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So speculate how long until MOP? June, August, October, December or ?

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    #61
    Allow Players to Turn Off Enchant Effects
    I realize this thread has been around for a while but the topic is still relevant. As many of you may or may not know, weapon enchants have been a feature of World of Warcraft since the beginning. Providing iconic and recognizable looks to various enchants is something that’s added an element of uniqueness to the game and to your character. However, we do understand they can sometimes overpower the aesthetics of the awesome weapons you can obtain in game now. It’s certainly something we have discussed with the developers recently and we’ll be looking into potentially allowing an enchant toggle. If and when such a feature is introduced, we’ll be sure to let the community know as soon as possible.

    Damage in Arenas
    As you already mentioned, in the upcoming patch there is a change to Vial of Shadows that should reduce some of the burst damage you are experiencing in PvP.

    Dying in openers certainly isn't fun, and can be incredibly frustrating if you're the one on the receiving end of such a coordinated attack, but don't give up! In addition to perhaps taking some time to focus on other activities such as Rated and unrated Battlegrounds where you have more people to watch your back, you might also consider browsing some PvP videos from other members of the community to not only help inspire you, but to also arm you with a further arsenal of tactics that you can use to your own advantage against opposing teams.

    Also, from my own experience, when I was having a lot of trouble against a certain class or spec that I felt countered my usual tactics, I found it helpful to sometimes grab a friend that played that class and spent some time dueling them so that they could critique me on areas where I could improve my skills, including my timing on using certain abilities, and how I could counter some of their own tactics. That way when I stepped back into arenas, I was more confident in my own skills and felt better-prepared for how to expose the weaknesses of my enemies.

    Keep at it, and remember there are players out there equally as scared to see you step out onto the Arena floor.

    Mists of Pandaria Expansion Name
    It's not irrelevant, particularly given almost everything that happens after the Cataclysm and Deathwing's demise is centered around the discovery of this new continent. These forgotten lands, as well as the way the Horde and Alliance go about exploring them, are central to the overall story line (much like Illidan and the Burning Legion were to The Burning Crusade, the Lich King and his Scourge were to Wrath of the Lich King, and Deathwing's destructive return to Azeroth was in Cataclysm).

    I'm not sure I understand your argument. It feels like you're claiming we're naming the expansion after a new race's starting zone (not true) and arguing that's "jumping the shark." If you're only taking issue with the title, I don't think that qualifies for such a label at all. More importantly though, I get the sense you learned only two bulleted details about the expansion (new race and new land to explore) before deciding to post this thread.

    Encounter Designers Who Worked on Ulduar
    What a coincidence! We happened to talk about raid design and results with Ghostcrawler and Mumper yesterday, and everyone looked back fondly on Ulduar, among others. Yes, the same designers and artists who worked on Ulduar are still working on raids.

    Here's the thing -- Ulduar is an example of a raid where lots of players got to enjoy the first few bosses, and very few players ever saw the last few. Yogg Saron and Algalon were among the least-killed bosses ever, and not because they were exceedingly difficult. Rather, clearing the dungeon all the way to Yogg took up a big chunk of a raiding week (and you only had an hour to kill Algalon), and the ability to extend raid lockouts came later in 3.2.0 (but extending raid lockouts means getting less loot overall). Raid Finder partially resolves the length-of-raid problem, so we can consider designing longer raids, but that's not always an easy call. Long raids mean longer development time, and while some players might be willing to wait, we understand why others might get impatient.

    Of course, having multiple raids in a tier (like the combination of Bastion of Twilight and Blackwing Descent) has the advantage of giving players different environments to play in while potentially making scheduling and logistics easier.

    Pushing a big red button for Mimiron was very cool, and again is fondly remembered. We have created something like 40 raid bosses since the creation of those encounters however, and we cant help but think that it would start to feel really gimmicky and forced if every raid encounter had its difficulty set by pushing a button, (or not killing adds, or changing the order you kill the bosses, or the other mechanics we used in Ulduar). We think Mimiron would feel less special if there were six more bosses in the game with big red buttons, and we’re just not sure the design space is there to have a near infinite variety of means by which players launch a heroic mode in game.

    Nonetheless, because there are so many requests for those style mechanics, we are considering doing a few bosses with optional modes (in the same way Mimiron, Freya or Sartharion had them) in Mists of Pandaria.

    Mists of Pandaria Talent Trees
    One of the problems we're specifically trying to address with the new talent system is getting back a little to the sense that there are 10 classes in the game (soon 11) instead of 30 (soon 34). A common complaint we saw about the Cataclysm talent design was that hybridization was greatly downplayed. Now it’s easy to dismiss going down two trees as never really having worked out, but it’s clear that many players are in love with the idea of doing so.

