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So speculate how long until MOP? June, August, October, December or ?

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    #16
    From WowInsider:
    If you thought $50 for the entirety of World of Warcraft during GameStop's Black Friday sale was good, Blizzard is about to do you one better. From now until Dec. 19, the entirety of World of Warcraft is on sale for a grand total of $35 on the Blizzard store. In addition, the Celestial Steed (a.k.a. Sparkle Pony a.k.a. Glitter Stallion) and the Pandaren Monk pet are on sale, too. This is how the prices break down:

    WoW: Battle Chest for $5 (reg. $19.99)
    Wrath of the Lich King for $10 (reg. $39.99)
    Cataclysm for $20 (reg. $39.99)
    Celestial Steed for $10 (reg. $25)
    Pandaren Monk for $5 (reg. $10)

    If you planned on pulling any friends into Azeroth this holiday season, there really is no better time to do it. If you don't want to go all-in, you can introduce friends and family to the base game for just $5 -- and if you want to dangle a carrot on the end of that stick, buy them a Celestial Steed to work towards. $15 dollar investment. Also? You should totally tell them about WoW Insider. A little birdie told me that, due to popular demand, we're currently revamping our leveling guides. Talk about timing.
    I'm Rebur, Tadia, or Judianna most games.
    Twitter @Chaos5061.
    Translations are done with Google Translate.

    Comment


      #17
      Originally posted by chaos5061 View Post
      ...and if you want to dangle a carrot on the end of that stick...
      Carrot on a Stick? I logged in to my old main that I haven't played since BC the other day, and she still had that equipped from when I finally got it back when it was a huge project to get the mallet and whatnot. lol

      Comment


        #18
        Update to the MOP Talent Calculator

        From Wowhead:
        Druid
        Level 68, Balance: Celestial Alignment: 2 min cooldown.
        Grants you the simultaneous damage benefit of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 25%. Activating this ability consumes all Lunar and Solar Energy and prevents gaining more during its duration. Lasts 15 sec.

        Mage
        Level 90 Talent: Arcane Bomb: 2% of base mana, 40 yd range.
        Launches an Arcane Bomb instantly dealing 501 damage and dealing 2004 Arcane damage over 12 sec. At any time the Arcane Bomb will jump to another nearby target within 15 yds if a valid target is present. Limit 1 Arcane Bomb.

        Level 90 Talent: Frost Bomb: 2% of base mana, 40 yd range.
        Places a Frost Bomb on the target. After 5 sec, the bomb explodes, dealing 501 damage to all targets within 10 yds. All affected targets are slowed by 70% for 4 sec. Limit 1 target.

        Cold Snap now also instantly restores 10% of your mana.

        Priest
        Level 87: Spectral Guise: 30 sec cooldown.
        Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are invisible, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks.

        Warrior
        Level 75 Talent: Storm Bolt: 30 yd range, 30 sec cooldown.
        Hurl your weapon at an enemy causing 100% weapon damage and stunning the target for 3 sec. Deals an additional 300% weapon damage to targets that are permanently immune to stuns. Requires Heroic Throw.

        Level 75 Talent: Bloodbath: 2 min cooldown.
        You carve up your opponent with your weapons. For the next 12 sec, your special attacks cause the target to bleed for an additional 30% damage over 6 sec.

        Level 87: War Banner: 3 min cooldown.
        Throw down a war banner within 30 yards to intimidate your enemies or inspire your allies.
        Choose from among the following effects each time War Banner is used:
        Mocking Banner: Forces all enemies within 15 yards of the banner to focus ttacks on the warrior for 6 sec. Lasts 30 sec.
        Demoralizing Banner: Decreases the damage dealt by all enemies within 30 yards of the banner by 10%. Lasts 15 sec.
        Skull Banner: Increases the critical chance of party or raid members within 30 yards of the banner by 30%. Lasts 15 sec.
        I'm Rebur, Tadia, or Judianna most games.
        Twitter @Chaos5061.
        Translations are done with Google Translate.

        Comment


          #19
          From MMO Champion:
          Blood Legion got the US first kill of Morchok, Warlord Zon'ozz, Yor'sahj the Unsleeping, and Hagara the Stormbinder.
          Blood Legion killed Ultraxion Heroic 25.
          I'm Rebur, Tadia, or Judianna most games.
          Twitter @Chaos5061.
          Translations are done with Google Translate.

