PvP
The guards on PvP realms are already weaker than the guards on PvE realms?
Not sure if that change is live. It is on MoP launch for sure.
Why does the bg downranking feature not work correctly?
You can down rank. We didn't say that would do anything. JK it broke at the last sec. We will fix.
Will you ever do something with the 2v2 bracket, since it's a joke or you'll ignore it becuase its hard to balance it?
We don't ignore it but it is hard to balance. Either you are force to have a healer or you don't. We try to go with the latter.
Will there be a rating decay system implemented into arena for mop to prevent teams sitting on rating? Or something similar?
That's always under discussion. We don't like rewarding people to not play. Rating systems always encourage weird behavior.
Future
Will we see options like brown orcs and wildhammer dwarves when you get around to the model updates?
Discussed a lot. We debate whether you would just pick the skin or whether we need to explain why some of them were now available.
Are we ever going to see changes to the blood elf areas and when will i get to fly through silvermoon city!
Fixing Silvermoon would take much longer than fixing Stormwind for much less impact.
Any chance of an Azjol-Nerub raid at some point? Would love to see more of that beautiful art.
Would love to see that too. (This is in no way an announcement of anything.)
My guild recently cleared vanilla and some BC raids. Thoughts on reusing those encounters? I'm sure it's a catch-22.
Yeah, you have to strike the balance between nostalgia and "rehashed content."
Are we ever going to see Path of the Titans?
Still love the idea, but I want to do it right, not some one off-thing. Needs to be a major feature.
Have you guys ever thought about making currency such as JP account wide? It would mimic the D3 system a bit.
We'd consider letting you transfer some. If it is all account level, you wouldn't need to ever play your alt.
Will we ever be able to transmog Legendaries? The amount of time investment to get some of them, deserves it.
Maybe. We don't want to see everyone running around with Sulf. Common legendaries aren't legendary.
Will there be any new melee animations? Especially DKs. Love to get something like 'slam; with DK flavor.
We would like to add new melee animations. No ETA.
He also seems to avoid Q's about Char slots and if they will ever be more then 11 per server
We just went from 10 to 11. Too soon to know if and when we'll increase it.
Terrible rumors of ICC & Ulduar 25 meta mounts being removed. Can you confirm yes or no?
Pretty sure we didn't touch those mounts.
Wonderful rumors of Naxx 10 & 25 meta mounts being returned. Can you confirm yes or no?
We haven't changed them.
Have the "Charm of Good Fortune" been removed or are they still planned to be released.
Charms are alive and kicking.
Could you clarify about Charms of Good Fortune. Only usable in LFR or usable on normal/heroic mode raid bosses too?
All. Boss dies. You decide whether to use a charm for bonus loot. Normal boss loot is distributed however your group does it.
Off the record, how do you feel about player housing at this point?
We've always said we'd want to do it right and want it to have a purpose. Neither is easy.
Is there any future plans to make tabards hidden? Will make it a lot better imo for transmorg?
So you're declaring your allegiance via a tabard, but don't want anyone to know?
You have often say that you dislike the fact sending mails to your alts. Would realm-wide gold be an option in the future?
Potentially.
Have you considered making the Auction House global to help less populated servers with their often dodgy economy?
Potential downsides are not ever being able to corner the market or even recognize regular sellers. I predict it would be less fun for sellers. Maybe easier for buyers, but easy doesn't always mean more fun.
As a resident of Trollbane EU, I can't help asking if that's worse than not having sellers, regular or otherwise.
Just because A > B, doesn't mean A is the best answer.
Classes
Have the Devs ever considered a series of class based quests that would reward an evolving class/spec weapon?
Yes. But then we have one less loot reward. The Borderlands devs did a great answer for why you can't build your own gun.
Out of curiosity: What mistakes, design and number wise, did you learn from with DKs that you haven't made with Monks?
Long discussion, but one mistake with DKs is we listened to forum community too much and just kept buffing them before launch.
Also, concerning "buffs" for DKs- did you mean number or concept wise? Curious because of how much of the original DK is gone.
Mostly ability mechanics. Lots of concerns about DKs being kitable until they ended up with crazy CC and ranged attacks. Should clarify that I am *not* blaming players for that. It was all my fault.
Are monks as hard to balance as DKs were?
It's less about the balance and more about the design in general. Players have different expectations without years of tradition.
Any chance of making it so hunters cannot roll need on melee weapons? Saw a tanking sword (+parry/strength) ninja'd by hunter.
We need to expand the smarter Raid Finder loot system to dungeons. Dungeons just know hunters can equip swords.
What do you think of hunters' current status on simcraft?
I don't know how accurate the various specs are in simulation craft. Are you comfortable vouching for its accuracy? Sims overall are better used for improving your rotations or making gear choices than for stack ranking all DPS specs.
