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    Hunter
    Baseline
    • Arcane Shot now costs 22 Focus, down from 25 Focus. Base damage increased by 10%.
    • Explosive Trap base damage has been increased by 12.5%
    • Kill Shot base damage has been increased by 12.5%
    • Serpent Sting base damage has been increased by 12.5%
    • Steady Shot base damage has been increased by 12.5%


    Talents
    • Call Beast is now named Dire Beast.
    • Powershot now deals 400% weapon damage plus 100% weapon damage to all enemies in between you and the target. Up from 100% weapon damage + 25% to all enemies.
    • Silencing Shot now has a 40 yards range, up from 35 yards.
    • Wyvern Sting base damage has been increased by 12.5%


    Beast Mastery
    • Go for the Throat has an additional effect: your Arcane Shot critical strikes reduce the Focus cost of your pet's next Basic Attack by 100% for 12 sec.
    • Kill Command base damage has been increased by 12.5%


    Marksmanship
    • Aimed Shot now deals 160% ranged weapon damage, up from 90%. Additional damage increased by 100%.
    • Chimera Shot now costs 44 Focus, down from 50% Focus. Base additional damage has been increased by 12.5%.
    • Rapid Recuperation no longer gives you Focus when you gain Rapid Killing.


    Survival
    • Black Arrow now costs 35 Focus, is Instant, and has a 30 sec cooldown. Now shares a cooldown with other Fire Trap spells.
    • Explosive Shot now costs 44 Focus, down from 50 Focus. Base damage has been increased by 12.5%.
    • Lock and Load now also procs from Explosive Trap.
    • Serpent Spread *New* - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting.
    • Trap Mastery now also affects Black Arrow.


    Glyphs
    I'm Rebur, Tadia, or Judianna most games.
    Twitter @Chaos5061.
    Translations are done with Google Translate.

    Comment


      Mage
      Baseline
      • Arcane Explosion base damage has been increased by 30%.
      • Blizzard base damage has been increased by 30%.
      • Cone of Cold base damage has been increased by 30%.
      • Fire Blast base damage has been increased by 30%.
      • Flamestrike base damage has been increased by 30%.
      • Frost Nova base damage has been increased by 30%.
      • Frostfire Bolt now has a 1.5 sec cast time, down from 2.75 sec. Base damage reduced by 30%.
      • Ice Lance base damage has been increased by 30%.
      • Mage Armor now increases your Mastery by 2717 at Level 90.
      • Polymorph (All versions) now has a 30 yards range, down from 35 yards.
      • Slow Fall no longer requires a reagent.


      Talents

      Frost
      • Brain Freeze now causes your next Frostfire Bolt to be instant cast, cost no mana, deal 25% additional damage, and act as if your target were frozen for 15 sec.
      • Fingers of Frost no has a 12% chance to proc from Frozen Orb hits, down from 20%. Now also has a 4% chance to proc from Blizzard ticks. Now has a 9% chance to proc from Scorch, up from 8%.
      • Frostbolt now has a 1.5 sec casting time, down from 2 sec. Now snares for 8 sec, down from 9 sec. Base damage reduced by 2,5%.
      • Mastery: Frostburn now scales from 150% of Spell Power, down from 250% of SP. Now also increases the damage done by your Water Elemental by 150% of your Spell Power.
      • Frozen Orb base damage has been increased by 30%.


      Arcane

      Fire
      • Combustion base damage has been increased by 30%. No longer affected by Flamestrike effects on the target.
      • Dragon's Breath base damage has been increased by 30%.
      • Fireball now has a 1.5 sec cast time, down from 2.25 sec. Base damage reduced by 15%.
      • Inferno Blast base damage has been increased by 30%. No longer affects Flamestrike effects. Now affects enemy targets within 10 yards, up from 8 yards.
      • Pyroblast now has a 2.1 sec cast time, down from 3.5 sec. Base damage reduced by 22%. Now requires single-target direct damage Fire spells to proc.


      Minor Glyphs

      Major Glyphs
      I'm Rebur, Tadia, or Judianna most games.
      Twitter @Chaos5061.
      Translations are done with Google Translate.

