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  1. #1
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    Join Date
    December 8th, 2010
    Posts
    3

    I had to manually edit Pointer.lua & MapCoords.lua to fix two hard coded problems

    I had to manually edit Pointer.lua & MapCoords.lua to fix two hard coded problems I was having.

    Firstly Pointer.lua (Shift+LeftClick user added waypoints)
    Because of my macro's or by opening the world map on the fly while engaged in game, I was constantly adding random waypoints on the map that I had to remove before I could continue following normal guide waypoints. So, I changed:
    Code:
    if IsMouseButtonDown("LeftButton") and (IsShiftKeyDown() or ZGV.db.profile.no_shift_for_waypoints) then
    to:
    Code:
    if IsMouseButtonDown("LeftButton") and IsControlKeyDown() and IsAltKeyDown() and (IsShiftKeyDown() or ZGV.db.profile.no_shift_for_waypoints) then
    Now I have to Ctrl+Alt+Shift+LeftClick to set a manual waypoint & my on the fly play style no longer causes random waypoints to appear.
    Could you please change this hard coded keybinding to a modifiable keybinding in game? It is currently not on the list.


    Secondly MapCoords.lua
    In order to move the World Map POI button, that happened to be sitting over Cursor Coordinates displayed by another addon, I changed:
    Code:
    :SetPoint("TOPRIGHT",WorldMapFrame.BorderFrame.MaximizeMinimizeFrame,"TOPLEFT",10,0)
    to:
    Code:
    :SetPoint("TOPRIGHT",WorldMapFrame.BorderFrame.MaximizeMinimizeFrame,"TOPLEFT",-100,0)
    This shifted the button position to the left a bit and no longer covers any of the information I need.
    Could you please make this button movable in game? Thanks for all your hard work.

  2. #2
    Administrator ZG Support 1's Avatar
    Join Date
    October 24th, 2008
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    13,021
    We will look into this but can't promise any changes will be made since these seem to be specific to your setup.
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  3. #3
    Newbie
    Join Date
    December 8th, 2010
    Posts
    3
    I agree that the second issue I listed is very specific to my setup. You can forget that one no worries. However, the first one uses two very commonly use keys. Surely I can't be the only member of this community to have noticed a conflict with preexisting keybinds.
    It would be very helpful to allow each player to set their own keybind combination using the in game keybind settings for ZygorGuides.
    I really do hope you find the time to add it to the existing list of addon functions you've already linked to customizable keybinds in game.
    Sincere thanks again for your time and effort.

  4. #4
    Administrator ZG Support 1's Avatar
    Join Date
    October 24th, 2008
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    13,021
    The keybind thing has never been reported by anyone before and we've been using Shift + click on the map to set a waypoint since around Cata or MoP launch. Can't remember how long ago it was that we implemented that feature but never had a complaint or request to change that key combo. It's something we have to contemplate on if we feel it's worth adding more options for when we already have a ton of options for the guide viewer.
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