          Comment


            #20
            From Gamebreaker.tv:
            A little SWTOR and WoW Christmas Song. Warning don't drink anything while watching you'll choke on it:
            I'm Rebur, Tadia, or Judianna most games.
            Twitter @Chaos5061.
            Translations are done with Google Translate.

            Comment


              #21
              Originally posted by chaos5061 View Post
              From WowInsider:
              If you thought $50 for the entirety of World of Warcraft during GameStop's Black Friday sale was good, Blizzard is about to do you one better. From now until Dec. 19, the entirety of World of Warcraft is on sale for a grand total of $35 on the Blizzard store.
              But not in Europe, for some reason. The "special offer" in Europe is that the WotLK and Cataclysm expansions are available for Ł19.99 (about $31) EACH.

              Comment


                #22
                Also just saw this: http://store.payloadz.com/details/98...k-talkin-.html
                It's a free download mp3 of the song in the Blizz Blues video that I posted.
                I'm Rebur, Tadia, or Judianna most games.
                Twitter @Chaos5061.
                Translations are done with Google Translate.

                Comment


                  #23
                  Dev Watercooler - Seeing the Forest for the Talent Trees Pt.1

                  From Blizzard:
                  We’ve gotten a lot of feedback on our crazy, exciting, and scary talent overhaul, for which we are enormously appreciative. For real and for true. We *want* your feedback on the new talents. That is why we are presenting so much detail so early. While we will continue to iterate on talent specifics, your feedback is an important part of that process. Don’t abstain because you’re convinced that things will change without you. Your input is one of our most important tools for improving the game.

                  We have seen a few consistent responses from players concerned or dismissive about the model, so we thought we’d take the opportunity to explain the philosophy behind some of our decisions, to provide a better framework upon which you can continue giving us feedback.

                  1. "I have fewer choices."

                  This is the big one, and the truth is it is ultimately correct. You will have fewer choices. But you will have more choices that *matter*. One of the important philosophies of game design is that interesting choices are fun. The word ‘interesting’ is key. Choosing between a talent that grants 10% damage and one that grants 5% damage, all else being equal, isn't interesting (unless perhaps you’re a superstar role-player). Choosing between a talent that grants you 5% haste or 5% crit might be interesting, but more than likely there is still a right answer (and like most of us, you'll probably just ask someone else what the answer is.) Choosing between a talent that grants you a root or a snare can be interesting. Which does more damage? Hard to say. Which is better? It depends on the situation.

                  This is why we don't have a clear damage, tanking, and healing talent choice every tier. In the case of the old trees, choosing the talent you want from among the talents that don’t interest you isn’t an interesting decision -- it's a multiple choice test, and an easy one at that. Are you Ret? You probably want the damage option. But what if the Ret player had to choose from three healing talents and couldn't sacrifice healing for damage? Now it gets interesting. Worst case scenario is the player just picks one at random because he refuses to heal. However, he has the ability. Maybe he'll use it in some situation. Meanwhile, other players will be happy that they can benefit more from the hybrid nature of the paladin class without having to give up damage to do so.

                  2. "There weren't cookie cutter builds."

                  You're wrong. Next!

                  To be fair, we did manage to engineer most of the Cataclysm talent trees to include a few legitimate choices. These typically occur when you need to spend enough points to get to the next tier of a tree to get the good stuff. Many specs had 1-4 points to spend wherever they want. That's a huge victory compared to pre-Cataclysm talent trees, but ultimately nothing to really brag about.

                  It is possible of course to strike a blow for individuality and use a non-cookie cutter build. Ninety-nine percent of the time, these builds are just going to be less effective. The remaining percent of the time, they will eventually become the new cookie-cutter. When players talk about their love of options, I think what they are really saying is they are in love with the idea of having dozens of interesting talents. We just don't think that will ever happen.

                  Look, we tried the talent tree model for seven years. We think it’s fundamentally flawed and unfixable. We know some of you have faith in us that someday we’ll eventually replace all of the boring +5% crit talents with interesting talents and give you 80 talent points that you can spend wherever, and that the game will still remain relatively balanced and fun. We greatly appreciate your faith, but we fear it is misplaced. It’s not a matter of coming up with enough fun mechanics, which is challenging but ultimately doable. The problem is the extreme number of combinations. When you have such a gigantic matrix, the chances of having unbeatable synergies, or combinations of talents that just don’t work together is really high. That’s not lazy design. That is recognizing how math works.

                  So given that we don’t think it’s humanly possible to have 40-50 fun, interesting and balanced talents in a tree, the alternative is to continue on with bloated trees that have a ton of inconsequential talents that you have to slog through to get to the fun stuff. A lot of you guys have stuck with us for years, continue to play regularly, and still love World of Warcraft. You are the reason we’re still making this game. We think you deserve better, and we think we can do better.