      Comment


        Monk
        Baseline
        • Blackout Kick now costs 2 Chi, up from 1 Chi. Base damage increased by 20%.
        • Crackling Jade Lightning now costs 1.5% of Base Mana, down from 3%. Base healing increased by 45%. When dealing damage, you have a 15% chance to generate 1 Chi.
        • Detox now removes Disease effects instead of Bleed effects.
        • Expel Harm now costs 2.5% of Base Mana, down from 6%. Now Generates 1 Chi. Base healing increased by 20%.
        • Fortifying Brew now Increases your health by 100%, and reduces damage taken by 20%. Lasts 20 sec.
        • Grapple Weapon now grabs non-ranged weapons. If you steal a better main-hand weapon, your damage or healing will be increased by 5% or damage taken reduced by 5%.
        • Healing Sphere now costs 2% of Base Mana, up from 1.5% of Base Mana. Now is instant cast, down from 1.5 sec cast. Now has a 0.5 sec cooldown.
        • Spinning Crane Kick now costs 2 Chi, down from 1 Chi. During Spinning Crane Kick, you can continue to dodge and parry.
        • Tiger Palm now deals 50% additional damage if the target is above 50% health.
        • Transcendence now has a 45 sec cooldown, down from 3 minutes.

        Talents
        • Charging Ox Wave now affects all nerby enemies within 5 yards, down from 40 yards.
        • Chi Torpedo - Chi Torpedo replaces Roll.
        • Dampen Harm has been moved to LVL 75, up from LVL 60. Now has a 1.5 min cooldown, up from 30 sec.
        • Healing Elixirs has been moved to LVL 75, up from LVL 60.
        • Karma *New* - Reduces all spell damage taken by 90% and clears all magical effects on you, reversing them back to their original caster if within 40 yards. Lasts for 6 sec. 1 Chi. Instant. 1.5 min cooldown
        • Leg Sweep now lasts 5 sec, down from 6 sec.
        • Zen Sphre Summons a Zen Sphere at the target location. Deals x damage to the 3 lowest health enemies within 20 yards of the sphere every 1 sec. If enemies die from the Zen Sphere, they combust dealing y damage enemies within 8 yards. Use Zen Sphere again while active to detonate it, instantly dealing y damage to all enemies within 20 yards. 1 Chi. 40 Yards Range. Instant.
        • Rushing Jade Wind has been reworked and now has a 30 sec cooldown, down from 45 sec. You summon a whirling tornado that travels 0 yards in front of you, dealing 5,454 Nature damage to all targets in its path and increasing damage taken by your Spinning Crane Kick by 30%. For 8 sec sec after you cast Rushing Jade Wind, you move at 200% speed while using Spinning Crane Kick and reduces Spinning Crane Kick's Chi cost by 1 Chi.
        • Tigereye Brew now costs 3 Chi, up from 1 Chi. Now has a 60 sec cooldown, down from 90 sec. Now Increases your damage and healing done by 15%.
        • Tiger's Lust now has a 30 sec cooldown, down from 60 sec.

        Mistweaver
        • Brew: Mana Tea - For each 4 Chi you consume through use of spells and abilities, you gain a charge of Mana Tea. Use Mana Tea to consume the charges. Mana Tea can stack up to 50 times.
        • Chi Wave base healing has been increased by 20%
        • Dematerialize now also affects ranged attacks.
        • Life Cocoon is no longer a talent. Now costs 3.5% of base Mana instead of 2 Chi. Now requires Serpent Stance. Reworked - Encases the target in a cocoon of Chi energy, increasing all periodic healing taken by 100% and reducing all damage they take by 30%.
        • Renewing Mists now costs 4.2% of Base Mana, up from 3%. Base healing increased by 66%. Now scales from 31.5% of Spell Power, up from 21.5% of SP.
        • Revival base healing has been increased by 20%. Now cleanses Disease effects instead of Bleed.
        • Soothing Mists now costs 1% of Base Mana, down from 2%. Now heals (52,576 + 51.2% of SP), up from (3,119 + 28.8% of SP). Now has a 20% chance to generate 1 Chi, up from 15%.
        • Stance of the Wise Serpent now has an additional effect - In addition, you also gain Eminence causing you to heal the lowest health nearby target within 20 yards equal to 50% of the damage you deal.
        • Summon Jade Serpent Statue now has an instant cast and a 3 minutes cooldown. Now limited to 1 statue, down from 2. Healing increased by 200%, now scales from 110% of Spell Power.
        • Surging Mist base healing has been increased by 50%. Now scales from 180% of spell power, up from 125%. No longer targets the lowest health friendly target.
        • Teachings of the Monastery now reduces the cooldown of Expel Harm by 7 seconds instead of removing it.
        • Thunder Focus Tea now has a 10 sec cooldown, up from 8 sec.
        • Uplift base healing has been increased by 60%. Now scales from 42.5% of Spell Power, up from 25.5% of Spell Power.

