Log in to ZYGOR
Log in with social media
OR
Log in with Zygor account

Announcement

Collapse
No announcement yet.

So speculate how long until MOP? June, August, October, December or ?

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    On Wednesday, June 27, we'll be testing two encounters.

    The encounter should be available at approximately the listed times below for all Beta Test Realms, regardless of suggested geographical region.

    Will of the Emperor - 10 Player Normal
    10:30 PDT (13:30 EDT, 19:30 CEST)

    Imperial Vizier Zor'lok - 10 Player Normal
    16:00 PDT (19:00 EDT, 01:00 CEST)

    As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session or cancel it entirely, due to bugs, builds, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
    I'm Rebur, Tadia, or Judianna most games.
    Twitter @Chaos5061.
    Translations are done with Google Translate.

    Comment


      Add Facebook Friends Option in WoW
      Can Blizzard find a way to hook FB accounts and wow accounts together so when im on wow i can find all my FB friends that play wow and send them a real ID friend request?
      It's a possibility for the future. We have this for Starcraft II as someone already mentioned, I just couldn't promise it or give any sort of potential date by which such a thing would happen (if we do it.)

      Dungeon Difficulty
      My question is why does Blizzard nerf heroic dungeons, i mean at first they are hard but what people don't realize about them is that you gear up. Hard is good and i'm sure most people don't want an easy game but a hard game that takes skill.
      It's always about balance as always. We have a variety of people who play the game and we have to keep in mind what constitutes challenging and what constitutes frustrating and find a way to move frustrating back in line with challenging. Then from there, we run into different ideas of what challenging is.

      So, we have to take a look at where the trouble spots are, investigate who is making it through and who is having difficulty. Beyond that, it then gets down to the nitty gritty. Is it simply a class issue? Is it a mechanic issue? Is the dungeon overall just too difficult for a variety of class combinations to get through? At what point do people "give up" or just flat out leave or not even attempt the dungeon to begin with?

      Once we determine what is the "core" contributing factor, the designers decide on a course of action. Sometimes that course of action is to alter the dungeon itself and make it more accessible. We want the game to be fun. We want people to feel like they can accomplish the task at hand without it being a painful endeavor. We also ultimately want people to get a chance to see the content to begin with. The idea of creating a "piece of art" is to share it with others. The same is true for the various aspects of the game. While there may be aspects of the game that are less accessible for one reason another to a wide array of people, something that's considered a key aspect of the available gameplay is not something we want to heavily restrict or hold people back from.

      They were good for 5 man groups. They were not good for 5 random people playing together.
      This is a very good statement. I have often said that World of Warcraft has a lot of working parts and part of making development changes and balance is in being able to discern which parts need a little extra greasing to work better. There is also a distinct difference between a random group vs. a guild group or group of friends working together. While skill plays a part, so does understanding the people you're playing with and making what they do/how they play work for the group. If you aren't able to adapt to that, or the mechanics of the dungeon make adjusting too difficult, then it's another flag that perhaps something isn't working as well as it should be to allow that progress.

      Again, people do want challenge, but challenge is different for everyone. Understanding where the limits of human patience are is important. For example, I'm more apt to stubbornly keep going up against something until I get it right no matter how long it takes, (give it a break maybe now and then) but go back to it so I can "beat" it. Others may give something a try once or twice then give up. In this case, our tolerance levels for "failure" or anticipation of gaining success at some point are a bit different.

      I'm a bit confused with these parts in comparison to that of mechanics. For myself and doing the random groups and succeeding in the majority of them, I found what was usually the key point was players willing to work together and help each other and that those who are unwilling to adapt typically resulted in failure. With that said, are you saying that in the case of players not willing to be team players, the developers will make changes even if its not the fault of the mechanics?
      Generally speaking, if a majority of randoms are not succeeding, then there is some potential evidence that it's a mechanics issue either in the classes being used (and their abilities) or the dungeon mechanics being difficult or hard to understand. If we're seeing a margin of error but overall progress is "acceptable" for a large portion of players given time, we may just hang back and watch. The key is in allowing for that reasonable amount of time to go by in order to gather appropriate data to know for sure what it is that's occurring.

