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    GW2: The Living World Game

    In order to continue to build on the pillars of Guild Wars 2, our focus for the game needs to be on these concepts of building up community and events. We’ve shown some of the promise of a truly living world, but we still have so many ideas on how to take this to the next level. Put simply we’ve barely scratched the surface.
    We will accomplish this is by building a world that has truly unique storylines and event experiences that play out over extended periods of time, that shape the future and world of Tyria, creating stories for everyone to tell about the game for years to come.
    We attempted to do this with varying degrees of success with our Halloween, Lost Shores, and Wintersday events. Thanks to each of these events and your feedback, we’ve learned an incredible amount about how to ensure big events like this are successful moving forward.
    Our Wintersday event was an example of applying a lot of the lessons learned from the earlier events to ensure we create content that is inclusive, community driven, and most importantly fun. From Wintersday, we discovered still more areas we can improve for future world events to make them even more exciting.
    To complement this concept of regular world events with strong stories and themes, we also need to build on and strengthen our existing open world and its persistent content. The more persistent events we can provide in a specific area, the less often each of the events in that area needs to occur, which in turn adds to the sense of an ever-evolving open world.

    This means we need to give reasons for players at all levels to explore these areas, to reward them for their time, and to encourage them to play in locations where they will run into each other and experience the community-driven features that make Guild Wars 2 shine. Before we expand our world more, we need to make sure our existing world is as strong as possible, and gives reasons for people at all levels to go back and play and explore in the entire game we have built.
    So how are we going to do that?
    Systems and Rewards Supporting the Living World

    To make playing in our open world worthwhile, we’ll make it rewarding enough for players to spend their time there across all levels. It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.
    One of our focuses is expanding and leveraging our achievement system. The concept behind this is to allow players to earn new rewards for achievements, as well as progressing down achievement paths that take advantage of the open world experience. We’ll add tokens for your achievement you can turn in to select from a list of rewards, including new reward types like ascended gear and infusions. We’ll add support so daily achievements will be different each day of the week, which will help drive players to different areas of the world and play together. Later, we’ll also be adding a system that lets you complete a subgroup of achievements to fulfill your daily. For example, if there are 6 daily achievements available, you’ll only need to do 4 of the 6. So you can choose the achievements that you’re most interested in.
    We’ll continue to offer cosmetic rewards such as titles, medals (map complete), unique skins, etc. which will remain prizes earned for completing specific parts of the game. These will show off the prestige of your character, but will not make your character more powerful than other characters.
    As we look at developing new types of rewards further into 2013, we want to develop systems that are uniquely Guild Wars 2. Our reward systems need to be exciting, and include things you want to earn over time, but we don’t want to force our players on endless gear treadmills for new tiers of gear we add every 6 months. You won’t see another tier between ascended and legendary in 2013 for example. Our goal will be to use our existing reward systems and build new ones that are fun and exciting that step away from the stale gear grind reward systems you see elsewhere. Later in 2013, we’ll begin to introduce more of these systems once we’ve finished rolling out the remaining ascended gear and infusions.
    I'm Rebur, Tadia, or Judianna most games.
    Twitter @Chaos5061.
    Translations are done with Google Translate.

    Comment


      What About Guilds? I Want To Do Things with My Friends

      Guilds are an extremely important to the game. We need to ensure there is a volume of content to foster this strong community/social bond. To that end, we’re working on adding new types of content to the game in early 2013 that will allow guilds to go on missions together. Some of these missions may be content designed specifically for the guild to accomplish within certain constraints or time requirements while others see the creation of new content by a guild/s everyone in the world can experience. Over time we’ll continue to expand this system with new guild rewards, missions, and tools to allow guilds, of all sizes, to play a stronger part in solidifying the communities of the GW2 world.

      OK, What About WvW (Or WuvWuh)?

      Many of the features, expanded reward systems, and potentially even live event storylines described above will also play a part in World vs. World in 2013. We also have other specific features that we’re focusing on developing for our WvW community that we want to make sure you’re aware of.
      Polishing the existing WvW experience to ensure it shines in every way possible is a major goal for us which requires addressing major areas we know need a lot of attention. We’ve been working on two of these projects for a while now, and both have proven far more complicated to solve than we’d hoped, but we’re getting really close and have made tremendous progress.
      Firstly, we’ll be adding paid server transfers, with time limitations and WvW restrictions, and guestingability, which allows players to visit friends on other servers in every part of the game except for WvW. To encourage players to stick with a single server for WvW and fight for the pride of that server, server changes will incur a fee and have time limitations. Second, we’ll make improvements to culling. We recently ran small tests on Live to help us move towards eliminating as much culling from WvW as possible. The results have been promising, and we have a number of additional culling features in development. If all goes well, our hope is 2013 is the year culling ceases to exist, or is as minimal as possible in the WvW experience.

