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    From Bioware:
    Hi everyone!

    We are working on getting a patch deployed to address various issues and we expect it to deploy in the early hours of the morning tomorrow (CST) and take no longer than four hours. We will update with more details once we get them.

    There will be notifications that the servers will be going down before the patch is put in place, so please keep an eye out for these.

    In addition to this, we wanted to let you know that we will be performing scheduled maintenance for eight hours on January 31st, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET). All game servers and swtor.com will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.

    For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

    Scheduled Maintenance

    Date: Tuesday, January 31st, 2012

    Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET)

    All game servers and swtor.com will be offline during this period. This maintenance is expected to take no more than eight hours.

    Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
    I'm Rebur, Tadia, or Judianna most games.
    Twitter @Chaos5061.
    Translations are done with Google Translate.

    Comment


      Patch Notes 1.1.0c

      From Bioware:
      General
      Improved service to reduce the number of player disconnections to the character selection screen.
      I'm Rebur, Tadia, or Judianna most games.
      Twitter @Chaos5061.
      Translations are done with Google Translate.

      Comment


        Help with fixing FPS issues. Pt.1

        From Bioware:
        Hi everyone,

        As promised, we wanted to address some of the hot topics in our community right now: FPS (frames per second) and other performance issues. We’ve spent a lot of time reading the forum threads on these topics, and the client team has analyzed many, many performance logs. They’ve also met over the past few weeks to discuss how to best address these topics, and now we want to open up the conversation with you.

        Avi Mintz, the Associate Project Manager for the client engineer team, has digested some information together into the post below. Over to Avi:

        Hi everyone!

        As Joveth mentioned above, my name is Avi Mintz and I’m the Associate Project Manager for the client engineering team.

        Developing an MMORPG of this scale and detail means we must support a wide spectrum of performance-impacting scenarios, varied hardware compatibility issues and other unique challenges. Input from our community goes a long way to bolster our investigation efforts and narrow down elusive resolutions to these problems.

        To that end, we’re hoping that we can start an open dialogue with you, the community; some of you have called out for this, others have taken the time to publish write-ups, and we are looking forward to collaborating with you to make this game a fantastic journey and a memorable experience for all involved.

        Please remember, we read the forums and identify actionable items as often as possible, as well as receiving reports from the Community team on a regular basis. Although we can’t always respond with the frequency or immediacy that you might like, whenever an issue is raised to us, a developer is alerted and assigned to the issue. We prioritize to ensure that the identified issues that affect the largest number of players are dealt with first, but we are always working on whatever we have outstanding.

        In this post, I’ll get a little more detailed into our client preferences and suggest some settings changes that may help you. In the future, we’ll update you on our optimization plans as we address known issues. Now that you know a little bit more about our processes, let’s get started.


        Game settings and what they mean for performance

        Any given PC can bottleneck in a few different locations (processing power, available memory, graphics processing power, etc.). While changing graphics settings can have an impact on any or all of these, finding a ‘sweet spot’ for your system might take a bit of experimentation. Such experimentation is probably best approached by turning everything to ‘Low’, and then turning various features up selectively and noting the effect. We’ve broken down some of the less straightforward options for you here to give you some insight into the workings of our rendering options.

        Min-spec shaders

        The min-spec shader option allows faster rendering, at a reduced quality. This option also turns shadows and bloom off.

        Shadows

        Our shadow options are High / Low / None, where:

        The ‘High’ option renders full shadows
        The ‘Medium’ option renders only ‘blob’ shadow discs under characters.
        The ‘None’ option removes even the ‘blob’ shadows.

        As you might expect, your choice of shadow setting can heavily impact frame-rate. High shadows will be, comparatively, much more taxing on your system.

        Textures

        Our texture options are High / Low. We are planning an additional setting for character textures, closer to the quality seen in cinematic scenes, which is under development right now.

        Anti-Aliasing

        Our anti-aliasing options are High / Low / Off. Depending on your system, these options represent different levels of jagged edge smoothing.
        Anti-aliasing is one of our more system-taxing features, and we do not recommend using it when running a video card with less than 1GB of memory. Keep in mind that the ‘performance cost’ is greater at higher resolutions.
        Note: anti-aliasing is temporarily disabled for ATI 6900 series cards, due to severe graphical artifacts. We are working with ATI to resolve this bug, and we will re-enable the option for the 6900 series as soon as possible.

