Patch Notes 12-1-11 Pt.2
Legacy:
- Advancement through Legacy Levels has been adjusted; it is now slower early on and does not increase dramaticlly as levels are gained.
- Legacy surnames are now displayed by default.
Missions and NPCs:
General:
- Experience gained from completing missions has been increased.
- Taris (Republic) and Balmorra (Imperial) Bonus Series mission rewards are now the appropriate level.
Missions:
Republic:
- Most Wanted: The weapon cache now provides a companion weapon.
Bug Fixes:
- Corrected several missions that failed to grant item rewards properly.
NPCs:
General:
- Decreased the difficulty of several high-level class story bosses.
- NPCs will now attempt to enter cover when fired upon.
Bug Fixes:
- Standard and Weak toughness enemies no longe regenerate health while under the effects of any 60-second crowd control abilities (such as Force Lift, Concussion Missle, etc).
PvP:
General:
- The center-screen message associated with the Deserter debuff now occurs after 50 seconds.
- The decay time for Resolve has been signficantly reduced, making character suseptible to fewer crowd control effects over short periods of time.
- The Glacial Fissue Imperial Med Center is now a safe area for Empire characters.
PvP Items:
- Added two new, exclusive vehicles to rare spawn Outlaws Den vendors.
- Level 20 and level 40 PvP gear is now avaiable from vendors on the Republic and Imperial Fleets.
- Battlemaster Gear Bags are now only available from daily and weekly PvP missions.
- Battlemaster implants and earpieces can now be purchased for Warzone and Mercenary Commendations.
- PvP vehicles now have Valor rank requirements.
- PvP lockboxes under level 50 now cost 3 Warzone Commendations.
- The Overcharge consumable now increases expertise by 15% for 20 seconds.
- The PvP Heal consumable now restores 35% of maximum health.
- Valor rank requirements on items now function properly.
- Expertise has been added to many endgame PvP items.
Warzones:
General:
- The Combatant medal is now awarded at 75k damage.
- The Healer medal is now awarded at 75k healing.
Alderaan Civil War:
- Reduced the interaction time for the targeting console to 8 seconds.
- The scoreboard now indicates which team score belongs to the player.
- The large installtion cannon now fires at the end of the match.
- Scoring blasts from cannons now occur at roughly 20-second intervals and now remove 10 points of shield strength.
- Art for the sky in this Warzone has been improved.
Bug Fixes:
- Corrected an issue that caused Republic players to see misaligned scores.
- Small body type characters can no longer move behind the pipes near the side control nodes.
- Small body type characters no longer become stuck in some areas of this Warzone.
- Turret shots no longer hit invisble collision areas while firing at the Imperial dropship.
- Players no longer receive a development debug message while interacting with turret control consoles.
- A visual error during the destruction animation for dropships has been corrected.
Huttball:
- The ball now returns to a playersin the combat space (or the middle if no player is in range) if a player uses Force Pull on a character carrying the ball to bring them into the safe area.
- Players can no longer hold the ball on the edge of their respawn zone.
- Performance inside the Huttball Warzone has been increased.
Bug Fixes:
- Players on the Frogdog team now properly lose the Deserter Detection debuff when they enter a combat area.
Voidstar:
- The interaction time to plant bombs, extend the bridge, and lower fields has been reduced to 8 seconds.
- The detonation coundown time has been increased to 20 seconds.
- Attackers will no advance to the next respawn point until at least one attack reaches the next room.
- Extending the bridges and lowering the frocefields now count as progress when determing tiebreakers for matches where neither team reached the datacore.
- A platform has been added to the reactor room attacker spawn location to prevent fall damage.
- The Voidstar intro cinematic has been improved.
- Environmental visual effects have been added to this Warzone.
- Radio transmission and broadcast audio (instrutional and ambient) have been added.
Bug Fixes:
- Players now teleport to the correct respawn location for their side when joining the Warzone after it has started.
- A crate that allowed players to bypass a forcefield has been removed.
- Mapnotes now use the appropriate bomb planted icons when a bomb is placed on a door.
- The bridge now appear extended correctly to players who were in the hangar room as the bridges were extended.
- The Voidstar map on the loading screen is now correct.
- Voidstar maps now take recent gemetry changes into account and have been updated.
- The Revive window now closes properly between rounds.
- Fixed an issue that could cuase players to be etelprted to the wrong location during the round transition.
- Fixed an issue that could cause level matching in the matchmaking system to function improperly.
- Corrected an issue that caused players that were unflagged upon entering a Warzone to remain flagged after leaving one.
World PvP:
Battle for Ilum:
- The War Effort buffs now have a new icon.
- Ambient music now plays during various events during the Battle for Ilum.
Bug Fixes:
- Corrected an issue that could cause objectives to become stuck in the "secured" state.
- Corrected text inconsistencies in Battle for Ilum missions and objective notes.