    We also just want to keep the total number of talents under control, since the intent is that they have pretty big effects. If you're facing a Frost mage in PvP in Mists of Pandaria, you’ll have even less of an idea of what is in their toolbox than you do today. If you're a raid leader, you won’t be so certain what abilities your Discipline priest has to deal with the upcoming boss. A little of that keeps gameplay feeling fresh, but too much of it can be overwhelming. If each of the three mage specs, for example, had different talent choices, then we would have 612 total talents in the game instead of 198. Even 198 is a lot to learn. We also have the suspicion that coming up with 612 really awesome talents will be much more challenging. One of our design philosophies is concentrated coolness: have a few awesome things instead of a lot of mediocre things.

    Now in some ways we are strengthening the concept of a spec by really pushing rotations and some other signature spells to specific specs. Immolate is Destruction only. Backstab is Subtlety only. Given that, talents are a great vehicle to make sure that your character still feels like a warlock or a rogue at the end of the day.

    We really want to avoid talent synergies where only one talent on a tier makes sense for your character. This would be the case if say Fire mages did bonus damage with only Fire spells, or there was one healing talent on a tier competing against two DPS talents for your priest. Please continue to bring up concerns you have in this regard (though not necessarily all in this thread) and we will try to address them.

    Intellect on Plate
    The situation with intellect plate is an ongoing discussion among the designers, but we have yet to come up with a solution that's better than just continuing to make intellect plate.

    Let Holy paladins wear Strength plate – This would require a lot of conversions. Does hit become Spirit? What happens to expertise? Do all Strength items convert or just actual armor pieces? Can paladins mix and match with Intellect jewelry and trinkets? Do Holy paladins also hit really hard in melee, or do they lose that ability? Does it make paladins too effective as hybrid classes if they can share much of their gear across three different roles?
    Let Holy paladins wear mail – Our mail is designed to look like shaman or hunters, not paladins. It’s cruel not to let a paladin wear the paladin tier armor, and also weird that a given tier piece could be plate or mail even though it looks identical.
    Let priests wear plate – We like the design for priests as cloth-wearers, we would not want to drop less cloth overall (since only mages and locks would need it at that point), and we don’t want priests to look like warriors, DKs or paladins.


    Individually these aren't difficult problems, and we have the ability to solve each of them, but at the end of the day the designers don’t think any of those solutions are preferable to just keep on making Intellect plate for Holy paladins. Maybe someday there will be a new class that also uses Intellect plate.
    I'm Rebur, Tadia, or Judianna most games.
    Twitter @Chaos5061.
    Translations are done with Google Translate.

    Comment


      #62
      MMO Champion saying 4.3.2 this week. Of course they were wrong last week.
      I'm Rebur, Tadia, or Judianna most games.
      Twitter @Chaos5061.
      Translations are done with Google Translate.

      Comment


        #63
        4.3.2 Live Patch Notes

        From Blizzard:
        Classes: General

        Vengeance is no longer triggered by receiving damage from other players.

        Druids

        The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.

        Hunters

        Aspect of the Hawk now grants roughly 35% more attack power.
        Deterrence now also reduces damage taken by 30% while active.
        Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
        Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.

        Mages

        Fireball damage has been reduced by roughly 6%.
        Pyroblast initial damage has been reduced by roughly 6%. Damage over time is unchanged.

        Paladins

        Holy Radiance now costs 40% of base mana, up from 35%.

        Priests

        Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.

        Rogues

        Adrenaline Rush no longer triggers a global cooldown.

        Dungeons & Raids

        You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
        Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
        Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.
        Baradin Hold

        The roaming Eyes of Occu'thar have been replaced by hateful creatures who serve Alizabal.


        Dragon Soul

        Yor’sahj the Unsleeping

        The Shaman spell Unleash Life now properly only triggers Deep Corruption on its target. Previously, this affected both the caster and the target.


        Warmaster Blackhorn

        The visual warning for Twilight Elites' Blade Rush should be easier to see.


        Spine of Deathwing

        Burning Tendons health has been reduced by 15% in 10- and 25-player Heroic mode. This change eases the burst damage requirement to complete the encounter, which should allow players to make use of more varied raid compositions.


        Madness of Deathwing

        The Priest spell Leap of Faith is no longer usable while under the effect of Carrying Winds.