      We’re adding new features as well. We’ll introduce a system of prestige and advancement specifically designed for WvW. This will give players a progression path where they earn new WvW-only abilities and bonuses, and with them gain prestige and visible titles/recognition. Also, we’ll add a new motivation to the WvW domain that goes beyond the overall weekly score to give more short term reasons to be winning in WvW as well. We’ll discuss all these features in more detail as we get closer to release!
      Hey, What About the PvP!?

      Much like the other aspects of the game, our PvP part of the game also will be growing by leaps and bounds over the course of 2013.
      For those more interested in progression in PvP, we’ll be evaluating our PvP reward systems and overhauling the way PvP operates to make it feel more rewarding and exciting and to give reasons to login and compete every day. We’ll be adding systems that make it easier for players who are less competitive to get matched only against people with similar skill sets, and stronger methods for players learning PvP to do so in a safe and fun environment with more information to help their skills grow.

      For those more interested in competitive PvP, we’ll be adding the core features required to truly make Guild Wars 2 shine as a competitive game—things like being able to watch other competitors and see major ranked matches to learn how to play better, the ability to host your own custom arenas to setup your own rules and host your own team practices, and visible places for everyone to see rankings of the best teams/players in the world. We also want to make it easier to play games against good opponents, and give the ability to compete in games where ranking matters quickly and easily. Of course, this also means down the road we’ll have major tournaments, prizes, and more to help drive the growth of this competitive PvP community along-side our less hardcore PvP players.
      I'm Rebur, Tadia, or Judianna most games.
      Twitter @Chaos5061.
      Translations are done with Google Translate.

      Comment


        Holy Moley This Got Long – Anything Else?

        We’re also focusing on improving a number of other areas; far too many to cover in detail. Examples of some of the major areas we’re working on in the first half of 2013 include:
        • Leaderboards on our website where you can compare your abilities with other players to find out who is the best in the world.
        • Expanded and re-designed encounters for bosses in dungeons and the open world.
        • New types of achievements which tie into the new systems of achievement rewards.
        • Continuing to improve the security of the game fighting botters and hackers, as well as improving the games stability by addressing bugs as quickly as possible when they are reported.
        • Identifying existing parts of the game that can be improved and made more fun/exciting, and investing the time to ensure everything we’ve built really shines as we move forward.
        • Improving the new player experience, to make it easier for new players to learn how to play GW2, enter the game world, and more quickly learn the game without being overwhelmed.
        • Improving the “looking for group” tool to make it easier to find other players to play with in the game.
        • The improvements and fixes to the fractal dungeons, detailed in Isaiah Cartwright’s blog post here.
        Just because it’s not listed here doesn’t mean it’s not being worked on, but hopefully this helps give some insight into where we’re headed in the first half of 2013.
        In Closing…

        2012 was an amazing year for Guild Wars 2, with the release of the game, the fantastic sales and login numbers we’ve seen on a daily basis, the fun we have had both playing with and listening to our community, and all the great awards the game has received over the last few months.
        But we know this game can be so much more than what we’ve shown so far. We feel like we’ve only begun to scratch the surface of where the world of Tyria can go and what you can expect from an MMORPG. 2013 will be the year we truly launch into that journey, and just as we tried to change the paradigm and expectations of an MMO when we released Guild Wars 2, we now want to raise the bar for what players expect from a live game as well.
        As we push the boundaries and do new things with what an online game can be, we’ll likely hit some bumps along the road in the way. With your feedback and support, we’ll learn from those mistakes, grow from them, and be as transparent about them as possible. We’ll also have some amazing moments, and hopefully craft gaming memories you and we will never forget. And though you may not always know it, we’ll be right there in-game playing next to you as well.
        In the short term, to provide a guideline on how we’re going to get where we’re going, our January release will be a relatively small one, setting the stage for the story that will play out in February and March. The January release will also provide the groundwork for the major feature additions you’ll see in the larger February and March releases.
        Our promise to you in 2013 is to continue to build on the world we’ve built, to make it stronger, to refine and strengthen the game based on the core vision of Guild Wars 2, and to make GW2 an experience unlike any other online game.
        Thanks again to all of our players for an amazing 2012, and here’s hoping 2013 is a year none of us forget as we all play our part in the growth and development of Guild Wars 2.
        We look forward to seeing you in-game!
        I'm Rebur, Tadia, or Judianna most games.
        Twitter @Chaos5061.
        Translations are done with Google Translate.

