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[TPAR] The update that just went out broke Details addon and now gives 37 errors.

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    [TPAR] The update that just went out broke Details addon and now gives 37 errors.

    the update just now or within the past couple of hours just caused me 37 lua errors with the Details addon. Any way to post them all without copy and paste each tab?

    Message: Interface\AddOns\Details\boot.lua:359: attempt to index field 'gump' (a nil value)
    Time: Fri Aug 30 15:30:21 2019
    Count: 1
    Stack: Interface\AddOns\Details\boot.lua:359: attempt to index field 'gump' (a nil value)
    Interface\AddOns\Details\boot.lua:359: in main chunk

    Locals: _detalhes = <table> {
    arena_info = <table> {
    }
    build_counter = 76
    BFACORE = 131
    TokenID = <table> {
    }
    EnableModule = <function> defined @Interface\AddOns\Bagnon\external\Wildpants\libs\A ceAddon-3.0\AceAddon-3.0.lua:332
    modules = <table> {
    }
    CancelTimer = <function> defined @Interface\AddOns\Details\Libs\AceTimer-3.0\AceTimer-3.0.lua:147
    IterateEmbeds = <function> defined @Interface\AddOns\Bagnon\external\Wildpants\libs\A ceAddon-3.0\AceAddon-3.0.lua:442
    UnregisterComm = <function> defined @Interface\AddOns\AtlasLootClassic\Libs\CallbackHa ndler-1.0\CallbackHandler-1.0.lua:153
    arena_table = <table> {
    }
    last_combat_time = 0
    resize_debug = <table> {
    }
    opened_windows = 0
    _tempo = 1567197021
    GetArenaInfo = <function> defined @Interface\AddOns\Details\boot.lua:246
    refresh = <table> {
    }
    SetDefaultModulePrototype = <function> defined @Interface\AddOns\Bagnon\external\Wildpants\libs\A ceAddon-3.0\AceAddon-3.0.lua:409
    attribute_icons = "Interface\AddOns\Details\images\atributos_ico nes"
    defaultModuleState = true
    IsEnabled = <function> defined @Interface\AddOns\Bagnon\external\Wildpants\libs\A ceAddon-3.0\AceAddon-3.0.lua:451
    pets_ignored = <table> {
    }
    ScheduleTimer = <function> defined @Interface\AddOns\Details\Libs\AceTimer-3.0\AceTimer-3.0.lua:94
    DisableModule = <function> defined @Interface\AddOns\Bagnon\external\Wildpants\libs\A ceAddon-3.0\AceAddon-3.0.lua:350
    APIVersion = 140
    GetNicknameBackground = <function> defined @Interface\AddOns\Details\Libs\NickTag-1.0\NickTag-1.0.lua:673
    default_backdropbordercolor = <table> {
    }
    hooks = <table> {
    }
    default_backdropcolor = <table> {
    }
    GetAttributeIcon = <function> defined @Interface\AddOns\Details\boot.lua:347
    SendCommMessage = <function> defined @Interface\AddOns\Details\Libs\AceComm-3.0\AceComm-3.0.lua:87
    tooltip_target_icon = <table> {
    }
    tooltip_spell_icon = <table> {
    }
    SetNickname = <function> defined @Interface\AddOns\Details\Libs\NickTag-1.0\NickTag-1.0.lua:495
    UnregisterAllComm = <function> defined @Interface\AddOns\AtlasLootClassic\Libs\CallbackHa ndler-1.0\CallbackHandler-1.0.lua:174
    SetEnabledState = <function> defined @Interface\AddOns\Bagnon\external\Wildpants\libs\A ceAddon-3.0\AceAddon-3.0.lua:424
    userversion = "v1.13.2.76"
    enabledState = true
    game_version = "v1.13.2"
    RunCodeTypes = <table> {
    }
    BitfieldSwapDebuffsIDs = <table> {
    }
    parser_functions = <table> {
    }
    unused_instances = <table> {
    }
    cache_healing_group = <table> {
    }
    IterateModules = <function> defined @Interface\AddOns\Bagnon\external\Wildpants\libs\A ceAddon-3.0\AceAddon-3.0.lua:437
    instance_title_text_timer = <table> {
    }
    cached_talents = <table> {
    }
    GetBattlegroundInfo = <function> defined @Interface\AddOns\Details\boot.lua:267
    debug_chr = false
    SetNicknameBackground = <function> defined @Interface\AddOns\Details\Libs\NickTag-1.0\NickTag-1.0.lua:588
    battleground_info = <table> {
    }
    trusted_characters = <table> {
    }
    MacroList = <table> {
    }
    encounter_counter = <table> {
    }
    Enable = <function> defined @Interface\AddOns\Bagnon\external\Wildpants\libs\A ceAddon-3.0\AceAddon-3.0.lua:294
    NewModule = <function> defined @Interface\AddOns\Bagnon\external\Wildpants\libs\A ceAddon-3.0\AceAddon-3.0.lua:235
    encounter_table = <table> {
    }
    InstancesToStoreData = <table> {
    }
    encounter_end_table = <table> {
    }
    GetModule = <function> defined @Interface\AddOns\Bagnon\external\Wildpants\libs\A ceAddon-3.0\AceAddon-3.0.lua:210
    CLASSICCORE = 140
    encounter_dungeons = <table> {
    }
    duel_candidates = <table> {
    }
    GetNicknameTable = <function> defined @Interface\AddOns\Details\Libs\NickTag-1.0\NickTag-1.0.lua:686
    TimeLeft = <function> defined @Interface\AddOns\Details\Libs\AceTimer-3.0\AceTim

