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    Mists of Pandaria Profession Changes Pt.2

    Jewelcrafting
    A new Jewelcrafter only gem and crafted BoE mount have been added along with the new gems and cuts.
    Originally Posted by MMO-Champion
    Uncommon
    Lapis Lazuli - Lists of cuts
    Alexandrite - Lists of cuts. Used to make Alexandrite Ring
    Tiger Opal - Lists of cuts
    Roguestone - Lists of cuts
    Pandarian Garnet - Lists of cuts
    Sunstone - Lists of cuts. Used to make Sunstone Necklace

    Rare
    Primordial Ruby - List of cuts
    River's Heart - Lists of cuts
    Wild Jade - Lists of cuts
    Vermilion Onyx - Lists of cuts
    Imperial Amethyst - Lists of cuts
    Sun's Radiance - Lists of cuts

    Meta
    Primal Diamond
    Agile Primal Diamond - +27 Agility and 3% Increased Critical Effect
    Austere Primal Diamond - +40 Stamina and 2% Increased Armor Value from Items
    Burning Primal Diamond - +27 Intellect and 3% Increased Critical Effect
    Destructive Primal Diamond - +27 Critical Strike Rating and 1% Spell Reflect
    Effulgent Primal Diamond - +40 Stamina and Reduce Spell Damage Taken by 2%
    Ember Primal Diamond - +27 Intellect and +2% Maximum Mana
    Enigmatic Primal Diamond - +27 Critical Strike Rating and Reduces Snare/Root Duration by 10%
    Eternal Primal Diamond - +27 Dodge Rating and +1% Shield Block Value
    Fleet Primal Diamond - +27 Mastery and Minor Run Speed Increase
    Forlorn Primal Diamond - +27 Intellect and Silence Duration Reduced by 10%
    Impassive Primal Diamond - +27 Critical Strike Rating and Fear Duration Reduced by 10%
    Powerful Primal Diamond - +40 Stamina and Stun Duration Reduced by 10%
    Reverberating Primal Diamond - +27 Strength and 3% Increased Critical Effect
    Revitalizing Primal Diamond - +27 Spirit and 3% Increased Critical Effect

    Other
    Onyx Panther - Creates Onyx Panther mount. (Video)
    Serpent's Eye - Jewelcrafter only gem.

    Inscription
    Inscription had several new glyphs added and prime glyphs all removed. For a full list of the new and changed glyphs, see this news post.
    Originally Posted by MMO-Champion
    Inks
    Ink of Dreams - Shadow Pigment x 2.
    Starlight Ink - Misty Pigment x 2.

    Staves and Off-Hands
    Inscribed Crane Fan - Inscribed Crane Fan (Spirit Off Hand)
    Inscribed Serpent Fan - Inscribed Serpent Fan (Hit Off Hand)
    Plain Wooden Staff - Reagent for staves.
    Inscribed Rain Poppy Staff - Inscribed Rain Poppy Staff (Haste/Mastery Staff)
    Inscribed Crane Staff - Inscribed Crane Staff (Upgraded version of Inscribed Rain Poppy Staff)
    Inscribed Ghost Iron Staff - Inscribed Ghost Iron Staff (Agility Staff)
    Inscribed Tiger Staff - Inscribed Tiger Staff (Upgraded version of Inscribed Ghost Iron Staff)

    Misc
    Tome of the Clear Mind - Used to clear Glyphs and Talents, sold by vendors and crafted.
    Darkmoon Card of Mists

    Engineering
    Originally Posted by MMO-Champion
    Misc
    Locksmith's Powderkeg - Blasts open locked doors and chests that require lockpicking skill of 450 and below.
    Pandaren Dragonling - Trinket with on use pet.

    Scopes
    Mirror Scope
    Lord Blastington's Scope of Doom

    Head Slot
    Lightweight Retinal Armor
    Agile Retinal Armor
    Camouflage Retinal Armor
    Deadly Retinal Armor
    Energized Retinal Armor
    Specialized Retinal Armor
    Reinforced Retinal Armor

    Cogwheels
    Subtle Tinker's Gear
    Smooth Tinker's Gear
    Quick Tinker's Gear
    Precise Tinker's Gear
    Flashing Tinker's Gear
    Rigid Tinker's Gear
    Sparkling Tinker's Gear
    Fractured Tinker's Gear

    Blacksmithing
    Originally Posted by MMO-Champion
    Folded Ghost Iron
    Ghost Iron Key
    Living Steel - Transmuted, with reagents: Trillium Bar x 3 and Spirit of Harmony x 1.

    Tailoring
    No new gear or items have been added yet.
    Originally Posted by MMO-Champion
    Release Fire Spirit
    Windwool Cloth

    Cooking
    Originally Posted by Blizzard Entertainment
    Cooking Changes
    So you might have heard for Cooking in Mists of Pandaria we will have specializations. At the moment we're looking at around 5 branches of cooking, for example: broiling, steaming...etc.

    Each of these specializations will focus on a particular stat. So let's say the Steaming specialization allows you to create Agility food. A rogue would find that very interesting, and would probably want to max that one out first. At which point, said rogue would be able to create Agility buff feasts for groups. Cool, huh? But worry not, once you max out in one specialization, you can then work on the other specializations.