When will the warlock/hunter pet agro bug & lack of avoidance be fixed? Been bugged since 5.0.4. Hurting raiding/heroics.
Avoidance works fine except for Wild Imps.
Any plan on making wands able to auto-attack without incuring a GCD? Was this even intended when you made the MH switch?
We don't want wands to be the high dps choice. Daggers and staves still need a purpose. Wands have the same stats as daggers etc. We didn't want them to trump other int weapons.
Are you satisfied with the current tanking paradigm? Specifically, DPS matters, threat doesn't, AoE is easy, manage cooldowns.
As a developer, I like it. As a tank, I want threat to matter but I realize that's not fun for everyone else.
Why the 8 second CD on purify-like abilities? Was there really a problem with them having no CD?
They were spammed instead of being used reactively.
Are you 100% happy with the talent system? Seems some classes have a lot of underwhelming talents while others seem amazing great
Pretty happy, yes. We still see a lot of "X is useless," but we also see a lot of knowledgeable players using them.
When you talk about choices on the forum, what do you mean when you say "interesting choice?"
An "interesting" choice is one without a clearly superior answer. Choosing between 5% haste and 10% haste is not interesting.
I keep asking #monk questions, and no answers! WHY!
Because the answers take more characters than twitter offers.
There are questions all over the beta class forums that are not getting answered either
Believe it or not, my job is not to answer questions. I try to get to them when I can.
Why did you nerf warrior healing by 33.33% when warrior healing is pathetic in comparison to ret and hybrid healing?
Paladins have better heals. Warriors have better movement. Apples to oranges. Compare classes, not abilities IMO.
Apples to oranges? My expectation of your response wasn't high to begin with but I'm very disappointed.
Why? Do you think all classes should have the same amount of self-healing? I'm legitimately curious.
You have a problem
I disagree. It's only a problem if the situation you describe means that the paladin is generally better in PvP.
Does that mean SW is 2%/sec officially? Last I heard you were likely to reverse. No big deal - still works fine - but curious.
SW is 3%. The current healing debuff makes it 2%. Hopefully no debuff at 90. If so, we might need special handling for SW.
Any chance spell plate will be eliminated or more specs will use it?
Would love to get rid of it, but we don't like any of the obvious solutions. Please Twitter don't spam me with obvious solutions.
The guards on PvP realms are already weaker than the guards on PvE realms?
Not sure if that change is live. It is on MoP launch for sure.
Why does the bg downranking feature not work correctly?
You can down rank. We didn't say that would do anything. JK it broke at the last sec. We will fix.
Will you ever do something with the 2v2 bracket, since it's a joke or you'll ignore it becuase its hard to balance it?
We don't ignore it but it is hard to balance. Either you are force to have a healer or you don't. We try to go with the latter.
Will there be a rating decay system implemented into arena for mop to prevent teams sitting on rating? Or something similar?
That's always under discussion. We don't like rewarding people to not play. Rating systems always encourage weird behavior.
Future
Will we see options like brown orcs and wildhammer dwarves when you get around to the model updates?
Discussed a lot. We debate whether you would just pick the skin or whether we need to explain why some of them were now available.
Are we ever going to see changes to the blood elf areas and when will i get to fly through silvermoon city!
Fixing Silvermoon would take much longer than fixing Stormwind for much less impact.
Any chance of an Azjol-Nerub raid at some point? Would love to see more of that beautiful art.
Would love to see that too. (This is in no way an announcement of anything.)
My guild recently cleared vanilla and some BC raids. Thoughts on reusing those encounters? I'm sure it's a catch-22.
Yeah, you have to strike the balance between nostalgia and "rehashed content."
Are we ever going to see Path of the Titans?
Still love the idea, but I want to do it right, not some one off-thing. Needs to be a major feature.
Have you guys ever thought about making currency such as JP account wide? It would mimic the D3 system a bit.
We'd consider letting you transfer some. If it is all account level, you wouldn't need to ever play your alt.
Will we ever be able to transmog Legendaries? The amount of time investment to get some of them, deserves it.
Maybe. We don't want to see everyone running around with Sulf. Common legendaries aren't legendary.
Will there be any new melee animations? Especially DKs. Love to get something like 'slam; with DK flavor.
We would like to add new melee animations. No ETA.
He also seems to avoid Q's about Char slots and if they will ever be more then 11 per server
We just went from 10 to 11. Too soon to know if and when we'll increase it.
Terrible rumors of ICC & Ulduar 25 meta mounts being removed. Can you confirm yes or no?
Pretty sure we didn't touch those mounts.
Wonderful rumors of Naxx 10 & 25 meta mounts being returned. Can you confirm yes or no?