        Resolution and Window mode

        Window mode options are Fullscreen / Fullscreen (windowed) / Windowed, where:

        ‘Fullscreen’ is what we refer to as ‘Fullscreen exclusive mode’. This option gives you the best frame-rate of the three, but it comes with a trade-off of having to reinitialize the display if you tab away from the game and back.
        ‘Fullscreen (windowed)’ is really just a borderless window that stretches to fill your screen. You lose out on the slight performance gain of ‘Fullscreen’, but you can now tab back to the program seamlessly.
        ‘Windowed’ is as straightforward as you might expect. If you feel that you’ve gotten the best frame-rate out of this setting, keep in mind that it all comes back to how much resolution you are prepared to sacrifice.

        Minimum spec, recommended spec and performance

        Error Code 7

        Error code 7 is our way of reporting a game initialization failure – essentially, the game failed to run. There has been some speculation about this message being a ‘gate’ blocking players based on their system, but that is not quite accurate. Here are some situations that will result in an error code 7:

        Missing technology that would cause an unplayable scenario. To be more specific, we require SSE3, introduced in late 2004.
        Missing PlatformInfo.dll file (part of the SWTOR client).
        Failure to create a Direct3D device – usually caused by an absent or outdated graphics card driver.

        Note that this factor is not related to system processing capabilities, but rather fundamental system architecture (e.g. a 2011 netbook CPU might be able to run SWTOR while a 2004 desktop CPU might not).

        If you’re receiving error code 7, but your system should be up to the task of running SWTOR, please contact us through Customer Service with the email tagline ’Error Code 7‘. We have introduced additional logging in patch 1.1.0 that can help us diagnose and pinpoint the source of failure.

        Low FPS in the fleets, warzones and Ilum

        We’re very aware of the frame-rate degradation that even top-notch systems experience in these gameplay scenarios. We’ve taken measures to control the overall impact that character-heavy scenarios can have on system performance, but there is always more we can do. We are constantly investigating and optimizing, and we are in the process of making changes to the fleets that have hopefully yielded some improvement.

        Some of you have pointed out that your GPU is not being fully utilized when in these types of situations; we have found that character-heavy situations like these are usually limited by the CPU, not by rendering, so this makes sense.

        Other changes you can make that will help improve performance:

        We’ve read that some mobile graphics cards might not appropriately set their performance profile when running SWTOR. You can correct this by going to your graphics control panel and manually setting up a profile.
        Disabling Windows Aero can also improve performance slightly.
        And, of course, shutting down background programs can only help.

        Client crashes

        Our data says that, when measured as an average across all players, crashes during SWTOR gameplay are relatively rare. That being said, there might be some users that have the perfect storm of hardware, settings or activities that provoke repeated crashes in a way that we can practically diagnose and fix. If you experience consistent crashes, or if you know of a consistently reproducible one, please take a visit to this thread and post your information there – we’re always looking for more issues like this to fix, and increasing SWTOR stability will always be a top priority for our team.

        We recently messaged that we fixed a frame-rate degradation problem that occurred when shadows were on ‘High’; this fix also greatly increased stability on 32-bit systems.

        System failures

        If your system consistently shuts down unexpectedly, please go to this thread and post your information. Some of you have already done this, and your posts have been extremely helpful. We’ve analyzed all the information you’ve provided so far, and this is what we can say…

        SWTOR has the capacity to heavily utilize your system. If you are running the game with high graphics settings, this is especially true. System flaws or inadequacies that might not be evident when idling or playing other games could possibly be exposed when you are running SWTOR, especially in moments that put extra pressure on your system (PVP, Operations, etc.) To name a few things you should look out for:

        Ensure that your power supply is not failing and that it supplies enough juice to power your system.
        For temperature considerations, it’s also worth checking that the power supply fan is working properly. Also ensure that your PC case is properly ventilated and your airflow is unobstructed.
        Ensure that your PC is clean and your system is not clogged with dust and dirt.
        We recommend taking appropriate precautions (monitoring and cooling) if you are overclocking your hardware. Our advice is to dial things back to the manufacturer’s recommended settings until your system failures are resolved.

        Blue Screens are displayed when Windows encounters a critical error. Errors of this nature are usually hardware or driver related.

