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MoP: Enter the Dragon or Game of Death? We'll find out.

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    New Items

    1 Fist Weapon One Hand Brawler's Razor Claws
    20 Companion Pets Pandaren Fire Spirit
    20 Companion Pets Pandaren Air Spirit
    20 Companion Pets Pandaren Earth Spirit
    1 Companion Pets Clock'em
    90 Cloth Silkworm Cocoon
    1 Junk Ride Ticket Book
    1 Consumable Darkmoon "Snow Leopard"
    1 Consumable Darkmoon "Nightsaber"
    1 Consumable Darkmoon "Cougar"
    1 Consumable Darkmoon "Dragon"
    1 Consumable Darkmoon "Gryphon"
    1 Consumable Darkmoon "Murloc"
    1 Consumable Darkmoon "Rocket"
    1 Consumable Darkmoon "Wyvern"
    I'm Rebur, Tadia, or Judianna most games.
    Twitter @Chaos5061.
    Translations are done with Google Translate.

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      I'm Rebur, Tadia, or Judianna most games.
      Twitter @Chaos5061.
      Translations are done with Google Translate.

      Comment


        Spell Changes

        Companions
        Druid (Forums)
        Guardian
        • Enrage no longer requires Bear Form.

        Hunter (Forums)
        Talents
        • Barrage is now useable while moving.
        • Lynx Rush now uses a stacking debuff: Each attack causes the target to bleed for 1,000 damage over 15 sec, stacking up to 9 times.

        Beast Mastery & Survival
        Pets
        • Snatch disarm now lasts 8 sec, down from 10.

        Ferocity
        • Rabid Increases your pet's attack power by 25% for 20 sec, down from 70% for 20 sec.

        Mage (Forums)
        • Mage Armor The duration of all harmful Magic effects used against you is reduced by 25%, down from 35%.
        • Spellsteal now costs 21% of Base Mana, up from 7%.

        Frost
        • Frostbolt debuff now also works with the Water Elemental's Water Jet.

        Monk (Forums)
        Paladin (Forums)
        Talents
        Priest (Forums)
        • Cascade base damage and healing increased by 25%. SP scaling increased to 122.5% of SP, up from 97.5% of SP.
        • Mind Sear base damage increased by 26%. SP scaling increased to 24.5% of SP, up from 19.5% of SP.

        Talents
        • Cascade base damage and healing increased by 25%. SP scaling increased to 122.5% of SP, up from 97.5% of SP.

        Holy
        Rogue (Forums)
        • Dismantle disarm now lasts 8 sec, down from 10.

        Warlock (Forums)
        Talents
        Destruction
        • Cataclysm (New) The Warlock channels cataclysmic power, immolating all enemies within 10 yards. After 4 sec, all burning enemies within 10 yards are knocked away and stunned for 5 sec. The channelling of Cataclysm cannot be stopped and the Warlock cannot be slain until it completes.

        Glyphs
        Warrior (Forums)
        • Disarm now lasts 8 sec, down from 10.
        I'm Rebur, Tadia, or Judianna most games.
        Twitter @Chaos5061.
        Translations are done with Google Translate.

        Comment


          Professions
          Enchanting
          Engineering
          • Watergliding Jets Permanently attaches waterjets to your belt, allowing you to walk on water and swim quickly for 12 sec. The jets can only be activated every 30 sec and require . 500 Engineering skill to use.

          Tailoring
          Raid & Dungeon Abilities
          • Arcane Resonance Deals 30,000 Arcane damage for every nearby player.
          • Arcane Velocity Deals 40,000 Arcane damage every 1 second, scaling based on how far the target is from the caster.
          • Consuming Bite Bite the target, inflicting 30,000 Shadow damage and consuming its energy to enrage the caster, increasing damage done by 8% for 15 sec.
          • Destabilizing Energies Exposure to Total Annihilation causes lasting negative effects, stunning the enemy and inflicting 45,000 Arcane damage every 2 seconds until the target is healed to 80% of max health.
          • Shadow Bolt Hurls a bolt of dark magic at an enemy, inflicting 9,600 Shadow damage.
          I'm Rebur, Tadia, or Judianna most games.
          Twitter @Chaos5061.
          Translations are done with Google Translate.

