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Ant Trail guidance issues

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    Ant Trail guidance issues

    First, I have to say your guides are beyond awesome. But I've noticed a diminished quality in the ant trail routing with BFA. So many times it tries to take me solid pieces of land mass or something. Example, "Turn in a quest, then it tells me to go to the next checkpoint by going through this solid cliff face instead of routing me around the mountain." Or, currently in Nazjatar (spelling) trying to route to world quest and it just puts a checkpoint at the quest location instead of "go to flight point, fly to this one, then follow this road." By no means is it impossible to figure it out on my own. It's just a pain in the butt when I have a function of the guide that is supposed to do that for me. Maybe there's a setting or something I need to do to fix this?

    Ok, complaining done... Coffee time

    #2
    We cut back a lot on that kind of routing because we were getting complaints that there were too many little routing steps like that and people preferred to go their own way. The travel system will still direct you via the fastest route to get to a location in a beeline manner so if you have to route around a mountain the travel system doesn't know that flying nearby would be faster than running there in a straight line.
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      #3
      Also, regarding world quests, we removed all but very essential travel lines for those. Due to the random nature of world quests, we can never be sure exactly where you'll be traveling to the world quest from. Because of that, if we added travel lines, you could potentially have to travel way out of the way to get on track with those, because we wrote the guide assuming you'd be traveling to the world quest from a different location. This would be frustrating as well, so we had to compromise and remove travel lines for world quests to try to provide a better guide experience.
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        #4
        Originally posted by Zygor View Post
        Also, regarding world quests, we removed all but very essential travel lines for those. Due to the random nature of world quests, we can never be sure exactly where you'll be traveling to the world quest from. Because of that, if we added travel lines, you could potentially have to travel way out of the way to get on track with those, because we wrote the guide assuming you'd be traveling to the world quest from a different location. This would be frustrating as well, so we had to compromise and remove travel lines for world quests to try to provide a better guide experience.
        Ok, as long as I understand the reasoning behind it. Thank you for your prompt response.

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