        Items

        Vial of Shadows damage (Lightning Strike) has been reduced to approximately one-third of previous damage. However, it will now trigger approximately 3 times as often. This is intended to keep overall DPS the same while reducing burst damage, especially in PvP.
        Maw of the Dragonlord can now have its effect triggered by healing from Holy Word: Sanctuary.

        User Interface

        Fixed a bug that caused the Mature Language Filter to reset on exit.
        A notice is now displayed 15 minutes prior to the player being disconnected by parental controls.
        I'm Rebur, Tadia, or Judianna most games.
        Twitter @Chaos5061.
        Translations are done with Google Translate.

        Comment


          #64
          From Blizzard:
          Keep yourself attuned. An update on when you can expect more Mists of Pandaria info will be provided tomorrow morning.
          I'm Rebur, Tadia, or Judianna most games.
          Twitter @Chaos5061.
          Translations are done with Google Translate.

          Comment


            #65
            So the big MOP announcement today is a announcement for more info in March :/
            From Blizzard:
            A Break in the Mists: Alert the Press!

            Since the announcement of World of Warcraft: Mists of Pandaria at BlizzCon 2011, we’ve been hard at work on all of the new game features, environments, dungeons, and other content that awaits adventurers. Today, we’re inviting members of the press worldwide to get an updated sneak peek and some hands-on time with the latest version of World of Warcraft’s fourth expansion at an event taking place March 13 - 15.

            If you want to know more about what lies hidden within the mists of Pandaria, wait for the season’s end….
            I'm Rebur, Tadia, or Judianna most games.
            Twitter @Chaos5061.
            Translations are done with Google Translate.

            Comment


              #66
              Hotfixes 2-2-12

              From Blizzard:
              February 2

              General

              Mass Dispel should once again dispel up to 10 friendly or enemy targets.
              Resilience should now properly reduce the damage over time effects for targets affected by Mind Control.

              Dungeons and Raids

              Dragon Soul
              Lord Afrasastrasz no longer offers the option to disable the Power of the Aspects buff in Raid Finder mode.

              The Spine of Deathwing

              Corrupted Bloods should no longer maintain threat after reconstituting themselves from residue.

              Events

              Darkmoon Faire

              Soothsayer's Runes and A Treatise on Strategy should now drop from all appropriate Heroic and raid bosses.
              Murozond's Temporal Cache now has a chance to contain Monstrous Egg and A Treatise on Strategy.

              Quests and Creatures

              Players who inadvertently disconnect during Tailgunner! should now find themselves able to complete the quest.
              Baby Crocolisks have been given tiny teething rings, and Tiny Teeth! should no longer transfer to other players.
              Players should no longer encounter any invisible Young Crocolisks during the quest The Pit of Scales.

              Items

              Cunning of the Cruel will now trigger its Shadowbolt Volley approximately three times as often, but will deal approximately one third as much damage. This results in the tooltip for the item being incorrect, but should moderate its burst damage in PvP.
              I'm Rebur, Tadia, or Judianna most games.
              Twitter @Chaos5061.
              Translations are done with Google Translate.

              Comment


                #67
                64 bit client now available

                From Blizzard:
                A 64-bit client is once again available for use with Patch 4.3.2. Before being able to launch WoW in 64-bit mode you will need to download the 64-bit client for PC/Mac (using one of the links below), and unzip it into your World of Warcraft directory. Once you extract the files you can start the 64-bit client by opening the Launcher as normal (Run as Administrator if applicable). To switch back to the 32-bit client, go into Options -> Game Preferences, and check the Launch 32-bit client setting. The game will display which version you are using at the bottom left hand corner of the login screen. ex: Version 4.3.2 (15211) (Release x64)

                Build 4.3.2.15211 - PC link, Mac link

                **Important things to keep in mind**

                The 64-bit client is being distributed separately from the Retail version as it is not yet supported for use with World of Warcraft.
                Launching the game in 64-bit mode can only be done after patching the game to version 4.3.2, downloading and extracting the necessary files.
                The game’s built in voice chat does not currently work when using the 64-bit client.
                [Mac] The 64-bit Mac client does not currently support the in-game movie recording functionality.
                [Mac] The 64-bit Mac client iTunes' Remote feature does not work at the present time.
                [Mac] The 64-bit Mac client does not currently support the customized LCD display for the Logitech G15 series of keyboards.
                [Mac] The 64-bit Mac client is currently not supported on 10.5 systems. You will need 10.6.8 or later for this version.


                Additional System Requirements:
                Windows XP Professional “x64 Edition” / 64-bit Windows Vista / 64-bit Windows 7 (latest service packs).Mac OS 10.6.8 or newer.Mac Computer with Core 2 Duo or better2 GB or more of RAM. [...]
                I'm Rebur, Tadia, or Judianna most games.
                Twitter @Chaos5061.
                Translations are done with Google Translate.

