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    Haha, that's a bit more than 5 posts.
    My Flight Path Follies guide

    A pessimist knows all women are bad... an optimist hopes they are.

    I reject your reality and substitute my own.

    All foreign languages are done with Google Translate.

    Comment


      Originally posted by cabby View Post
      Haha, that's a bit more than 5 posts.
      No kidding. Stupid freaking 10000 character limit.
      I'm Rebur, Tadia, or Judianna most games.
      Twitter @Chaos5061.
      Translations are done with Google Translate.

      Comment


        My Modified UI: Some elements I have set not to show unless certain condtions happen. Like having the companion bar show unless I have a companion out.

        I'm Rebur, Tadia, or Judianna most games.
        Twitter @Chaos5061.
        Translations are done with Google Translate.

        Comment


          What the Combat Log looks like.

          Here is what a combat log will look like. It is save in MyDocuments/Star Wars - The Old Republic/CombatLogs on a Windows 7 Machine. Only partial part of it. File has over 1700000 words in it:

          [03/17/2012 19:23:16] [@Rebur] [@Rebur] [Unnatural Might {1781509484707840}] [ApplyEffect {836045448945477}: Unnatural Might {1781509484707840}] ()
          [03/17/2012 19:23:16] [@Rebur] [@Rebur] [Safe Login {973870949466112}] [ApplyEffect {836045448945477}: Safe Login Immunity {973870949466372}] ()
          [03/17/2012 19:23:16] [@Rebur] [@Rebur] [Sprint {810670782152704}] [ApplyEffect {836045448945477}: Sprint {810670782152704}] ()
          [03/17/2012 19:23:16] [@Rebur] [@Rebur] [Shii-Cho Form {989268407222272}] [ApplyEffect {836045448945477}: Shii-Cho Form {989268407222272}] ()
          [03/17/2012 19:23:25] [@Rebur] [@Rebur] [Safe Login {973870949466112}] [RemoveEffect {836045448945478}: Safe Login Immunity {973870949466372}] ()
          [03/17/2012 19:24:38] [@Rebur] [@Rebur] [Comparing Identity with Database... {809416651702272}] [Event {836045448945472}: AbilityActivate {836045448945479}] ()
          [03/17/2012 19:24:44] [@Rebur] [@Rebur] [Comparing Identity with Database... {809416651702272}] [Event {836045448945472}: AbilityActivate {836045448945479}] ()
          [03/17/2012 19:24:58] [@Rebur] [@Rebur] [Comparing Identity with Database... {809416651702272}] [Event {836045448945472}: AbilityActivate {836045448945479}] ()
          [03/17/2012 19:25:11] [@Rebur] [@Rebur] [Comparing Identity with Database... {809416651702272}] [Event {836045448945472}: AbilityActivate {836045448945479}] ()
          [03/17/2012 19:25:14] [@Rebur] [@Rebur] [] [Event {836045448945472}: EnterCombat {836045448945489}] ()
          [03/17/2012 19:25:14] [@Rebur] [@Rebur] [Sprint {810670782152704}] [RemoveEffect {836045448945478}: Sprint {810670782152704}] ()
          [03/17/2012 19:25:14] [@Rebur] [Acolyte Initiate {1263527838875648}] [] [Event {836045448945472}: ModifyThreat {836045448945483}] () <5000>
          [03/17/2012 19:25:15] [@Rebur] [@Rebur] [Force Charge {807750204391424}] [Event {836045448945472}: AbilityActivate {836045448945479}] ()
          [03/17/2012 19:25:15] [@Rebur] [Acolyte Initiate {1263527838875648}] [Force Charge {807750204391424}] [ApplyEffect {836045448945477}: Immobilized {807750204391700}] ()
          [03/17/2012 19:25:15] [@Rebur] [@Rebur] [] [Restore {836045448945476}: rage point {836045448938497}] (3)
          [03/17/2012 19:25:15] [Acolyte Initiate {1263527838875648}] [@Rebur] [Melee Attack {813445331025920}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (15 kinetic {836045448940873}) <15>
          [03/17/2012 19:25:16] [@Rebur] [Acolyte Initiate {1263527838875648}] [Force Charge {807750204391424}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (51 kinetic {836045448940873}) <51>
          [03/17/2012 19:25:16] [Acolyte Initiate {1263527838875648}] [@Rebur] [Melee Attack {813445331025920}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (13 kinetic {836045448940873}) <13>
          [03/17/2012 19:25:16] [@Rebur] [@Rebur] [Assault {898601647603712}] [Event {836045448945472}: AbilityActivate {836045448945479}] ()
          [03/17/2012 19:25:16] [@Rebur] [Acolyte Initiate {1263527838875648}] [Assault {898601647603712}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (16 kinetic {836045448940873}) <16>
          [03/17/2012 19:25:16] [@Rebur] [@Rebur] [] [Restore {836045448945476}: rage point {836045448938497}] (1)
          [03/17/2012 19:25:16] [@Rebur] [@Rebur] [] [Restore {836045448945476}: rage point {836045448938497}] (1)
          [03/17/2012 19:25:17] [@Rebur] [Acolyte Initiate {1263527838875648}] [Force Charge {807750204391424}] [RemoveEffect {836045448945478}: Immobilized {807750204391700}] ()
          [03/17/2012 19:25:17] [@Rebur] [Acolyte Initiate {1263527838875648}] [Assault {898601647603712}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (16 kinetic {836045448940873}) <16>
          [03/17/2012 19:25:17] [@Rebur] [Acolyte Initiate {1263527838875648}] [Assault {898601647603712}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (16 kinetic {836045448940873}) <16>
          [03/17/2012 19:25:18] [@Rebur] [@Rebur] [Assault {898601647603712}] [Event {836045448945472}: AbilityActivate {836045448945479}] ()
          [03/17/2012 19:25:18] [@Rebur] [Acolyte Initiate {1263527838875648}] [Assault {898601647603712}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -parry {836045448945503}) <1>
          [03/17/2012 19:25:18] [@Rebur] [@Rebur] [] [Restore {836045448945476}: rage point {836045448938497}] (1)
          [03/17/2012 19:25:18] [@Rebur] [@Rebur] [] [Restore {836045448945476}: rage point {836045448938497}] (1)
          [03/17/2012 19:25:18] [Acolyte Initiate {1263527838875648}] [@Rebur] [Melee Attack {813445331025920}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (8 kinetic {836045448940873}) <8>
          [03/17/2012 19:25:18] [Acolyte Initiate {1263527838875648}] [@Rebur] [Melee Attack {813445331025920}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -parry {836045448945503}) <1>
          [03/17/2012 19:25:18] [@Rebur] [Acolyte Initiate {1263527838875648}] [Assault {898601647603712}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (14 kinetic {836045448940873}) <14>
          [03/17/2012 19:25:19] [Acolyte Initiate {1263527838875648}] [@Rebur] [Melee Attack {813445331025920}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (9 kinetic {836045448940873}) <9>
          [03/17/2012 19:25:19] [@Rebur] [Acolyte Initiate {1263527838875648}] [Assault {898601647603712}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (13 kinetic {836045448940873}) <13>
          [03/17/2012 19:25:19] [@Rebur] [@Rebur] [Assault {898601647603712}] [Event {836045448945472}: AbilityActivate {836045448945479}] ()
          [03/17/2012 19:25:19] [@Rebur] [Acolyte Initiate {1263527838875648}] [Assault {898601647603712}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (17 kinetic {836045448940873}) <17>
          [03/17/2012 19:25:19] [@Rebur] [@Rebur] [] [Restore {836045448945476}: rage point {836045448938497}] (1)
          [03/17/2012 19:25:19] [@Rebur] [@Rebur] [] [Restore {836045448945476}: rage point {836045448938497}] (1)
          [03/17/2012 19:25:20] [Acolyte Initiate {1263527838875648}] [@Rebur] [Melee Attack {813445331025920}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (10 kinetic {836045448940873}) <10>
          [03/17/2012 19:25:20] [Acolyte Initiate {1263527838875648}] [@Rebur] [Melee Attack {813445331025920}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (9 kinetic {836045448940873}) <9>
          [03/17/2012 19:25:20] [@Rebur] [Acolyte Initiate {1263527838875648}] [Assault {898601647603712}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (15 kinetic {836045448940873}) <15>
          [03/17/2012 19:25:20] [Acolyte Initiate {1263527838875648}] [@Rebur] [Melee Attack {813445331025920}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (9 kinetic {836045448940873}) <9>
          [03/17/2012 19:25:21] [@Rebur] [Acolyte Initiate {1263527838875648}] [Assault {898601647603712}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (14 kinetic {836045448940873}) <14>
          [03/17/2012 19:25:21] [@Rebur] [@Rebur] [Vicious Slash {807827513802752}] [Event {836045448945472}: AbilityActivate {836045448945479}] ()
          [03/17/2012 19:25:21] [@Rebur] [@Rebur] [] [Spend {836045448945473}: rage point {836045448938497}] (3)
          [03/17/2012 19:25:21] [Acolyte Initiate {1263527838875648}] [@Rebur] [Melee Attack {813445331025920}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (10 kinetic {836045448940873}) <10>
          [03/17/2012 19:25:21] [Acolyte Initiate {1263527838875648}] [@Rebur] [Melee Attack {813445331025920}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (9 kinetic {836045448940873}) <9>
          [03/17/2012 19:25:21] [Acolyte Initiate {1263527838875648}] [@Rebur] [Melee Attack {813445331025920}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (9 kinetic {836045448940873}) <9>
          [03/17/2012 19:25:22] [@Rebur] [Acolyte Initiate {1263527838875648}] [Vicious Slash {807827513802752}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (91 kinetic {836045448940873}) <91>
          [03/17/2012 19:25:22] [Acolyte Initiate {1263527838875648}] [@Rebur] [Melee Attack {813445331025920}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (29 kinetic {836045448940873}) <29>
          I'm Rebur, Tadia, or Judianna most games.
          Twitter @Chaos5061.
          Translations are done with Google Translate.