        Comment


          Twitch Livestream with Jonathan Sharp, Matt Witter and Mike Zadorojny

          We will do a livestream on our Twitch channel tomorrow.Systems Designer Matt Witter, Game Designer Jonathan Sharp and Lead Content Designer Mike Zadorojny will talk about design and topics currently being discussed in the Guild Wars 2 community.The Livestream starts at 12:00 PM Pacific time, make sure to tune in:http://www.twitch.tv/guildwars2And there is more! After a quick lunch break, we will be back on air at 02:00 PM, and our developers will answer questions from you, keep an eye open for a dedicated thread on our official forum where you can post them!
          I'm Rebur, Tadia, or Judianna most games.
          Twitter @Chaos5061.
          Translations are done with Google Translate.

          Comment


            Guesting is Coming!


            CITIZENS, I have an important announcement to make.
            Previously, we’ve talked about a feature called guesting, which allows you to play with your friends on other worlds. The wait is over! Guesting is coming to a world near you with our update on January 28th!
            Before I go into more detail about how it will work and what kinds of restrictions exist, I want to talk about a very important change that will come with the introduction of guesting: free world transfers will no longer be available. With the current restriction of one transfer every 7 days in place, make sure that you will be on the world you intend to play on before January 28th, because after that date, you’ll have to pay a gem fee to transfer worlds.
            With that out of the way, here is how guesting works:
            Guesting allows you to play on a world other than your home world. Just follow these steps:
            • On the character select screen, click the “World Selection” button.
            • Choose a world you would like to guest on and select the “Guest” button.
            • Select any of your characters and select “Play” to log in to the world you picked.
            Guesting comes with a few restrictions:
            • Because (different from a world transfer) we are not moving your character between data centers, you may only guest on worlds in the same region as your home world. Players on North American home worlds cannot guest on European worlds or vice versa.
            • You may not participate in World vs. World on your guest world. If you choose to enter World vs. World on the world you are guesting on, you’ll be moved back to your home world. If you want to play World vs. World on the world you’re guesting on, you must perform a full world transfer to that world.
            • You’re eligible to guest on only 2 different worlds at a time. Each time you guest on a world, that world becomes one of your eligible guest worlds for the next 24 hours. After 24 hours, you may choose to guest on a different world. You may log in to any world you are eligible to guest on as many times as you wish with no restriction.
            • Guesting on worlds that are full or highly populated increases your risk of being put into an overflow map.
            As I mentioned above, with the introduction of guesting there will no longer be free world transfers:
            • Transferring to a new home world will now cost a gem fee.
            • The gem fee for world transfers is based on the population of the world you want to transfer to. Transferring to a high population world will be more expensive.
            • Each account is still limited to one world transfer every 7 days.
            • Players will still not be able to transfer to worlds that are “Full.”
            I am sure many of you are happy to finally being able to play on other worlds with your friends without having to leave your home world, so go forth and guest to your heart’s content (and hug the next quaggan you meet).
            I'm Rebur, Tadia, or Judianna most games.
            Twitter @Chaos5061.
            Translations are done with Google Translate.

            Comment


              Thread about guesting: https://forum-en.guildwars2.com/foru...ting-is-Coming
              I'm Rebur, Tadia, or Judianna most games.
              Twitter @Chaos5061.
              Translations are done with Google Translate.

              Comment


                Billing Maintenance: 17th Jan 5:00AM PST (13:00 GMT)

                We will be taking down the commerce system for maintenance at 5:00 AM PST (13:00 GMT) on January 17th for 3 hours.
                I'm Rebur, Tadia, or Judianna most games.
                Twitter @Chaos5061.
                Translations are done with Google Translate.

