Guesting
January 28th – February 4th Is Temple of the Silent Storm Week
Dungeons
General
- Players may now log in to a world other than their home world as a guest.
- On the character select screen, click the “World Selection” button.
- Choose a world you would like to guest on and click the “Guest” button.
- Select any of your characters and select “Play” to log in to the world you chose as a guest.
- Guesting has some limits and restrictions:
- You may only guest on worlds in the same region as your home world. Players on American home worlds cannot guest on European worlds or vice versa.
- You may not participate in World vs. World for any guest world. If you choose to enter World vs. World, you will be moved back to your home world. Only changing your home world using a world transfer can change your World vs. World participation.
- You are only eligible to guest on 2 different worlds at a time. Each time you guest on a world, that world becomes available to play on for the next 24 hours. After 24 hours, you may choose to guest on a different world. You may log in to any active guesting world as many times as you wish with no restriction.
- Guesting on worlds that are full or highly populated increases your risk of being put into an overflow map.
- While guesting, all guild influence earned will be applied to your home world, and you will only have access to your home world guild benefits, including the guild vault.
- It now costs a gem fee to transfer your home world.
- Gem fees for world transfers are based on the population of the world you are transferring to.
- Each account is still limited to one transfer every 7 days.
- Players still cannot transfer to servers that are “Full.”
- The Risen creatures all across Orr have had their population density adjusted.
- Areas, chests, and merchants in Orr now offer better rewards.
- See “World Polish – Orr” below for more details.
- Changes have been made to the attributes section of the hero panel to cleanly display more information.
- Several PvP dialogs no longer take UI focus away from chat when opening.
- Players can once again preview armor and weapons that cannot be equipped by their character.
January 28th – February 4th Is Temple of the Silent Storm Week
- Instead of 3-round paid tournaments, there will be a 1-round match between 2 teams on the Temple of the Silent Storm map.
- The price for entry will be 3 tickets per player.
- Rewards for the test will be reduced from the normal paid tournaments.
- After the game is finished, both teams will be returned to the lobby, where they can reenter the tournament queue.
- To participate, go to the PvP lobby and speak to the Tournament Master.
- At the end of this period, the Temple of the Silent Storm map will be added to the tournament rotation.
- Skillbars now have team-colored backgrounds in sPvP.
- Character load times in WvW have been improved through the use of preloaded placeholder models.
Dungeons
General
- Fixed a bug where creatures in dungeons were no longer becoming invulnerable to players they couldn’t reach.
- Updated the costs of several dungeon reward items to be consistent with their costs in other dungeons. These include leggings, chestpieces, and shoulder armor from Ascalonian Catacombs; tridents and assorted armor pieces from Sorrow’s Embrace; and focuses from Caudecus’s Manor.
- Swampland fractal: The tripwires have been rebuilt to reflect their names. Several have been lifted out of the ground and made more visible.
- Fractal Marshes: The traps in the first area now scale with the difficulty scale of the fractal.
- Fractals: Added day or night time to specific fractals. Day and night do not cycle.
- Underwater Fractal: The Jelly boss will no longer try to devour NPCs like pets and minions before they try to eat players. If no players are around, it will eat NPCs.
- Fixed various exploits and minor bugs.
- Story—The Lovers: Reduced health for both bosses and damage from Ralena.
- Story—Coffin Intro: Additional coffins cannot be interacted with once the boss shows up.
- Story—Ranger: Damage has been reduced for the trap skill.
- Story: Some enemy group compositions have been altered.
- Story—Adelbern: Reduced damage and modified his melee attack.
- Explorable—Detha’s Chain: Decreased the recharge time for cannons in the final event and modified their attacks.
- Explorable—Detha’s Chain: Adjusted the respawn rate of the groups at the “Defend Detha and her traps” event.
- Story: Reduced most veterans to regular strength during the ship events.
- Story: Attacking dragons have reduced damage and no longer knock back on their flyover barrages.
- Story: Zhaitan’s acid pools do less damage.
- Explorable: Fixed issues that may have prevented events from starting or ending properly across all paths in the dungeon when an NPC was potentially dying, reviving, or being interacted with.
- Explorable—Seer Path: In the Dwayna fight, the sparks will now target players primarily, and their attacks have been adjusted in a way that should make them chase the player as initially intended.
- Story: The Baelfire fight now has a safety net in case players fall off. If players die in a dangerous area, their body is teleported to a safe location for players to revive.
- Story—Forgefire Armory Boss: This boss’s damage has been reduced.
- Story—Bolok Barracks Boss: The group composition of the reinforcements summoned by Bolok Barracks boss has been modified.
- Explorable—Magg’s Chain: The event to defend Magg while he plants a bomb has been rebuilt.
- Explorable—Magg’s Chain: The respawn rate of creatures in the magma field has been adjusted.
- Explorable—Rhiannon’s Chain: The torch event at the start has been adjusted to only require 3 torches instead of 5; enemy groups have also been adjusted accordingly.
- Explorable—Inquest Path: The infinitely spawning waves have been adjusted to no longer spawn when fighting with the golem miniboss. They will continue once the golem event completes. The group compositions were also adjusted to add more variation.
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