          Comment


            This is where the UI file is:
            UI import/export to file?
            On Windows 7, it'd be here

            C:\Users\YOURNAME\AppData\Local\SWTOR\publictest\s ettings\GUIProfiles


            If you Public Test copy that file and when the patch goes live put it in
            maybe I don't know for sure C:\Users\YOURNAME\AppData\Local\SWTOR\swtor\settin gs\GUIProfiles when the GUIProfiles folder is created after the patch. Of course it could be in a totally different place when the patch goes live. I'll keep a watch out to see if there is any official word on where to put it.
            I'm Rebur, Tadia, or Judianna most games.
            Twitter @Chaos5061.
            Translations are done with Google Translate.

            Comment


              From Bioware:
              Since the launch of Star Wars™: The Old Republic™, the Crew Skill system has been incredibly popular. Every week in-game, 52 million items are produced or harvested, 4.5 million item mods are installed and more than 35 million items change hands. Players actively participating in the Crew Skill system are generally better geared and have more credits in the bank than pure consumers.

              That said, we still believe the Crew Skills can be made better. Without further ado, here are some of the things you can expect for your profession when Game Update 1.2: Legacy goes live.
              Crafting Professions

              Armormech

              Characters with the Armormech profession will now be able to learn Aim, Cunning, Shield and Absorb augments schematics, which may be reverse engineered for a chance to research their prototype and artifact variants.

              Armormech crafters may now reverse engineer almost any modifiable outfit into an empty custom (orange) shell of the same name and appearance, which may now gain an augment slot when crafted with critical success.

              Armstech

              Characters with the Armstech profession will now be able to learn Endurance, Surge, Critical, Accuracy and Power augment schematics, which may be reverse engineered for a chance to research their prototype and artifact variants.

              We have also added new schematics to create custom (orange) ranged weapons to the profession and enabled the reverse engineering and researching of vibroknife and shotgun variations. As with Armormech, a critical success while creating a custom weapon may yield an additional augment slot.

              Artifice

              As alluded to in a previous blog post, color crystals are seeing some change in Game Update 1.2. We want players to be able to choose their weapon color without having to worry about stats. To this end, we are introducing top-end crystals for all available colors to the game.

              Lack of schematics is one of the major concerns we've heard from the community. To address this, we are adding a large number of schematics to the game. This includes elder game crystals as powerful as those found currently found through the highest level of Operations, as well as +Power crystals of various colors.

              We have also added mid-level and end game schematics for the creation of the prestigious magenta crystal to the game along with a new exploration activity chain for obtaining them. All magenta crystal schematics have been changed so they can be freely traded via the Galactic Trade Network.

              Artifice is also the first profession to gain some dedicated PvP crafting. Players may earn crystal schematics of various colors via PvP, making it the only profession able to create items that offer a permanent expertise bonus at this time. The required materials for these crystals will also be obtained through PvP, creating a closed loop for those players that prefer to only engage in Player versus Player conflict.

              Finally, Artificers are now able to create willpower based shields for Sith Assassin and Jedi Shadow tanks and, while crafting Enhancements, gain a bonus item on a successful critical.

              Biochem

              With BioChem being in a fairly good spot already, we are not making any major changes to the profession at this time. Some minor changes include producing an additional implant on a crafting critical, reclassifying 'Red Goo' as a Grade 6 Biochemical compound via Bioanalysis Missions and a new, special recipe for the creation of delicious Ice-Scrabbler Jerky...

              Cybertech

              If your character has the Cybertech profession, you will now be able to sell any of the vehicles you create on the Galactic Trade Network, as we have removed their binding restrictions from the game.

              A critical success while crafting grenades now results in double the number of grenades (which also had their cooldown reduced to 3 minutes to allow more frequent use), and a critical success when creating item modifications now yields an additional mod for your efforts.

              Synthweaving

              Players with the Synthweaving profession can now learn schematics allowing the creation of Strength, Willpower, Defense, Alacrity and Presence augments, which may be reverse engineered and researched into their prototype and artifact level variants. As with Armormech, a critical success crafting custom (orange) outfits will add an additional augment slot to the resulting item.

              We have also added a number of additional light armor schematics and tweaked the material requirements for some custom (orange) outfits for better balance.
              Gathering professions

              After reading about augment crafting above, you are probably wondering where these changes leave the Slicing gathering profession, which previously was the only (and very random) source of augments for the game.

              With Game Update 1.2, we are changing Augment Slicing missions to become the source of Sliced Tech Parts - the main material component used in the creation of Augments by Synthweaving, Armstech and Armormech crafters. We anticipate these components to be in extremely high demand once the update goes live, and enterprising Slicers should see considerable windfall from selling their wares on the Galactic Trade Network.

              Slicing missions completed with a critical success may now occasionally yield premium quality augment schematics.

              A large number of additional tweaks have been made to all other gathering professions, including new mission rewards, addition of high end material nodes in end game daily areas and the removal of mission failure from one-time mission discoveries. For a full list of our changes in this area, please look forward to the detailed patch notes that will accompany Game Update 1.2 when it arrives on the Public Test Server.
              Reverse engineering and Research

              Reverse engineering has shown to be a surprisingly popular mechanic practiced by a large number of our players. With this update, the team has not only significantly increased the chances of successfully researching a new schematic through reverse engineering, but also improved the overall functionality of the reverse engineering system.

              For example, you will now see a 'Research Available' indicator in item tooltips while in reverse engineering mode, indicating if a schematic can be researched from an item. The dreaded 'You already know this schematic' message when discovering an already known schematic is also a thing of the past. Instead, players now discover another available schematic in that case, leading to less frustrating and more predictable research advancement.