                Comment


                  #68
                  Couple of MoP posts.

                  From Blizzard:
                  Mists of Pandaria and a Change in Attitude
                  It's great to see some positive discussion and speculation about where this game is headed.

                  We're definitely very focused on opening the doors a little wider to new ideas to really grasp onto what will make this game as fun as possible. It's 7 years old after all. We're not going to reinvent the wheel in Mists of Pandaria, but we want to introduce new types of compelling content with meaningful reward structures so your progression paths don't feel quite as redundant.

                  You'll get a captivating story, breathtaking new lands to explore, a wide array of new and awesome good/bad guys (from what I've seen, REALLY awesome), a slew of new dungeons and raids, a new playable race, a new class, many outstanding systems improvements, etc.

                  We hope these features are more or less to be expected with virtually every expansion. But this time we're also pouring our heart and soul into some really fun new features that'll allow you to progress in slightly less conventional ways.

                  I get so excited every time I meet with Greg Street, Cory Stockton, Dave Kosak, and Tom Chilton to discuss everything they're working on each week. It's even got me logging into some of the characters I haven't played in a while more often lately, just because I want to be fully prepared to diversify my gameplay and explore different avenues of content on different characters.

                  I think it's really going to be about playing the game the way you want to play it, without feeling entirely like you're missing out on valuable rewards.

                  [...] Yesterday we discussed low-population and faction-imbalanced realms with our developers. They have some pretty bold and spectacular plans for addressing this in anticipation of implementing some of the features we plan to in Mists. I just don't have a lot of information to share with you at this stage of programming and development.

                  Pandaren Mounts
                  The pandaren mount is still being finalized, so what you’ve heard (or seen) are just rumors at this point. Obviously we want the mount to be something awesome, which will take some time to perfect. In addition to the pandaren mount, expect to see a ton of new mounts in Mists of Pandaria. In fact, if any of the new creatures being added in the next expansion look up to the task, I’m sure the developers are looking for ways to throw a saddle on them so they can adventure through Azeroth with our heroes. Though I’m sure some are more comical looking than others. :P Anyway, once the information is ready, we’ll get it out to all of you. Trust!

                  Future Mists of Pandaria News
                  We'll be keeping everyone informed. Don't worry. We can't give time frames right now. As you know, we usually say it will be ready when it's ready. That said, I can reiterate that we are pushing forward very well on the next expansion and again point out that we were able to show so much at BlizzCon for a reason. I am not going to reassure you of when we intend for this to come out since I don't have that authority or permission to do so as of yet.

                  We're completely aware of how quickly players consume content. We're also aware that not all players have consumed all of the current content either. Does that make us less aware that there are many who are ready for more? No. But, we want to make sure we deliver our best with Mists of Pandaria and it won't be long until you start seeing a lot more of what we have in store for it and for you.

                  There are a lot of misconceptions floating around and being repeated that are based on what you believe is correct information or at least suppositions. Again, I am not in a position to clarify or negate those misconceptions beyond what I've said here. At least not yet. Hopefully, it won't be long before you will get that "big picture" look that you've been hoping for.

                  We do have a plan to update the calculator with all of the changes that have been made (thus far based on constructive community feedback and internal testing) in the near future. I don't want to promise any particular date as of yet, though it could be mid-month that we're able to make those updates. As always, this is not a firm date/promise right now, it's just a guesstimate of when we may be able to update again. When we do update, we'll make sure to let you all know.

                  We did have a lot to show during BlizzCon including zone fly-throughs, the starting area for the pandaren etc. (It was definitely a lot.)

                  I can't give you an update on where we are currently (that has to wait for the media), but I think the media event will be a great way for everyone to get a good look at it again and see for themselves. The female pandaren model is in progress. We're just not quite ready to show her yet though or discuss her. I can say though that it will not be the male model with a title over her head that says, "I'm a girl" any longer though.

                  We are most definitely not dismissing concerns. We have regular meetings and do reports each week specifically to point out the current concerns and issues the community is discussing. Perhaps it may seem dismissive if we aren't agreeing with an idea or sentiment, but that doesn't mean that we aren't still discussing it in some way.

                  You have no need to ask for forgiveness for wanting to know more. We fully intend to deliver more and we did cover a lot of it during BlizzCon as well. We'll be refreshing that information however and moving you all forward with us by letting you know how things have advanced/changed and developed since then though.