        We’ve provided some information here in the CS forums about ways to narrow down and identify the root cause of a given error. Windows tends to log this information, and those logs are a good point to begin an investigation.
        I'm Rebur, Tadia, or Judianna most games.
        Twitter @Chaos5061.
        Translations are done with Google Translate.

        Comment


          Help with fixing FPS issues. Pt.2

          For every visit you’ve made to the Forums to post constructively or inform us of an issue – thank you. Your DXDiags help us (even if you do forget to use spoiler tags sometimes!!) and we hope you’ll continue to work with us to make SWTOR great.
          I'm Rebur, Tadia, or Judianna most games.
          Twitter @Chaos5061.
          Translations are done with Google Translate.

          Comment


            Also I found this on reddit today:
            http://www.reddit.com/r/swtor/commen...framerate/This was an official post in the german forums today: http://www.swtor.com/de/community/sh...d.php?t=239280

            Translation (thanks solembum): "if you dont have installed the latest version of directx 9.0c additionaly to your DirectX11 it could help to do so. Nothing will be deleted or overwritten dueing this process. Though it can help increase the FPS."

            Theory is that basic directx 9 stuff is being emulated by directx 10/11 if you are missing the dx9 files.

            Download links: http://www.microsoft.com/download/en...n.aspx?id=8109

            http://www.chip.de/downloads/c1_down...944139&v=3600& (german mirror)

            (Will prompt for a directory to unpack into, just make a dir for it)

            Personally I can confirm vastly improved frame rate, especially in zerg pvp in Ilum where I went from 5-10 fps to 25 fps.

            Please post your results in the comments.

            Edit: Seem results vary between huge improvements to no improvement. Biggest diffrence seen in Fleet and in Ilum zerg PvP. People who get no improvements may already have the files on their system from other games.
            I'm Rebur, Tadia, or Judianna most games.
            Twitter @Chaos5061.
            Translations are done with Google Translate.

            Comment


              I was surprised that people didn't have this directx9 stuff installed already. I mean I know windows 7 and vista don't come with it but I though everyone knew that one of the first things you do is download and install that when you get a new computer. With out that most of the old xp games don't run or don't run very well. Take Diablo 2 for example you have to have directx9 installed find a patch download from blizzard site to patch the game up to at least 1.09 and then go into the multiplayer to patch even more up and then to get rid of the graphics bugs you right click the desktop and select screen resolution and voila Diablo 2.
              I'm Rebur, Tadia, or Judianna most games.
              Twitter @Chaos5061.
              Translations are done with Google Translate.

              Comment


                Biowares response to the reddit thread:
                Our development team is actually investigating this right now. Until we can further test this, however, we can't officially recommend this tip.
                I'm Rebur, Tadia, or Judianna most games.
                Twitter @Chaos5061.
                Translations are done with Google Translate.

                Comment


                  From Bioware:
                  Hello,

                  Since the latest patch (1.1.1), we’ve been seeing reports about players dealing with hitching and freezing issues. As an effort to alleviate these issues for affected players, we will be performing maintenance tonight starting at 2AM CST, but we don’t expect it to go beyond two hours. We apologize for any inconvenience, but we hope that this will resolve these issues for those players affected by them. This is a server-side only update and will not require a download.

                  Maintenance

                  Date: Thursday, February 2nd, 2012

                  Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 4AM CST (2AM PST/5AM EST/10AM GMT/11AMPM CET)

                  All game servers will be offline during this period. This maintenance is expected to take no more than two hours.

                  Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
                  I'm Rebur, Tadia, or Judianna most games.
                  Twitter @Chaos5061.
                  Translations are done with Google Translate.

                  Comment


                    From Bioware:
                    Hi,

                    I wanted to drop some notes on the changes made to the BioChem profession in the patch (1.1.2) that just went onto the Public Test Server, how they fit in the big picture and how we are proceeding forward with crafting professions in endgame in general.

                    First off, we removed the requirement to have the BioChem profession to use Energized and Exotech stims and adrenals. This was done to (a) remove pressure of players to pick up BioChem for optimal combat performance and (b) to open up the sale of BioChem products to a larger audience on the Galactic Trade Network.

                    Additionally, we've reduced the effectiveness of the BioChem exclusive Rakata Stimpacks to be equal to Energized stimpacks. Their intended benefit is the cost savings they provide over time, not an increase in power. We are also in progress of reviewing the creation costs of many consumables in the game against the economic realities (acquisition cost of purple mission materials on our live servers) and will likely make adjustments to these in the future.