              We have also added new content for both the leveling and end game:

              Players with the appropriate professions are now able to reverse engineer random loot items and acquire materials from them - including Operations materials from end game items.
              Reverse engineering and research is now available for tier 2 end game items (and will automatically happen if the player wins a 'disassemble' loot in a group).
              Mods from tier 2 end game items may now be extracted and researched. However, Armorings that provide a set bonus can only be extracted. They do not yield research schematics.
              Modifiable weapons and armor can now be reverse engineered and researched into empty, custom (orange) shells with the same name and appearance, adding a wide variety of new outfits to the game.

              Droids…

              Finally, on the topic of everyone's favorite character, the C2-N2 Droid and its Imperial counterpart, the equally charming 2V-R8 Ship Maintenance Droid, I am pleased to publish the following statement from the Republic News Wire:

              "The C2 Droid Corporation is proud to announce the development of a new series of Droid sensors for their most popular product, the C2-N2. These sensors may significantly improve the crew skill efficiency and critical success chances of this unit when operated under normal, non combat conditions.

              Not the be outdone by their Republic competition, the 2V Droid Corporation has announced a series of sensor updates for their popular 2V-R8 line of Droids. The corporation categorically denies reports that these new sensors may cause increase vocal frequency in the upgraded units!

              Both lines of Droids reportedly had their personality matrix updated with an experimental emotion response chip, allowing them to accept gifts and tokens as a show of appreciation from their currently selected master. Crew skill performance of these units will increase upon acceptance of these objects in a way carefully created to simulate the response often associated with the transfer of goods between organics.

              In related news, Balmorra Microprocessor Corporation has announced the discovery of a critical engineering flaw in the 'appreciation' subroutine of their bestselling 'Droid Vocal Response Chip' used on almost all ship maintenance droids currently available. The flaw is said to cause excessive expression of appreciation towards owners entering the proximity sensors of their Droids and is likely to blame for the sharp increase in escape pod related incidents around the galaxy over the last two months. A repair and replacement plan for the affected units has been devised and is said to take effect in the immediate future."

              The road ahead

              The above should give a good idea of what to expect from Game Update 1.2 in regards to Crew Skills and the economy. This is definitely not a complete list of changes and it is by no means the end to our improvement efforts. Game Update 1.2. is just one more step on our continuing journey.
              I'm Rebur, Tadia, or Judianna most games.
              Twitter @Chaos5061.
              Translations are done with Google Translate.

              Comment


                PTS 1.2 Update 3-22-12

                From Bioware:
                Star Wars™: The Old Republic™
                Game Update 1.2 PTS Patch Notes


                These notes detail changes made to the PTS server on 3/22/2012. These changes ONLY apply to the PTS server.


                Classes and Combat


                General

                Using a stun-breaking ability no longer keeps a player that was knocked down from standing up.
                Repeatedly pressing the hotkey for a channeled ability will no longer cancel the channeling.
                Medpacs can now only be used once per fight. When a medpac is used during combat, another cannot be used until after combat has ended.
                Leuro-Khian, the Skill Mentor aboard the Republic Fleet, now resets respec costs correctly.


                Bounty Hunter


                Mercenary


                Arsenal

                Bonus damage dealt by Heatseeker Missiles now correctly takes the number of your Heat Signatures on the target into account.

                Trooper


                Commando


                Gunnery

                Bonus damage dealt by Demolition Round now correctly takes the number of your Gravity Vortices on the target into account.


                Crew Skills


                Crafting Skills

                Schematics are no longer consumed if a player attempts to use one that is already known.



                Flashpoints and Operations


                Flashpoints


                The Esseles

                Interrupting Ironfist's Headshot ability will no longer cause him to use it more often than intended.


                Red Reaper

                Damage from SV-3 Eradicator Droid's beam has been increased, but it no longer shifts pillar colors while actively attacking with the beam.


                Items


                General

                Campaign weapons and off-hand items are now available on the Crisis Point vendors.
                Tooltips for off-hand weapons now indicate they cannot be equipped by Sorcerers and Guardians.


                Vendors

                Junk (grey) items no longer appear in the buyback window.
                The vendor buyback window has been expanded to 12 slots.


                Missions and NPCs


                General

                Mission and Flashpoint phases now cancel conversations if a member of the group is in combat.
                Corrected a rare case where some rewards out of a group of mission rewards would not be received by a player with a full or almost-full inventory.
                Players who have progress in the same phase are no longer prevented from grouping with each other if they did not use the /accept command.
                Players can now continue to abandon and reset missions without restarting the game if they closed the abandon or reset confirmation dialogue by using the "x" button.


                Missions


                Jedi Knight

                New Intelligence: This mission's rewards are now level-appropriate.


                Sith Warrior

                Check In: Players no longer receive a codex text error when logging into the game while on this mission.


                PvP


                General

                High-level PvP Daily and Weekly missions now reward a combination of Warzone and Ranked Warzone Commendations.
                "Dauntless" medals now correctly start at Dauntless I.
                PvP medpacs now have a 1.5-minute cooldown (down from 3).


                Warzones

                Players participating in the new Ranked Warzones will receive a penalty debuff if they leave ranked games before they are complete. This debuff prevents the player from re-queuing for a ranked game for a period of time. For the time being, we are not extending this to affect players participating in unranked Warzones. Leaving an unranked game will not initiate a debuff, and players who have the penalty debuff will still be able to queue for Unranked games.


                Huttball

                The visual effects from the fire traps no longer continue to play on characters they killed.


                Space Combat

                Ships in Space Combat Missions are now visible.



                UI


                General

                The Character Window now correctly updates when modifying companion equipment while on your personal starship.
                Corrected several instances of incorrect or missing tooltips.
                Bind Points now appear on the World Map as "locked" if they are not discovered.
                An option to continue playing sounds when the game loses focus (via alt-tab, etc) has been added.
                Certain chat commands and their corresponding messages have been properly localized in French and German. These commands include /ckick, /mute, /moderate, /channellist, and /list.


                Groups and Targeting

                Class icons now appear next to nameplates. This feature can be toggled off in the preferences menu.


                Miscellaneous Bug Fixes

                Some locations where players could get stuck have been fixed.
                Some missing and incorrect text has been fixed.
                Some art assets that were missing or placed improperly have been fixed.
                A rare issue that could cause multiple sound effects to inappropriately play on top of each other has been corrected.
                Dark side appearance, if enabled, now appears correctly at character selection.
                I'm Rebur, Tadia, or Judianna most games.
                Twitter @Chaos5061.
                Translations are done with Google Translate.

                Comment


                  IT IS NOT 1.2

                  IT IS NOT 1.2
                  Hi everyone,

                  We will be bringing down servers for four hours on March 23rd, 2012 from 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/6PM AEDT) until 6AM CDT (4AM PDT/7AM EDT/11AM GMT/12PM CET/10PM AEDT) to deploy a patch. All game servers will be offline during this period, and the deployment is expected to take no more than four hours.


                  Upcoming Patch

                  Date: Friday, March 23rd, 2012

                  Time: 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/6PM AEDT) to 6AM CDT (4AM PDT/7AM EDT/11AM GMT/12PM CET/10PM AEDT)

                  All game servers will be offline during this period. This deployment is expected to take no more than four hours.

                  Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
                  I'm Rebur, Tadia, or Judianna most games.
                  Twitter @Chaos5061.
                  Translations are done with Google Translate.

                  Comment


                    Weekly Q&amp;A 5

                    From Bioware:
                    We’re back with some answers to your questions from the development team. As always, in some cases we’ve combined multiple questions into one. We have also edited some questions for clarity.

                    We’ve seen lots of questions throughout the community focused on the release of Game Update 1.2, especially after its release to the Public Test Server. To help answer some of those questions, next week’s Q&A will be devoted to Game Update 1.2, with questions drawn from across the Forums. With plenty of questions to choose from, we won’t be opening a dedicated Q&A thread for the subject. After next week’s Q&A, we’ll open another thread as usual.

