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    Public Test Notes 1.1 Pt.1

    From Bioware:
    Hello everyone! We are excited to announce that today’s patch for our Public Test Server brings you the first of many content updates for Star Wars™: The Old Republic™. It includes some exciting content additions, including a new Flashpoint, Kaon Under Siege, and four new boss additions to Operation: Karagga’s Palace. You’ll also notice changes to Open World PvP on Ilum.

    As with every update, 1.1 includes many high-priority bug fixes. We have corrected the issue that prevented some Jedi Knights from progressing in Kira Carsen’s affection conversations, made some previously inaccessible Datacrons reachable, and have made many fixes to various issues in Flashpoints and Operations.

    We are looking forward to your feedback about the changes we have made, and we appreciate you using the Public Test Server forums to report any bugs you encounter while playing on it. Thank you for playing Star Wars: The Old Republic!


    Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.



    Star Wars: The Old Republic - Game Update 1.1



    General

    Anti-aliasing is now available and can be enabled in the preferences menu.


    Classes and Combat


    General

    Healing caused by crowd control abilities no longer generates threat.
    Tooltips for abilities modified by skill points now display correct damage values.


    Guard

    This ability now transfers to a new friendly target without requiring deactivation on the previous target.
    Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
    A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.

    Taunt

    A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.


    Jedi Consular

    Project: This ability no longer shakes the screen of onlookers.


    Shadow

    Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
    Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
    Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.


    Jedi Knight

    Force Leap: This ability no longer functions on Portable Holo Dancers.



    Sith Inquisitor


    Assassin

    Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
    Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
    Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.


    Sith Warrior

    Intercede: This ability no longer functions on Portable Holo Dancers.
    Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.



    Imperial Agent


    Bug Fixes

    Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.


    Bounty Hunter


    General

    Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.


    Companion Characters



    General

    C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
    The Carbonized Stream companion ability no longer breaks prematurely.


    Companions


    Kira Carsen

    Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.


    Bug Fixes

    Companions will now sell trash items when requested, regardless of group size.
    Companion healing abilities no longer apply a permanent green effect on the character.
    Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.


    Crew Skills


    Bug Fixes

    Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
    Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
    Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.


    Flashpoints and Operations



    General

    A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
    The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
    The difficulty of some non-boss enemies in Flashpoints has been adjusted.
    Enemies now drop credits more frequently in Flashpoints.


    Flashpoints


    Cademimu

    General Ortol’s rocket fire damage no longer occurs when the rocket is not active.


    The Black Talon

    Some enemies in this Flashpoint are no longer invisible.


    The Foundry

    Corrected an issue that could cause the final boss to become stuck at 10% health.


    The Battle of Ilum

    Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.


    The False Emperor

    The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
    HK-47 now has the correct amount of health in Normal Mode.


    Operations


    Eternity Vault

    Players are now able to successfully loot the chest after defeating the Infernal Council.
    Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
    Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
    Ball lightning enemies summoned by Soa deal damage in a smaller radius.
    The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
    Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.


    Karagga’s Palace

    Four new bosses can now be battled by players in Karagga’s Palace!
    Players no longer get stuck attempting to exit the Karagga’s Palace phase.


    Bug Fixes


    Flashpoints

    Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
    The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
    Flashpoint gateways no longer display as orange in incorrect circumstances.
    Fixed an issue that prevented Flashpoint difficulty from being set properly.
    Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
    Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
    Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.


    Items


    General

    An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.


    PvP

    Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
    Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.


    Missions and NPCs


    General

    All Bonus Series missions and their required missions can now be abandoned.
    Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.


    Missions


    Imperial

    Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
    Geroya be Haran: Objectives related to this mission now glow when selected.
    In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
    Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
    Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.


    Republic

    Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
    Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
    The Summit: The difficulty of the encounter with Sidone has been reduced.
    Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”
    I'm Rebur, Tadia, or Judianna most games.
    Twitter @Chaos5061.
    Translations are done with Google Translate.

    Comment


      Public Test Notes 1.1 Pt.2

      NPCs



      Bug Fixes

      Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
      The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
      The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.

      PvP


      General

      The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
      Ka on Voss is now a PvP Sanctuary.

      Warzones

      Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.


      Ilum

      The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
      Players now gain increased Valor from player kills in Ilum.
      Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
      Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
      A notification is now displayed when a player gains Valor.
      Three new respawn points have been added for each faction.
      Companions are now restricted from the PvP objective area on Ilum.
      Notifications are now displayed when enemy players are close to an objective.