                    It is our intention to gradually, over multiple patches, reduce the impact of situational consumables on endgame combat resolution and shift the factors which determine the outcome of combat more towards personal skill. As part of this effort, specifically for PvP, we are also working on changes that will reduce the gear related power difference between new characters at level 50 and players in full PvP gear. We feel that at the current time, this difference is too high.

                    On a more general note about crafting, our changes to make BioChem consumables freely tradeable are just a small first step as part of a larger scale effort to extend our crafting gameplay, for all professions, into the endgame.

                    Major changes are currently on schedule for the next major content patch, such as extractable basemods (armoring, barrel, etc.) from purple items, critical crafting successes on orange outfits, more bind-on-equip schematic drops for artifice and other professions, increased relevance of augments, better reverse engineering chance, and other improvements. We want to create significant incentive for players to engage in the crafting economy – as provider of goods or supplier - without requiring players to take up a specific profession as a ticket into endgame.

                    Long term, our plan is to evolve Star Wars: The Old Republic’s game economy to a more player driven model, strengthen and improve the GTN and embrace the game’s extensive appearance customization throughout the game. We have a long list of improvements planned for that but we’re also anxious to hear from you. Feel free to use this thread to give us your feedback on the topic!
                    I'm Rebur, Tadia, or Judianna most games.
                    Twitter @Chaos5061.
                    Translations are done with Google Translate.

                    Comment


                      PTS 1.1.2 Patch Notes Pt.1

                      From Bioware:
                      Star Wars™: The Old Republic™ - 1.1.2 Patch Notes


                      Classes and Combat


                      General

                      Improved response time for ability activation requests in low-framerate situations.
                      Implemented further improvements to ability responsiveness and client-side anticipation of ability executions.
                      The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
                      If Sprint was active when a player died, it now remains active when the player is revived.
                      Abilities on cooldown are now more easily distinguished from abilities that can be used.


                      Jedi Knight


                      Sentinel

                      Pacify: This ability can no longer be used on Operation Boss enemies.


                      Watchman

                      Plasma Blades: Now increases damage dealt by burn effects by 5% per point.
                      Searing Saber: Now correctly modifies the critical damage dealt by burn effects.
                      Changes to Searing Saber and Plasma Blades result in an overall increase in Damage Per Second.


                      Sith Warrior


                      Marauder

                      Obfuscate: This ability can no longer be used on Operation Boss enemies.


                      Annihilation

                      Hemorrhage: Now increases damage dealt by bleed effects by 5% per point.
                      Bleedout: Now correctly modifies critical damage dealt by bleed effects.
                      Changes to Hemorrhage and Bleedout result in an overall increase in Damage Per Second.


                      Jedi Consular


                      General

                      Unity: Now properly provides damage reduction when used.


                      Shadow

                      All Techniques now cost 100 Force.
                      Force Technique’s Force Breach now also deals damage when applied. Overall damage dealt by this ability has not changed.


                      Kinetic Combat

                      Technique Mastery: No longer increases the duration of Force Technique’s Breach effect. It now increases the damage dealt by Force Technique.
                      Particle Acceleration: This skill now also triggers from Spinning Strike. It now triggers from damage dealt (rather than ability use) such that each hit of Spinning Strike, Double Strike, and Whirling blow have an individual chance to yield the Particle Acceleration buff. The chance to trigger has been reduced to 30% per hit, and it now properly increases the critical damage dealt by Project when a Force Potency charge is consumed.
                      Harnessed Shadows: Stacks of Harnessed Shadows now last 30 seconds. Using Slow Time now yields a stack of Harnessed Shadows.


                      Infiltration

                      Circling Shadows: Now requires the purchase of the Shadow Technique skill. Shadow Technique must be active in order to trigger the Circling Shadows buff. This skill now also triggers from Spinning Strike.


                      Balance (Shared Tree)

                      Force Focus: Now additionally lowers the cooldown of Force Breach while Force Technique is active.
                      Force Strike: Now triggers from activating melee attacks that hit a target affected by Force Technique’s Breach effect. This effect now triggers more easily but cannot trigger as frequently.
                      Force in Balance: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Force Potency charges.
                      Psychic Absorption: Now doubles the amount of healing generated by Force in Balance and Focused Insight.


