Dungeon bashing can be a very effective way to level fast and can form a nice balance with levelling through quests.
When we look at doing dungeons as a levelling tool the biggest draw back is that if you want to tank you really need to know where you are going.
If you are not a tank then you hope you have a tank that knows where you need to go.
There is nothing more time wasting and frustrating than having a bad guide tank. And there lies the rub. Speaking from experience I will happily tank low level dungeons but as soon as they start to get expansive navigating the team becomes daunting.
This then leads to a shortage of tanks which leads to a long wait between dungeons and overall a poor dungeon experience.
By introducing a dungeon guide that enables guides (tanks) to be more effective not only will your products open up to those that prefer dungeons (and probably not voting on this site) but dungeoning will become more productive (more tanks) for everyone leading to more demand for the product.
Dungeons give great levelling gear, and experience, and can lead to a more enjoyable and balanced gaming experience in conjunction with quest levelling.
Good for us - and good for Zygor - I would pay for a dungeon guide for guides (tanks).
Thanks (a wannabe successful tank guide)
Richard
When we look at doing dungeons as a levelling tool the biggest draw back is that if you want to tank you really need to know where you are going.
If you are not a tank then you hope you have a tank that knows where you need to go.
There is nothing more time wasting and frustrating than having a bad guide tank. And there lies the rub. Speaking from experience I will happily tank low level dungeons but as soon as they start to get expansive navigating the team becomes daunting.
This then leads to a shortage of tanks which leads to a long wait between dungeons and overall a poor dungeon experience.
By introducing a dungeon guide that enables guides (tanks) to be more effective not only will your products open up to those that prefer dungeons (and probably not voting on this site) but dungeoning will become more productive (more tanks) for everyone leading to more demand for the product.
Dungeons give great levelling gear, and experience, and can lead to a more enjoyable and balanced gaming experience in conjunction with quest levelling.
Good for us - and good for Zygor - I would pay for a dungeon guide for guides (tanks).
Thanks (a wannabe successful tank guide)
Richard
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