      Bug Fixes


      General

      The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
      Players who have left a Warzone can no longer receive an MVP vote from teammates.
      Your PvP status will now be toggled automatically upon leaving a PvP region.
      Additional feedback is now provided when a player attempts to toggle their PvP flag.
      The Bolster tooltip now more accurately represents the buff’s effects.


      Huttball

      Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.


      Ilum

      Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
      Turrets no longer immediately dismount the player after use.


      UI


      Maps

      Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
      Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.


      Items

      Item hyperlinks now display stats for crafted research items properly.
      Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
      Attempting to place a non-mission item into the mission inventory now displays an error message.
      Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
      Item set bonuses now appear on the tooltip when viewing an item on a vendor.
      Items that can be modified now display with the correct loot color in the loot roll window.
      Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.


      Bug Fixes

      Fixed the tooltip display for ability cooldowns over one hour in length.
      The interface for splitting stacks of items now displays correctly.
      Servers that are online now always display on top of servers that are offline in the Server Select screen.
      Corrected a typographical error in the “Additional Commands” context menu option.
      Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
      Legacy name display preferences now persist when travelling between planets.
      A new confirmation dialogue now appears when submitting spam reports in game.
      Sorting now works correctly in the Guilds tab.



      Miscellaneous Bug Fixes

      The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
      The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
      Additional issues that could impact performance on Taris have been addressed.
      Vanity pets can no longer be considered targets for any abilities.
      Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
      An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
      A Datacron on Coruscant is no longer blocked by unintentional collision.
      I'm Rebur, Tadia, or Judianna most games.
      Twitter @Chaos5061.
      Translations are done with Google Translate.

      Comment


        From Bioware:
        Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for six hours on January 10th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than six hours, but could be extended.

        Generally speaking we are aiming to limit our scheduled maintenance period to once a week, on Tuesdays. We are aiming for this weekly maintenance period to take place in an off-peak time for both North American and European players. We are also aiming to inform players of the precise duration of any weekly maintenance period at least 24 hours before the maintenance begins.

        For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. Please be sure to update your launcher after any maintenance period.

        Scheduled Maintenance

        Date: Tuesday, January 10th, 2012

        Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET)

        All game servers will be offline during this period. This maintenance is expected to take no more than six hours.

        Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
        I'm Rebur, Tadia, or Judianna most games.
        Twitter @Chaos5061.
        Translations are done with Google Translate.

        Comment


          From Bioware:
          A major patch would be a patch that introduces a decent amount of content to the game.

          A patch would be deployed during a regular maintenance period, but this Tuesday is unlikely - the patch isn't on our Public Test Server yet. When it is, we'll want to give it time to be thoroughly tested as there's a lot more in this patch than just this fix. The ETA for the patch to move to the live servers isn't 'weeks' though, and we'll update you (probably mid next-week) with more accurate timing.
          I'm Rebur, Tadia, or Judianna most games.
          Twitter @Chaos5061.
          Translations are done with Google Translate.

          Comment


            Sadly, my interest in the game has already died out.

            Comment


              Data Mined 1.1 Changes

              From Darth Hater:
              Darth Hater is in the process of combing the new Public Test Server (PTS) build for new data, and we actually found quite a bit so far. We've uncovered everything from new flashpoint bosses to new items and some new zones as well. More after the break!

              Although everything is subject to change and may not make it to the release of the upcoming patch, some findings include:
              New Flashpoint Bosses

              Major Byzal
              Rakghoul Behemoth
              Mutated Assault Commander

              New Planet

              Denova

              New Sub Zones

              Karagga's Palace (Runoff Moat)
              Karagga's Palace (Sewers)
              Karagga's Palace (South Wing)
              Karagga's Palace (North Wing)
              The Gav Daragon (Starboard Operations Hangar)
              The Ziost Shadow (Mission Deck)
              Karagga's Droid Factory (Loading Docks)
              Karagga's Droid Factory

              New Codex Entries

              New timed Operations runs appeared in the data.