                    Looking forward to future Q&As, we had some feedback from the development team which we wanted to share. While questions about future potential features in the game are always welcome, many times the answers will be non-specific, as development is always fluid. We don’t want to disappoint you with continuously saying ‘soon’ in reply to these questions.

                    Instead, the development team would appreciate more questions about features or systems currently in the game, or questions about the philosophy behind why development decisions were made. The development team feels they can really give you some in-depth answers to these sorts of questions, and overall we feel they will be more interesting answers than talking in vague terms about future features. This is not an attempt to shy away from questions about any aspect of the game, but rather a request to delve deeper into design philosophies and to get some more information on how things currently work in-game.

                    To sum up: a special Q&A next week drawn from existing Game Update 1.2 questions and back to the usual Q&A format the week after. As for this week, if you want to discuss any of the answers in this Q&A, please use this Forum thread!



                    Mksaccount: Are there any plans on adjusting rage timers in hard mode Flashpoints?

                    Gabe Amatangelo (Lead Endgame & PvP Designer): The team continues to tune Flashpoint bosses based on metrics and feedback. Bosses that are a ‘spike’ in the progression curve (e.g. when a second boss might be more difficult than the last) are being addressed in one way or another, be it increasing their enrage timer, decreasing their health, extending the cooldown of control abilities, etc.



                    Bendog: Are there any plans to make the lower level planet commendations ‘Bind to Account’? It would be nice to hand them off to another character.

                    Damion Schubert (Principal Lead Systems Designer): We've talked about it, sure. It's something we considered as we added in the Legacy System. However, right now we know that other aspects of the Legacy System will act to speed up the leveling experience for alternate characters. We want to see the state of the game in terms of leveling speed and itemization power after the core Legacy System goes live with Game Update 1.2 before we potentially make that change.



                    BurdoThePious: Is there a reason why the Commando / Mercenary Advanced Classes do not have an interrupt ability (eg. Mind Snap, Distraction, Force Kick)?

                    Georg Zoeller (Lead Combat Designer): Yes. The lack of an interrupt ability on these Advanced Classes is a purposefully designed weakness in their ability arsenal. At the current time, adding an interrupt to the Commando/Mercenary would increase their combat utility, especially in PvP, beyond what we are comfortable with.

                    That said, this issue is one we’ve re-evaluated with every major patch and will likely continue to revisit in the future. It is not inconceivable that an interrupt may be added to these Advanced Classes in a future update, especially if more PvE content is introduced that relies on a certain number of interrupts being available in a group.



                    Niktika: Can you please explain some of the reasoning behind the healing nerfs? It almost seems like every healer is up in arms regardless of their class.

                    Georg: Sometimes it's hard to hear this, but the change to healers you're referring to was, quite simply, a result of them being too good. When one healer is close to target performance and the others aren't, it's natural to think that the logical course is to buff the underperformer and leave the over-performers alone. I want to dispel that notion and explain why it isn't always possible.

                    All specs for all roles have a target performance. This is what drives the balance of the game: soloing, Heroics, PvP, Flashpoints, Operations... everything. When those targets aren't hit, we can't just ‘bring everyone up’ to the highest performer without negatively impacting the balance of the game and creating unsustainable inflation in our combat system. Frankly, it's also a lot more work to change all end game content in the game to compensate for an over-performing role than to bring the role back in line. The hard but simple truth is that Sorcerers and Sages had better Force management than we intended (e.g. a well-played Sage was almost incapable of running out of Force) and Mercenaries and Commandos were significantly over target in their healing performance.

                    After considerable testing, we're more confident than ever that all healing roles are both closer to target performance and closer to one another than ever before, leading to a much tighter balance on end game content. The community will be able to confirm this using the new combat logging feature in Game Update 1.2.

                    I know trying to ‘sell’ a downwards adjustment (AKA nerf) to anyone affected is like selling the need for a tax increase to people. When you are on the receiving end of it, you're not going to be happy about it. It may appear massive to you, even if the overall impact is limited. You likely won't care that it's 'for the greater good of the game' and, if you decide to disagree with our action, there's little we can do to sway you.

                    Based on the feedback brought to us so far from testers playing on PTS along with metrics and combat logs gathered from our guild testers, we are going to make additional adjustments before Game Update 1.2 is promoted to the live servers. For example, we reopened the internal debate about having an in-combat resurrect ability for Mercenaries/Commandos based on PTS feedback regarding the new Operations, in light of the higher utility value this ability brings to the table in 1.2. We're listening to your feedback, too, and rebalancing some of the changes made to healing based on data gathered from PTS. Look out for a future update to PTS for more details.



                    Pzljug: When are you guys going to finish the Timeline on the Holonet?

                    Stephen Reid (Senior Community Manager): When the Timeline series was begun we weren’t entirely sure how many timelines would be needed to detail relevant backstory for The Old Republic and left ‘blank spaces’ on the Timeline that, we thought, would all be filled in with Timeline entries. Ultimately, we feel we’ve detailed all the relevant backstory required, so no more Timeline entries going back into earlier history are planned. However, we know how much players enjoyed the lore details, style and presentation of Timelines, so we’re planning to continue that with a different series (currently unscheduled!) which will detail other aspects of the lore of The Old Republic.



                    Suzume_Bachi: If I unlock the Pureblood Sith species for all my future characters via the Legacy System, will I be able to create a Republic Pureblood Sith Smuggler, and will that Smuggler have Punish to I can smack around Corso Riggs?

                    William Wallace (Senior Designer): Players creating characters with the new species/class combinations allowed by Legacy will get that species’ unique ability. So yes, your new Sith Pureblood Smuggler will have the Punish ability, and can use it on Corso Riggs as much as you like. Poor Corso....



                    DevTheSith: Can Bounty Hunters get a [Name] The Mandalorian title (or if it’s already in game, where is it)?

                    Daniel Erickson (Lead Game Designer): Currently, there is no such title available for Bounty Hunters. It may be added as part of a future content update, but we’ve got no current plans to add it to the existing game.



                    Alericus: I am wondering how the ‘vote to kick’ system for PvP matches will work. I have a concern it will be abused by pre-made teams who want to control the team. Can you clarify how this system will work?

                    Gabe: Any player can vote to kick an AFK player through the Ops frame context menu. This will not initiate a vote prompt, but rather must be actively sought out by multiple players. Once a player has received several votes they will receive a prompt indicating that they’ll be kicked from the Warzone in a few seconds if they do not engage in combat or defend an objective. A player who is kicked from the Warzone in this manner will be returned to their original location before they queued, and will not be able to queue up again for several minutes. We’ll continue to fine tune the detection logic, but gradually, with an eye towards protecting the innocent bystander player.



                    Mataoh: A lot of guilds have a second alt guild for the opposite faction - is there any plan to allow some sort of cross-faction chat so both guilds can communicate with each other in game?

                    Damion: This was something that came up a lot during the Guild Summit and is an idea we're taking seriously. However, no design is locked down in stone and I don't have any sort of ETA as of yet for when something like this might happen.



                    joetacticSW: Can we have a ‘Loop music’ feature or some other way to make our experience less quiet?

                    Damion: Interesting idea. Let me give it some thought!



                    Thanks for all of your questions, and thanks to the team for answering them. Remember you can discuss this week’s Q&A answers in this Forum thread.
                    I'm Rebur, Tadia, or Judianna most games.
                    Twitter @Chaos5061.
                    Translations are done with Google Translate.

                    Comment


                      PTS 1.2 update notes 3-27-12

                      Star Wars™: The Old Republic™
                      Game Update 1.2 PTS Patch Notes


                      These notes detail changes made to the PTS server on 3/27/2012. These changes ONLY apply to the PTS server.