        Brewmaster
        • Avert Harm now reduces damage taken by 50%, up from 20%.
        • Brewmaster Training Blackout Kick portion reworked - After you Blackout Kick, you gain Shuffle causing the 3 attacks taken to become staggered within $115307.
        • Clash - You and the target charge each other, meeting halfway then stunning all targets within 6 yards.
        • Dizzying Haze now costs 20 Energy, up from 10 Energy. Now reduces movement speed by 50%, up from 15%.
        • Guard base absorb has been increased by 20%. Now lasts 30 secs, up from 8 secs.
        • Summon Black Ox Statue is now instant cast, down from 1.5 sec cast.

        Windwalker
        • Muscle Memory now also affects Expel Harm.
        • Sparring no longer requires any stance.
        • Spinning Fire Blossom base damage has been increased by 20%. Now deals Fire damage instead of Physical damage. Now also roots the target for 2 sec if Fire Blossom travels further than 10 yards.

        Glyphs
        I'm Rebur, Tadia, or Judianna most games.
        Twitter @Chaos5061.
        Translations are done with Google Translate.

        Comment


          Shaman
          • Block - New: Gives a chance to block enemy melee attacks.
          • Chain Heal - Healing increased to 7,440, up from 5,500.
          • Chain Lightning - Damage increased to 1,804, up from 1,334.
          • Earth Elemental Totem - Now summons Earth Totem with 120,123 health at the feet of the caster.
          • Earth Shock - Now costs 14.4% of Base Mana, down from 21.1%. Now does 2,412 damage, down from 1,784.
          • Fire Elemental Totem - Now summons a Fire Totem with 120,123 health at the feet of the caster.
          • Flame Shock - Now costs 11.9% of Base Mana, down from 19.9%. Direct damage increased to 876, up from 648. DoT damage increased to 1,880, up from 1,392.
          • Flametongue Weapon - Now procs 149 to 459 additional Fire damage, up from 110 to 339.
          • Frost Shock - Damage increased to 1,310, up from 968.
          • Frostbrand Weapon - Damage increased to 918, up from 679.
          • Grace of Air - Now grants 2,717 mastery, up from 5.
          • Healing Rain - Healing increased to 2,096, up from 1,550.
          • Healing Stream Totem - Healing increased to 42, up from 31.
          • Healing Surge - Healing increased to 16,933, up from 12,520.
          • Lightning Bolt - Cast time reduced to 1.5 sec, down from 2.5 sec. Damage decreased to 1,266, down from 1,560.
          • Lightning Shield - Now grants a reactive lightning barrier, rather than 3 balls of lightning. Now does 645 damage, up from 477.
          • Magma Totem - Damage increased to 402, up from 298.
          • Primal Strike - Damage increased to 995, up from 736.
          • Searing Totem - Damage increased to 144, up from 107.
          • Water Shield - Specific number of globes removed. Mana return increased to 1,062, up from 1,368. Proc now returns 2,272 mana, down from 2,928.

          Shaman - Talents
          • Elemental Blast - Now does 5,460 damage, up from 4,036. Now grants 2,717 Critical Strike, Haste, or Mastery, changed from 5%.
          • Healing Tide Totem - Now heals for 6,671, up from 4,932.

          Shaman - Restoration
          • Earth Shield - Healing increased to 2,763, up from 2,043.
          • Earthliving Weapon - Direct healing decreased to 2,230, down from 2,873. HoT healing increased to 4,932, up from 3,648.
          • Greater Healing Wave - Healing increased to 20,533, up from 15,180.
          • Healing Wave - Healing increased to 11,286, up from 8,344.
          • Resurgence - You regain 6,869 mana (was 8,849) from a Healing Wave or Greater Healing Wave critical, 4,121 (was 5,309) mana from a Healing Surge, Riptide, or Unleash Life critical, and 2,287 (was 2,947) mana from a Chain Heal critical.
          • Riptide - Direct healing increased to 5,051, up from 3,735. HoT healing increased to 14,316, up from 10,584.

          Shaman - Elemental
          • Earthquake - Now does 488 damage, up from 361.
          • Elemental Oath - Reworked: Grants 5% spell haste to all party and raid members within 100 yards.
          • Fulmination - Now works when you have more than 1 Lightning Shield charge active.
          • Lava Burst - Mana cost reduced to 7.7% of Base Mana, down from 11.7%. Damage increased to 2,855, up from 2,111.
          • Rolling Thunder - Now has a maximum of 7 charges, down from 9.
          • Spiritual Insight - New: Increases your mana pool by 400%.
          • Thunderstorm - Damage increased to 2,458, up from 1,816.