              Karagga the Unyielding (Hard Mode)
              Karagga the Unyielding (Nightmare Mode)
              (CUT) Jarg (Hard Mode)
              Founder
              Commander Lk'Graagth
              Commander Lk'Graagth
              Survived Bonethrasher (Nightmare Mode)
              Karagga the Unyielding
              Survived Foreman Crusher (Nightmare Mode)
              Jarg and Sorno (Nightmare Mode)
              Complete Hutt Hospitality in two hours on nightmare mode
              Survived Jarg and Sorno (Normal Mode)
              Bonethrasher
              Foreman Crusher (Nightmare Mode)
              Foreman Crusher (Hard Mode)
              Foreman Crusher
              The Eternity Vault (Timed Run)
              Jarg and Sorno (Hard Mode)
              Survived G4-B3 Heavy Fabricator (Hard Mode)
              Survived Bonethrasher (Hard Mode)
              G4-B3 Heavy Fabricator
              Survived Karagga the Unyielding (Normal Mode)
              (CUT) Jarg (Nightmare Mode)
              Survived Bonethrasher (Normal Mode)
              Statue of Karagga the Unyielding
              Survived Foreman Crusher (Hard Mode)
              Survived G4-B3 Heavy Fabricator (Nightmare Mode)
              Survived Foreman Crusher (Normal Mode)
              Karagga the Hutt
              G4-B3 Heavy Fabricator (Nightmare Mode)
              Survived Jarg and Sorno (Nightmare Mode)
              Survived Karagga the Unyielding (Hard Mode)
              Survived Jarg and Sorno (Hard Mode)
              Survived Karagga the Unyielding (Nightmare Mode)
              Survived G4-B3 Heavy Fabricator (Normal Mode)
              (CUT) Jarg
              G4-B3 Heavy Fabricator (Hard Mode)
              Jarg and Sorno

              New Quests

              [GROUP] Flashpoint: Lost Island
              [WEEKLY] Deadly Operations
              Intercept Course
              [WEEKLY] Galactic Operations
              Quarantine Breach
              [GROUP] Flashpoint: Kaon Under Siege
              [WEEKLY] Galactic Operations
              [FLASHPOINT] Kaon Under Siege
              Outbreak in the Tion Hegemony
              [HARD] Flashpoint: Kaon Under Siege
              Trouble in the Tion Hegemony
              [HARD] Flashpoint: Kaon Under Siege
              Ilumtest
              [WEEKLY] Deadly Operations
              [GROUP] Flashpoint: Lost Island
              Hutt Hospitality
              [FLASHPOINT] Lost Island
              Hutt Hospitality
              [GROUP] Flashpoint: Kaon Under Siege

              The data also uncovered 200 new items, including:

              7 new pets
              Taunling
              Orosquab
              M0-GUL Thrall Droid
              Orochick
              Taunta
              Taunlet
              Orokeet
              Higher level gear set - Xenotech
              23 new purple relics
              18 new social peices of armor - Pilot
              New Title: Founder
              1 new commendation - Battlemaster commendation
              364 new non-player characters (NPCs).
              500 new spells, though no player spells as far as we can tell.

              Keep your eyes out in the coming days and you can definitely expect some brand new data!
              I'm Rebur, Tadia, or Judianna most games.
              Twitter @Chaos5061.
              Translations are done with Google Translate.

              Comment


                From Bioware:
                Today’s scheduled maintenance to implement the patch 1.0.2d will not be taking place. We will update the Community when this patch is rescheduled. Thank you for your patience.
                I'm Rebur, Tadia, or Judianna most games.
                Twitter @Chaos5061.
                Translations are done with Google Translate.

                Comment


                  Coming Endgame Options for Mod Gear

                  From Bioware:
                  The current situation with end game gear and item modifications isn’t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are.

                  Since this is a fairly important issue to many players, let me disclose more details about what is currently in the work regarding purple items and mods:

                  - All partially moddable purple items will be made fully moddable again, allowing the removal of the armoring, hilt and barrel.

                  - The set bonus of end gear purples (PVP and PVE) will be transferable to custom items.

                  - Some item modifications will be restricted to a certain item type. For example, some item modifications will only fit on helmets, while other will only fit on chests, etc.

                  As usual, the caveats about unfinished work apply, but this should give you and the community a very good idea of our intentions. We are serious about making custom gear an entirely valid alternative to end game gear and we support the players’ ability to customize their appearance all the way to (and including) end game.
                  I'm Rebur, Tadia, or Judianna most games.
                  Twitter @Chaos5061.
                  Translations are done with Google Translate.

                  Comment


                    More Mod Gear Stuff

                    From Bioware:
                    Custom gear (orange) has no level. Its level is derived from the modifications you slot into it.

                    So yes, you can make any gear in the game that fits your class level 50+ after the changes Emmanuel described happen.

                    A few notes:

                    When we reply to one post, we can't address all other questions that the community might come up with. Stuff like, hoods, adding more armor variation, etc. are all things we've taken note of and when we have something to announce, you will hear from us. We've always said we wanted to have customer demand driven development after launch and some of the things you've read about are just the first in a long list of things we want to do or are discussing right now.