                Comment


                  As some of you may be aware, we have recently had a rash of gold sellers spamming your forum inboxes. In an effort to halt this activity, we will be implementing new limitations on private messaging. From this point onward, players will have to wait 72 hours from their first forum login before they are able to send a private message on the forums.
                  We have blocked all the accounts involved and this new limitation will prevent gold sellers from abusing our forum systems in the future.
                  Thank you for your understanding.
                  I'm Rebur, Tadia, or Judianna most games.
                  Twitter @Chaos5061.
                  Translations are done with Google Translate.

                  Comment




                    Flame and Frost: Prelude

                    January 28

                    The sky falls and the ground shakes in the lands of the north. Charr and norn refugees crawl from the wreckage of their homes in the Wayfarer Foothills and Diessa Plateau, struggling to find shelter in the south. The call goes out for volunteers to assist the victims in this time of need, when earth and sky seem to have become the enemy…
                    Flame and Frost: Prelude is the prologue to a multi-stage narrative that will bring big changes to Guild Wars 2 in the months to come.


                    New Features

                    Temple of the Silent Storm Week


                    From January 28—February 4 the regular eight-team/three-round paid tournaments will be replaced by two-team/single-round paid tournaments in the Temple of the Silent Storm map. After the week is over, we’ll add Temple of the Silent Storm to the regular rotation of both free and paid tournaments.
                    Improved Achievement System


                    We’re adding a new rotation of daily achievements to add variety and encourage you to explore the open world. You’ll get different achievements every day of the week and a new achievement tracker in the UI to make it easier to track your progress.
                    New Achievement Laurels

                    You’ll earn these brand-new laurels as a reward for daily and monthly achievements!
                    Redeem these laurels for rewards like the new Ascended gear and Infusions!
                    Guesting


                    With the new guesting system, you can play with friends on other worlds in the same region (North America, Europe) without changing your homeworld. Guesting is free, but going forward there will be a gem fee for transferring home worlds, so make sure you’re on the home world you want to permanently play on before 28 January!
                    New Utility Infusions and Ascended Amulets

                    We’re adding a wide range of new gear that can be purchased with the new laurels.
                    With 5 new Utility Infusions and 30 Ascended Amulets to choose from, there’s something for every style of player.
                    More Upgrades and Improvements


                    We’re making a ton of other improvements to the game this month, such as enhanced performance in WvW, adjustments to side-kicking balancing, and UI improvements, which will be detailed in our release notes.

                    I'm Rebur, Tadia, or Judianna most games.
                    Twitter @Chaos5061.
                    Translations are done with Google Translate.

                    Comment


                      New Items in the Gem Store

                      It’s a new year, which means all-new items and a redesigned favorite in the Gem Store!
                      From Baby Quaggan Backpacks to Riding Brooms to the revamped Box o’ Fun, you’ll find it all in the Gem Store!


                      Wallpaper



                      I'm Rebur, Tadia, or Judianna most games.
                      Twitter @Chaos5061.
                      Translations are done with Google Translate.

                      Comment


                        Festive Lionguard Leaving Tyria

                        With the holiday season at an end, the last remaining Wintersday merchant is closing shop. Make sure to finish your exchanges before January 28th PST, when the Festive Lionguard will be packing his wares and leaving Tyria.https://forum-en.guildwars2.com/forum/info/news/Festive-Lionguard-Leaving-Tyria
                        I'm Rebur, Tadia, or Judianna most games.
                        Twitter @Chaos5061.
                        Translations are done with Google Translate.

                        Comment


                          We've just updated the game for routine maintenance only. No content changes were included

                          We’ve updated the game for routine maintenance only. No content changes were included.
                          I'm Rebur, Tadia, or Judianna most games.
                          Twitter @Chaos5061.
                          Translations are done with Google Translate.

                          Comment


                            Billing Maintenance: 24th Jan 7:00AM PST (15:00 GMT)

                            We will be taking down the commerce system for maintenance at 7:00 AM PST (15:00 GMT) on January 24th for 1 hour. The following systems will be affected by this maintenance:https://forum-en.guildwars2.com/forum/info/news/Billing-Maintenance-24th-Jan-7-00AM-PST-15-00-GMT
                            I'm Rebur, Tadia, or Judianna most games.
                            Twitter @Chaos5061.
                            Translations are done with Google Translate.