          Shaman - Enhancement
          • Enhanced Elements - Now scales with 200.0% of SP, down from 250.0%.
          • Fire Nova - Mana cost reduced to 13.7% of Base Mana, down from 25.7%.
          • Searing Flames - Damage increased to 145, up from 105.
          • Unleashed Rage - New: Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%.
          • Windfury Weapon - Now grants 13,273 attack power, down from 17,100.

          Shaman - Minor Glyphs
          • Glyph of Astral Recall - Now reduces the cooldown of your Astral Recall spell by 5 minutes, rather than cast time.

          Shaman - Major Glyphs
          • Glyph of Chaining - Increases the jump distance of your Chain Heal spell by 100%, but gives the spell a 4 sec cooldown.
          I'm Rebur, Tadia, or Judianna most games.
          Twitter @Chaos5061.
          Translations are done with Google Translate.

          Comment


            Warlock
            • Corruption - Damage increased to 379, up from 214. No longer replaces Malady. Everlasting Affliction now has no effect on the spell.
            • Curse of Enfeeblement - Now increases the casting time of all spells by 50% (25% on player targets), changed from 30% for all targets.
            • Drain Life - Damage increased to 422, up from 357.
            • Fel Armor - Now grants 3,078 armor, up from 2,603.
            • Fel Flame - Now does 1,074 + 85.0% of SP damage, up from 801 + 75.0% of SP.
            • Felhunter: Devour Magic - Healing increased to 1,685, up from 1,425. Now also grants 60 Energy.
            • Health Funnel - No longer has Empowered Channel effect.
            • Imp: Singe Magic - Auto-Cast: Cast upon master when he is stunned, silenced, polymorphed or feared by a magic effect.
            • Ritual of Souls - Minor wording changes.
            • Ritual of Summoning - Minor wording changes.
            • Shadow Bolt - Cast time reduced to 1.7 sec, down from 2.5 sec. Damage reduced to 1,428 + 150% of Spell Power, down from 1,870 + 175.0% of SP.
            • Soul Fire - Mana cost reduced to 8% of Base Mana, down from 11%. Damage reduced to 1,894 + 150.0% of SP, down from 1,869 + 175.0% of SP.
            • Soul Harvest - Reworked: You and your demon absorb nearby wandering souls, regenerating 2% health every second while out of combat. This effect is disabled in arenas.
            • Succubus: Lesser Invisibility - Auto-Cast: Reapply when the Succubus leaves combat.
            • Succubus: Seduction - Auto-Cast: Cast upon targets who stun, silence or fear their master.
            • Succubus: Whiplash - Now does 625 damage, up from 528.
            • Summon Doomguard - The Doomguard will cast Doom Bolt until it departs.
            • Twilight Ward - Absorb increased to 3,789, up from 3,205.
            • Voidwalker: Consume Shadows - Renamed to Shadow Bulwark. 50 Energy, Instant, 60 sec cooldown. Temporarily grants the Voidwalker 30% of their maximum health for 20 sec. Auto-Cast: Use this ability when below 20% health.
            • Voidwalker: Sacrifice - Renamed Shadow Shield. 60 Energy, Instant, 10 sec cooldown. Encases the Voidwalker in shadow energy, reducing physical damage taken by 60% for 30 sec. Each time the Voidwalker is struck, a blast of Shadow damage is released, dealing NaN Shadow damage and reducing the power of Shadow Shield by 20%. Auto-Cast: Use this ability when being attacked.
            • Voidwalker: Suffering - Auto-Cast: Taunts the current target if it is not attacking the Voidwalker and taunts any target who attacks its master.
            Warlock - Talents
            • Dark Regeneration - Cooldown reduced to 2 min, down from 3. Now restores 30% (was 50%) of you and your pet's maximum health and increases all healing received by 25% over 12 sec (was 20 sec).
            • Grimoire of Sacrifice - You sacrifice your demon to increase the power of your direct damage spells by 15% and regenerate 2% of maximum health every 5 sec.
            • Harvest Life - Damage increased to 422, down from 357.
            • Kil'jaeden's Cunning - Now reduces your movement speed by 20%, down from 30%.
            • Shadowfury - Damage increased to 902 to 1,076, up from 763 to 910.
            • Soul Leech - Now also heals your pet.
            Warlock - Demonology
            • Carrion Swarm - Now has a 12 sec cooldown. Damage increased to 632, up from 534.
            • Dark Soul: Knowledge - No longer grants passive mastery.
            • Decimation - Now gives effect for 15 sec: Reduces the cast time and mana cost of your next Soul Fire spell by 50%.
            • Demonic Fury - Demonic Fury is spent while using Metamorphosis. Your damaging spells and your demon's special attacks generate Demonic Fury.
            • Hand of Gul'dan - Reworked, damage increased: Summons a falling meteor to strike the target and all enemies within 6 yards for (842 + 66.7% of SP) Shadow damage and inflicting them with Shadowflame.
            • Master Demonologist - Increases the damage you deal in caster form by 0.00%.
            • Metamorphosis - Demon form consumes Demonic Fury and prevents the use of Corruption and Hand of Gul'dan.
            • Metamorphosis: Cursed Auras - Now increases the casting time of all spells by 50%, up from 30%.
            • Metamorphosis: Immolation Aura - While using Metamorphosis, your Rain of Fire spell now deals damage around you and does not need to be channeled.
            • Molten Core - When Shadowflame or a Wild Imp deals damage you have a 5% chance to trigger Molten Core.
            • Wild Imps - Your Shadow Bolt hits summon a Wild Imp from the Twisting Nether. This effect can occur every 20 sec. Each Wild Imp will cast 10 Firebolts before departing. Each Firebolt generates 5 Demonic Fury.
            Warlock - Destruction
            • Backdraft - When you cast Conflagrate, the cast time and mana cost of your next three Incinerates is reduced by 30%. Lasts 15 sec.
            • Burning Embers - Burning Embers are generated by casting Incinerate and are consumed by Chaos Bolt to deal damage or Ember Tap to heal you.
            • Chaos Bolt - Unleashes a blast of chaos, causing (1,705 + 150.0% of SP * (1 + 1% of (25 + 1,000.0% of SP)))) Shadow damage. Replaces Soul Fire.
            • Chaotic Energy - You drain energy directly from the twisting nether. Your mana regenerates 650% faster and your spell haste also increases your mana regeneration.
            • Conflagrate - Now costs 1% of Base Mana. Damage increased to 1,263, down from 1,068.
            • Dark Soul: Instability - No longer has a passive.
            • Flames of A'lar - Renamed Flames of Ragnaros.
            • Havoc - Cooldown reduced to 1.5 min, down from 2. Duration increased to 15 sec, up from 6 sec. Causes the next three (was four) single target spells cast by the Warlock to also strike this target.
            • Immolate - Damage increased to 379, up from 320.
            • Incinerate - Damage increased to 2,210, up from 1870.
            • Pyromania - New: Chaos Bolt will be affected by Backdraft, but consumes three charges.
            • Rain of Fire - Damage increased to 5,052, up from 4,272. No longer grants additional damage if the target is immolated.
            • Shadowburn - Base damage reduced by 40%.
            I'm Rebur, Tadia, or Judianna most games.
            Twitter @Chaos5061.
            Translations are done with Google Translate.