    Maybe they're gonna make it take ages to fully train all of them.
    Well, maybe not ages. But it does mean that until enough time passes for you to train all specializations, you need to—er—specialize. Actually it's the way for other crafting professions too. For example, my jewelcrafter specialized in spell related stat recipes first, since of all my multitude of alts, I prefer my casters. Eventually, of course, she learned many more recipes and of course so did other crafters, so the market changed. (Blue Tracker / Official Forums)
    Originally Posted by MMO-Champion
    Recipes
    Recipe: Great Pandaren Banquet - Well Fed: +275 in a useful stat.
    Recipe: Pandaren Banquet - Well Fed: +275 in a useful stat.
    Recipe: Black Pepper Steak - Well Fed: +300 Strength.
    Recipe: Sea Mist Rice Noodles - Well Fed: +300 Agility.
    Recipe: Mogu Fish Stew - Well Fed: +300 Intellect.
    Recipe: Steamed Meat Buns - Well Fed: +300 Spirit.
    Recipe: Chun Tian Spring Rolls - Well Fed: +450 Stamina.
    Recipe: Eternal Blossom Fish - Well Fed: +275 Strength.
    Recipe: Hozu Stir Fry - Well Fed: +275 Agility.
    Recipe: Braised Wolf - Well Fed: +275 Intellect.
    Recipe: Fire Spirit Hot Pot - Well Fed: +275 Spirit.
    Recipe: Twin Fish Platter - Well Fed: +415 Stamina.
    Recipe: Charbroiled Tiger Steak - Well Fed: +250 Strength.
    Recipe: Jade Forest Fried Rice - Well Fed: +250 Agility.
    Recipe: Swirling Mist Soup - Well Fed: +250 Intellect.
    Recipe: Shrimp Dumplings - Well Fed: +250 Spirit.
    Recipe: Forest Pheasant Roast - Well Fed: +375 Stamina.
    Recipe: Pandaren Meat Ball - Restores 100000 health over 10 sec.
    Recipe: Fish Cake - Restores 100000 health and 100000 mana over 10 sec.

    Materials
    Black Pepper
    Mogu Pumpkin
    Ox Ribs
    100 Year Soy Sauce
    Sirloin Steak
    White Turnip
    Pink Turnip
    Aged Pink Turnip
    Tender Brisket
    Minced Meat
    Pheasant Breast
    Forest Boar Meat
    Raw Tiger Steak
    Scallions
    Tough Wolf Flank
    Goat Chops
    Juicycrunch Carrot
    Rice Flour
    Red Blossom Leek
    Yak Flanks
    I'm Rebur, Tadia, or Judianna most games.
    Twitter @Chaos5061.
    Translations are done with Google Translate.

    Comment


      Mists of Pandaria Profession Changes Pt.3

      Archaeology
      You can find a list of the new Archaeology Items here. There may have been another slight increase in the amount of artifacts at one site, as well as the addition of new artifacts that will teleport you to the next digsite.
      Originally Posted by MMO-Champion
      Keystones
      Pandaren - Pandaren Oracle Bone
      Mogu - Mogu Statue Piece

      Digsites
      Tiger's Wood Digsite
      Chun Tian Digsite
      Shrine of the Dawn Digsite
      Ruins of Gan Shi Digsite
      Emperor's Omen Digsite
      The Arboretum Digsite
      Thunderwood Digsite
      Singing Marshes Digsite
      North Great Wall Digsite
      South Great Wall Digsite
      Torjari Pit Digsite
      Hidden Pass Digsite
      Paoquan Hollow Digsite
      North Fruited Fields Digsite
      South Fruited Fields Digsite
      Pools of Purity Digsite
      Fallsong Village Digsite
      Ruins of Korja Digsite
      Krasarang Wilds Digsite
      Lost Dynasty Digsite
      East Ruins of Dojan Digsite
      West Ruins of Dojan Digsite
      North Temple of the Red Crane Digsite
      Zhu Province Digsite
      Valley of Kings Digsite
      Gate to Golden Valley Digsite
      Snow Covered Hills Digsite
      East Snow Covered Hills Digsite
      Remote Village Digsite
      Destroyed Village Digsite
      Old Village Digsite
      Grumblepaw Ranch Digsite
      Chow Farmstead Digsite
      West Old Village Digsite
      Small Gate Digsite
      Kun-Lai Peak Digsite
      Town Digsite
      Gong of Hope Digsite
      Great Bridge Digsite
      Orchard Digsite
      Jade Temple Grounds Digsite
      South Orchard Digsite
      Den of Sorrow Digsite
      Shrine Meadow Digsite
      Veridian Grove Digsite

      First Aid
      Originally Posted by MMO-Champion
      Windwool Bandage
      Heavy Windwool Bandage

      Fishing
      Most fish are unnamed at this time, referred to as "Uncommon Fish 1" or "Common Fish".
      Originally Posted by MMO-Champion
      Golden Carp
      Prismatic Jellyfish (used to make Alchemy: Electrified Oil)
      I'm Rebur, Tadia, or Judianna most games.
      Twitter @Chaos5061.
      Translations are done with Google Translate.

      Comment


        Videos Pt. 11









        I'm Rebur, Tadia, or Judianna most games.
        Twitter @Chaos5061.
        Translations are done with Google Translate.