          Comment


            Strings Changes

            • DUNGEON_FLOOR_KUNLAISUMMIT20 - Ruins of Korune
            • DUNGEON_FLOOR_KUNLAISUMMIT21 - Crypt of Korune
            • SPELL_FAILED_CUSTOM_ERROR_181 - Requires Snake Oil
            • SPELL_FAILED_CUSTOM_ERROR_182 - You can't do that while a Scenario is in progress.
            I'm Rebur, Tadia, or Judianna most games.
            Twitter @Chaos5061.
            Translations are done with Google Translate.

            Comment


              Patch 5.1.16155 Audio

              I'm Rebur, Tadia, or Judianna most games.
              Twitter @Chaos5061.
              Translations are done with Google Translate.

              Comment


                Hallow's End 2012
                Hallow's End begins today, and Icy-Veins has an in depth guide to all things Hallow's End. This year, level 89 is required to complete all parts of the event.

                There are new achievements for visiting the Pandaria Candy Buckets (Alliance / Horde). This year also brings some updated epic loot!

                If you are still leveling or need more rep, pick up Unburdened or Grim Visage for a little bonus!

                I'm Rebur, Tadia, or Judianna most games.
                Twitter @Chaos5061.
                Translations are done with Google Translate.

                Comment


                  470 Finger Melee Finger Band of the Petrified Pumpkin
                  470 Finger Physical DPS Finger Seal of Ghoulish Glee
                  470 Finger Spell Spirit Finger Wicked Witch's Signet
                  470 Finger Spell DPS Finger The Horseman's Ring
                  470 Plate Melee Head The Horseman's Horrific Hood
                  470 One-handed Sword Physical DPS One Hand The Horseman's Sinister Slicer
                  20 Mount The Horseman's Reins
                  I'm Rebur, Tadia, or Judianna most games.
                  Twitter @Chaos5061.
                  Translations are done with Google Translate.

                  Comment


                    Manaflask Interview with Method
                    Manaflask had the opportunity to speak with members of Method about their thoughts on the first Mists of Pandaria raid. They all seemed pleased with the quality of Mogu'shan Vaults and not so happy with Galleon's spawn timer. Read the full interview to find out more!

                    I'm Rebur, Tadia, or Judianna most games.
                    Twitter @Chaos5061.
                    Translations are done with Google Translate.

                    Comment


                      Rated Battlegrounds Feedback
                      But Blizz doesn't even read these forums
                      False.

                      I don't have a lot in the way of details to share at the moment regarding some of the more pressing issues expressed by the PvP community, but we're reading.

                      I'm currently planning to add a section to the 5.1 notes on class changes to the 5.1 Public Test Realm blog tomorrow morning. While the changes aren't complete, there's probably going to be some stuff in there that hasn't been picked up by fansites yet. There will also likely be more changes than the ones listed, for the record.

                      This thread again. Daxx should just sticky one of the dozen posts they addressed this in.
                      To be honest, I wasn't planning to address Rated Battleground issues in this thread. I was posting just to say "Hey, I read these forums."

                      Do appreciate you coming by Daxx, maybe you guys should do a Q&A sometime on the current issues of PvP balance yeah?
                      Maybe a blog? I think Ghostcrawler mentioned something to that effect via Twitter. We'll look into it!

                      I know most of your response will probably be vague in order to not fry your own bacon, we understand you guys have a lot on your plate, but a simple "Ya we recognize BM/Arms/Others are powerful, we'll have a fix ASAP."
                      It's easy to miss, but we've been making incremental hotfixes to both Warriors and Beast Mastery Hunters (as well as other classes, of course). There are likely more changes coming in 5.1 too. Some examples of stuff that's already been changed:
                      Fixed an issue that would prevent the stuns generated by Charge and Warbringer from causing diminishing returns with each other and with themselves.
                      Healing performed by Spirit Beasts summoned by the Stampede talent is now correctly reduced by 75%.
                      Rabid has been changed and now increases a pet's attack speed by 70%. Pet attack power is now unaffected by this ability.

                      rbg queue is a dumb idea and it will end up being the same as random bgs, so no

                      Just to put a stake in it, I'm unaware of any plans for a Rated Battlegrounds queue.

                      Blizzard's Stance on Ninja Looting
                      I think it's important to note that our support policies match what's reasonably enforceable, and this really can't be a conversation about our support team making the right or wrong decisions, or helping or not helping. It's unreasonable for them to act as arbiters for every piece of loot that drops in every dungeon for every player. I hope that's something we can all agree with.