      So let me turn this around. Does Blizzard think that it's acceptable for a dungeon to be punishing?
      Sure, to a degree. We're introducing Challenge Modes in Mists of Pandaria and those will be challenging though I hesitate to use "punishing". Again, we want it to be fun, so if you feel "punished" for trying to do it versus enjoy the challenge, it can be potentially problematic getting more people interested in it. After all, we expect that those who take part are going to be doing it with friends or guildmates which should keep it at "challenging" vs. /beatheadondesk .

      The thing is why make harder content for the ones you call hardcore players just to nerf it later for others to get in?
      Usually the changes are done after a period of time has gone by in which most of those "hardcore" players have done the content. That's cool and all, but again, getting others the opportunity experience the content isn't a bad thing either.
      I'm Rebur, Tadia, or Judianna most games.
      Twitter @Chaos5061.
      Translations are done with Google Translate.

      Comment


        Human Female Model Update
        Blizzard keeps talking about updating the models, but nothing has happened. How about in the next expansion? Please at least give the girls legs!
        We did indeed say we'd like to update the models and it's definitely on our to-do list.

        Undead Model UIpdate
        More customization options would be fun, for sure. We're always having to weigh up which areas to work on in the game next though. Right now the team is focusing on Mists, then we'll be creating new content beyond that to keep everyone progressing. I'd personally love to be able to change my character's build, cheekbones, leg length etc. but if I had to choose between that and waiting longer for new content, I'd probably go with the new content.

        It's all very well having a great-looking character, but I need content to make me want to log on in the first place. What priority would you give things, just out of interest?

        Server Faction Balance
        We continue to look into possible changes, we're not ignoring the issue. The cross-realm zones will make areas feel less secluded on low-population realms, you'll feel less vulnerable to passing raiding parties from the opposing faction. But aside from that, we don't have any news for you on this subject yet. I'll reiterate; we are aware of your situation, and believe me, we want you all happy and enjoying the game, and as soon as we come up with anything else that may help those of you who are unhappy on these affected realms, we'll let you know.

        For now though, please continue adding your thoughts to the existing threads.
        I'm Rebur, Tadia, or Judianna most games.
        Twitter @Chaos5061.
        Translations are done with Google Translate.

        Comment


          The Spirit Kings Raid Encounter Preview

          The Spirit Kings is the fourth boss of the Mogu'shan Vaults encounter.

          I'm Rebur, Tadia, or Judianna most games.
          Twitter @Chaos5061.
          Translations are done with Google Translate.

          Comment


            Mogu'shan Vaults
            The mogu, proud of their supremacy, kept lengthy records of their accomplishments within a great complex of vaults. Guarded by ferocious magical beings, these sacred chambers have remained silent since the mogu's departure.

            Achievements
            Heroic: Four Kings - Defeat the Four Kings in Mogu'shan Vaults on Heroic difficulty.

            The Spirit Kings
            Meng Sharpfang - When the players defeat the Mad King, he remains in battle in a weakened state and only uses his Maddening Shout ability.
            Maddening Shout - The Maddening Shout of Meng Sharpfang causes all enemies to go mad, inflicting 10,000 Shadow damage every 3 sec. and causing all enemies to hate each other. Players regain their sanity after taking 10,000 damage from another player.