    #2
    Changed thread to Third Party Addon Request [TPAR]. If we see enough requests for compatibility with this addon we will investigate it further.
    Zygor Guides Creative Director

    Comment


      #3
      Originally posted by Zygor Admin View Post
      Changed thread to Third Party Addon Request [TPAR]. If we see enough requests for compatibility with this addon we will investigate it further.
      Sorry, i think i'm confused. So you updated zygor guides which broke a couple of other addon functionality, and if enough people complain you will fix zygor guides?

      Comment


        #4
        We try to be compatible with as many other addons as possible but we do not guarantee addon compatibility with every other addon. And with every addon being updated a lot right now what is broken right now might not be broken with the next update.
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        Comment


          #5
          ok thank you for clarifying.

          Comment


            #6
            Originally posted by onyxius View Post
            Sorry, i think i'm confused. So you updated zygor guides which broke a couple of other addon functionality, and if enough people complain you will fix zygor guides?
            Basically we can only really guarantee OUR addon works with the game. There will likely end up being dozens if not hundreds of addons developed for WoW Classic and often times addons clash with each other over usage of certain functions, making them not work together. It's not a simple flip of a switch in most cases to make them not conflict and it takes time away from our team working on our products to ensure compatibility with other addons. In fact, in most cases, I'd suggest asking those addon developers to make their addon work with US, rather than vice versa. However, if a large enough segment of our community says they use a certain addon with our guides we may deem it worthwhile to take the time to rework our addon to work with theirs.
            Zygor Guides Creative Director

            Comment


              #7
              Originally posted by Zygor Admin View Post
              Basically we can only really guarantee OUR addon works with the game. There will likely end up being dozens if not hundreds of addons developed for WoW Classic and often times addons clash with each other over usage of certain functions, making them not work together. It's not a simple flip of a switch in most cases to make them not conflict and it takes time away from our team working on our products to ensure compatibility with other addons. In fact, in most cases, I'd suggest asking those addon developers to make their addon work with US, rather than vice versa. However, if a large enough segment of our community says they use a certain addon with our guides we may deem it worthwhile to take the time to rework our addon to work with theirs.
              LOL, the number one used damage meter should work with you?

              Comment


                #8
                I would have thought Recount was the number one used damage meter since that's the more popular one between the two.
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