Warlock (Forums / Skills / Talent Calculator)
Maybe it's just because I'm kinda casual, but the warlock feel SO powerful in PvE solo. With my void-walker, I feel imba!
One of the best things we can achieve is when something *feels* overpowered but is not. (Source)
Why would a destro lock NOT take Glyph of Burning Embers? Glyphs still seem to be stuck in pre-5.0 mode. NO real choice.
There are a lot of optional glyphs. We agree that Burning Embers and Soul Shards are not among them. (Source)
destro has so many hard cast times, blood fear is crucial for actually getting casts off or popping other CDs.
Blood Fear was intended to be a defensive button that gets used offensively. (Source)
Warrior (Forums / Skills / Talent Calculator)
Good work with mages! Now fix shattering blow and TfB stacking and we are getting close to balance! Good job
Shattering Blow? Don't get many complaints about that one. (Source)
I would like to see other people answered and not the same person who thinks warriors aren't top tier in pvp
So many people calling for so many different nerfs for warriors that I want to reassure them we aren't removing them from PvP. (Source)
Could you clarify why you made piercing howl not break stealth back in cata?
Piercing Howl is for AE snaring, not dispelling stealth. (Source)
Your team went out of its way to eliminate Arms' quirks this beta. Not sure why you're surprised people see redundancies.
I agree, but I don't think cast-Slam and Rend would ever be widely popular. Some warriors loved them - we get that. (Source)
The Arms warrior naming his weapons, and Fury warrior half-drunk "felt" right to me. I don't feel it now at all.
What's the difference now? Fury cares more about Enrages and has hard-to-predict procs? (Source)
Really miss the 3 sec cd of Bloodthirst, made it feel so different from arms
The problem with 3 sec is every other hit has to be BT. That doesn't leave much room for other buttons. Agree in theory though. (Source)
Honestly think there is room for a couple of metronome-style rotations. Simple rhythmic rotations can be enjoyable.
The trick there is if the "easy" spec does as much damage as the challenging spec, then players are unhappy. (Source)
MS/BT, WS/OP, WS/Slam... Each comparison fills the same role. CD's are the same, as are stat priorities, as are talents.
Turning it around, what would you suggest would make the rotations (not utility) feel very different but still warrior-y? (Source)
When you categorize things as builder, filler, finisher, then everything is going to feel the same. (Source)
Fury feels stressful, like 50% DPS thought/planning & 50% just spastically trying react disorganized random events.
That kind of sounds like Fury to me. (Source)
Do you think a 1s GCD for all Fury abilities would make it feel more distinct from Arms, but also energy-melee?
Maybe. The risk there is warriors traditionally get antsy if they can't fill up most GCDs. Energy classes typically don't. (Source)
Think reducing the wild strike proc to a .5s gcd on wild strike would do wonders.
It goes to 1 sec. 0.5 sec GCDs don't work well in the game. (Source)
Could second wind be 2% so not useless but not as strong? I don't mind it myself but there is uproar
Yes, that, or an ICD or a smaller threshold %. It doesn't need a redesign, just some better tuning. (Source)
Stances are another story. I'm not happy with the actual result of stances. zerkerstance is almost useless.
We actually see warriors using Zerk in PvE without sitting in it all the time. It may not happen in PvP if they sit in Def. (Source)
Maybe it's just because I'm kinda casual, but the warlock feel SO powerful in PvE solo. With my void-walker, I feel imba!
One of the best things we can achieve is when something *feels* overpowered but is not. (Source)
Why would a destro lock NOT take Glyph of Burning Embers? Glyphs still seem to be stuck in pre-5.0 mode. NO real choice.
There are a lot of optional glyphs. We agree that Burning Embers and Soul Shards are not among them. (Source)
destro has so many hard cast times, blood fear is crucial for actually getting casts off or popping other CDs.
Blood Fear was intended to be a defensive button that gets used offensively. (Source)
Warrior (Forums / Skills / Talent Calculator)
Good work with mages! Now fix shattering blow and TfB stacking and we are getting close to balance! Good job
Shattering Blow? Don't get many complaints about that one. (Source)
I would like to see other people answered and not the same person who thinks warriors aren't top tier in pvp
So many people calling for so many different nerfs for warriors that I want to reassure them we aren't removing them from PvP. (Source)
Could you clarify why you made piercing howl not break stealth back in cata?
Piercing Howl is for AE snaring, not dispelling stealth. (Source)
Your team went out of its way to eliminate Arms' quirks this beta. Not sure why you're surprised people see redundancies.
I agree, but I don't think cast-Slam and Rend would ever be widely popular. Some warriors loved them - we get that. (Source)
The Arms warrior naming his weapons, and Fury warrior half-drunk "felt" right to me. I don't feel it now at all.
What's the difference now? Fury cares more about Enrages and has hard-to-predict procs? (Source)
Really miss the 3 sec cd of Bloodthirst, made it feel so different from arms
The problem with 3 sec is every other hit has to be BT. That doesn't leave much room for other buttons. Agree in theory though. (Source)
Honestly think there is room for a couple of metronome-style rotations. Simple rhythmic rotations can be enjoyable.
The trick there is if the "easy" spec does as much damage as the challenging spec, then players are unhappy. (Source)
MS/BT, WS/OP, WS/Slam... Each comparison fills the same role. CD's are the same, as are stat priorities, as are talents.
Turning it around, what would you suggest would make the rotations (not utility) feel very different but still warrior-y? (Source)
When you categorize things as builder, filler, finisher, then everything is going to feel the same. (Source)
Fury feels stressful, like 50% DPS thought/planning & 50% just spastically trying react disorganized random events.
That kind of sounds like Fury to me. (Source)
Do you think a 1s GCD for all Fury abilities would make it feel more distinct from Arms, but also energy-melee?
Maybe. The risk there is warriors traditionally get antsy if they can't fill up most GCDs. Energy classes typically don't. (Source)
Think reducing the wild strike proc to a .5s gcd on wild strike would do wonders.
It goes to 1 sec. 0.5 sec GCDs don't work well in the game. (Source)
Could second wind be 2% so not useless but not as strong? I don't mind it myself but there is uproar
Yes, that, or an ICD or a smaller threshold %. It doesn't need a redesign, just some better tuning. (Source)
Stances are another story. I'm not happy with the actual result of stances. zerkerstance is almost useless.
We actually see warriors using Zerk in PvE without sitting in it all the time. It may not happen in PvP if they sit in Def. (Source)
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