            The Mad King retains Maddening Shout after being defeated.
            Crazed - The Mad King becomes more insane every 0.5 sec. Crazed increases the Mad King's Physical damage dealt by a percentage equal to twice his current Insanity. When the Mad King reaches 100 Insanity, he switches personalities to Cowardice.
            Cowardice - The Mad King becomes more insane every 0.5 sec. Cowardice causes the Mad King to reflect damage equal to 50% of his current Insanity. When the Mad King reaches 100 Insanity, he switches personalities to Crazed.
            Crazy Thought - A Crazy Thought crosses the Mad King's warped mind, increasing his Insanity by 10.
            Delirious - The Mad King enrages, doubling the rate he gains insanity.
            Qiang Steelskin - When the players defeat the Warlord King, he remains in battle in a weakened state and only uses his Flanking Orders ability.
            Flanking Orders - The Warlord King orders a flank, calling in a wave of Mogu attackers. These Flanking Mogu cast Overhand Strike, inflicting 100,000 Physical damage to enemies in front of them within 0 yards. The Warlord King retains Flanking Orders after being defeated.
            Massive Attacks - No single man or woman can stand against the brutal attacks of the Warlord King. His Massive Attacks inflict 900,000 Physical damage, split among all enemies hit.
            Annihilate - Qiang focuses on Annihilating his enemies in front of him, inflicting 300,000 damage to enemies within 0 yards.
            Impervious Shield - The Warlord King uses his Impervious Shield, gaining immunity to all attacks and spells and increasing his attack speed by 200% for 10 sec.
            Sebotai Swiftfoot - When the players defeat the Bandit King, he remains in battle in a weakened state and only uses his Pillage ability.
            Pillage - The Bandit King charges a random player and Pillages them, stealing all of the target's posessions. The Pillaged effect reduces the player's damage and healing done by 50% and reduces their armor by 50%. The Bandit King retains Pillage after being defeated.
            Volley - Sebotai launches three Volleys in quick succession. The first inflicts 50,000 Physical damage to enemies in a large cone in front of the caster, then 75,000 Physical damage in a medium cone, and finally 100,000 Physical damage in a small cone.
            Rain of Arrows - The Bandit King fires a Rain of Arrows at the location of a random player, inflicting Pinned Down on all targets within the 8 yard area. Pinned Down inflicts 10,000 Physical damage every 1 sec. until another player removes the arrow from the victim.
            Pinning Arrow - The Pinning Arrow causes Pinned Down, inflicting 10,000 Physical damage every 1 sec. until a player destroys the Pinning Arrow.
            Sleight of Hand - Damaging attacks against the Bandit King cause the attacker to suffer being Robbed Blind. The effect reduces damage and healing done by 50% and reduces armor by 50%. The Bandit King becomes vulnerable to Stun effects while using Sleight of Hand.
            Robbed Blind - Robbed Blind reduces the target's damage and healing done by 50% and reduces their armor by 50%.
            Zian of the Endless Shadow - When the players defeat the Sorcerer King, he remains in battle in a weakened state and only uses his Undying Shadows ability.
            Undying Shadows - The Sorcerer King creates an Undying Shadow at the location of a random player. The Undying Shadow inflicts 15,000 Shadow damage every 1 sec to players within 10 yards until destroyed. The Sorcerer King retains Undying Shadows after being defeated.
            Undying Shadow - The Undying Shadow inflicts 15,000 Shadow damage every 1 sec to players within 10 yards until destroyed. An Undying Shadow fixates on the closest nearby player when the Sorcerer King summons it. After the Undying Shadow dies it starts to reform itself, creating Coalescing Shadows. After 30 seconds the Undying Shadow fully coalesces and reforms.
            Coalescing Shadows - The Coalescing Shadows inflicts 15,000 Shadow damage every 5 sec. to players within 10 yards. After 30 seconds the Undying Shadow fully coalesces and reforms.
            Shadow Blast - The Sorcerer King launches a Shadow Blast at the location of a random player. The Shadow Blast inflicts 70,000 Shadow damage upon impact to players within 8 yards of the targeted location.
            Charged Shadows - The Sorcerer King blasts a random player with Charged Shadows, inflicting 85,000 Shadow damage to the target then chaining to further targets within 8 yards of each other.
            Shield of Darkness - The Sorceror King protects himself with a Shield of Darkness. The Shield inflicts 200,000 Shadow damage to all enemies whenever a damaging ability lands on the Sorceror King.
            Darkness - Inflicts 200,000 Shadow damage to all enemies.
            I'm Rebur, Tadia, or Judianna most games.
            Twitter @Chaos5061.
            Translations are done with Google Translate.