We haven't changed them.
Have the "Charm of Good Fortune" been removed or are they still planned to be released.
Charms are alive and kicking.
Could you clarify about Charms of Good Fortune. Only usable in LFR or usable on normal/heroic mode raid bosses too?
All. Boss dies. You decide whether to use a charm for bonus loot. Normal boss loot is distributed however your group does it.
Off the record, how do you feel about player housing at this point?
We've always said we'd want to do it right and want it to have a purpose. Neither is easy.
Is there any future plans to make tabards hidden? Will make it a lot better imo for transmorg?
So you're declaring your allegiance via a tabard, but don't want anyone to know?
You have often say that you dislike the fact sending mails to your alts. Would realm-wide gold be an option in the future?
Potentially.
Have you considered making the Auction House global to help less populated servers with their often dodgy economy?
Potential downsides are not ever being able to corner the market or even recognize regular sellers. I predict it would be less fun for sellers. Maybe easier for buyers, but easy doesn't always mean more fun.
As a resident of Trollbane EU, I can't help asking if that's worse than not having sellers, regular or otherwise.
Just because A > B, doesn't mean A is the best answer.
Classes
Have the Devs ever considered a series of class based quests that would reward an evolving class/spec weapon?
Yes. But then we have one less loot reward. The Borderlands devs did a great answer for why you can't build your own gun.
Out of curiosity: What mistakes, design and number wise, did you learn from with DKs that you haven't made with Monks?
Long discussion, but one mistake with DKs is we listened to forum community too much and just kept buffing them before launch.
Also, concerning "buffs" for DKs- did you mean number or concept wise? Curious because of how much of the original DK is gone.
Mostly ability mechanics. Lots of concerns about DKs being kitable until they ended up with crazy CC and ranged attacks. Should clarify that I am *not* blaming players for that. It was all my fault.
Are monks as hard to balance as DKs were?
It's less about the balance and more about the design in general. Players have different expectations without years of tradition.
Any chance of making it so hunters cannot roll need on melee weapons? Saw a tanking sword (+parry/strength) ninja'd by hunter.
We need to expand the smarter Raid Finder loot system to dungeons. Dungeons just know hunters can equip swords.
What do you think of hunters' current status on simcraft?
I don't know how accurate the various specs are in simulation craft. Are you comfortable vouching for its accuracy? Sims overall are better used for improving your rotations or making gear choices than for stack ranking all DPS specs.
When will the warlock/hunter pet agro bug & lack of avoidance be fixed? Been bugged since 5.0.4. Hurting raiding/heroics.
Avoidance works fine except for Wild Imps.
Any plan on making wands able to auto-attack without incuring a GCD? Was this even intended when you made the MH switch?
We don't want wands to be the high dps choice. Daggers and staves still need a purpose. Wands have the same stats as daggers etc. We didn't want them to trump other int weapons.
Are you satisfied with the current tanking paradigm? Specifically, DPS matters, threat doesn't, AoE is easy, manage cooldowns.
As a developer, I like it. As a tank, I want threat to matter but I realize that's not fun for everyone else.
Why the 8 second CD on purify-like abilities? Was there really a problem with them having no CD?
They were spammed instead of being used reactively.
Are you 100% happy with the talent system? Seems some classes have a lot of underwhelming talents while others seem amazing great
Pretty happy, yes. We still see a lot of "X is useless," but we also see a lot of knowledgeable players using them.
When you talk about choices on the forum, what do you mean when you say "interesting choice?"
An "interesting" choice is one without a clearly superior answer. Choosing between 5% haste and 10% haste is not interesting.
I keep asking #monk questions, and no answers! WHY!
Because the answers take more characters than twitter offers.
There are questions all over the beta class forums that are not getting answered either
Believe it or not, my job is not to answer questions. I try to get to them when I can.
Why did you nerf warrior healing by 33.33% when warrior healing is pathetic in comparison to ret and hybrid healing?
Paladins have better heals. Warriors have better movement. Apples to oranges. Compare classes, not abilities IMO.
Apples to oranges? My expectation of your response wasn't high to begin with but I'm very disappointed.
Why? Do you think all classes should have the same amount of self-healing? I'm legitimately curious.
You have a problem
I disagree. It's only a problem if the situation you describe means that the paladin is generally better in PvP.
Does that mean SW is 2%/sec officially? Last I heard you were likely to reverse. No big deal - still works fine - but curious.
SW is 3%. The current healing debuff makes it 2%. Hopefully no debuff at 90. If so, we might need special handling for SW.
Any chance spell plate will be eliminated or more specs will use it?
Would love to get rid of it, but we don't like any of the obvious solutions. Please Twitter don't spam me with obvious solutions.
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