                      Classes and Combat

                      General
                      Corrected an issue that prevented healing ability tooltips from taking skill tree investments into account.
                      Flashpoints and Operations

                      Flashpoints

                      Lost Island
                      Loot drops in Lost Island have been improved are now more appropriate for this Flashpoint's difficulty.
                      The Putrid Shaclaw's "Rot Gas" attack effect now indicates the attack's radius correctly.
                      The Putrid Shaclaw's Vile Shaclaw minions no longer respawn mid-fight.
                      Operations

                      Eternity Vault
                      Annihilation Droid XRR-3's "Burning (Physical)" damage over time has been renamed "Burning" to accurately reflect that it cannot be removed.
                      Corrected an issue that could prevent Soa from spawning on the last platform after releasing players from Mind Traps.

                      Explosive Conflict
                      Transmission dialogues now play correctly in this Operation.
                      Tanks who use Force Leap or similar abilities no longer have the "standing on a hovertank" buff removed when leaping from the Firebrand to the Stormcaller.
                      The Stormcaller Tank's damage output has been reduced, making healing slightly easier during this encounter.
                      Imperial Demolitions Droids no longer target players using the probe scanner.
                      Several tooltips related to NPC and boss abilities in this Operation have been updated to provide more information.

                      Items

                      General
                      Most War Hero gear now requires a piece of Battlemaster gear for purchase.
                      The War Hero (Rated) chest, head, legs, hands, and feet items now come with empty modification slots. They can be purchased for Ranked Warzone Commendations. The wrist and belt items are still purchased by trading in the equivalent non-ranked item and spending Ranked Warzone Commendations, and cases of non-equivalent stats have been corrected.

                      Vendors
                      Champion PvP vendors are now labeled as "Recruit" PvP vendors.

                      Legacy
                      The character model in the Legacy tree now continues to animate if the player closes and re-opens the window.
                      The "Companion Dance" Legacy emote now causes the companion to dance upon first use after summoning that companion.
                      Corrected an issue that could cause hair or facial features of Species unlocked via Legacy to clip through headgear.


                      Missions and NPCs

                      Missions
                      Adjustments have been made to some cinematics that had minor issues.
                      Some missions that had improper or missing map notes have been updated.

                      World Missions

                      Corellia
                      Chasing the Shadow: The boss in this mission no longer becomes stuck in a looping animation if players stand in a particular location during this encounter.
                      The End of Torvix: Corrected an issue that prevented all players in a group from completing this mission.
                      NPCs
                      Nightmare Pilgrim (World Boss) now drops loot quantities appropriate for 16-player groups.

                      PvP

                      General
                      Corrected an issue that prevented kill credit (for the kill count statistic) from being granted to all players participating in a PvP encounter.
                      Level 50 players are no longer eligible for leveling PvP missions.

                      Warzones
                      The amount of medals needed to perform a medal streak has been increased to 8, 14, and 18.
                      Corrected an issue that could prevent some Huttball and Voidstar matches from ending on the Public Test Server.
                      The number of Attacker Objective Points gained for capturing turrets in Alderaan Civil War and the emplacements in Novare Coast have been reduced, but the number of points granted for defeating players who are defending an objective have been increased.
                      Players now receive Defender Objective Points more frequently while defending doors in the Voidstar, but receive a smaller number of points each time they are granted.
                      Corrected an error in ratings calculation for players who leave a Warzone early or join one in progress.
                      Players now correctly receive Dauntless medals for winning a Warzone within a certain timeframe.
                      Experience gained from Warzones has been decreased to bring it in-line with other activities.
                      Players who leave a Ranked Warzone before the end of the match are no longer able to queue for another Warzone for 5 minutes.

                      Alderaan Civil War
                      Turret audio no longer "stacks" on itself during this Warzone.

                      Novare Coast
                      Control region names now correctly match objectives.

                      Voidstar
                      Voidstar matches now wait until the pre-match is over before starting the countdown to close if there are too few players.

                      World PvP
                      Items with Mercenary Commendation purchase costs have been removed or converted to have Warzone Commendation costs.
                      Players can still trade Mercenary Commendations for Warzone Commendations. 10 Mercenary Commendations can be traded for 10 Warzone Commendations.

                      Ilum
                      The Battle for Ilum Daily and Weekly missions can no longer be shared.

                      The Outlaws' Den (Tatooine)
                      PvP treasure chests on Tatooine now drop Warzone Commendations, with a chance to drop Recruit PvP gear.
                      The Ilum PvP Territory Control Tutorial no longer displays.

                      UI

                      General
                      Character portraits no longer appear completely black in some instances while using the Very Low shader complexity option.
                      Corrected an issue that prevented some chat errors from displaying properly.

                      Galactic Trade Network
                      Players can now compare items on the GTN or in mail to items equipped by their companion.

                      Miscellaneous Bug Fixes
                      Several text errors (missing or incorrect text) have been fixed.
                      Some minor art issues have been addressed.
                      Corrected an issue that could cause the camera to become jittery when colliding with objects in the world.
                      An issue that could cause character models to appear invisible while wearing some armor models with the Very Low Shader setting enabled has been addressed.
                      Corrected an issue that could cause weapons to shift incorrectly in character hands while moving.
                      An issue that could cause cloth to stretch incorrectly while riding speeder bikes has been fixed.
                      Corrected an issue that could prevent conversation audio from playing.
                      I'm Rebur, Tadia, or Judianna most games.
                      Twitter @Chaos5061.
                      Translations are done with Google Translate.

                      Comment


                        Legacy Pt.1

                        From Bioware:
                        Where would you start if you were constructing the Skywalker family tree? Let’s start with Anakin. If you ask me, Anakin is a level 50 Sith Warrior anchoring the top of the family tree. He’s married to Padme Amidala and they have two kids, Luke and Leia. Luke and Leia were both strong in the Force, like their father before them. Leia ends up marrying Han Solo, undoubtedly a level 50 Smuggler, and they have three children who all turn out to be Jedi. Luke marries Mara Jade, and they in turn have Ben, who is also a powerful Jedi Knight. Looking at their family tree, it’s clear that the Skywalker legacy produces powerful Force users and great heroes.

                        From the very beginning of development on Star Wars™: The Old Republic™, we felt that the idea of familial bonds was a cornerstone of the Star Wars™ experience. In this blog, I’m going to explore what that means and what rewards are waiting for the characters in your Legacy, as well as exploring the design philosophy behind the changes we made.

                        You may have already started your Legacy by picking a Legacy Name. This happens when you finish Chapter 1 with your first character. From this point, all of your characters on that server are now considered part of your Legacy, regardless of faction. This means that any existing characters which have not been played past Chapter 1 will gain a Legacy Name, and any newly created characters will also have their Legacy Name available from character creation.

                        From Game Update 1.2: Legacy, unlocking your Legacy grants you access to a newly expanded Legacy Panel (accessed, by default, by pressing the ‘Y’ key) where you can modify your family tree, and see what Legacy Rewards you have unlocked.


                        Your Legacy’s bloodlines are constructed on the family tree page, where you can see all of the characters that are part of your Legacy, and drag them into place according to their relationship to each other. Want your Smuggler’s father to be your Sith Warrior? Maybe your Agent is a noted rival of your Trooper? Your Consular’s brother is an Inquisitor? It’s all possible, as your characters can be linked together in any combination as siblings, spouses, adopted children, children, rivals and allies. We hope that players use the family tree as a way to better roleplay their characters, visualize their relationships, and craft stories about their lineage.

                        But what do your characters learn from each other? Fathers pass family knowledge down to their sons. Allies share information with each other. Even rivals must learn everything about their foes in order to know their enemies. Likewise, the characters in your Legacy will be able to earn global unlocks, which are abilities, emotes, and other rewards shared across all characters in your Legacy. If one character unlocks something, all characters, regardless of familial relationship, earn the same unlock. Let’s look at different categories of unlocks.