            Comment


              The Lorewalker Stories

              In Mists of Pandaria there are several extra
              lore related achievements to go with the regular zone exploration achievements.

              Once you have found all of the objects for an achievement, Lorewalker Cho will send you mail that asks you to meet him at the Seat of Knowledge. Once there he will narrate a small story that gives you some more information about Pandaria lore.

              In the video below, the The Seven Burdens of Shaohao and Hozen in the Mist stories are told to you.


              I'm Rebur, Tadia, or Judianna most games.
              Twitter @Chaos5061.
              Translations are done with Google Translate.

              Comment


                Starting with the next Mists of Pandaria beta build, we plan to enable the use of UI addons. So whether you’re a savvy addon author or the most discriminating player, there’s no time like the present to start planning out your perfect UI.

                Addon authors should also make sure to check out prominent addon sites such as WoWInterface and Curse for a chance to apply for a Mist of Pandaria beta key. These sites have recently been given a lot of beta keys to distribute specifically to active addon authors. We likewise strongly encourage authors who have access to the beta to start testing out and fine-tuning their addon updates in the beta as soon as possible.

                If you use an addon and start seeing errors, try downloading the most recent version of it. If you are still having errors, you may need to turn off the addon until it has been updated.
                I'm Rebur, Tadia, or Judianna most games.
                Twitter @Chaos5061.
                Translations are done with Google Translate.

                Comment


                  On Thursday, June 28, we'll be testing two encounters.

                  Each encounter should be available at approximately the listed times below for all Beta Test Realms, regardless of suggested geographical region.

                  Garalon - 10 Player Normal
                  10:30 PDT (13:30 EDT, 19:30 CEST)

                  Amber-Shaper Un'sok - 10 Player Normal
                  16:00 PDT (19:00 EDT, 01:00 CEST)

                  As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session or cancel it entirely, due to bugs, builds, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
                  I'm Rebur, Tadia, or Judianna most games.
                  Twitter @Chaos5061.
                  Translations are done with Google Translate.

                  Comment


                    Lack of New Content
                    Where has all of the updates gone. I can't remember the last time anything was added to this game. I know blizard is busy and blah blah, but nothing?? really? where does that 15 bucks a month go. I know most of you will say "Just quit" and I probably will, but I miss enjoying the game. The raids are easy and the content is old.
                    We're working on the next expansion. We understand that people want new content and are hungry for it, but we have to also be able to recognize when we need to put our efforts into the next expansion rather than trying to divide up our focus too much.

                    I'm sure many of those that are in the beta will say that it's come a long long way. We're making great progress and are looking forward to getting the expansion out to everyone as soon as we possibly can.

                    There is still a lot to do in the game that perhaps you've never taken the time to do in the past. I acknowledge that doesn't make-up to many people the lack of new shiny things to do, but we're hoping we'll make the wait worthwhile for you.

                    We've been running summer challenges as well that we hope inspire people to go back to see older content again or perhaps even for the first time.

                    There's a lot to do in World of Warcraft. The limitations often are self-imposed, such as if you don't like PvP or don't like Raiding or Achievements. Many people are spending their time with Transmogrification right now as well.

                    I'm sure there are many others who could give you some great ideas of things you could try.

                    Is there an ETA?
                    None that I can share yet.