        Comment


          Okay that's all I'm gonna post of the old info. Starting with the next patch I'll start posting the patch notes.
          I'm Rebur, Tadia, or Judianna most games.
          Twitter @Chaos5061.
          Translations are done with Google Translate.

          Comment


            Theramore Spoilers

            Theramore Scenario
            At this point is is very likely that we will see the previously mentioned Theramore Scenario at some point, as it was mentioned as a possible event for the pre Mists of Pandaria patch. We came across some of the quests related to the event, which reveal a few details.

            Important - This scenario is not complete and will likely undergo significant changes before it is playable.

            The Horde are attacking Theramore from their airship, The Fist of Garrosh, which is captained by Sky-Reaver Stormhowl. The Horde must first enter the Foothold Citadel and slay Captain Hedric Evencane for his key. This key allows you to free Thalen Songweaver, a Sunreaver mage who was spying for the Horde.

            After the spy is free, you rig explosive barrels in the ships of the 7th Fleet while Captain Drok holds off the Alliance forces. Blastmaster Sparkfuse then detonates the explosives, disabling the ships and allowing the airship to move into the harbor.

            Next you must slay Baldruc the Gryphon Master to prevent the airship from being attacked by gryphon riders. Once this is complete, you move on to the final obstacle, the steam tanks. These are destroyed by bombs or direct attacks on Big Bessa. Captain Drok of the Sea Wolf then will attempt to reduce Theramore Isle to rubble.

            Quests
            Name Level Zone
            Fly, Spy! 85 The Battle for Theramore
            To the Waterline! 85 The Battle for Theramore
            The Blastmaster 85 The Battle for Theramore
            Gryphon, Down 85 The Battle for Theramore
            Tanks for Nothing! 85 The Battle for Theramore
            Minimum Safe Distance 85 The Battle for Theramore

            Spells
            Name Description
            Big Bessa's Cannon Deals 80,000 physical & fire damage and stuns enemies within 6 yards for 1 sec.
            Big Bessa's Cannon Deals 80,000 physical & fire damage and stuns enemies within 6 yards for 1 sec.
            Big Bessa's Sights Big Bessa fixates on a random target.
            [DNT] Teleport: Battle for Theramore (Horde)
            Battle for Theramore: Skybox Effect
            I'm Rebur, Tadia, or Judianna most games.
            Twitter @Chaos5061.
            Translations are done with Google Translate.

            Comment


              Meet the diminutive Soul of the Aspects – a pint-sized version of the Heart of the Aspects flying mount. As your newest faithful companion pet, this radiant whelpling flies by your side through the skies of Azeroth, celebrating your adventures together with aerial summersaults and twisting corkscrews.
              Visit the Pet Store today and fly home with the Soul of the Aspects.





              I'm Rebur, Tadia, or Judianna most games.
              Twitter @Chaos5061.
              Translations are done with Google Translate.

              Comment


                Sorry to say but I'm not going to be able to put the full list of quests up from MoP. Anything I try is unreadable or is way to long to put in posts. Just head over to MMO Champion and scroll down the main page to find them.
                I'm Rebur, Tadia, or Judianna most games.
                Twitter @Chaos5061.
                Translations are done with Google Translate.

                Comment


                  2012 World of Warcraft Arena Pass Registration Now Open

                  We're pleased to announce that registration for the 2012 World of Warcraft Arena Pass is now open!

                  Now is the time to get your teammates together and register for the most thrilling Arena competition World of Warcraft has to offer.

                  Participants will be fighting their way through the ladder ranks, testing their mettle against the best Arena players in World of Warcraft. Players that register for the Arena Pass will also be eligible to earn Murkimus, the Armored Murloc in-game pet, as a reward for participating. The top 1000 teams will also earn the exclusive "Vanquisher”" title for their live characters, proclaiming their puissant skill in battle for all the realm to see.

                  Don't forget, players that participate in this year's World of Warcraft Arena Pass will also gain exclusive access to a level-90 Arena Pass realm after the account is upgraded to the Mists of Pandaria expansion.

                  If you have any questions or would like more details, please read the FAQ, and remember to check back here for more updates.
                  I'm Rebur, Tadia, or Judianna most games.
                  Twitter @Chaos5061.
                  Translations are done with Google Translate.

                  Comment


                    Mop Images

                    Tier 14 Warrior:


                    Challenge Monk:


                    Mantid Tank:


                    Mogu King:


                    Gathering Nodes:
                    I'm Rebur, Tadia, or Judianna most games.
                    Twitter @Chaos5061.
                    Translations are done with Google Translate.