                      Sith Inquisitor


                      Assassin

                      All Saber Charges now cost 100 Force.
                      Lightning Charge’s Discharge now also deals damage when applied. Overall damage dealt by this ability has not changed.


                      Darkness

                      Charge Mastery: No longer increases the duration of Lightning Charge’s Discharge effect. It now increases the damage dealt by Lightning Charge.
                      Energize: This skill now also triggers from Assassinate. It now triggers from damage dealt (rather than ability use) such that each hit of Assassinate, Thrash, and Lacerate have an individual chance to yield the Energize buff. The chance to trigger has been reduced to 30% per hit.
                      Harnessed Darkness: Stacks of Harnessed Darkness now last 30 seconds. Using Wither now yields a stack of Harnessed Darkness.


                      Deception

                      Induction: Now requires the Surging Charge skill to be purchased and requires that Surging Charge is active in order to trigger the Induction buff. This skill now also triggers from Assassinate.


                      Madness (Shared Tree)

                      Crackling Charge: Now additionally lowers the cooldown of Discharge while Lightning Charge is active.
                      Raze: Now triggers from activating melee attacks that hit a target affected by Lightning Charge’s Discharge effect. This effect now triggers more easily but cannot trigger as frequently.
                      Death Field: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Recklessness charges.
                      Devour: Now doubles the amount of healing generated by Death Field and Parasitism.


                      Smuggler


                      Gunslinger


                      Sharpshooter

                      Diversion: This ability can no longer be used on Operation Boss enemies.


                      Imperial Agent


                      Sniper


                      Marksmanship

                      Diversion: This ability can no longer be used on Operation Boss enemies.


                      Bounty Hunter


                      Powertech


                      Advanced Prototype

                      Hydraulic Overrides: Visual and sound effects are now easier to recognize.


                      Trooper


                      General

                      Troopers can now access their ship after leaving and returning to Corellia within 30 minutes.


                      Vanguard


                      Tactics

                      Hold the Line: Visual and sound effects are now easier to recognize.



                      Companion Characters


                      General

                      Companion Characters no longer occasionally appear unclothed when summoned.


                      Companions


                      Doc

                      Crazy Talk (mission): Male characters can now complete the conversation related to this mission.



                      Crew Skills


                      Crafting Skills

                      Crafting skills no longer inform the player that no missions are defined for the Crew Skill.


                      Biochem

                      Energized and Exotech stims and adrenals no longer require Biochem to use.
                      Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players.
                      Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals.
                      The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.


                      Gathering Skills

                      Slightly lowered the amount of resources gathered from harvested droids and creatures.



                      Flashpoints and Operations


                      General

                      Players are now able to obtain destined loot from chests when Master Looter is enabled and they are not the Master Looter.


                      Flashpoints


                      The False Emperor

                      Jindo Krey’s ship no longer occasionally enters a state that prevents it from taking damage.


                      Kaon Under Siege

                      Infected Mercenaries can no longer permanently stun players.

                      Operations


                      Eternity Vault

                      Soa no longer resets if he uses Mind Trap on the main tank.


                      Karagga’s Palace

                      The chest that is awarded for defeating Karagga on Nightmare Mode no longer appears partially inside a wall and now properly spawns.
                      Foreman Crusher’s Perforating Rend now correctly applies itself to targets caught within the conical attack.
                      Jarg & Sorno: The Carbonizer Probe no longer disappears if all of the players who attacked it died before the Carbonizer Probe was destroyed.
                      Karagga no longer appears above portions of the walls during the fight.



                      Items


                      General

                      Rakata weapons are now correctly rating 140 and are fitted with mark 25 modifications. These items were previously less powerful than intended.
                      The number of commendations in Champion and Battlemaster Bags has been greatly increased, and the direct item trade tokens appear less frequently in Champion Bags. This change allows players to obtain PvP gear at a steady and significantly more predictable rate with an occasional bonus.


                      Vendors

                      It is no longer possible to purchase items while holding down the Shift, Alt, or Ctrl keys.



                      Legacy


                      General

                      The Legacy Experience required to advance to Legacy Levels beyond 20 has been increased.



                      Missions and NPCs


                      General

                      Commendation rewards for Hard Mode Flashpoint daily and weekly missions and Operation weekly missions have been increased.
                      I'm Rebur, Tadia, or Judianna most games.
                      Twitter @Chaos5061.
                      Translations are done with Google Translate.