                    Why is WoW Never Balanced?
                    Balance! You mean you guys actually balance this game, that's the first I heard of this. Right now we will hear how you are trying to balance the new expansion. I will bet my life on it that the monks and the new cuddly utterly hateable pandas will be either so weak or way over powered. Your developers never seem to get it right when it comes to balance.
                    Let's get one thing straight here. World of Warcraft (and all MMOs) are in a constant state of being balanced and tweaked. As more content or more game changes are added, so too must additional balancing be done. There is no such thing as a "finished" MMO. That is the nature of them. Balance, is an ongoing work. Also, what you may think is "right" may not be either. It's pretty easy to sit on the other side of the fence and say, "Get it right!" But there are so many variables at play that it's never that simple.

                    Also, it seems there are several discussions going on here. My comments have been directed at Heroic Dungeons and dungeons in general. I wasn't commenting on Dragon Soul.

                    In regard to Dragon Soul: I work on a global community report each week in which every week I see a mix of people that are upset about the buff, and those that are thankful for the buff so that they can progress. It's not a black and white issue. We did something similar in Wrath of the Lich King and we changed it again for Dragon Soul. Who knows what we'll do in future raids.

                    Yes, people can experience the Raid with the Raid Finder, but that doesn't mean their guild isn't interested in accomplishing the Raid together either. I think there is also an assumption that "everyone has seen it/done it" and that's not exactly true either.

                    As to whether or not we will "nerf" Challenge Modes, I couldn't say. I can say we will balance the dungeons that they occur in. But they are intended to be very challenging for organized groups. There is no Challenge Mode Finder by which you can make a new group and go in with strangers.

                    I see a lot of people upset about how this hurts their own experiences. How by making it too easy, you're getting people who may not fully understand the mechanics of some of the encounters or may not play at the top of their game. On the flip side, if only a small portion of people can get through that content, it gives you a very very limited pool of folks to be able to play with.

                    Again, we're not in a black and white situation here.

                    That all said, /broken record on-

                    We are always open to constructive feedback on how you think the system could work better. No one on our side has packed up a suitcase and walked out of the studio because their work is "done". We have a large team of folks who have been working their tails off to get the next expansion ready and out to you. They have been reading over the forums, listening to the community team, reading outside the forums, and still putting in their time to work on a variety of thoughts and ideas whether they came from without or within.

                    Will things potentially be "out of balance" with the release of Mists of Pandaria? It's possible. Beta can only tell us so much. Even with such a large pool of people taking part, there is always a difference when it comes to the live environment. The developers do the best they can to make sure the choices they make are for the betterment of the game.

                    Back to the topic at hand, we're back to the simplicity of the original statement I made-- Challenging is different for everyone.

                    I would also caution people to avoid these statements, "If only Blizzard had had their eyes open and brains engaged." This is not thoughtful or helpful in any way shape or form, nor is it constructive. If the developers don't agree with your ideas, that does not mean they don't have their "eyes or brains engaged".

                    A little experience that i had on my paladin....
                    I'm glad you had a great experience. I do think people are mistaking balancing for "casuals" with just providing balance in general. When we balance, we're not going, "hey this guy can't get through the dungeon, we need to nerf that". We're looking at, "hey a lot of people are getting stuck right here. Why is that?" Sometimes, there's just a rough spot that we need to smooth out. That's simply it. Challenging does not mean we want people banging their heads on their desks. It means, we want them to feel that there is a challenge that they can rise to and have a chance of overcoming if they work at it. Again, it's back to the difference between frustrating (I give up) and challenging (let's go at it again).
                    I'm Rebur, Tadia, or Judianna most games.
                    Twitter @Chaos5061.
                    Translations are done with Google Translate.

                    Comment


                      Originally posted by chaos5061 View Post
                      Starting with the next Mists of Pandaria beta build, we plan to enable the use of UI addons.
                      That's good news. So the Zygor team can start with the MoP guides.