                            Comment


                              Scheduled Forum Maintenance

                              The forums will be undergoing scheduled maintenance today from 5:00pm until 6:00pm PST (GMT -8). Users may experience long page load times or 502 errors during this time.
                              I'm Rebur, Tadia, or Judianna most games.
                              Twitter @Chaos5061.
                              Translations are done with Google Translate.

                              Comment


                                LIVING STORY
                                Flame and Frost: Prelude
                                A mystery presents itself in this first entry in a multipart Living Story series. What could be causing such discord in the foothills of the Shiverpeaks? All those poor homesteaders and ranchers displaced with nowhere to go calls into question if the storms could be that bad—or if there’s something more sinister stirring up the flame and frost. The ground is shaking, and the sky is falling in northern Wayfarer Foothills and Diessa Plateau. Norn and charr refugees, crawling from the wreckage of their homes, are fighting their way to shelter in Hoelbrak and the Black Citadel. Many are in shock and wounded; most have only what they can carry on their backs. A call has gone out for volunteers to assist them in their time of need, when the environment itself seems to have become their enemy.

                                Achievements
                                • A new Living Story achievement category has been added, which will contain a series of achievements specific to the storylines unfolding in Tyria.
                                • The first Living Story achievement, Refugee Volunteer, has been added. Players who complete this achievement by playing the Flame and Frost: Prelude content will be rewarded with the Volunteer title. They will also receive a karma reward via in-game mail.
                                • More achievements will be added as the Living Story continues to unfold.
                                Events
                                • New Living Story events have been added to Wayfarer Foothills and Diessa Plateau.
                                Heralds
                                • Starting shortly after the January 28^th^ update, heralds will begin appearing in cities across Tyria. Their task is to keep adventurers apprised of the events currently underway that are driving the Living Story forward. Be sure to check in with them if you need direction.
                                Other Content
                                • Persistent world content related to the story of the refugees has been added to Wayfarer Foothills, Diessa Plateau, the Black Citadel, and Hoelbrak. This content will continue to change and evolve as the story unfolds, so be sure to keep checking back.
                                NEW FEATURES AND CONTENT
                                Daily/Monthly Achievements
                                Rewards
                                A new currency has been added: the laurel. Players earn one laurel for completion of the daily achievement category and ten laurels for completion of the monthly achievement category. This new currency can be spent at laurel vendors in all of the major cities to obtain over 90 items, including:
                                • A new category of infusion, the utility infusion
                                • Ascended amulets
                                • Crafting starter kits
                                • WvW blueprints
                                • Obsidian shards
                                • New boosters, advanced harvesting tools, and crafting trophy bags
                                • A new, unique miniature: Goedulf, the mythical wolf-cub spirit that protects lost norn children
                                • A new, unique miniature: Chauncey von Snuffles III, who placed second in the Divinity’s Reach Fanciest Cat competition
                                UI
                                • Achievement tracking UI has been added to provide at-a-glance information on daily and monthly achievements as well as quick access to the achievements panel.
                                Achievements
                                • New daily achievements have been added.
                                • Daily achievements now rotate on a daily basis.
                                • Daily achievements now only have a single tier.
                                • The number of achievement points awarded for daily achievements has been adjusted.
                                Dungeons
                                • Polished dungeons and removed the ability to use waypoints while any player is in combat.
                                Dynamic Leveling
                                • Attribute calculations for dynamic level scaling have been rebalanced. In general, this means weaker when adjusted down, stronger when adjusted up. Rewards when adjusted down have been increased to compensate. It is now possible to receive your own level of loot from any level of enemy.
                                Fractals of the Mists
                                • Players can now reconnect to the Fractals of the Mists if they are disconnected.
                                • Players can now connect to a fractal map even if they are not part of the original group that created the fractal instance.
                                • Players can revive at a checkpoint in fractal maps if the entire party is out of combat.
                                • Players are no longer prevented from entering fractal maps. The difficulty of the fractals is shared, and players will receive rewards based on their “reward level.”
                                • Reward level increases as players complete fractal rounds.
                                • If players have a higher reward level than the current fractal difficulty, they will receive bonus karma at the end of a round. However, item rewards are set to the minimum of the fractal scale and reward level.
                                • Daily Fractals of the Mists bonus chests are awarded after defeating the kraken. The rewards are now based off of the minimum of the player’s reward level or current fractal scale.
                                I'm Rebur, Tadia, or Judianna most games.
                                Twitter @Chaos5061.
                                Translations are done with Google Translate.

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