                        Class Unlocks

                        When characters in your Legacy reach important story milestones, they can pass down special emotes and abilities to other characters in your Legacy. On completing Chapter 2 with a character, your characters gain the use of an emote unique to that class. For example, if you finish Chapter 2 with your Inquisitor, you unlock an emote which causes your character to throw lightning between his hands. Again, all characters in your Legacy can use this emote. Likewise, at completion of Chapter 2, your characters unlock the ability to apply that class’ unique buff along with their own. For example, if you complete Chapter 2 with an Agent, and then create a Bounty Hunter, when you use the ability Hunter’s Boon it also applies the effects of the Agent’s Coordination buff.

                        After one of your characters completes Chapter 3, that character gets to pass on a special ‘Heroic Ability’ to all the characters in his Legacy. Powerful Sith Warrior in your Legacy? His Jedi children can "Force Choke" enemies. Father was a high ranking Imperial Agent? Call in some old favors and request "Orbital Strikes" from Imperial warships. Your sister is a notorious Smuggler? She taught you that… special… kick that only Smugglers know.

                        Some of you may be concerned about Heroic Abilities making the game unbalanced or just looking wrong if used frequently. We had this in mind during development, so as a result Heroic Abilities can only be used while you are using your class’ Heroic Moment ability. These are abilities you already have that require an active companion to use and that currently boost your regeneration while active, allowing you to take on tougher opponents.

                        By requiring you to use these abilities with a companion present, we ensure that people who play multiple characters do not gain an advantage during the end game or in Warzones. By also only allowing Heroic Abilities during the brief window of time that a Heroic Moment ability is active, they remain a relatively rare occurrence. You won’t see Jedi running around spamming Force Choke all the time.

                        Heroic Abilities are very useful for leveling up new characters, for taking on tough bosses and PvE content as well as being handy roleplaying additions. Our intention is not to upset end game balance with them, and hopefully you will agree.


                        Companion Unlocks

                        When you complete all possible conversations and quests with a companion, you receive a companion unlock that is granted to all characters in your Legacy.

                        The first companion you unlock of each companion combat archetype (ranged tank, ranged DPS, melee tank, melee DPS, and healer) gives you a unique unlock for that companion type that grants a passive stat bonus. These first-time archetype unlocks also modify the duration and cooldown times for your Heroic Moment ability. This ensures that a single character can potentially attain the full range of companion stat boosts and Heroic Moment modifiers, while also ensuring that a player who has severely mistreated one companion can get that unlock by playing an alternate character.

                        For example, a Sith Warrior who has mistreated Vette may find it extremely hard to get her unlock, but unlocking any other ranged DPS companion on any other character will grant the same archetype unlock. Additional companions unlocked beyond the five combat archetypes grant a passive bonus to your Presence stat, increasing the power of your companion characters.

                        Species Unlocks

                        Can Sith Purebloods ever find a path to the light side? Is a Miralukan’s Force sight good enough to fire a sniper rifle with any accuracy? Do Mirialans make for good Sith Inquisitors as well as Jedi Consulars? With Legacy species unlocks, you can tell those stories with your own characters. Playing a character of any species to level 50 unlocks that character’s species as an option at character creation for all classes. All combinations of class and species are now possible given the right unlocks. Opening these new combinations gives much more freedom at character creation. By having to earn these unlocks, instead of just allowing all combinations by default, we ensure that combinations like Jedi Pureblood are still uncommon, and require someone to have invested time in a Sith Pureblood Legacy to attain them.


                        Additionally, if you unlock a species like Cyborg that has unique customization options per class, you open up all possible customization options for every class. Your new Cyborg Smuggler can have the Agent’s cybernetic eyepieces, or the sinister looking facial cybernetics of the Sith Warrior.
                        I'm Rebur, Tadia, or Judianna most games.
                        Twitter @Chaos5061.
                        Translations are done with Google Translate.

                        Comment


                          Legacy Pt.2

                          If you have enough credits and a high enough Legacy Level, you may also unlock additional species combos by purchasing them for a large number of credits. The cost for bypassing the unlock requirements is high, but it allows players who may have played a human to 50 and beyond a chance to start their next character as the species and class of their choice if they have the credits to spare.

                          Ship Unlocks

                          By attaining high enough Legacy Levels and spending credits, players will be able to purchase unlockable items for their ship. Wish you could pick up your mail on your ship? There’s a mailbox you can purchase if you are the right Legacy Level and spend a few credits. Neutral Galactic Trade Network Terminal? Better be ready to shell out some credits for that one! Wish that you could love your ship’s protocol droid even more than you already do? A new astromech you can acquire for your ship sells unique sensor modules for your beloved C2-N2 or 2V-R8 that give him crafting specializations, just the same as your other companions. In case that’s not enough, the astromech also repairs items and buys your junk!

                          As with all unlocks attained through the Legacy System, when you acquire something on one character, you acquire it for all your characters. That means what a new character in your Legacy gets their ship, they will climb on board for the first time to find all of your purchases already in place and waiting.


                          Other Unlocks

                          Unlocks are also awarded for reaching important alignment milestones, hitting different valor and social levels, and others are purchasable just by reaching a given legacy level and spending credits. Players unlocking Valor rewards will get some new, special unarmed combat abilities used for dueling other players. Players unlocking Social rewards will be dancing the night away with their companions using the new Companion Dance ability, and will receive new emotes that will have your characters using tools and tech devices. Players with credits to spare can buy down the cooldown time of Quick Travel and Emergency Fleet Pass for added convenience, or get the "Rocket Boost" ability that gives their characters an additional very fast sprint. (Hint: Rocket Boost is just a poorly scrambled anagram of Rocket Boots. If you’re sporting a jetpack on your back, the jets will fire out of there instead!)

                          The Legacy System does not end with Game Update 1.2; we’re already designing new Legacy additions for future updates. The first of these will arrive in Game Update 1.3, when we will be introducing an extension of the system that adds per-character perks that are not shared globally amongst your Legacy. These new perks will allow players to customize the way their characters progress, as well as new rewards, conveniences, and all kinds of other fun surprises.

                          We won’t stop there, either. The Legacy Team is already looking to future Game Updates. We will continue to expand and build upon the Legacy System for years to come, just as you continue to expand your family tree and build upon your own Star Wars legacy.

                          We look forward to hearing your feedback on Game Update 1.2 and hopefully we’ll see many of you on the Public Test Server.
                          I'm Rebur, Tadia, or Judianna most games.
                          Twitter @Chaos5061.
                          Translations are done with Google Translate.

                          Comment


                            1.2 PTS Update 3-29-12 Pt.1

                            Star Wars™: The Old Republic™
                            Game Update 1.2 PTS Patch Notes


                            These notes detail changes made to the PTS server on 3/29/2012. These changes ONLY apply to the PTS server.


                            Classes and Combat

                            General
                            "Unknown" is no longer displayed as a target or source of damage in the combat log or chat window.
                            The combat log now includes abilities that generate threat.


                            Jedi Knight

                            General
                            Force Leap now places a "root" visual effect on the affected target.
                            Master Strike damage has been increased by approximately 15%.

                            Guardian
                            Forceclap has been removed.

                            Sith Warrior

                            General
                            Force Charge now places a "root" visual effect on the affected target.
                            Ravage damage has been increased by approximately 15%.
                            An issue that prevented Force Scream from affecting Weak and Standard enemies has been corrected.

                            Juggernaut
                            Crash has been removed.

                            Jedi Consular

                            Sage

                            Seer
                            Valiance now reduces the health spent by Noble Sacrifice by 2% per point (up from 1% per point).

                            Sith Inquisitor

                            Sorcerer

                            Corruption
                            Dark Resilience now reduces the health spent by Consumption by 2% per point (up from 1% per point).

                            Smuggler

                            Gunslinger

                            Saboteur
                            Shock Charge now resets its cooldown if the target is defeated while under its effects.