                      What can and should be discussed, and something we've been discussing a bit more internally, is the loot rules themselves to potentially prevent the issue in the first place. Clearly the current dungeon loot rules are fairly lax to allow for people to gear up in different ways. We (at least currently) want people to be able to gear up to tank by DPSing, or being able to help out others by healing when they really just want to DPS in their weekly raid. We want to allow them to run dungeons over and over to make up for bad luck in their drops. Just with those two things combined there will be people in your groups rolling on items you believe to be better for you.

                      One side issue that's made this all seem much worse is that with the launch of Mists a lot of items were tagged incorrectly, leading to people being able to roll on items they just have no business being able to roll on regardless of specs available to them. That makes the system just seem broken, when it's only a couple items that are essentially 'bugged'. We of course want to get to those bugs as quickly as possible.

                      There are clear benefits to allowing people to roll on off-spec items, or run dungeons over and over to try to get an item (or even just because they enjoy dungeons!). There are also clear issues it can cause when the factor of who 'deserves an item more' comes into it. Being matched with strangers you can never truly know someone else's intentions, and conclusions are easy to jump to. The converse though, where you can only roll on your current spec, is a system where you're locked into gearing up a specific way, and discourages (or maybe completely blocks) changing roles or even gearing up an off-spec - even if no one else wants an item.

                      There are many considerations to be made, but the discussion of LFD vs LFR loot systems is a larger one than even just this issue, and the devs seem intent on discussing it more and more as this expansion rolls on.

                      Until then, if you want to ensure you get the drop you want, I really recommend forming a group with trusted friends and guild mates if at all possible. Plus you can talk trash on them the whole time, which makes everything with friends more fun!
                      I'm Rebur, Tadia, or Judianna most games.
                      Twitter @Chaos5061.
                      Translations are done with Google Translate.

                      Comment


                        Loot Rolling System Feedback
                        In general, developers are always open to changes as long as they lead to better gameplay.

                        Having said that, I can tell you that there have been some recent discussions going on about the dungeon looting system.
                        So there’s at least a chance that they might re-evaluate its implementation and consider other options. As soon as we have more concrete information on the subject we’ll make sure to let everyone know.

                        Challenge Mode Cooldown Resets
                        Is there anyway we can have all timers reset each time a challenge is reset so we do not have to sit here waiting?
                        There is a way (see below).

                        This please, waiting 5+ minutes on just about any cd is hardly compelling gameplay.
                        We agree and intend to include a change with Patch 5.1 that will clear cooldowns of 5 minutes or more, upon resetting or completing a Challenge Mode dungeon.

                        Could it also clear the debuffs applied by Timewarp/Heroism/Lust?
                        Much like how the system works now for raid encounters, debuffs like those will also be cleared.

                        Flying While Dead in Pandaria
                        Since the vast majority of Pandaria's content was designed around the use of ground mounts, we didn't include flight for players who are in spirit form (dead). There are a few locations, similar to the WoW days of old, where you can die and be unable to retrieve your corpse. The reality is this shouldn't be an overwhelming inconvenience to players, unless you're very frequently dying in unfortunate ways, and in unfortunate locations. Sometimes going with the Spirit Healer might be the best (or only) way to revive yourself. But that's a big reason why they've been in the game since launch.

                        Why can we not fly when dead in Pandaria? It is rather annoying to die in a location, whether pvp or otherwise, and be unable to return to your body because it is a location only accessible via flight. Once you train flying, you should be able to fly when dead. Is this something that will be resolved in a future patch?

                        In "the WoW days of old" you were not likely to fly somewhere that you can't get your corpse from.
                        You're right. I just spoke to Ghostcrawler about it a bit and am going to clarify my original post. I explained why we didn't initially include flight while in ghost form on Pandaria, but it's important to note that the developers are discussing the issue and might well add ghost flying to the new continent. We do recognize that it's possible to die in some very inconvenient places, and much more frequently than in vanilla WoW due to flying mounts.

                        Daily Quests and Reputation
                        Regarding reputations and items, keep in mind that the gear there is not mandatory for progression into raiding (in fact, items from normal Heart of Fear and Terrace of Endless Spring, which will be available very soon, are higher item level than these: 496).

                        All the other items are things you can get over time and the developers feel that earning good standing with a faction should involve something more than an insignificant time investment.
                        I'm Rebur, Tadia, or Judianna most games.
                        Twitter @Chaos5061.
                        Translations are done with Google Translate.