                    Comment


                      Items

                      Gems
                      Level Type Slot Name
                      90 Red N/A Bold Serpent's Eye
                      90 Red N/A Precise Serpent's Eye
                      90 Red N/A Brilliant Serpent's Eye
                      90 Red N/A Delicate Serpent's Eye
                      90 Red N/A Flashing Serpent's Eye
                      90 Blue N/A Rigid Serpent's Eye
                      90 Blue N/A Solid Serpent's Eye
                      90 Blue N/A Sparkling Serpent's Eye
                      90 Yellow N/A Quick Serpent's Eye
                      90 Yellow N/A Fractured Serpent's Eye
                      90 Yellow N/A Subtle Serpent's Eye
                      90 Yellow N/A Smooth Serpent's Eye

                      Glyphs
                      Level Type Slot Name
                      25 Warrior N/A Glyph of Incite
                      25 Paladin N/A Glyph of Mass Exorcism

                      Leg Armor
                      Level Type Slot Name
                      90 Item Enhancement N/A Leg Armor 01 (Tanking)
                      90 Item Enhancement N/A Leg Armor 02 (Agility)
                      90 Item Enhancement N/A Leg Armor 03 (Strength)

                      Rare Quality Gear
                      Level Type Slot Name
                      450 Cloth Spell DPS Shoulders Swampwalker Amice
                      450 Cloth Spell DPS Shoulders Mistborne Mantle
                      450 Cloth Spell DPS Waist Swampwalker Cord
                      450 Cloth Spell DPS Waist Mistborne Cord
                      450 Cloth Spell DPS Feet Swampwalker Treads
                      450 Cloth Spell DPS Feet Mistborne Treads
                      450 Leather Melee Shoulders Steppebeast Spaulders
                      450 Leather Spell Spirit Feet Mistlurker Footguards
                      450 Leather Physical DPS Waist Steppebeast Belt
                      450 Leather Physical DPS Feet Steppebeast Boots
                      450 Leather Spell DPS Shoulders Mistlurker Spaulders
                      450 Leather Spell DPS Waist Mistlurker Belt
                      450 Mail Melee Waist Osul Peak Links
                      450 Mail Spell Spirit Feet Earthmover Sabatons
                      450 Mail Physical DPS Shoulders Osul Peak Spaulders
                      450 Mail Physical DPS Feet Osul Peak Sabatons
                      450 Mail Spell DPS Shoulders Earthmover Spaulders
                      450 Mail Spell DPS Waist Earthmover Waistguard
                      450 Plate Tank Shoulders Palewind Shoulders
                      450 Plate Tank Waist Palewind Girdle
                      450 Plate Tank Feet Palewind Warboots
                      450 Plate Melee Shoulders Temple Guardian Shoulders
                      450 Plate Melee Waist Temple Guardian Girdle
                      450 Plate Melee Feet Temple Guardian Warboots
                      450 Plate Spell Spirit Shoulders Goldtalon Spaulders
                      450 Plate Spell DPS Waist Goldtalon Clasp
                      450 Plate Spell DPS Feet Goldtalon Greaves
                      I'm Rebur, Tadia, or Judianna most games.
                      Twitter @Chaos5061.
                      Translations are done with Google Translate.

                      Comment


                        Class Pt.1

                        Death Knight:

                        Death Strike - Now cannot be parried.
                        Horn of Winter - Duration increased to 5 min, up from 2.
                        Necrotic Strike - Now does 100% weapon damage, up from 50%.

                        Death Knight - Talents
                        Blood Tap - Now generates 2 (was 1) Blood Charges, up to a maximum of 10 (was 6). Blood Tap consumes 5 Blood Charges, up from 3.
                        Conversion - Runic Power generation is reduced by 50% while Conversion is active, up from 30%.
                        Death Siphon - Now does 6,917 to 8,039 damage, up from 1,869.

                        Death Knight - Major Glyphs
                        Glyph of Dancing Rune Weapon - Increases your threat generation by 100% while your Dancing Rune Weapon is active, but reduces its damage dealt by 25%. No longer reduces the parry chance gained by 5%.
                        Glyph of Mind Freeze - Now reduces the cooldown of your Mind Freeze ability by 2 sec instead of increasing interrupt duration.
                        Glyph of Shifting Presences - You retain 80% of your Runic Power when switching Presences, up from 50%.

                        Death Knight - Minor Glyphs
                        Glyph of the Geist - Your Raise Dead spell summons a geist instead of a ghoul. Replaced Glyph of Blood Tap.
                        Glyph of Horn of Winter - When used outside of combat, your Horn of Winter ability causes a brief, localized snow flurry. No longer increases duration.

                        Druid:

                        Cenarion Ward - Now heals for 6,174 [+ 57.0% of SP], up from 4,379 [+ 40.0% of SP].
                        Force of Nature - Duration increased to 60 sec, up from 30.
                        Frenzied Regeneration - Reworked: Instantly converts up to 60 Rage into health, at the rate of 1% health gained per 3 Rage consumed.
                        Healing Touch - Now heals for 18,459 to 21,801 [+ 186.0% of SP], up from 12,961 to 15,307 [+ 130.6% of SP].
                        Incarnation: Chosen of Elune - No longer doubles Solar and Lunar power generation. Instead increases all Arcane and Nature damage done while Eclipse is active by ?%.
                        Lacerate - Now Lacerates the enemy target, dealing (28,025 + 38.6% of AP) damage, up from (14,013 + 19.3% of AP). Also, every 3 sec, the effect will deal (1,073 + 51.6% of AP) bleed damage, up from (268 + 12.9% of AP).
                        Lifebloom - Now heals for (621[ + 5.7%of SP] * 10), up from (436[ + 4.0%of SP] * 10). Now heals for 8,150 [+ 75.2% of SP] on expiration, up from 3,814 [+ 52.8% of SP].
                        Maul - New text, Use when you have more rage than you can spend.
                        Rebirth - No longer requires a Maple Seed.
                        Rejuvenation - Now heals for 4,234 [+ 39.2% of SP] and an additional 4,234 [+ 39.2% of SP] every 3 sec for 12 sec, up from 2,973 [+ 27.5% of SP] and an additional 2,973 [+ 27.5% of SP].
                        Stampeding Roar - No longer has a Rage cost.
                        Swiftmend - Now instantly heals 13,966 [+ 129.0% of SP], up from 9,806 [+ 90.6% of SP]. Now heals (13,966[ + 129.0%of SP] * 0.12) to three most injured allies within 8 yards of the initial target every 1 sec for 7 sec, up from (9,806[ + 90.6%of SP] * 0.12).
                        Thrash - Now does (17.2% of AP + 1,760) to (17.2% of AP + 2,173) damage, down from (98.2% of AP + 3,518) to (34.4% of AP + 4,344). Mangle cooldown reset now only comes from Thrash's periodic damage.
                        Tranquility - Now heals for 9,037 [+ 83.5% of SP], up from 6,345 [+ 58.6% of SP], plus an additional 1,542 [+ 14.2% of SP], up from 1,083 [+ 10.0% of SP], every 2 sec over 8 sec.
                        Wild Mushroom: Bloom - Now heals for 6,073 to 7,348 [+ 62.0% of SP], up from 4,264 to 5,159 [+ 43.5% of SP].

                        Druid - Talents
                        Cenarion Ward - Now heals 6,174 [+ 57.0% of SP], up from 4,379 [+ 40.0% of SP].
                        Disentanglement - Shapeshifting now heals for up to 15% of maximum health. Healing is proportional to time elapsed since this effect was last triggered, reaching its maximum after 60 sec, up from 30 sec.
                        Heart of the Wild - Now also allows Rejuvenation to be cast while shapeshifted for the Guardian Form bonus.
                        Incarnation - Now Improved Moonkin Form gains ?% increased Arcane and Nature damage while Eclipse is active, instead of double Lunar and Solar Power generation.

                        Druid - Restoration
                        Nature's Focus - Now also increases your chance to hit with Moonfire and Wrath by 15%.
                        Nourish - Now heals for 6,151 to 7,148 [+ 61.4% of SP], up from 4,319 to 5,019 [+ 43.1% of SP].
                        Regrowth - Now heals for 9,813 to 10,955 [+ 95.8% of SP] and another 2,361[ + 7.3%of SP] over 6 sec, up from 2,070[ + 5.1%of SP].
                        Wild Growth - Now heals for 6,930 [+ 9.2% of SP], up from 4,865 [+ 6.4% of SP].
                        Wild Mushroom: Bloom - Now heals for 6,073 to 7,348 [+ 62.0% of SP]. up from 4,264 to 5,159 [+ 43.5% of SP].

                        Druid - Guardian
                        Savage Defense - Cooldown removed. Now increases chance to dodge by 40% for 6 sec, instead of reducing physical damage taken.

                        Druid - Major Glyphs
                        Glyph of Frenzied Regeneration - Now causes your Frenzied Regeneration to cost 60 additional Rage initially.

                        Paladin:

                        Flash of Light - Now heals for 13,203 to 14,813 [+ 123.9% of SP], up from 7,728 to 8,670 [+ 87.0% of SP].
                        Seal of Command - No longer has a 1.5 sec cooldown.
                        Seal of Insight - No longer has a 1.5 sec cooldown.
                        Seal of Righteousness - No longer has a 1.5 sec cooldown.
                        Seal of Truth - No longer has a 1.5 sec cooldown.
                        Word of Glory - Now heals for (((4,106[ + 41.9%of SP] + 4,574[ + 41.9%of SP]) / 2) + 19.8% of AP), up from (((2,890[ + 29.4%of SP] + 3,219[ + 29.4%of SP]) / 2) + 19.8% of AP).

                        Paladin - Talents
                        Eternal Flame - Now heals for 1,548 [+ 13.7% of SP], up from 875 [+ 11.1% of SP].
                        Holy Prism - Now does 11,171 to 13,654 [+ 109.8% of SP] Holy damage and radiate 8,374 to 10,235 [+ 82.3% of SP] healing to 5 nearby allies within 10 yards, up from 2,911 to 3,557 [+ 114.0% of SP] damage and 2,668 [+ 85.5% of SP] healing.
                        Light's Hammer - Now does 2,513 to 3,071 [+ 24.7% of SP] damage, up from 818 to 1,000 [+ 32.1% of SP].
                        Sacred Shield - Now absorbs (5,879 + 36.6% of SPH) damage, up from (4,111 + 36.6% of SPH). Now costs 18% base mana, up from 6%.

                        Paladin - Protection
                        Avenger's Shield - Now does 4,039 to 4,937 Holy damage, up from 3,108 to 3,799.
                        Consecration - Now does 910 Holy damage, changed from (90[ + 2.7%of SP] * 10).
                        Holy Wrath - Now costs 5% of base mana, down from 9.4%. Now does (((61% of SPH + 4,064) + (61% of SPH + 4,537)) / 2) Holy damage, up from (((61% of SPH + 5,806) + (61% of SPH + 6,481)) / 2).
                        Shield of the Righteous - The amount you block is increased by 45% for the initial block and by 20% for any subsequent blocks for 6 sec.

