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Thread: Macros Section

  1. #1

    Question Macros Section

    I have been thinking of getting this guide however I am curious... Has the macros section been updated to include more complex macros? I have seen a lot of complaints from people saying the macro guide are only simple macros. (from 2014) It's been a fairly long while since I seen people complain about them and was just curious if it was overhauled to include both simple and complex macros while also teaching you how to make them.

  2. #2
    Administrator ZG Support 1's Avatar
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    I guess this would depend on your definition of a complex macro. If you consider something like a one button macro that (for a hunter as an example) can heal your pet, summon your pet, raise your pet if it's dead, or dismiss your pet as being a complex macro, then yes we do have them in game.
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  3. #3
    I have used the macros for both death knight and hunter and have found them to be badly outdated/ not working properly. The prebuilt macros aren't taking into count that some skills share the same GCD.

    Example:
    Death Knight

    -Universal Interrupt
    #showtooltip
    /cast [@mouseover, exists] [] Strangulate
    /cast [@mouseover, exists] [] Mind Freeze

    *This can't work because Strangulate and Mindfreeze have no GCD so it will cast BOTH at the exact same time making this macro useless and also shows it being outdated.
    There are others this is just one of them.

    ====================================

    There are also issues that some of the prebuilt macros reference skills that no longer exist.

    Example:
    Hunter
    -Barrage
    #showtooltip
    /castsequence reset=20/combat Black Arrow, Dire Beast, Barrage, Lynx Rush

    *Lynx Rush no longer exists as far as I am aware.
    There are others like this

    =========================================

    The other issues I found are that it is macroing skills incorrectly or adding skills to a macro that shouldn't be since these skills now function differently.

    Example:
    Hunter
    -Remote Explosive Trap
    #showtooltip
    #show Explosive Trap
    /castsequence reset=15 Trap Launcher, Explosive Trap

    *The problem with this is trap launcher is a permanent buff. It doesn't expire so recasting it over and over is pointless. The other issue is in the descriptions of the macros. This one says "The reset is 15 seconds because that is how long the buff "Trap Launcher" lasts. This is wrong.

    =======================

    It looks like this macro guide hasn't been updated since 5.0.4 patch as it is very outdated and a lot of the macros aren't working properly or shouldn't even be a macro.


    Will this macro guide ever be updated to the way skills work now and reference the new version of replaced skills and such? I understand there is also a macro manual (not in the ingame zygor addon but on website only) that teaches you how to make your own macros. I am only speaking about the PreBuilt macros that come with the guide.

  4. #4
    Administrator ZG Support 1's Avatar
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    I have this on our list for the team to work on.
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  5. #5
    cnewman777's Avatar
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    I agree... you sold the addon for WOD. I spent money on the upgrade for WOD assuming your team had updated the macros for 6.0. Which isn't the case. For example, there are a lot of hunter macros referencing 'Hunter's Mark' which has been removed from the Game.

    Looking for new macros to add to the list? Here are some suggestions (anything that is current is better than what you gave us for a paid upgrade):
    PvP macros: http://us.battle.net/wow/en/forum/topic/15142254361

    PvE macros: http://tactics-wow.enjin.com/forum/m...0wod/post/last

    Is there an api or some way we can edit/update the LUA to remove old/non-useful macro's add in our own?

  6. #6
    cnewman777's Avatar
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    January 17th, 2010
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    Hey.. is there an update to this soon?

  7. #7
    trial user
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    December 18th, 2015
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    Hey i wanted to post a macro in here that i find usefull

    So if you purchase "Fidle's Loot-A-Rang and want to use it efficient i made a macro to make it more easy for looting withing loosing an ability in the actionbar, Im currently playing a Beast master Hunter and having a great time using this macro

    #showtooltip Findle's Loot-A-Rang
    /targetlasttarget [noexists,nocombat]
    /run SetCVar("autoLootDefault","1")
    /run C_Timer.After(2,function() SetCVar("autoLootDefault","0") end)
    /cast [@mouseover,harm,dead][harm,dead] Findle's Loot-A-Rang
    /cast "Your spell here instant cast spells works like a charm"

    This macro will make it possible for you to autoloot the target while bieng on range and bieng able to attack another target

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