                  We love your questions. We just may not be able to answer them all when or how you want. We may on occasion be a bit more silent about things than you (or we) might like, but as I've said in the past, there is a method to the madness.

                  What we always want to make sure of though, is that if people are asking questions or sharing feedback, that it be done constructively. We don't mind negative or viewpoints that aren't shiny and happy as long as they are done in a way that is constructive and doesn't become defamatory toward other posters or Blizzard employees. This is a place for discussions and it's important that when we come here to discuss, we do so with some thought and care for the people sitting behind the keyboards on both ends of the spectrum.

                  In short, we care. We care a lot. We may not always show it perfectly, but we love the community we have and we love the work we do.

                  Neth, I don't suppose you have any comment on how beta invites will be working for Annual Subs?

                  I can't comment on this yet, but we will be putting together information on how everyone will be getting into the beta including those that signed up for the World of Warcraft Annual Pass. We know it's something people are concerned about and we want to make sure that we're as clear as possible on the process.
                  I'm Rebur, Tadia, or Judianna most games.
                  Twitter @Chaos5061.
                  Translations are done with Google Translate.

                  Comment


                    #69
                    Any chance of you getting the links working properly in your post for the 64 bit stuff?
                    My Flight Path Follies guide

                    A pessimist knows all women are bad... an optimist hopes they are.

                    I reject your reality and substitute my own.

                    All foreign languages are done with Google Translate.

                    Comment


                      #70
                      Originally posted by cabby View Post
                      Any chance of you getting the links working properly in your post for the 64 bit stuff?
                      Sorry bout that thought I did give me 5 minutes.
                      I'm Rebur, Tadia, or Judianna most games.
                      Twitter @Chaos5061.
                      Translations are done with Google Translate.

                      Comment


                        #71
                        Okay links up.
                        I'm Rebur, Tadia, or Judianna most games.
                        Twitter @Chaos5061.
                        Translations are done with Google Translate.

                        Comment


                          #72
                          Hehe, wasn't sure how fast you'd get them up so managed to find them in the WoW forum while you were updating the post.
                          My Flight Path Follies guide

                          A pessimist knows all women are bad... an optimist hopes they are.

                          I reject your reality and substitute my own.

                          All foreign languages are done with Google Translate.

                          Comment


                            #73
                            That's ok. I even amazed my self with getting them up in 2 minutes.
                            I'm Rebur, Tadia, or Judianna most games.
                            Twitter @Chaos5061.
                            Translations are done with Google Translate.

                            Comment


                              #74
                              From Blizzard:
                              Battle.net Balance is now live! As we announced previously, Battle.net Balance is a new feature that gives players an alternate way to purchase Blizzard digital products and services directly through their Battle.net accounts. Players are now able add to their Battle.net Balance using a variety of payment methods, and then use that balance toward Blizzard Entertainment products and services such as World of Warcraft game time; paid services, such as realm transfers and character name changes; digital versions of select Blizzard games, including Diablo II and StarCraft II; and in-game pets and mounts. In the near future, players will be also able to use Battle.net Balance for the digital World of Warcraft Battle Chest and WoW digital upgrades. In addition, with the upcoming launch of Diablo III, players will have the option to use Battle.net Balance to buy and sell items in the game’s currency-based auction house.

                              For more information, check out the Battle.net Balance FAQ, or head to the Battle.net Balance page in Account Management to manage your balance.
                              I'm Rebur, Tadia, or Judianna most games.
                              Twitter @Chaos5061.
                              Translations are done with Google Translate.

                              Comment


                                #75
                                Hotfixes 2-7-12

                                From Blizzard:
                                February 7

                                Dungeons and Raids

                                Dragon Soul

                                After the instance is cleared, Crimson Lifebinder now resurrects the non-player characters at Wyrmrest Temple, and they are fully functional.
                                Ultraxion

                                The event leading to Ultraxion now requires 15 Drakes killed, down from 24.

                                Events

                                Love is in the Air

                                Players are now able to receive Lovely Charms while on the quest "Test Your Strength", when the player's inventory has both the Darkmoon Adventurer's Guide and Lovely Charm Collector's Kit.
                                Players now have the chance to receive both the Lovely Charm and Grisly Trophy from a single kill.

                                Lunar Festival

                                Elder Dawnstrider now spawns farther away from nearby Flame Crest mobs.

                                Items

                                Maw of the Dragonlord should now have its effect triggered by healing from Holy Word: Sanctuary.
                                Windward Heart should now have its effect triggered properly by Healing Rain.
                                I'm Rebur, Tadia, or Judianna most games.
                                Twitter @Chaos5061.
                                Translations are done with Google Translate.

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