            Comment


              Warlock - Affliction
              • Agony - Damage slightly increased, 1 target limit removed.
              • Dark Soul: Misery - Passive removed.
              • Drain Soul - Now costs 3% of Base Mana. Damage decreased to 1,895, down from 2,136. If the target is at or below 20% health, Drain Soul causes double the normal damage and your periodic damage spells tick 100% faster.
              • Haunt - Damage increased to 2,526, up from 2,136.
              • Malefic Grasp - Damage increased to 1,896, up from 1,602.
              • Nightfall - Gives your Corruption spell a 10% chance to cause you to regain a Soul Shard. This effect cannot occur more than 5 times a minute.
              • Seed of Corruption - Damage increased 18%.
              • Soul Swap - Damage increased 18%.
              • Soulburn: Curse - Now works in a 15 yd radius, up from 10.
              • Unstable Affliction - Damage increased 18%.
              Warlock - Major Glyphs
              • Glyph of Conflagrate - Conflagrate gains a second charge, but reduces the snare by 20%.
              • Glyph of Demon Hunting - Requires Demonology.
              • Glyph of Doom - Damage increased 18%.
              • Glyph of Immolate - Renamed Glyph of Dark Soul. While off cooldown, your Dark Soul ability passively grants you 10% of the active effect, but reduces the power of Dark Soul by 10%.
              • Glyph of Incinerate - Renamed Glyph of Imp Swarm. Teaches you the ability Imp Swarm. Requires Demonology. Summons 5 Wild Imps; from the Twisting Nether to attack the target. The Wild Imps passive effect is disabled while Imp Swarm is on cooldown.
              • Glyph of Life Tap - Your Life Tap no longer consumes health, but instead absorbs 15% of MHP healing recieved. This effect stacks. The absorb lasts 30 sec.
              • Glyph of Shadowflame - Your Shadowflame slow is increased to 50% but Hand of Gul'dan no longer has charges.
              Warlock - Minor Glyphs
              • Glyph of Bane of Agony - Renamed Glyph of Verdant Spheres. Your Soul Shards are transformed into Verdant Spheres.
              • Glyph of Imp - Renamed Glyph of Hand of Gul'dan. Your Hand of Gul'dan can now be targetted at a location.
              I'm Rebur, Tadia, or Judianna most games.
              Twitter @Chaos5061.
              Translations are done with Google Translate.