                      Comment


                        PTS 1.1.2 Patch Notes Pt.2


                        Missions


                        Imperial

                        General Faraire: Khourlet’s Elite Guards no longer hide behind a door, preventing progression in this mission.
                        Last Stand: Players are now able to complete this mission as long as the Voss Scholars are inside the prison cell.
                        The Big Show: Using Force Cloak, dying, or leaving the phase while on the step “Defeat the Screaming Blade Cultists” can no longer cause the necessary NPCs to disappear and prevent mission progress.


                        Republic

                        Leave Nothing Behind: The Frozen Biomass Container now remains lootable if the loot window is closed.
                        Most Wanted: A mission item can no longer be rolled on if it is looted while the player is in a group.
                        Need to Impress: Players can now speak to Ambassador Jannik if they have already completed the mission Gormak Country.
                        The Lightspring: The toughness of Vaverone Zare and Nariel Pridence has been decreased. This mission can no longer be failed.
                        The Shadow Fist: Mission progress for players who are on this mission has been reset to the first step. Players can no longer become locked out of the stealth generator room.

                        Bug Fixes

                        Bonus Series missions on Tatooine can now be abandoned.

                        PVP

                        World PvP


                        Ilum

                        Particle Cannons can no longer be permanently disabled.
                        Players now receive notification when they kill a target that is not worth Valor due to being killed too recently.



                        Space Combat


                        General

                        The speed of enemy Ion Cannons has been reduced to improve balance in high-level Space Combat Missions.



                        UI


                        General

                        The reverse engineering button no longer occasionally disappears after a crafting skill is initially learned.



                        Miscellaneous Bug Fixes

                        Loading screens no longer appear in low resolution if the player selects the low-resolution texture option in preferences.
                        Facial animations no longer fail to play correctly in some instances.
                        During brief teleports, the splash screen does not appear incorrectly over loading screens.
                        Players will no longer experience limited audio, black portraits, or the inability to initiation conversations when they reconnect after being disconnected.
                        I'm Rebur, Tadia, or Judianna most games.
                        Twitter @Chaos5061.
                        Translations are done with Google Translate.

                        Comment


                          From Bioware:

                          1.1.1a Patch Notes — 2/2/2012

                          General

                          Made a configuration change to resolve hitching/freezing issues seen on some clients after patch 1.1.1.
                          I'm Rebur, Tadia, or Judianna most games.
                          Twitter @Chaos5061.
                          Translations are done with Google Translate.

                          Comment


                            From Bioware:

                            Hello and welcome to the official Q&A thread for questions to be answered for the February 10th, 2012 Q&A blog post.

                            As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have our first set of answers next week on February 10th, 2012, but before that, we need your questions!

                            Please use this thread to ask your questions (one per community member, so make it count!). On Tuesday at 2PM CST (8PM GMT), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

                            In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:

                            1) Keep your question relatively short. Background details are welcome, but don’t go overboard.
                            2) Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
                            3) Use common sense – we cannot answer everything, especially on far-reaching content.
                            4) Limit yourself to one question in this thread, please. You can always ask another question next week!
                            5) And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

                            Any other posts apart from questions in the thread will be removed. With that being said, please ask away!
                            I'm Rebur, Tadia, or Judianna most games.
                            Twitter @Chaos5061.
                            Translations are done with Google Translate.

                            Comment


                              From Bioware:
                              Hello everyone!

                              We wanted to let you know that we will be performing scheduled maintenance for four hours on February 7th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

                              For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.


                              Scheduled Maintenance

                              Date: Tuesday, February 7th, 2012

                              Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET)

                              All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

                              Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
                              I'm Rebur, Tadia, or Judianna most games.
                              Twitter @Chaos5061.
                              Translations are done with Google Translate.

                              Comment


                                From Bioware:
                                Hi everyone,

                                We will be bringing down servers for four hours on February 9th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET) in order to deploy a patch. This patch will resolve the following:

                                Killing players on Ilum will now consistently grant Valor and mission credit as intended.


                                All servers will be offline during this period. This deployment is expected to take no more than four hours.


                                Upcoming Patch

                                Date: Thursday, February 9th, 2012

                                Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET).

                                All game servers will be offline during this period. This deployment is expected to take no more than four hours.

                                Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
                                I'm Rebur, Tadia, or Judianna most games.
                                Twitter @Chaos5061.
                                Translations are done with Google Translate.

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