                    Please also be mindful that we're not often going to give ETAs. An ETA, even though it's estimated, is essentially a promise - and that limits our ability to prioritize our development based on actual severity and impact and that is not a smart thing to do. They also create a lot of bad blood regarding broken promises if they aren't met. (In my experience, few people take notice of the E in ETA.)
                    I'm Rebur, Tadia, or Judianna most games.
                    Twitter @Chaos5061.
                    Translations are done with Google Translate.

                    Comment


                      Explanation of High Res Textures

                      From Bioware:
                      Hey everyone, thanks for bearing with us as we investigated the concerns raised here.

                      After investigation, it seems that the confusion here is a combination of a UI issue that's been resolved and a feature that's working as intended, but the reason why it's 'working as intended' needs explanation.

                      First, the UI issue. The preferences menu as it is seen on the Public Test Server for version 1.1 of the game is correct - there are only supposed to be two texture choices, 'Low' and 'High'. This replaces the original three-choice preference of Low/Medium/High because in reality, there was never supposed to be a 'Medium' choice - that was a bug.

                      Here's where we need to explain. As many of you have noted, your character in the game world is rendered using lower resolution textures than inside of cinematic conversation scenes. This was a deliberate decision by the development team. To understand why this was done, I have to briefly talk about MMOs and their engines.

                      In comparison to single player games and other genres of multiplayer online games, MMOs have much higher variability in the number of characters that can be potentially rendered on-screen at the same time. In MMOs, even though most of the time you'll see a relatively small number of characters on screen, there are certain situations in which many more characters will be seen. Some examples of these situations include popular gathering places in-game (in our case, the two fleets), Operations with large teams, and Warzones. In those scenarios the client (and your PC) has to work hard to show off a lot of characters on-screen.

                      During development and testing of The Old Republic, our priorities were to ensure the game looked great and performed well. In testing, we discovered that using our 'maximum resolution' textures on in-game characters during normal gameplay could cause severe performance issues, even on powerful PCs. There were a variety of possible options to help improve performance, but one that was explored and ultimately implemented used what is known as a 'texture atlas'.

                      To understand that I've got to get technical for a minute. When a character in the game is 'seen' by another character - ie, gets close to your field of view - the client has to 'draw' that character for you to see. As the character is 'drawn' for you there are a number of what are known as 'draw calls' where the client pulls information from the repository it has on your hard disk, including textures, and then renders the character. Every draw call that is made is a demand on your PC, so keeping that number of draw calls low per character is important. With our 'maximum resolution' textures a large number of draw calls are made per character, but that wasn't practical for normal gameplay, especially when a large number of characters were in one place; the number of draw calls made on your client would multiply very quickly. The solution was to 'texture atlas' - essentially to put a number of smaller textures together into one larger texture. This reduces the number of draw calls dramatically and allows the client to render characters quicker, which improves performance dramatically.

                      When it comes to cinematic scenes, however, characters are rendered using the higher number of draw calls and maximum resolution textures. This is because in those scenes, we have control over exactly how many characters are rendered and can ensure that the game performs well. The transition between 'atlas textured' characters (out of cinematics) and 'maximum resolution' textures (in cinematics) is mostly hidden by the transition between those two states (when the screen goes black), but obviously it's clear if you pay close attention.

                      In summary; yes, we had a small UI bug that unfortunately caused confusion over how the game is intended to work. The textures you're seeing in the course of normal gameplay are optimized for that mode of play. The textures you're seeing during cinematics are also optimized for that mode of play. They are higher resolution, but that's because we're able to control cinematic scenes to ensure good performance in a way we can't during normal gameplay.

                      We understand the passion and desire for people to see the same textures you see in our cinematic scenes in the main game. Because of the performance issues that would cause for the client, that's not an immediate and easy fix; we need to ensure we're making choices that the majority of our players will be able to benefit from. Having 'atlassed textures' helps performance overall, and that's a very important goal for us.

                      With that said, we've heard your feedback here loud and clear. The development team is exploring options to improve the fidelity of the game, particularly for those of you with high-spec PCs. It will be a significant piece of development work and it won't be an overnight change, but we're listening and we're committed to reacting to your feedback.
                      I'm Rebur, Tadia, or Judianna most games.
                      Twitter @Chaos5061.
                      Translations are done with Google Translate.

                      Comment


                        SWTOR Black Screen crashing / Hard Crashing

                        From Bioware:
                        Hey everyone,

                        I just wanted to let you all know that we are listening and we are actively investigating these reported issues. Thank you to everyone who posted constructively on this thread. Our development team is doing their best to narrow down and address potential causes for these issues.