              Comment


                Priest
                Baseline
                • Binding Heal base healing has been increased by 45%.
                • Fade now temporarily removes all your threat.
                • Flash Heal base healing has been increased by 45%.
                • Holy Fire base damage and healing has been increased by 45%.
                • Mass Dispel now costs 13% of base mana, down from 38% of base mana. Now has a 15 sec cooldown.
                • Mind Sear base damage has been increased by 45%.
                • Power Word: Shield base absorb has been increased by 45%.
                • Prayer of Mending base healing has been increased by 45%.
                • Renew base healing has been increased by 45%.
                • Shadow Word: Death base healing has been increased by 45%.
                • Shadow Word: Pain base healing has been increased by 45%.
                • Smite base healing has been increased by 45%.
                • Void Shift is no longer a talent. Now has a 6 min cooldown. You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount.

                Talents
                • Cascade absorb has been reduced by 75%. Now scales from 97.5% of Spell Power, down from 261.3%.
                • Divine Insight Discipline and Holy bonuses have been reworked. Discipline - When you cast Spirit Shell, there is a 40% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Holy - When you cast Greater Heal, there is a 40% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly.
                • Divine Star now is instant cast, down from 0.25 sec cast. Base damage/healing has been reduced by 30%. Now scales from 32.5% of Spell Power, down from 65%.
                • Feathers From Heaven is now Angelic Feather.
                • From Darkness, Comes Light now has a 2 Charges limit.
                • Halo is now Instant, down from 2 sec cast. Base damage reduced by 30%. Now scales from 195% of Spell Power, down from 390%.
                • Mindbender *New* - Creates a Mindbender to attack the target. Caster receives 6% mana when the Mindbender attacks. Damage taken by area of effect attacks is reduced. Lasts 15 sec. 4 min cooldown. Can be cast in Shadowform.
                • Twist of Fate has been reworked - After damaging or healing a target below 20% health, you deal 15% increased damage and healing for 10 sec.

                Holy
                • Chakra: Chastise now also grants a 10% chance for Smite to reset the cooldown of Holy Word: Chastise, reduces the mana cost of Smite and Holy Fire by 75%.
                • Circle of Healing base healing has been increased by 45%.
                • Divine Hymn base healing has been increased by 45%.
                • Greater Heal base healing has been increased by 45%.
                • Heal now has a 1.5 sec cast time, down from 2.5 sec cast. Base healing reduced by 14%.
                • Lightwell base healing has been increased by 45%.
                • Prayer of Healing base healing has been increased by 45%.
                • Serendipity - When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 10%. Stacks up to 2 times. Lasts 20 sec.

                Shadow
                • Mind Blast base damage has been increased by 45%.
                • Mind Flay base damage has been increased by 45%.
                • Mind Spike base damage has been increased by 45%.
                • Vampiric Touch damage has been reduced by 50%. Now scales from 37.6% of Spell Power, down from 62.6% of Spell Power.
                • Borrowed Time - Grants 15% spell haste for your next spell after casting Power Word: Shield. Lasts for 6 sec.
                • Meditation now allows 25% of mana regeneration to continue, down from 50%.
                • Penance base healing/damage value has been increased by 45%.
                • Rapture - When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with mana equal to 150% of your Spirit. This effect can only occur once every 12 sec.
                • Spirit Shell now costs 6% of Base Mana, up from 2%. Now has a 1.5 sec cast time, down from 3 sec. now absorbs (32,648 + 219.0% of SP) spell damage. Healing now procs when the shield expires or is dispelled.

                Major Glyph
                • Glyph of Dispel Magic base damage has been increased by 45%.
                • Glyph of Fade now causes your Fade ability now also reduces all damage taken by 10%.
                • Glyph of Penance now Increases the mana cost of Penance by 20% but allows Penance to be cast while moving.
                I'm Rebur, Tadia, or Judianna most games.
                Twitter @Chaos5061.
                Translations are done with Google Translate.

