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  1. #11

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    I found this thread over there:
    http://www.wowinterface.com/forums/s...ad.php?t=41318
    which seems to be dealing with the same issue.

  2. #12
    Moderator cabby's Avatar
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    December 6th, 2008
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    Ok Zygor, if you could make the change fast in the Waypoint.lua file it would be great.

    This from the Carbonite author:
    Nx:TTSCW should be the function they need to call. It was renamed when I updated the TomTom emulation. It is equivalent to TomTom:SetCustomWaypoint.
    When I get home in the morning I'll test this to see if it's just the 2 instances in the Waypoint.lua file getting changed to fix the error and get the Carbonite arrow working again.
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  3. #13
    replacing those 2 occurrences does sorta fix the waypoint problem, although it will not have the nice little "Goto xx.x, yy.y" that is usualy in with the distance and time to arrival that i usually see when using the carbonite waypoint

  4. #14
    Moderator cabby's Avatar
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    Is that with or without Carbonite set to emulate TomTom?
    My Flight Path Follies guide

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    I reject your reality and substitute my own.

    All foreign languages are done with Google Translate.

  5. #15
    i have mine set to emulate

    also if you change
    if y then
    Nx:TTSTCZXY(nil,nil,goalnumORx,y,title,false,true, true)
    else
    to
    if y then
    Nx:TTAZW(nil,nil,goalnumORx,y,title,false,true,true)
    else
    Note that its not the same call that carbonite gave in the forum post. the one i used gives all the same info like before the break.

    Also change
    local c,z = unpack(mapid_to_cz[goal.map])
    Nx:TTSTCZXY(
    c,z,goal.x,goal.y,
    goal.title or self.CurrentStep.title or goal.autotitle or self.CurrentStep:GetWayTitle() or "Step "..self.CurrentStepNum,
    false,true,true
    )
    to
    local c,z = unpack(mapid_to_cz[goal.map])
    Nx:TTAZW(
    c,z,goal.x,goal.y,
    goal.title or self.CurrentStep.title or goal.autotitle or self.CurrentStep:GetWayTitle() or "Step "..self.CurrentStepNum,
    false,true,true
    )
    with emulation for tomtom and the above fix you get (using the second step in the icecrown guide) this in the tool tip
    Highlord Tirion Fordring
    distance deg ETA
    didnt mean to jump in on your fix cabby but i could not sleep and was board :P. plus forum mods are always busy so i figured i would help out

    edit 2: Fix locations are noted using notepad++
    the location for fix(replace) 1 is on line 139
    fix(replace) 2 is on line 152
    Last edited by venom925; September 2nd, 2011 at 02:37 AM. Reason: clarification edit 2, fix locations

  6. #16
    Moderator cabby's Avatar
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    No need to apologize. I didn't even look into the Carbonite code (not that I'm any good with LUA coding) or have a chance to do any testing so whenever someone else can find a fix it's always helpful.
    My Flight Path Follies guide

    A pessimist knows all women are bad... an optimist hopes they are.

    I reject your reality and substitute my own.

    All foreign languages are done with Google Translate.

  7. #17
    Moderator cabby's Avatar
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    Just to confirm for Zygor, the fix provided by Venom does fix the Carbonite issue. If you can get it fixed in the next update would be great.
    My Flight Path Follies guide

    A pessimist knows all women are bad... an optimist hopes they are.

    I reject your reality and substitute my own.

    All foreign languages are done with Google Translate.

  8. #18
    Administrator ZG Support 1's Avatar
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    Quote Originally Posted by cabby View Post
    Just to confirm for Zygor, the fix provided by Venom does fix the Carbonite issue. If you can get it fixed in the next update would be great.
    Thanks for the investigating. We will check into getting this fixed very soon.
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  9. #19
    Just to say that the fix does work. But Carbonite has a issue all by themselves in the Molten Front area. The waypoints for the arrow are way off there. Just use the Zygor waypointer for them.
    I'm Rebur, Tadia, or Judianna most games.
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  10. #20
    Administrator zgdev2's Avatar
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    Replayed your findings and some of my own insight on the current development version, now it works with both 4.21 and 4.22 versions of Carbonite, but I guess extensive testing would be nice as soon as these changes go live. As an added benefit a scheme of calls in 4.21 (left) and 4.22 (right) as I was investigating for the curious

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