                        Comment


                          World
                          Why cant me and my pals do current tier cross realm raids? when we can do rbg's?
                          We are concerned about what happens to guilds if everything can be done cross realm.

                          Is it intended that we can now no longer fly while in ghost form, and we run terribly slow? Really hurts QoL in the game.
                          Slow is on purpose but we agree not being able to fly can be a problem in some areas.
                          It really is something that doesn't make any sense at all if you have access to flying mounts, I've seen pandaria.
                          Likely tied to wanting a more traditional quest experience. Not sure the tech exists to allow it by lvl rather than zone yet. But we create new tech to solve these types of issues virtually every patch.
                          It's nothing short of silly not to allow ghost flying. At every turn you peeps seem to default to most difficult. Not fun.
                          I'd say we err on the side of caution. It's better to release things w/ conservative rules & loosen over time than the reverse.
                          Why not put a res timer on world boss deaths instead of making ghosts have to run in MoP? 5 minutes should work.
                          Movement speed while dead wasn't related to world bosses. We expect Sha especially to be zerged. That's fine.
                          What is the reason than? If it's not a terrible secret.
                          Sha of Anger is more about the excitement of attacking a boss that large, not a coordinated raid strategy. Think Archavon. We nerfed movement speed while dead because it didn't feel like dying was actually a setback (in any content).
                          Spending more time running back as a ghost makes dying more of a setback? What?
                          Dying only has two costs: time and money. The latter isn't even much of a penalty.

                          Please prohibit mounting near outdoor NPCs (such as Halfhill and daily areas). Sometimes it gets frustrating talking to them.
                          We need a solution for obscuring NPCs for sure, but dismounting might feel really bad.

                          About the only complaint i could offer would be a ton of quests that don't share group object loot in Dread Wastes
                          Quest drops not having multi-loot in DW are mostly bugs, we're fixing them as we find 'em. Sorry! Glad you're digging the xpack!

                          Any plans to do anything about golden lotus? ATM it's nearly impossible to supply a raid team w/ flasks.
                          Yeah Golden Lotus (the herb) is too rare.

                          Why can't we fly back to our bodies while dead anymore?
                          It's just not something we put in Pandaria since very little flying is necessary to quest.
                          I'm Rebur, Tadia, or Judianna most games.
                          Twitter @Chaos5061.
                          Translations are done with Google Translate.

                          Comment


                            Patch 5.1 PTR Notes Update - October 18

                            General
                            All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

                            Classes
                            Druid (Forums / Skills / Talent Calculator)
                            Symbiosis:
                            The cast time of Symbiosis has been reduced to 2 seconds.
                            Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
                            Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
                            Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
                            Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
                            The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
                            The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.

                            The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
                            The duration of Solar Beam has been reduced to 8 seconds.

                            Hunter (Forums / Skills / Talent Calculator)
                            Aspect of the Fox has been removed.
                            Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
                            Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
                            Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.

                            Mage (Forums / Skills / Talent Calculator)
                            A new Minor Glyph has been added: Discreet Magic. This glyph prevents Nether Tempest, Living Bomb, Frost Bomb, Arcane Barrage, and Inferno Blast from affecting targets more than 5 yards away from the primary target.
                            Water Elemental
                            New Pet Ability: Water Jet. Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. Frostbolts cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. This ability has a 24 sec cooldown (shared with Freeze) and a 1 second cast time.
                            Mage Armor now reduces the duration of harmful Magic effects by 25% (was 35%).
                            The damage absorbed by Ice Barrier has been reduced by 25%.
                            Pyroblast now has a 3 second cooldown.
                            Ring of Frost and Deep Freeze now have a 45 second cooldown (was 30 seconds).
                            Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
                            Blazing Speed may now be triggered after recieving damage in any amount.
                            The mana cost of Spellsteal has been increased to 21% of base mana (was 7%).
                            Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
                            Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.

                            Monk (Forums / Skills / Talent Calculator)
                            The Power Strikes talent now grants the Power Strikes effect every 22 seconds, which causes the Monk's next attack to generate 1 additional Chi.
                            The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.

                            Paladin (Forums / Skills / Talent Calculator)
                            Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.

                            Priest (Forums / Skills / Talent Calculator)
                            Chakra: Serenity now increases single target healing by 25% (was 15%).
                            Chakra: Sanctuary now increases area healing by 25% (was 15%).
                            The Psyfiend's health has been reduced to 10% of the controlling Priest's health(was 30%).