                        Paladin - Holy
                        Beacon of Light - Your Holy Radiance will heal for 15% of the amount healed. Tooltip fix.
                        Divine Light - Now heals for for 17,677 to 19,696 [+ 165.5% of SP], up from 12,412 to 13,829 [+ 116.2% of SP].
                        Holy Insight - Increases your chance to hit with Holy Shock, Judgement, and Denounce by 15%.
                        Holy Light - Now heals for 9,322 to 10,386 [+ 87.2% of SP], up from 6,580 to 7,331 [+ 61.2% of SP].
                        Holy Radiance - Now heals for 3,776 to 4,615 [+ 37.2% of SP], up from 2,682 to 3,278 [+ 26.1% of SP].
                        Holy Shock - Now heals for 6,261 to 6,782 [+ 57.8% of SP], up from 4,396 to 4,762 [+ 40.6% of SP].
                        Light of Dawn - Now heals for 2,027 to 2,258 [+ 18.9% of SP], up from 847 to 944 [+ 13.3% of SP].

                        Paladin - Retribution
                        Exorcism - Cooldown decreased to 15 sec, down from 20 sec.
                        Hammer of the Righteous - Mana cost reduced to 3% of base mana, down from 12%.
                        Seal of Justice - Movement speed debuff duration increased to 8 sec, up from 5.

                        Paladin - Major Glyphs
                        Glyph of Double Jeopardy - Judging a target increases the damage of your next Judgment by 20%, but only if used on a different second target. Tooltip fix.
                        Glyph of Mass Exorcism New: Reduces the range of Exorcism to melee range, but causes damage to all enemies within ?? yards of the primary target.

                        Hunter:
                        Stampede - Now has a 10 min cooldown, up from 30 sec.

                        Hunter - Talents
                        Binding Shot - Now has a 3 sec stun in PvP, down from 5 sec.
                        Readiness - When activated, this ability immediately finishes the cooldown on all Hunter abilities with a base cooldown less than 6 minutes.

                        Hunter - Major Glyphs
                        Glyph of Deterrence - Now increases the damage reduction granted by Deterrence by 20%, instead of decreasing cooldown.

                        Hunter - Minor Glyphs
                        Glyph of Aspects - New: Each time you activate a new Aspect, an animal companion representing that Aspect will follow you for 15 sec. (Chaos5061: This is so cool)
                        I'm Rebur, Tadia, or Judianna most games.
                        Twitter @Chaos5061.
                        Translations are done with Google Translate.

                        Comment


                          Class Pt.2

                          Mage:
                          Flamestrike - Now does 213 to 261 [+ 25.9% of SP] Fire damage, up from 178 to 218 [+ 21.6% of SP].
                          Ice Lance - Now does 352 to 449 damage, down from 389 to 496.

                          Mage - Talents
                          Frost Bomb - Duration decreased to 5 sec, down from 6 sec.
                          Incanter's Ward - New passive added: Increases spell power by 8% and regenerates 1% mana every 2 sec. This effect is deactivated while Incanter's Ward is on cooldown.
                          Temporal Shield - This spell is usable while stunned, frozen, incapacitated, feared or asleep.

                          Mage - Frost
                          Brain Freeze - Now also grants the next Frostfire Bolt 25% additional damage.
                          Fingers of Frost - Your successful Frostbolts and Frostfire Bolts have a 12% (was 15%) chance, your successful Frozen Orb hits have a 20% (was 35%) chance, and your successful Scorches have a 8% (was 10%) chance to grant you the Fingers of Frost effect.
                          Frozen Orb - Now also grants the mage 1 charge of Fingers of Frost when it first reaches a target.

                          Mage - Major Glyphs
                          Glyph of Fire Blast - Your Fire Blast and Inferno Blast spells now also spread Living Bomb, cause Frost Bomb to instantly explode, and cause Nether Tempest to instantly fire its secondary damage at all nearby targets.
                          Glyph of Spellsteal - Spellsteal now also heals you for 3% of your maximum health when it successfully steals a spell, down from 10%.

                          Monk:

                          Blackout Kick - Additional damage now over 6 sec, down from 8 sec.
                          Expel Harm - Now costs 6% of base mana, up from 2%. Now has a 10 yd range, up from melee range.
                          Fortifying Brew - After Fortifying Brew ends, you will be healed for the amount abosrbed.
                          Jab - Now costs 6% of base mana, up from .5%.
                          Stance of the Fierce Tiger - Text removed: Allows use of abilities under jurisdiction of the White Tiger, such as offensive damage abilities.

                          Monk - Talents
                          Charging Ox Wave - Now knockbacks everyone in a 40 yard range, up from 5.
                          Dampen Harm New: You dampen the damage from the most harmful attacks done to you. The next 3 attacks that deal damage equal to 10% or more of your total health are reduced in half. 1 Chi, Instant cast, 30 sec cooldown.
                          Healing Elixers New: Anytime you drink from a Brew or Tea, you gain 10% of your total health. This effect cannot occur once every 15 sec.
                          Momentum - Everytime you Roll or Chi Torpedo, your movement speed is increased by 25% (was 30%) for 10 sec. Stacks up to 2 times.

