We've been planning a few more balance tweaks before the holidays. And a few things we're trying to focus on are:
1. Lowering Widow Mine single target damage
We feel Widow Mines create a lot of positional play and also provides a more mobile splash option in the late game. Widow Mines 1 shotting key units such as Banshees in the early mid game we feel can be addressed without hurting the main strengths of the unit.
2. Improving fungal.
We feel the initial nerfs to Fungal Growth were too much especially in ZvZ. We've been taking a closer look at the range and missile speed of Fungal.
3. New Medivac strength
Adding two new abilities around the same tech level for the Medivac wasn't a good idea. We want to try to push the heal ability to later stages of the game when more splash damage units come into play.
We're also hearing your feedback on units like Widow Mines, Swarm Hosts, and Oracles. We're getting a lot of completely opposite feedback on the new units, and think this is because of the learning curve required to use and fight against these new options.
Please try to playtest more with that in mind and we are also trying our best to continue playing with them as much as possible to get a better understanding of the new meta game in HotS. As always, thank you for your help.
1. Lowering Widow Mine single target damage
We feel Widow Mines create a lot of positional play and also provides a more mobile splash option in the late game. Widow Mines 1 shotting key units such as Banshees in the early mid game we feel can be addressed without hurting the main strengths of the unit.
2. Improving fungal.
We feel the initial nerfs to Fungal Growth were too much especially in ZvZ. We've been taking a closer look at the range and missile speed of Fungal.
3. New Medivac strength
Adding two new abilities around the same tech level for the Medivac wasn't a good idea. We want to try to push the heal ability to later stages of the game when more splash damage units come into play.
We're also hearing your feedback on units like Widow Mines, Swarm Hosts, and Oracles. We're getting a lot of completely opposite feedback on the new units, and think this is because of the learning curve required to use and fight against these new options.
Please try to playtest more with that in mind and we are also trying our best to continue playing with them as much as possible to get a better understanding of the new meta game in HotS. As always, thank you for your help.
Comment