                Comment


                  Warrior
                  • Battle Stance - Increases rage generated from normal melee attacks by 100%.
                  • Berserker Rage - You become Enraged, increasing the rage you generate from normal melee attacks by 50% for 6 sec.
                  • Berserker Stance - A reckless combat stance. Generates rage from damage taken.
                  • Block - New: Gives a chance to block enemy melee attacks.
                  • Defensive Stance - A tanking combat stance. Decreases damage taken by 15%. Reduces the chance you will be critically hit by melee attacks by 6%. Significantly increases threat generation.
                  • Enrage - Now works with melee abilities instead of just special abilities. Now increases the rage you generate from normal melee attacks by 50% for 6 sec, up from 25%.
                  • Heroic Strike - An attack that instantly deals 100% weapon damage plus 0 (140% plus 0 if a one - handed weapon is equipped).

                    Use when you have more rage than you can spend. 30 Rage Melee range Instant 1.5 sec cooldown
                  • Spell Reflection - Cooldown reduced to 15 sec, down from 25 sec.
                  • Throw - Damage slightly increased.

                  Warrior - Talents
                  Warrior - Arms
                  Warrior - Protection
                  • Bastion of Defense - Increases your block chance by 10%, down from 15%. No longer increases armor from items.
                  • Revenge - Cooldown reduced to 4.5 sec, down from 6 sec.
                  • Shield Barrier - Raise your shield, absorbing (1% of 10000% of AP) damage for the next 6 sec. Absorption amount increases with attack power.
                  • Unwavering Sentinel - Reworked: Increases your total Stamina by 15%. Increases your armor value from items by 10%.

                  Warrior - Fury
                  • Bloodthirst - Damage decreased to 75% weapon damage, down from 100%. The chance for Bloodthirst to be a critical strike increases the longer it has been since you have been Enraged.
                  • Meat Cleaver - Dealing damage with Whirlwind reduces the Rage cost of your next Whirlwind by 5. This effect stacks up to 3 times.
                  • Raging Blow - Damage reduced to 120% weapon damage, down from 150%.
                  • Single-Minded Fury - When you dual-wield one-handed weapons, all damage is increased by 25% (was 35%), and your off-hand weapon will deal an additional 30% (was 40%) damage.
                  • Whirlwind - Rage cost increased to 30 rage, up from 25. Cooldown removed.
                  • Wild Strike - Damage reduced to 220% weapon damage, down from 270%.

                  Warrior - Major Glyphs
                  Warrior - Minor Glyphs
                  • Glyph of the Blazing Trail - New: Your Charge leaves a trail of fire in its wake. If you're going to Charge, why not do it with some style?
                  I'm Rebur, Tadia, or Judianna most games.
                  Twitter @Chaos5061.
                  Translations are done with Google Translate.

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                    Rogue
                    Rogue - Talents
                    Rogue - Assassination
                    Rogue - Subtlety
                    Rogue - Major Glyphs
                    • Glyph of Fan of Knives - Renamed Deadly Momentum. When you land a killing blow on an opponent that yields experience or honor, your Slice and Dice and Recuperate abilities are refreshed to their original duration.
                    I'm Rebur, Tadia, or Judianna most games.
                    Twitter @Chaos5061.
                    Translations are done with Google Translate.

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                      Paladin
                      Baseline
                      • Crusader Strike base damage has been increased by 33%.
                      • Flash of Light base healing has been increased by 33%.
                      • Hammer of Wrath base damage has been increased by 33%. No longer generates a charge of Holy Power.
                      • Judgment base damage has been increased by 33%.
                      • Seal of Truth now scales from 13.8% of Spell Power instead of 2.8% of Spell Power + 5.6% of Attack Power.
                      • Supplication now lasts 8 secs, down from 15 secs. Now causes your next Flash of Light to be a critical.

                      Talents
                      Retribution
                      Protection
                      • Avenger's Shield base damage has been increased by 33%.
                      • Consecration base damage has been increased by 33%.
                      • Mastery: Divine Bulwark now scales from 120% of Spell Power, down from 225% of Spell Power. Now also increases the effectiveness of Bastion of Glory by an additional 120% of Spell Power.
                      • Guarded by the Light now also increases your block chance by 10%. Your spell power is now equal to 50% of your attack power, and you no longer benefit from other sources of spell power.
                      • Holy Wrath base damage has been increased by 33%.
                      • Shield of the Righteous base damage has been increased by 33%. Reworked - Instantly slam the target with your shield, causing 5,364 Holy damage, increasing your block chance by 10%, and the amount you block by 30% for 6 sec, and causing Bastion of Glory. Bastion of Glory - Increases the strength of your next Word of Glory when used to heal yourself by 10%. Stacks up to 5 times.