- Players who load directly into the Western Shelf PvP area now properly receive the area status effect if a faction controls the area.
- The Republic and Imperial Bases now properly play aerial bombardment explosions when a factions controls the zone.
- Fixed a bug that could cause music events to no work properly when an Assault area was captured.
The Outlaws Den (Tatooine):
- Added two new, exclusive vehicles to the Outlaws Den vendors.
- Chests in Outlaw's Den now drop 20 Mercenary Commendations.
Bug Fixes:
- Mercenary Commendations chets no longer appear emtpy on being opened.
- The text associated with the mission for Outlaw's Den has been corrected.
Bug Fixes:
- Alacrity no longer reduces the channel time of interacting with objects inside Warzones.
- Characters now receive appropriate stat bonuses when bolstered.
- Players are no longer awarded additional stealth time when reviving if they die inside an exhaustion area.
- Players can no longer toggle their PvP flag while in contested, Team Free-for-All, Free-for-All, or opposing faction regions.
- Corrected an issue that could cause characters to rem ain in combat longer than intended.
Space Combat:
General:
- Player and companion voiceovers now sound like they are coming from the ship intercom.
- EMP Generator damage is no longer scaled by the setting of your power conversion module.
- Decreased the experienced gain from daily Space Combat missions.
UI:
General:
- When the Group Leader changes to the Master Loot setting, a message will now display to all members of the group or team.
- The server select screen now more accurately indicates the population of each server.
- Servers that are currently offline are now displayed at the bottom of the server lists.
- Removed the /bug button from the User Interface. Players should now submit bugs using the Customer Service Portal.
- The Inspect feature now shows some stats and other information that was previously missing.
- Clicking on an item will now attach it to the mouse cursor.
- Added the ability to right-click to add/remove item modifications.
- Mail can now be opened using a single click.
- The loot window will now close if players select Take All, regardless of whether or not items require a group roll.
- Removed the Show Coverbar button from the main UI.
- Nameplate health bars now match their color to the text instead of always displaying as red.
- Added a Character Stuck button to the upper right corner of the Help Window.
- The Trainer window no longer displays emtpy tabs.
- Icons for high-level Commendation items now indicate the item type they provide.
- The visual and sound effects for a player duel challenge have been updated.
- Stackable items are now grouped together in the loot window.
- Character limitations will now display in the error message when players enter a name that is too long.
- The game credits can now be viewed by pressing the Credits button while on the character select screen.
- The cinematics menu on the character select scree now fucntions properly.
Legacy:
- Advancement through Legacy Levels has been adjusted; it is now slower early on and does not increase dramaticlly as levels are gained.
- Legacy surnames are now displayed by default.
Missions and NPCs:
General:
- Experience gained from completing missions has been increased.
- Taris (Republic) and Balmorra (Imperial) Bonus Series mission rewards are now the appropriate level.
Missions:
Republic:
- Most Wanted: The weapon cache now provides a companion weapon.
Bug Fixes:
- Corrected several missions that failed to grant item rewards properly.
NPCs:
General:
- Decreased the difficulty of several high-level class story bosses.
- NPCs will now attempt to enter cover when fired upon.
Bug Fixes:
- Standard and Weak toughness enemies no longe regenerate health while under the effects of any 60-second crowd control abilities (such as Force Lift, Concussion Missle, etc).
PvP:
General:
- The center-screen message associated with the Deserter debuff now occurs after 50 seconds.
- The decay time for Resolve has been signficantly reduced, making character suseptible to fewer crowd control effects over short periods of time.
- The Glacial Fissue Imperial Med Center is now a safe area for Empire characters.
PvP Items:
- Added two new, exclusive vehicles to rare spawn Outlaws Den vendors.
- Level 20 and level 40 PvP gear is now avaiable from vendors on the Republic and Imperial Fleets.
- Battlemaster Gear Bags are now only available from daily and weekly PvP missions.
- Battlemaster implants and earpieces can now be purchased for Warzone and Mercenary Commendations.
- PvP vehicles now have Valor rank requirements.
- PvP lockboxes under level 50 now cost 3 Warzone Commendations.
- The Overcharge consumable now increases expertise by 15% for 20 seconds.
- The PvP Heal consumable now restores 35% of maximum health.
- Valor rank requirements on items now function properly.
- Expertise has been added to many endgame PvP items.
Warzones:
General:
- The Combatant medal is now awarded at 75k damage.
- The Healer medal is now awarded at 75k healing.
Alderaan Civil War:
- Reduced the interaction time for the targeting console to 8 seconds.
- The scoreboard now indicates which team score belongs to the player.
- The large installtion cannon now fires at the end of the match.
- Scoring blasts from cannons now occur at roughly 20-second intervals and now remove 10 points of shield strength.
- Art for the sky in this Warzone has been improved.
Bug Fixes:
- Corrected an issue that caused Republic players to see misaligned scores.