                      Comment


                        The largest games convention on Earth is happening in Cologne, Germany from August 15 to 19 this year. Blizzard Entertainment is excited to announce our presence at gamescom 2012, where visitors will have the chance to witness the world premiere of the World of Warcraft®: Mists of Pandaria™ opening cinematic. The latest creation from Blizzard’s cinematics team will be shown on giant screens at our booth on Thursday, August 16, the first fully public day of the event.

                        We’re also pleased to announce that this year we’ll be showcasing World of Warcraft: Mists of Pandaria, Diablo® III, and StarCraft® II: Heart of the Swarm™! Don’t miss your chance to experience the games first-hand and to meet members of the development teams. In addition, be sure to get creative and join in our famous dance and costume competitions.

                        Visit the Blizzard Entertainment booth in Halle 6.1 (B21) at the Koelnmesse in Cologne and prepare to be epically entertained. For more information on gamescom, check out the official site.
                        I'm Rebur, Tadia, or Judianna most games.
                        Twitter @Chaos5061.
                        Translations are done with Google Translate.

                        Comment


                          Tier 14 Sets

                          Tier 14 gear is here, and you can find it all
                          on WoWDB! Here is a recap of the set bonuses, as a few have changed since April!

                          Death Knight (Forums)
                          Druid (Forums)
                          Hunter (Forums)
                          • You can find all of the set pieces on WoWDB
                          • Item - Hunter T14 2P Bonus - Your Kill Command deals $1% additional damage, your Chimera Shot deals 15% additional damage, and your Explosive Shot deals 5% additional damage.
                          • Item - Hunter T14 4P Bonus - Increases the duration of your Bestial Wrath ability by 6 sec, increases the chance for Black Arrow to trigger Lock and Load by 20%, and increases the ranged attack speed granted by Steady Focus by an additional 10%.

                          Mage (Forums)
                          • You can find all of the set pieces on WoWDB
                          • Item - Mage T14 2P Bonus - Increases the damage done by your Arcane Barrage spell by 15%, increases the damage done by your Pyroblast spell by 5%, and increases the damage done by your Ice Lance spell by 5%.
                          • Item - Mage T14 4P Bonus - Increases the damage bonus of Arcane Power by an additional 15%, reduces the cooldown of Icy Veins by 45%, and reduces the cooldown of Combustion by 20%.

                          Monk (Forums)
                          I'm Rebur, Tadia, or Judianna most games.
                          Twitter @Chaos5061.
                          Translations are done with Google Translate.

                          Comment


                            Paladin (Forums)
                            Priest (Forums)
                            Rogue (Forums)
                            • You can find all of the set pieces on WoWDB
                            • Item - Rogue T14 2P Bonus - Increases the damage done by your Venomous Wounds ability by 20%, increases the damage done by your Sinister Strike ability by 15%, and increases the damage done by your Backstab ability by 10%.
                            • Item - Rogue T14 4P Bonus - Reduces the cooldown of your Shadow Blades ability by 90 sec.

                            Shaman (Forums)
                            Warlock (Forums)
                            • You can find all of the set pieces on WoWDB
                            • Item - Warlock T14 2P Bonus - Increases the damage done by your Corruption spell by 10%, increases the damage done by your Incinerate spell by 5%, and increases the damage done by your Shadow Bolt spell and Demonic Slash abilities by 6%.
                            • Item - Warlock T14 4P Bonus - Reduces the cooldown of your Dark Soul abilities by 40 sec.

                            Warrior (Forums)
                            I'm Rebur, Tadia, or Judianna most games.
                            Twitter @Chaos5061.
                            Translations are done with Google Translate.

                            Comment


                              New Models






                              I'm Rebur, Tadia, or Judianna most games.
                              Twitter @Chaos5061.
                              Translations are done with Google Translate.

                              Comment


                                New Loading Screens


                                I'm Rebur, Tadia, or Judianna most games.
                                Twitter @Chaos5061.
                                Translations are done with Google Translate.

                                Comment

                                Working...
                                X