                      Holy
                      • Beacon of Light now has a 3 sec cooldown, down from 10 sec.
                      • Denounce base damage has been increased by 165%. Now scales from 122% of Spell Power, up from 61%.
                      • Divine Light base healing has been increased by 33%.
                      • Guardian of Ancient Kings now has a 5 min cooldown, down from 3 mins. Every time the Guardian heals, it increases your haste by 10%.
                      • Holy Light now has a 1.5 sec cast time. Base healing reduced by 20%.
                      • Holy Radiance base healing has been increased by 33%.
                      • Holy Shock now deals 17,216 base damage/healing, up from 2102 base damage and 6522 base healing. Now scales from 115.6% of Spell Power, up from 57.8%.
                      • Light of Dawn base healing has been increased by 33%.

                      Major Glyphs
                      • Glyph of Denounce has been reworked - Your Holy Shocks have a 50% chance to reduce the cast time of your next Denounce by 1.0 sec.
                      I'm Rebur, Tadia, or Judianna most games.
                      Twitter @Chaos5061.
                      Translations are done with Google Translate.

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                        Tier 14 Set Bonuses

                        Originally Posted by MMO-Champion
                        Death Knight (Forums) Druid (Forums) Hunter (Forums)
                        • Item - Hunter T14 2P Bonus - New: Your Kill Command deals $1% additional damage, your Chimera Shot deals 15% additional damage, and your Explosive Shot deals 5% additional damage.
                        • Item - Hunter T14 4P Bonus - New: Increases the duration of your Bestial Wrath ability by 6 sec, increases the chance for Black Arrow to trigger Lock and Load by 20%, and increases the ranged attack speed granted by Steady Focus by an additional 10%.
                        Mage (Forums)
                        • Item - Mage T14 2P Bonus - New: Increases the damage done by your Arcane Barrage spell by 15%, increases the damage done by your Pyroblast spell by 5%, and increases the damage done by your Ice Lance spell by 5%.
                        • Item - Mage T14 4P Bonus - New: Increases the damage bonus of Arcane Power by an additional 15%, reduces the cooldown of Icy Veins by 45%, and reduces the cooldown of Combustion by 20%.
                        Monk (Forums) Paladin (Forums)
                        I'm Rebur, Tadia, or Judianna most games.
                        Twitter @Chaos5061.
                        Translations are done with Google Translate.

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                          Priest (Forums) Rogue (Forums)
                          • Item - Rogue T14 2P Bonus - New: Increases the damage done by your Venomous Wounds ability by 20%, increases the damage done by your Sinister Strike ability by 15%, and increases the damage done by your Backstab ability by 10%.
                          • Item - Rogue T14 4P Bonus - New: Reduces the cooldown of your Shadow Blades ability by 90 sec.
                          Shaman (Forums) Warlock (Forums)
                          • Item - Warlock T14 2P Bonus - New: Increases the damage done by your Corruption spell by 10%, increases the damage done by your Incinerate spell by 5%, and increases the damage done by your Shadow Bolt spell by 10%.
                          • Item - Warlock T14 4P Bonus - New: Reduces the cooldown of your Dark Soul abilities by 40 sec.
                          Warrior (Forums)
                          I'm Rebur, Tadia, or Judianna most games.
                          Twitter @Chaos5061.
                          Translations are done with Google Translate.

                          Comment


                            Ok test picture from my iPhone.
                            premades.jpg
                            Click the picture then click it again after it gets bigger to make it even bigger.

                            Good or Bad? Big enough or still to small? Goodnight everyone I'll check the responses to it in the morning.
                            I'm Rebur, Tadia, or Judianna most games.
                            Twitter @Chaos5061.
                            Translations are done with Google Translate.

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                              It looked big enough to me.
                              My Flight Path Follies guide

                              A pessimist knows all women are bad... an optimist hopes they are.

                              I reject your reality and substitute my own.

                              All foreign languages are done with Google Translate.

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                                Cool. It was a pain in the butt to get on here but I got it.
                                I'm Rebur, Tadia, or Judianna most games.
                                Twitter @Chaos5061.
                                Translations are done with Google Translate.

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