So, the dungeon guides need a complete overhaul.
They broke all the dungeons up into segments now for LFG so guides for dungeons like Dire Maul, BRD, etc. are completely useless.
Second, the gear suggestions for warrior tanks seem to be way off...
The stat weights according to AMR should be as follows, naturally, you need to convert them to your 10 base format (of course Id much prefer your weights to support the current AMR weight system).
Bonus Armor - 1
Armor - .85
Stamina - .75
Strength - .65
Critical Strike - .6
Mastery - .57
Versatility - .54
Multistrike - .4
Haste - .28
Attack Power - .2
Avoidance - .17
This is what you currently have:
stats = { STAMINA={weight=30}, MASTERY={weight=4}, ARMOR={weight=11}, EXTRA_ARMOR={weight=14}, CRIT={weight=4.2}, STRENGTH={weight=5}, MULTISTRIKE={weight=2.5}, HASTE={weight=1.5}, VERSATILITY={weight=6}, },
Out of curiosity, can I just change the values to what AMR shows? Im thinking that should work, it would be self contained for just the the protection warrior but Im thinking if I just multiplied the AMR values by 10 and insert those into the stats, that should give me accurate weights... It would look something like this:
stats = { STAMINA={weight=7.5}, MASTERY={weight=5.7}, ARMOR={weight=8.5}, EXTRA_ARMOR={weight=10}, CRIT={weight=6.0}, STRENGTH={weight=6.5}, MULTISTRIKE={weight=4.0}, HASTE={weight=2.8}, VERSATILITY={weight=5.4}, },
And for whatever reason, you dont account for avoidance or attack power...
In fact, now that I think about it, Im going to write a little script that pulls the AMR suggested weights and put it into a spreadsheet, Im looking through these and 5 of these Ive looked at so far are wrong...
They broke all the dungeons up into segments now for LFG so guides for dungeons like Dire Maul, BRD, etc. are completely useless.
Second, the gear suggestions for warrior tanks seem to be way off...
The stat weights according to AMR should be as follows, naturally, you need to convert them to your 10 base format (of course Id much prefer your weights to support the current AMR weight system).
Bonus Armor - 1
Armor - .85
Stamina - .75
Strength - .65
Critical Strike - .6
Mastery - .57
Versatility - .54
Multistrike - .4
Haste - .28
Attack Power - .2
Avoidance - .17
This is what you currently have:
stats = { STAMINA={weight=30}, MASTERY={weight=4}, ARMOR={weight=11}, EXTRA_ARMOR={weight=14}, CRIT={weight=4.2}, STRENGTH={weight=5}, MULTISTRIKE={weight=2.5}, HASTE={weight=1.5}, VERSATILITY={weight=6}, },
Out of curiosity, can I just change the values to what AMR shows? Im thinking that should work, it would be self contained for just the the protection warrior but Im thinking if I just multiplied the AMR values by 10 and insert those into the stats, that should give me accurate weights... It would look something like this:
stats = { STAMINA={weight=7.5}, MASTERY={weight=5.7}, ARMOR={weight=8.5}, EXTRA_ARMOR={weight=10}, CRIT={weight=6.0}, STRENGTH={weight=6.5}, MULTISTRIKE={weight=4.0}, HASTE={weight=2.8}, VERSATILITY={weight=5.4}, },
And for whatever reason, you dont account for avoidance or attack power...
In fact, now that I think about it, Im going to write a little script that pulls the AMR suggested weights and put it into a spreadsheet, Im looking through these and 5 of these Ive looked at so far are wrong...
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