Originally posted by zgdev2
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Guide causing consistent fps issues.
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Originally posted by zgdev2 View PostCould you try using an OpenGL renderer for a change to see if that still happens?
I just neither have a windows nor directx at all--PvP Junkie--
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Ok so I continued troubleshooting and people kept mentioning ants off which really didn't help me find it. So I enclosed a screen shot for people because turning the feature off seemed to fix the issue. I also noticed if I just turn off the arrow it also fixes the issue but I am assuming that also in turn removes the ants.
ants.jpg--PvP Junkie--
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Originally posted by sobeit81 View PostOk so I continued troubleshooting and people kept mentioning ants off which really didn't help me find it. So I enclosed a screen shot for people because turning the feature off seemed to fix the issue. I also noticed if I just turn off the arrow it also fixes the issue but I am assuming that also in turn removes the ants.
[ATTACH=CONFIG]523[/ATTACH]
Tried installing TomTom to see what would happen. It recognizes when I have a 1 point but not multiple points. I think the issue here is how the multiple points are being coded and translated. If TomTom isn't being shown the points then I am left to assume that multiple point locations are completely dependent on the ants. Which becomes a resource hog and lags things out and freezes it due to it doing all points at once rather than 1 by 1.--PvP Junkie--
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Update. We added a profiling system to the addon, which would hopefully allows us to track the issue down. It's being under development at the moment to ensure it's crashproof, so I'll comment in this thread in the next couple of days detailing how one can use it to pinpoint the problem.
Originally posted by sobeit81 View PostI am using all the recommended settings by blizzard. I don't mean to sound rude but I'm not comfortable changing things from what blizzard suggests to support an addon.
Originally posted by sobeit81 View PostOk so I continued troubleshooting and people kept mentioning ants off which really didn't help me find it. So I enclosed a screen shot for people because turning the feature off seemed to fix the issue. I also noticed if I just turn off the arrow it also fixes the issue but I am assuming that also in turn removes the ants.
Originally posted by sobeit81 View PostYou mean like when the addon takes more and more memory until it crashes?
Originally posted by sobeit81 View PostJust to add when I disable the ants from showing the leveling guide for farming pretty much becomes unusable because it no longer changes to the next path. This in itself may have something to do with the issue?
Tried installing TomTom to see what would happen. It recognizes when I have a 1 point but not multiple points. I think the issue here is how the multiple points are being coded and translated. If TomTom isn't being shown the points then I am left to assume that multiple point locations are completely dependent on the ants. Which becomes a resource hog and lags things out and freezes it due to it doing all points at once rather than 1 by 1.
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Originally posted by zgdev2 View PostI guess they are separate as said above. However, ants slowdown have already been addressed in the past and it seems like a new bug with it. I wonder if you could detail it please?
As far as the OpenGL system I have access to Directx9 and Directx11 so in order to fill your request I would have needed to install and change settings.--PvP Junkie--
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Originally posted by sobeit81 View PostAs far as the OpenGL system I have access to Directx9 and Directx11 so in order to fill your request I would have needed to install and change settings.
This
becomes
To go back to D3D afterwards, use -d3d
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Originally posted by daeymien View Post
If there is anything else I can try to do please give a detailed explanation of how and if I can do it I will.--PvP Junkie--
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I'll stop posting in this thread as I found this one in general discussion http://www.zygorguides.com/forum/sho...farming-routes that seems to some how get more response than the one in the Bug and Error thread and seems to be related to my issue. This forum has way to many spots and they all get posted to incorrectly I hate coming to the site purely for having to figure out where an issue is and hope to get help with it if need be.--PvP Junkie--
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Originally posted by sobeit81 View PostI'll stop posting in this thread as I found this one in general discussion http://www.zygorguides.com/forum/sho...farming-routes that seems to some how get more response than the one in the Bug and Error thread and seems to be related to my issue. This forum has way to many spots and they all get posted to incorrectly I hate coming to the site purely for having to figure out where an issue is and hope to get help with it if need be.
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Originally posted by zgdev2 View PostI don't see ants in this equation yet, unfortunately, but the TomTom and Carbonite behaviour with gathering steps have been fixed and optimized. This seems to be unrelated to the main bug of this thread, though. I'm not quite ready to produce the instructions on how to catch it with newly-included CPU profiler, but it will follow soon.--PvP Junkie--
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There was an update today that included this but it has another graphical bug now when you use the B key to open your bags. The team are aware of it and trying to get it fixed ASAP.My Flight Path Follies guide
A pessimist knows all women are bad... an optimist hopes they are.
I reject your reality and substitute my own.
All foreign languages are done with Google Translate.
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Originally posted by cabby View PostThere was an update today that included this but it has another graphical bug now when you use the B key to open your bags. The team are aware of it and trying to get it fixed ASAP.
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I meant that the update addressed the ants and arrows but there was a new glitch with the bags.
As you said you have the bag glitch fixed, we just now need to wait for Zygor to push the button to make it live.My Flight Path Follies guide
A pessimist knows all women are bad... an optimist hopes they are.
I reject your reality and substitute my own.
All foreign languages are done with Google Translate.
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Originally posted by cabby View PostI meant that the update addressed the ants and arrows but there was a new glitch with the bags.
As you said you have the bag glitch fixed, we just now need to wait for Zygor to push the button to make it live.
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