                            Dirty Fighting (Gunslinger)
                            Nice Try is a new Tier 6 skill that reduces damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
                            Quick Getaway has been replaced by Hold Your Ground, which additionally reduces the cooldown of Escape.
                            Scoundrel

                            Dirty Fighting (Scoundrel)
                            Nice Try is a new Tier 6 skill that reduces the damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
                            Quick Getaway has been replaced by Smuggled Defense, which additionally reduces the cooldown of Escape.

                            Imperial Agent

                            Sniper

                            Engineering
                            Interrogation Probe's cooldown now resets if a target is defeated while under its effects.

                            Lethality(Sniper)
                            Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
                            Vanish has been replaced by Hold Your Ground, which now additionally reduces the cooldown of Escape.
                            Operative

                            Lethality (Operative)
                            Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
                            Vanish has been replaced by Escape Plan, which now additionally reduces the cooldown of Escape.

                            Bounty Hunter

                            General
                            Jet Charge now places a "root" visual effect on the affected target.

                            Mercenary
                            Onboard AED is a new level 50 ability that allows the Mercenary to revive an incapacitated ally. It is usable in combat.
                            Power Surge can now be trained at level 46.

                            Bodyguard
                            Critical Efficiency's buff description now properly refers to Rapid Scan.

                            Trooper

                            General
                            Storm now places a "root" visual effect on the affected target.

                            Commando
                            Emergency Medical Probe is a new level 50 ability that allows the Commando to revive an incapacitated ally. It is usable in combat.
                            Tech Override is now trainable at level 46.

                            Crew Skills

                            General
                            Droid companions now use the correct voice processing when being dismissed or sent on Crew Missions.

                            Flashpoints and Operations

                            Flashpoints

                            General
                            The Cademimu and Colicoid War Games missions now update properly for the entire party when speaking to the Flashpoint Courier Droid.
                            Corrected an issue that caused some bosses to display an incorrect amount of total health after being defeated.
                            Players no longer receive mission credit for some Story Mode Flashpoint or Operation missions when completing Nightmare Mode.
                            Emergency Fleet Passes can no longer be used in Flashpoints or Operations.

                            Directive 7
                            Corrected an issue that could prevent Mentor from becoming vulnerable in the final phase of this fight in Hard Mode.

                            Kaon Under Siege
                            KR-82 Expulsor Droid now uses his grapple ability correctly.

                            Lost Island
                            Scientists in the Dr. Lorrick encounter no longer appear in their tanks after being released.
                            Energy Coils no longer persist if the LR-5 Sentinel Droid resets.
                            Sav-Rak now resets if attempting to pursue a player beyond the confines of his platform and tower area.
                            Operations

                            Eternity Vault
                            Killing Soa in Nightmare Mode now grants the correct Codex entries.
                            An "Emergency Reset" button has been added to the Ancient Pylons encounter.

                            Explosive Conflict
                            Corrected an issue that caused a continuous sound to play when triggering Kephess' cinematic.
                            In Hard Mode, the tooltip for Charged Burst in the Hovertank encounter now correctly indicates that it can be dispelled.

                            Toth and Zorn
                            Several changes have been made to Toth and Zorn to improve the encounter.
                            The visual effects for Toth's berserk phase have been improved.
                            The cooldown of Toth's Area of Effect Smash ability has been increased after he leaps to Zorn.
                            Zorn's Embolden buff now more clearly indicates who is affected.
                            Players now receive the correct Codex entries upon defeating Toth and Zorn.
                            Knockbacks have been removed from Toth and Zorn's Area of Effect abilities.
                            The radius of the ground target for the Rock Spire attack has been increased.
                            The visual effects for the Fearful debuff have been improved.
                            The enrage timer has been increased in Story Mode.
                            Zorn now chases players if there are none in range of his rock toss.

                            Items

                            General
                            Modifiable items now have repair costs based on the level of their base modification.
                            The color palette for new endgame Bounty Hunter armor has been brightened.
                            Corrected an issue that could prevent Augment slots from displaying properly.
                            Commendation costs for Battlemaster and War Hero offhand weapons have been adjusted. They now cost 3,475 Battlemaster or War Hero Commendations, respectively.

                            Vendors
                            Color crystals have been added to the PvP items vendor.

                            Legacy
                            Deleting a character from the Family Tree no longer causes errors in the Family Tree display.
                            Players are no longer incorrectly granted access to some Legacy features before their Legacy has been unlocked.


                            Missions and NPCs

                            General
                            Items that are usable from the mission tracker now appear correctly when the item is obtained.
                            Addressed an issue that could cause text in the mission tracker to overlap.
                            Audio for several intro cinematics now plays correctly for distant sound sources.
                            An issue that could cause client crashes during a few specific conversations (ex: a conversation with General Threnoldt) has been fixed.
                            I'm Rebur, Tadia, or Judianna most games.
                            Twitter @Chaos5061.
                            Translations are done with Google Translate.

                            Comment


                              1.2 PTS Update 3-29-12 Pt.2

                              Missions

                              World Missions

                              Corellia
                              Chasing the Shadow: Koric's Hypermatter Grenade now correctly deals damage over time.
                              Control the Battlefield: This mission now updates correctly in the mission tracker.
                              Counter Eco-Terrorism: Irradiated water that the player must walk through now consistently causes damage.

                              Hoth
                              Aratech Coral: Players now properly receive credit when they defeat Snowblind.
                              Class Missions

                              Bounty Hunter
                              Hail the Conquering Hero: Players can no longer become stuck in a looping conversation during this mission while talking to the Huntmaster.

                              Trooper
                              Catching Up: Players who missed this mission will now have it granted if they are eligible.
                              NPCs
                              When fighting the Nightmare Pilgrim, Paranoia now stacks to the proper amount on players.
                              Enraged Gore and Reload are now activated at the same time during the Nightmare Pilgrim encounter.

                              PvP

                              General
                              PvP daily and weekly missions no longer provide obsolete rewards.

                              Warzones
                              Players can no longer purchase Warzone Commendations by trading in Ranked Warzone Commendations.


                              Novare Coast
                              Bunkers now look damaged regardless of how far the player was from the bunker when it was damaged.

                              Space Combat

                              General
                              Activating Space Combat abilities with keyboard hotkeys no longer incorrectly displays a "no target" error message.
                              UI

                              General
                              Players can now invite guild members to a group from anywhere in the galaxy by right-clicking the player's name in the guild window.
                              Corrected an issue that could cause numerical information to include decimals.
                              Several graphical issues with the item modification UI have been addressed.
                              Players can no longer save and exit the interface editor without selecting "yes" or "no" on the pending changes prompt.
                              Corrected an issue that caused the interface editor and pending changes prompts to remain open if secondary UI windows were open.
                              Disabling "Enable Movable Secondary Windows" while the preferences window is open no longer prevents the preferences window from opening again.
                              The Response Wheel can no longer be disabled via the interface editor.
                              Paging a hotbar up and down no longer dispays hotbars that are already displayed elsewhere.
                              The ESC key now properly cancels timer dialog windows.

                              Galactic Trade Network
                              GTN filters for companion characters (specifically some Droid companions) now return the correct results.
                              The "Search" button in the GTN is no longer available if only a category (and not a sub-category) has been selected. Players do not need to select a category or sub-category if searching by entering text.
                              Corrected an issue that caused search text to be ignored when category and sub-category settings were active.

                              Guild Bank
                              The Guild Bank ledger now sorts alphabetically by name by default.
                              Guild Bank logs now properly reflect the number of items removed from a stack.
                              The number of guild members required to purchase a Guild Bank has been reduced to 12 (from 15).
                              The cost for Guild Bank tabs 5-8 has been increased significantly.

                              Groups and Targeting
                              Class icons that appear on nameplates now represent the player's correct Advanced Class.
                              The option to enable or disable class icons now has the correct label in the preferences window.

                              Maps
                              The minimap now updates properly when players leave or are removed from a group.
                              Corrected an issue that could cause framerate performance to degrade while using the Galaxy Map.