                          Monk - Brewmaster
                          Breath of Fire - Now does 1,400 to 1,786 damage, down from 2,001 to 2,552.
                          Brewmaster Training - No longer makes Tiger Palm cost no Chi.
                          Clashing Ox Charge New: You and the enemy target meet halfway, stunning the target for 2 sec. 40 yd range, Instant cast, 35 sec cooldown.
                          Dizzying Haze - Deals a high amount of threat.
                          Guard - Now has a 30 sec cooldown.
                          Keg Smash - Now costs 40 Energy instead of 1 Chi. Generates 2 Chi.
                          Purifying Brew - Now has a 6 sec cooldown, down from 45.
                          Shuffle - No longer has a cooldown.
                          Stance of the Sturdy Ox - Now also increases your total health by 30%.

                          Monk - Mistweaver
                          Cherry Mana Tea - Now each charge restores 2% of your maximum mana, down from 5%.
                          Chi Wave - Now has a 8 sec cooldown, up from 6 sec.
                          Demateralize New: When you are stunned, you phase out of existence temporary causing all melee attacks and spells to miss you for until cancelled. This effect has a 10 sec cooldown. Requires Serpent Stance
                          Jasmine Force Tea - Now costs 9% of base mana, up from 3%.
                          Soothing Mists - Now costs 2% of base mana.
                          Stance of the Wise Serpent -
                          Surging Mist - Now generates 1 Chi.
                          Teachings of the Monastery - Surging Mist now lasts 30 sec, up from 12 sec.
                          Thunder Focus Tea - Now has a 8 sec cooldown.

                          Monk - Windwalker
                          Fire Blossom - Renamed to Spinning Fire Blossom.
                          Muscle Memory - Reworked: Your Jab now generates an additional Chi.
                          Summon White Tiger Statue - No longer has Tiger's Lust (On-Click Effect) - Increases the damage done by the ally and the Monk by 15% for 6 sec. Limit 2 charges per statue.

                          Priest:

                          Binding Heal healing has been increased by 42%. Now scales from 112.4% of Spell Power, up from 78.9%
                          Flash Heal healing has been increased by 42%. Now scales from 164.2% of Spell Power,
                          Power Word: Shield base absorb has been increased by 42%.
                          Prayer of Mending healing has been increased by 42%. Now scales from from 57.1% of Spell Power, up from 40.1%.
                          Renew healing has been increased by 42%. Now scales from 25.9% of Spell Power, up from 18.2%

                          Talents
                          Cascade base healing has been increased by 120%. Now scales from 261.3% of Spell Power, up from 234%.
                          Divine Star base healing has been increased by 120%. Now scales from 65% of Spell Power, up from 58.5%.
                          From Darkness, Comes Light now also procs from Spirit Shell
                          Halo base healing has been increased 120%. Now scales from 391.1% of Spell Power, up from 351%.

                          Holy
                          Circle of Healing healing has been increased by 42%. Now scales from 46.7% of Spell Power, up from 32.8%.
                          Divine Hymn healing has been increased by 42%. Now scales from 54.1% of Spell Power, up from 77.1%.
                          Greater Heal healing has been increased by 42%. Now scales from 219% of Spell Power, up from 153.8%.
                          Heal healing has been increased by 42%. Now scales from 102.4% of Spell Power, up from 71.9%.
                          Lightwell base healing has been increased by 42%.
                          Prayer of Healing healing has been increased by 42%. Now scales from 67.1% of Spell Power, up from 47.1%

                          Discipline
                          Divine Fury (New) - Increases your chance to hit with Penance, Smite, and Holy Fire by 15%.
                          Penance healing/damage has been increased by 42%. Now scales from 63.5% of Spell Power, up from 44.6%.

                          Rogue:
                          Crimson Tempest - Damage amounts changed, see tooltip for detail.

                          Rogue - Assassination
                          Seal Fate - Now only works when you critically strike with a single-target attack.
                          Venomous Wounds - Now has a 75% chance to deal additional damage, up from 60%. Garrote will not trigger this effect if the enemy is also afflicted by your Rupture.

                          Rogue - Minor Glyphs
                          Glyph of Disguise - When you Pick Pocket a humanoid enemy, you also copy their appearance for 5 min. Your disguise will unravel upon entering combat.

                          Rogue - Major Glyphs
                          Glyph of Cheap Shot - Reduces the Energy cost of your Cheap Shot by 50%. Replaced Glyph of Rupture.
                          Glyph of Stealth - Reduces the cooldown of your Stealth ability by 4 sec. Replaced Glyph of Shadow Dance.
                          Glyph of Shiv - Reduces the cooldown of your Shiv ability by 2 sec. Replaced Glyph of Slice and Dice.
                          I'm Rebur, Tadia, or Judianna most games.
                          Twitter @Chaos5061.
                          Translations are done with Google Translate.

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                            Class Pt.3

                            Shaman:
                            Chain Heal healing has been increased by 42%. Now scales from 49.8% of Spell Power, up from 35%.
                            Healing Rain healing has been increased by 42%. Now scales from 14.1% of Spell Power, up from 9.9%.
                            Healing Surge healing has been increased by 42%. Now scales from 113.5% of Spell Power, up from 79.7%.