                        The information you have provided on these threads has been particularly helpful. However, in order to better delineate these issues and address them accordingly, we’d like to ask you to help us split this thread into a few others, each dedicated to a specific issue report. Please let us know if we missed yours:

                        1. System locks up
                        2. Consistent crashing to desktop
                        3. PC consistently or even periodically resets itself during SWTOR gameplay
                        4. PC consistently or even periodically resets to a blue screen during SWTOR gameplay

                        Even if you've already submitted your info in this thread, please post in one of the four specific threads linked above.

                        Thank your for your help and your patience in this!
                        I'm Rebur, Tadia, or Judianna most games.
                        Twitter @Chaos5061.
                        Translations are done with Google Translate.

                        Comment


                          From Bioware:
                          Hi everyone,

                          We wanted to let you know that we have rescheduled last Tuesday’s maintenance for tomorrow, January 12th. All game servers will be offline starting from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET). This maintenance is expected to take no more than four hours, but could be extended.

                          Rescheduled Maintenance

                          Date: Thursday, January 12th, 2012
                          Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET).

                          All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

                          Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
                          I'm Rebur, Tadia, or Judianna most games.
                          Twitter @Chaos5061.
                          Translations are done with Google Translate.

                          Comment


                            Netural Gear

                            From PC Gamer Article:
                            I love the idea of Star Wars: The Old Republic’s alignment system. It was one of the reasons I rolled a bounty hunter: I wanted to play as a deadly assassin with a moral compass; a Robin Hood figure in a galaxy far, far away.

                            But then someone directed me towards the exclusive loot vendors for extreme light side/dark side players. Neutrality was no longer an option. Since then, I’ve given a pensioner with her husband’s head in a bag, killed innocent women, and shot pleading Ugnaughts. I’m Dark Side III, and I have the Interrogation Droid to prove it.

                            But maybe I should’ve stuck with my original plan. Bioware has confirmed that TOR will eventually provide bonuses for neutral players as well as extremely evil/nice ones.

                            At present, you'll need to be extremely mean, or extremely nice, in order to use certain items.
                            “We knew with the light side/dark side system that there would be an urge, especially for min maxers, to go completely light side or dark side. It happened in Knights of the Old Republic back in 2003. We knew it was going to happen,” said TOR’s game director, James Ohlen.

                            “We have a system for people who want to stay more in the middle. But that’s something coming up in a later release,” he continued.

                            “It’ll let you play a “Gray Jedi”. Basically you don’t need to go to the extreme to get rewarded. You can have a different playstyle. We like to call it the “Gray Jedi” playstyle. That’s coming in a future piece of content.”

                            I'd have been a good boy if it wasn't for the sweet, evil loot.

                            It even makes sense within the lore. James says that Bioware never intended to restrict player’s options with the exclusive items.

                            “We don’t want to force people. We were careful about the rewards for Light Side and Dark Side as well. We don’t want to make them too impactful on the endgame because it would mean players wouldn’t be allowed to join an Operation unless they were absolutely Light Side and or Dark Side. However, once we get to the next stage of our light side/dark side system, you’ll see the rewards. Light Side, Dark Side and the grey items will all get more powerful.”

                            We’ll have more on The Old Republic’s upcoming update soon. As for Bopo Bop – Grand Champion of the Great Hunt? He’s past the point of no return.
                            I'm Rebur, Tadia, or Judianna most games.
                            Twitter @Chaos5061.
                            Translations are done with Google Translate.

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                              Patch Notes 1-12-12

                              From Bioware:
                              1.0.2d Patch Notes 1/12/2012

                              Items

                              Fixed an exploit that allowed the removal of Armoring item modifications that were not intended to be available for removal on Artifact quality items.

                              Flashpoints and Operations

                              Flashpoints

                              Bug Fixes
                              Fixed an issue that sometimes prevented players from resetting their active Flashpoint.

                              Operations

                              Eternity Vault
                              Using "Reset All Active Operations" no longer causes Soa and the Ancient Pylons to respawn even if the player is currently locked out of these encounters.
                              I'm Rebur, Tadia, or Judianna most games.
                              Twitter @Chaos5061.
                              Translations are done with Google Translate.

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                                From Bioware:
                                Today, January 12th, we will be performing a brief server restart for the Public Test Server. During the downtime, we will implement a new patch that will include additional changes and bug fixes for Game Update 1.1. Please watch for additional patch notes to be posted tomorrow.

                                We look forward to your continued feedback and bug reports, and thank you for testing Star Wars™: The Old Republic™!
                                I'm Rebur, Tadia, or Judianna most games.
                                Twitter @Chaos5061.
                                Translations are done with Google Translate.

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