                              Miscellaneous Bug Fixes
                              Several text errors throughout the game have been corrected.
                              Jedi arriving on the Republic Fleet from Tython now appear at the shuttle doors.
                              An issue that prevented emote animations from playing while the player had one of their mini-pets targeted has been corrected.
                              Corrected an issue that caused some audio to repeat itself when changing rooms.
                              The game camera no longer moves itself when Smart Camera is toggled off.
                              Several audio issues have been corrected.
                              Corrected an issue that could cause the game to crash when specific NPC animations were played.
                              I'm Rebur, Tadia, or Judianna most games.
                              Twitter @Chaos5061.
                              Translations are done with Google Translate.

                              Comment


                                1.2 PTS Update 3-30-12

                                Star Wars™: The Old Republic™
                                Game Update 1.2 PTS Patch Notes


                                These notes detail changes made to the PTS server on 3/30/2012. These changes ONLY apply to the PTS server.


                                Classes and Combat

                                General
                                Corrected an issue that could cause some ability animations to loop continuously.
                                The Combat Log's timestamps now include milliseconds.
                                Corrected an issue that could cause class trainers to appear to have new training available when they do not.
                                The healing bonus granted per point of Expertise has been reduced due to the amount of Expertise available on PvP items.


                                Smuggler

                                Scoundrel
                                Corrected an issue introduced on PTS that allowed Scoundrels to attack more rapidly than intended after using specific abilities.
                                Imperial Agent

                                Operative
                                Corrected an issue introduced on PTS that allowed Operatives to attack more rapidly than intended after using specific abilities.
                                Crew Skills

                                Crafting Skills
                                Craftable Custom (orange) Battlemaster and War Hero PvP armor has been added to Synthweaving and Armormech. The schematics for these items can be purchased from Battlemaster and War Hero vendors.

                                Reverse Engineering
                                Item tooltips now indicate when no research can be obtained to prevent players from reverse engineering items when there is no chance for a new schematic.
                                PvP items purchased with credits (Recruit and Champion gear) can no longer be reverse engineered.
                                Flashpoints and Operations

                                Flashpoints

                                Directive 7
                                Corrected an issue that could cause Interrogator to spawn more Cyborgs than intended.

                                Lost Island
                                Corrected an issue that occasionally caused a black screen to appear if a player logged out and back in while in the Lost Island Flashpoint.
                                The Flutterplume Plaguebearer is now immune to stun effects.

                                The False Emperor
                                Removed an invisible barrier that could prevent completion of this Flashpoint.

                                The Foundry
                                An issue that prevented the core cylinder to appear when the locks were activated too quickly during the HK-47 encounter has been corrected.
                                Operations

                                Eternity Vault
                                Soa's Mind Traps now kill players who are stuck inside the trap for the full 2-minute duration.

                                Explosive Conflict
                                Corrected an issue that caused multiple Trandoshan Shooters to appear in the same location.
                                Players can no longer circumvent the minefield puzzle after being defeated by Vorgath.
                                Changes have been made to the Hover Tank encounter to improve visual effects and the visibility of the players in the tanks. This makes the encounter easier to understand for players.
                                The Warstrider Battlewalker no longer becomes stuck in a crouching animation.
                                The Pulsar Droids in the Kephess encounter have been rebalanced and are more melee-friendly.


                                Toth and Zorn
                                Corrected an issue that could prevent Toth and Zorn from using ground-targeted abilities in some circumstances.
                                Toth is no longer invulnerable during his berserk phase, and now uses his cleave ability as intended.
                                Zorn's "Fearful" debuff now deals less damage.
                                Threat is no longer reset when Toth leaps to Zorn.
                                Area of Effect damage is now appropriate for 16-player groups.
                                Items

                                General
                                The Korrealis vehicles are no longer invisible.
                                Corrected an issue that could prevent stats and set bonuses from appearing on items purchased from Campaign and Black Hole vendors.
                                Level 50 Artifact quality PvP items can no longer be purchased by characters under level 50.
                                New endgame tanking Relics now feature stats appropriate for all tanking classes.

                                Vendors
                                The Crisis Point vendors are now labeled as "Campaign and Black Hole" vendors.

                                Legacy
                                The cooldowns for the Legacy Heroic Moment abilities Sticky Grenade and Orbital Strike now match cooldowns for other Heroic Moment abilities.
                                Corrected an issue that prevented players from assigning certain relations in the Family Tree after choosing a relation with another character.
                                All cybernetic options are now present on each head when creating a Legacy character of the Cyborg species.
                                The Legacy Family Tree now correctly updates when the character gains a level.


                                Missions and NPCs

                                Missions

                                World Missions

                                Tython
                                Egg Smashing: An animation issue that could make egg-breaking difficult has been addressed.
                                Class Missions

                                Jedi Consular
                                Fearless: Corrected an issue that could prevent an NPC needed to progress this mission from appearing.

                                Trooper
                                Catching Up: Seargeant Jaxo's conversation is now enabled for characters that could not complete it.
                                NPCs
                                The Nightmare Pilgrim no longer uses Bloodmark more frequently than intended.
                                Corrected an issue that could cause the Nightmare Pilgrim to become invulnerable if the Thing from the Stars was defeated before it activated Energy Screen.
                                Corrected an issue that could cause friendly NPCs to attack players of the incorrect faction.
                                PvP

                                General
                                Corrected an issue that could allow players defending Warzone objectives to be vote kicked for being AFK.
                                Implemented performance optimizations related to gaining medals in Warzones.
                                Players receive fewer on-screen notifications for gaining objective points in some areas.
                                Players who leave a Ranked Warzone early are now prohibited from entering another Warzone for 15 minutes (up from 5).
                                When a player leaves a Warzone, that player's votes to kick teammates are now removed correctly.

                                Warzones

                                Alderaan Civil War
                                The speeder bikes that transported players to the East and West turrets have been removed.

                                Novare Coast
                                Players can no longer activate emplacement controls after being defeated.
                                Players can no longer capture emplacements if another player uses an ability that places the entire group in stealth.

                                Voidstar
                                Corrected an issue that could prevent this Warzone from ending correctly when the second attacking team’s progress exceeded the first team’s.
                                Players no longer receive defender credit for "defending" doors that have already been destroyed.
                                UI

                                General
                                Players can now add other players to their friends list even if they are offline.
                                Corrected an issue that prevented stats in the character window from taking gear into account after leveling up.

                                Chat
                                Converting a group into an Operation group now changes the active chat channel to the Operation group channel.
                                Typing /general now correctly changes the chat channel.

                                Galactic Trade Network
                                In-game mail messages generated by the Galactic Trade Network now contain more specific information about the item sold.

                                Groups and Targeting
                                The target tooltip now updates appropriately if the player's target changes while the mouse hovers over the target frame.

                                Guild Banks
                                Corrected an issue that could cause the "allow withdraw" option to incorrectly appear as Off for ranks that were granted withdraw access.
                                Guild Bank deposit errors are now clearer.
                                Miscellaneous Bug Fixes
                                Addressed some performance issues in the Overrun Machine Vault on Belsavis.
                                Defensive turrets no longer fire on mission NPCs outside the Imperial daily mission hub on Corellia.
                                New characters no longer begin play with dark or light side points.
                                Corrected a rare issue that could cause character appearance to change when equipping certain items.
                                The "Your Ship" option is now disabled on shuttles located on Origin Worlds if the player has not yet obtained their personal starship.
                                Several text errors have been fixed, some minor art adjustments (in the UI and world) have been made, and some cinematics have received minor polish tweaks.
                                Corrected an issue that could cause degraded performance during combat.
                                An issue that could prevent disconnected players from logging back into the game during Flashpoints and Operations has been corrected.
                                I'm Rebur, Tadia, or Judianna most games.
                                Twitter @Chaos5061.
                                Translations are done with Google Translate.

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