                            Talents
                            Healing Tide Totem healing has been increased by 42%. Now scales from 48.4% of Spell Power, up from 34%.

                            Restoration
                            Earthliving Weapon healing has been increased by 42%. Now scales from 8.3% of Spell Power, up from 5.8%.
                            Greater Healing Wave healing has been increased by 42%. Now scales from 137.7% of Spell Power, up from 96.7%.
                            Healing Wave healing has been increased by 42%. Now scales from 75.6% of Spell Power, up from 53.1%.
                            Riptide healing has been increased by 42%. Direct healing now scales from 33.9% of Spell Power, up from 23.8%. HoT now scales from 16% of Spell Power, up from 11.3%.
                            Spiritual Insight now also increases your chance to hit with Lightning Bolt, Lava Burst, and Flame Shock by 15%.

                            Glyphs - Major
                            Glyph of Chaining now increases the jump distance of your Chain Heal by 50% instead of doubling it.

                            Warlock:
                            Corruption now replaces Malady.
                            Fel Flame now increases the duration of Corruption by 6 sec.
                            Shadow Bolt damage has been increased by 40%. Now scales from 175% of Spell Power, up from 125%.
                            Soul Fire damage has been increased by 40%. Now scales from 175% of Spell Power, up from 125%.
                            Twilight Ward base absorb has been increased by 200%. Scaling unchanged.

                            Talent
                            Burning Rush now drains 3% of your maximum health per second, down from 5%.
                            Mannoroth's Fury now increase the radius of all AoE spells instead of just non-talent ones.

                            Destruction
                            Aftermath no longer causes Conflagrate to daze the target for 5 sec.
                            Chaotic Energy no longer increases the damage of Soul Fire.
                            Conflagrate now dazes the target for 5 sec.
                            Havoc now lasts 6 sec.

                            Demonology
                            (Designer Notes) - Demonology's DPS rotation is being adjusted. In the end it will do just as much as Affliction/Destro. Don't panic.
                            Shadowflame is now Breath of Gul'dan - Targets in a 10 yard cone in front of the caster take 1,015 to 1,122 Shadow damage and are afflicted by Shadowflame. (Shadowflame - Reduces movement speed by 30% and deals 1,284 [+ 20.0% of SP] Shadowflame damage over 6 sec. Generates 10 Demonic Fury every time it deals damage.)
                            Hand of Gul'dan now lands after 1.5 sec, down from 2.5 sec. Now applies Shadowflame to all enemies within 6 yards instead of Guldan's Grasp.
                            Metamorphosis now disables the use of damage over time spells.
                            Molten Core (Passive) - When your Shadow Bolt and Demonic Slash abilities are used on a target afflicted with Shadowflame, you have a 30% chance to trigger Molten Core. (Molten Core - Reduces the cast time of your Soul Fire ability by 50%.)

                            Affliction
                            Nightfall no longer affects Drain Life.

                            Glyphs - Major
                            Glyph of Demon Hunting now reduces damage taken by 10%. Up from 5%.
                            Glyph of Lash of Pain replaced with Glyph of Doom - Teaches you the ability Doom. (Doom - Inflicts impending doom upon the target, causing ((1,068 + Spell Power) * 4) Shadow damage over 60 sec. Replaces Corruption.)
                            Glyph of Shadowflame now increases your Shadowflame's slow by 30%, but Hand of Gul'dan and Breath of Gul'dan no longer have charges.

                            Warrior:
                            Berserker Stance now increases damage done by Whirlwind and Cleave by 30%, up from 20%.
                            Disarm now disarm the enemy weapons and shield instead of just the main hand weapon.

                            Talent
                            Dragon Roar now deals 180 damage, down from 200 damage. Dragon Roar is always a critical strike.

                            Protection
                            Shield Block now blocks every melee attack for 6 secs instead of just the next melee attack. These blocks can be critical blocks.
                            Ultimatum (New) - Your Devastate has a 30% chance to make your next Heroic Strike or Cleave cost no Rage.

                            Glyphs - Major
                            Glyph of Incite - Your Devastate hits cause your next Heroic Strike or Cleave to be a critical hit.
                            Glyph of Resonating Power now increases the damage and cooldown of Thunder Clap by 50%.
                            I'm Rebur, Tadia, or Judianna most games.
                            Twitter @Chaos5061.
                            Translations are done with Google Translate.

                            Comment


                              Beta Wave #5 250,000 for a total of 800,000 has been sent.

                              A few moments ago, we initialized a new wave of 250,000 invitations to the Mists of Pandaria beta test. These are all invitations for World of Warcraft Annual Pass subscribers, and it should be a few hours before the e-mail notifications for all recipients have been sent.

                              If you want to make absolutely sure that you got an invite, just check your games list in Battle.net Account Services.

                              As always, thank you very much for your enthusiasm in helping test Mists of Pandaria. We really appreciate your feedback.
                              I'm Rebur, Tadia, or Judianna most games.
                              Twitter @Chaos5061.
                              Translations are done with Google Translate.

                              Comment


                                Haven't been flagged yet. Wonder if I'll be in by tomorrow morning. Good night everyone.
                                I'm Rebur, Tadia, or Judianna most games.
                                Twitter @Chaos5061.
                                Translations are done with Google Translate.

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