                            Rogue (Forums / Skills / Talent Calculator)
                            The cooldown of Sprint has been reduced to 45 seconds (was 1 minute).
                            The cooldown of Blind has been reduced to 1 minute (was 3 minutes).
                            The energy cost of the Burst of Speed talent has been reduced to 50 energy (was 60 energy).
                            Wound Poison now deals 33% more damage.

                            Warlock (Forums / Skills / Talent Calculator)
                            The Felguard and Wrathguard pet ability Threatening Presence will no longer be auto-cast by default.
                            Rain of Fire
                            Aftermath will now grant Rain of Fire's damage over time effect a chance to generate Burning Embers.
                            Rain of Fire no longer requires Immolate to be present to generate Burning Embers.
                            Rain of Fire's damage over time will now hit every 1 second (was 2 seconds). The damage animation for the damage over time effect will no longer always display.
                            Conflagrate now generates Burning Embers.
                            Demonic Gateway's duration has been increased to 20 minutes, and it will no longer despawn if the Warlock moves too far away.

                            Pet Battles
                            A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
                            Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.

                            Raids, Dungeons and Scenarios
                            Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
                            I'm Rebur, Tadia, or Judianna most games.
                            Twitter @Chaos5061.
                            Translations are done with Google Translate.

                            Comment


                              Mists of Pandaria Pets
                              Now that you have had time to level, it is time to start collecting all of the new pets!



                              Archaeology Leveling Change
                              Archaeology has been hotfixed or changed at some point in the past few days to always give one skillup per dig, making it much easier to level. It isn't clear if this is intended or not, as it isn't listed in the hotfix notes.

                              I'm Rebur, Tadia, or Judianna most games.
                              Twitter @Chaos5061.
                              Translations are done with Google Translate.

                              Comment


                                Patch 5.1 Captions
                                These lines usually go along with in game events or cinematics and should explain a little bit more about the Patch 5.1 events.

                                Jubeka and Kanrethad
                                • ... I've seen the fear in your eyes, Jubeka.
                                • What is it you wished to show me...?
                                • Gul'dan destroyed this world in his bid for power... you're concerned I will do the same to Azeroth.
                                • What...? No! I.. I have... no idea...
                                • No! Stay back...! You... you're dangerous. I remain content summoning demons, but you...
                                • ...you toy with becoming one yourself!
                                • There are two sides to the blade of Demonology...
                                • ... the threats that besiege us from the outside...
                                • ... and those that threaten us from within.
                                • I chose you as my companion for a reason.
                                • And what depraved reason is that...?
                                • ... If I fail, I need you to banish me forever.

                                Jubeka and Kanrethad 2
                                • I tire of your evasive babble, doomguard. Explain to me why you and your kind are drawn to sacrificial magics.
                                • My contract is to fight for you, not to reveal the legion's secrets, mortal.
                                • Do not attempt to decieve me, demon!
                                • Your kind far predates Sargeras's betrayal. What WERE you?
                                • This knowledge is useless... what are you trying to achieve, Kanrethad?
                                • STAY OUT OF THIS! The demon will answer, NOW!
                                • What an odd demand. Not even my own kind care about our origins. Why should you?
                                • If you do not care then there is no harm telling me.
                                • ... before Sargeras freed us, we were the Titan's hounds. Forever enslaved to police the use of arcane.
                                • Sacrificial magic was considered the greatest violation of life and we were attuned to instantly punish those who delved into such... delicious sorcery.
                                • You have your petty secret, Kanrethad. Now, I demand knowledge from you... why do you care?
                                • I don't believe that is part of our contact. We are done here.
                                • Jubeka, complete the ritual.
                                • Such strange creatures. Why do they remain so long after the legion has left?
                                • The Observers were in the service of Illidan... not the legion.
                                • ...there's a slight flaw in that supposition.
                                • Oh?
                                • Well, he's gone too... so why are they still around?
                                • How should I know?
                                • Well, I've spent weeks trying to understand how to summon one of these things. If you know something I don't, I'd appreciate it if you'd share it with us "lesser" mortals.
                                • What's the problem? You handled the binding of the Fel Imps and Voidlords effortlessly.
                                • They were trivial by comparison! These things are never in the same place.
                                • There's something... strange about them... something out of place...
                                • Oh dear...
                                I'm Rebur, Tadia, or Judianna most games.
                                Twitter @Chaos5061.
                                Translations are done with Google Translate.

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