- Small body type characters can no longer move behind the pipes near the side control nodes.
- Small body type characters no longer become stuck in some areas of this Warzone.
- Turret shots no longer hit invisble collision areas while firing at the Imperial dropship.
- Players no longer receive a development debug message while interacting with turret control consoles.
- A visual error during the destruction animation for dropships has been corrected.
Huttball:
- The ball now returns to a playersin the combat space (or the middle if no player is in range) if a player uses Force Pull on a character carrying the ball to bring them into the safe area.
- Players can no longer hold the ball on the edge of their respawn zone.
- Performance inside the Huttball Warzone has been increased.
Bug Fixes:
- Players on the Frogdog team now properly lose the Deserter Detection debuff when they enter a combat area.
Voidstar:
- The interaction time to plant bombs, extend the bridge, and lower fields has been reduced to 8 seconds.
- The detonation coundown time has been increased to 20 seconds.
- Attackers will no advance to the next respawn point until at least one attack reaches the next room.
- Extending the bridges and lowering the frocefields now count as progress when determing tiebreakers for matches where neither team reached the datacore.
- A platform has been added to the reactor room attacker spawn location to prevent fall damage.
- The Voidstar intro cinematic has been improved.
- Environmental visual effects have been added to this Warzone.
- Radio transmission and broadcast audio (instrutional and ambient) have been added.
Bug Fixes:
- Players now teleport to the correct respawn location for their side when joining the Warzone after it has started.
- A crate that allowed players to bypass a forcefield has been removed.
- Mapnotes now use the appropriate bomb planted icons when a bomb is placed on a door.
- The bridge now appear extended correctly to players who were in the hangar room as the bridges were extended.
- The Voidstar map on the loading screen is now correct.
- Voidstar maps now take recent gemetry changes into account and have been updated.
- The Revive window now closes properly between rounds.
- Fixed an issue that could cuase players to be etelprted to the wrong location during the round transition.
- Fixed an issue that could cause level matching in the matchmaking system to function improperly.
- Corrected an issue that caused players that were unflagged upon entering a Warzone to remain flagged after leaving one.
World PvP:
Battle for Ilum:
- The War Effort buffs now have a new icon.
- Ambient music now plays during various events during the Battle for Ilum.
Bug Fixes:
- Corrected an issue that could cause objectives to become stuck in the "secured" state.
- Corrected text inconsistencies in Battle for Ilum missions and objective notes.
- Players who load directly into the Western Shelf PvP area now properly receive the area status effect if a faction controls the area.
- The Republic and Imperial Bases now properly play aerial bombardment explosions when a factions controls the zone.
- Fixed a bug that could cause music events to no work properly when an Assault area was captured.
The Outlaws Den (Tatooine):
- Added two new, exclusive vehicles to the Outlaws Den vendors.
- Chests in Outlaw's Den now drop 20 Mercenary Commendations.
Bug Fixes:
- Mercenary Commendations chets no longer appear emtpy on being opened.
- The text associated with the mission for Outlaw's Den has been corrected.
Bug Fixes:
- Alacrity no longer reduces the channel time of interacting with objects inside Warzones.
- Characters now receive appropriate stat bonuses when bolstered.
- Players are no longer awarded additional stealth time when reviving if they die inside an exhaustion area.
- Players can no longer toggle their PvP flag while in contested, Team Free-for-All, Free-for-All, or opposing faction regions.
- Corrected an issue that could cause characters to rem ain in combat longer than intended.
Space Combat:
General:
- Player and companion voiceovers now sound like they are coming from the ship intercom.
- EMP Generator damage is no longer scaled by the setting of your power conversion module.
- Decreased the experienced gain from daily Space Combat missions.
UI:
General:
- When the Group Leader changes to the Master Loot setting, a message will now display to all members of the group or team.
- The server select screen now more accurately indicates the population of each server.
- Servers that are currently offline are now displayed at the bottom of the server lists.
- Removed the /bug button from the User Interface. Players should now submit bugs using the Customer Service Portal.
- The Inspect feature now shows some stats and other information that was previously missing.
- Clicking on an item will now attach it to the mouse cursor.
- Added the ability to right-click to add/remove item modifications.
- Mail can now be opened using a single click.
- The loot window will now close if players select Take All, regardless of whether or not items require a group roll.
- Removed the Show Coverbar button from the main UI.
- Nameplate health bars now match their color to the text instead of always displaying as red.
- Added a Character Stuck button to the upper right corner of the Help Window.
- The Trainer window no longer displays emtpy tabs.
- Icons for high-level Commendation items now indicate the item type they provide.
- The visual and sound effects for a player duel challenge have been updated.
- Stackable items are now grouped together in the loot window.
- Character limitations will now display in the error message when players enter a name that is too long.
- The game credits can now be viewed by pressing the Credits button while on the character select screen.
- The cinematics menu on the character select scree now fucntions properly.
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