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Green flashing dots on map/minimap appeared after WoW pre-patch

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    Green flashing dots on map/minimap appeared after WoW pre-patch

    After the WoW pre-patch, the little "pathing dots" that animate on both the minimap as well as the main map suddenly appeared for me. I thought that there were settings I used to remove these in the past, but I can't seem to find them.

    Here is a screenshot of what I mean. I basically want to get rid of ANYTHING added to the map or minimap with regard to the navigation/pathing. With the main arrow, it's just not needed and just clutters up the map when I'm trying to do other things while on my way to the destination.

    Capture.JPG
    Last edited by Cerec; October 14, 2020, 12:10 AM.

    #2
    The only way to get rid of that is to disable the travel system but that means you would no longer have a working arrow.
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      #3
      Why was this changed? I was able to remove it via settings prior to this recent release.

      Comment


        #4
        I see in Options.lua that there are new options related to "ant trails"; however, they appear to be hidden for non-dev clients.

        Could I request that these be made available and that the minimum minimap_ant_opacity and minimap_marker_opacity be set to 0 instead of 0.1 (so that they can be made invisible?)

        It's lines 1023-1077:
        Code:
        		AddOption('ant_movespeed', {
        			type = 'range',
        			min = 0.2,
        			max = 5,
        			step=0.1,bigStep=0.1,
        			width="single",
        			hidden=not DEV,
        			_default=1
        		})
        		AddOption('ant_spacing', {
        			type = 'range',
        			min = 10,
        			max = 100,
        			step=5,bigStep=5,
        			width="single",
        			hidden=not DEV,
        			_default=30
        		})
        		AddOption('nav_finaldest_circle', {
        			type = 'select',
        			values={ [1]="just dot", [2]="just xhair" },
        			width="single", pulloutWidth="single",
        			set=function(k,v)
        				Setter_Simple(k,v)
        				ZGV:ShowWaypoints()
        			end,
        			hidden=not ZGV.ZGV8Enabled or not DEV,
        			_default=1
        		})
        		AddOption('minimap_ant_opacity', {
        			type = 'range',
        			min = 0.1,
        			max = 1.0,
        			step=0.1,bigStep=0.1,
        			width="single",
        			set=function(k,v)
        				Setter_Simple(k,v)
        				ZGV.Pointer.Icons:SetAntColorsFromOptions()
        			end,
        			hidden=not DEV,
        			_default=0.7
        		})
        		AddOption('minimap_marker_opacity', {
        			type = 'range',
        			min = 0.1,
        			max = 1.0,
        			step=0.1,bigStep=0.1,
        			width="single",
        			set=function(k,v)
        				Setter_Simple(k,v)
        				ZGV:ShowWaypoints()
        			end,
        			hidden=not DEV,
        			_default=1
        		})
        Now, I couldn't immediately see a setting for the "ant trails" on the main map; however, in the OLD Options.lua file, line 1006, there was simply a TOGGLE for turning off the ant trails entirely...which is what I really want. Could some version of this be added back into the settings please?

        Code:
        		AddOption('antspacing',{  -- now "Enable ant trails"!
        			type = 'toggle',
        			get = function() return ZGV.db.profile.antspacing==40 end,
        			set = function(i,v)
        				local vol=v and 40 or 0
        				Setter_Simple(i,vol)  self.Pointer:SetAntSpacing(vol) 
        				--self:ShowWaypoints() 
        			end,
        			_default = 40
        		})

        All this being said, if it will be possible to completely disable the ant trails from the minimap and main map in version 8 ...and it's just a matter of waiting until then, I don't mind having to deal with it for a month or two. But, I just don't want to be dealing with it once Shadowlands goes live.
        Last edited by Cerec; October 14, 2020, 12:12 AM.

        Comment


          #5
          I'm having the same issue. I HATE the ant trails and removal of the option just seems so....anti-consumer to me. Please give us back this option!

          Comment


            #6
            @Cerec, what I did as a temp workaround was, in the minimap_ant_opacity section, delete the "hidden=not DEV" and change "min" to 0.0, then save and reloadui in game...then when you open the options it's there and you can make it zero.

            Comment


              #7
              Originally posted by mjswdr View Post
              I'm having the same issue. I HATE the ant trails and removal of the option just seems so....anti-consumer to me. Please give us back this option!
              +1 to this.
              Please reinstate the option to disable the ants.

              Comment


                #8
                If we don't get options to disable all ant trails, I'll look into how difficult it would be to write another addon to do disable them. If so, I'll update this thread.

                It's just weird that someone just assumes that we all play the same way and want the same "helper features", when it would be very easy to give us a simple toggle for it.

                Comment


                  #9
                  still confused..

                  Comment


                    #10
                    Thanks for sharing this wonderful information.

                    Comment


                      #11
                      I just wanted to update this thread with news that Zygor himself has posted that the feature to disable the ant trails will return soon to retail: https://zygorguides.com/forum/showth...l=1#post133583

                      I thanked him on that thread as well.

                      Comment

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