                  3. "We'll still have cookie-cutter builds with the new design."

                  I am slightly amused by the number of comments that say "The theorycrafters will just math out which is the right talent and we'll all just pick that one." But the theorycrafters aren’t agreeing with those comments, because they know they won’t be able to.

                  Just to make sure, I chose several specs at random and researched their builds. Sure enough, even with the Cataclysm builds today, you see quotes like “spend the last two points wherever you want” or “choose X or Y at your discretion.” It is “easy” (which I put in quotes because theorycrafters devote a lot of time and neurons to it) to determine the value of a DPS talent like Incite or Ignite. It is hard to determine the DPS value of Improved Sprint or Lichborne. Most of the Mists talents are things like the latter. Now there are still some pure throughput (damage, healing, or tanking) talents in the trees. We expect there will sometimes be a right answer as to which talent to take for those roles. On a fight like Baelroc (one boss, no adds), Bladestorm and Shockwave probably aren't competitive with Avatar. We're okay with that, because on Beth'tilac (lots of adds) they definitely can be and it will depend a lot on your play style and the role you have in the fight. However, given that we know a player can only have one of those three talents and that the synergistic effects from those talents with other talents are limited, it is much easier for us to balance say the healing value of Archangel and Divine Star. Despite what you read on the forums, we actually have gotten better at balancing World of Warcraft over the years.

                  4. "No rewards for leveling."

                  Once upon a time, you got a new talent point every level. That worked okay for a game with 60 levels. It works less well for a game with 90 levels. It probably is totally incomprehensible for a game with 150 levels, should we ever get there. We keep bumping the level cap because frankly it’s fun and we haven’t yet come up with a progression mechanism that will feel quite as good.

                  Leveling is pretty fast these days and fairly rewarding, in that you see lots of new content and get gear quickly, which is something we have trouble replicating at max level (though stay tuned for Mists of Pandaria). On top of that, you’ll still get lots of abilities as you level up. Instead of having to click Raging Blow, we’ll just give it to you, because frankly if you skip it, you’re making a mistake (or you’re RPing a Fury warrior who has taken too many blows to the head). There are gaps in getting new abilities, especially at high level, because we don’t want players to have to have four rows of action bars to play their character. Again, that is just the blessing and curse of having a game with so many levels.

                  Third, I’ll challenge the notion of just how interesting it is to get that second point in Pain and Suffering or Rule of Law while leveling. Do you really notice that you now kill a creature in 2.9 GCDs instead of 3 GCDs? (But see below for a bit more on this.) There are some game-challenging talents of course, like Shadowform, but as we just discussed, you'll still get those.

                  Finally, the reality is that for many players, WoW has become a game focused on max level. Back in the day, leveling a fleet of alts was really compelling gameplay, but for many of the old-timers, there just isn’t a ton of interest in making a second mage or whatever. Hopefully account-level achievements will help with that somewhat, but at the same time, I don’t think it’s realistic to expect all of our long-term players to have thirty or more characters at some point in the future. It’s a fair concern that the new talent system is geared more towards making max level exciting, but that’s also where players tend to spend most of their WoW-playing hours these days. We don’t know yet what we are going to do for players who want to play a monk but just can’t stomach the idea of hitting Hellfire Peninsula one more time, and how we solve the problem when you get a friend to try WoW, only to discover that your pal will need to spend several weeks or months getting up to max level before he or she is ready to join your Arena team or raid group. But these feel like problems we are going to have to solve at some point.

                  5. "I like being better than noobs."

                  It was surprising and a bit disappointing at how frequently we saw this argument. The players in question fully admit that they don't experiment to find the best build. They accept the cookie cutter spec that is offered from a website, but then they use the fact that they knew the cookie cutter to mock players who don't. Intimate knowledge of game mechanics certainly is and should be a component of skill. But knowing how to Google "4.3 Shadow spec" doesn't automatically make you a better player. Sorry, but I’m just going to dismiss this one as an illegitimate concern.
                  I'm Rebur, Tadia, or Judianna most games.
                  Twitter @Chaos5061.
                  Translations are done with Google Translate.

                  Comment


                    #24
                    6. "The talents are all PvP choices."

                    We see this response from players who say “I don’t care about PvP,” or “raid bosses can’t be snared,” or even “I am a solo player, so I don’t need a defensive cooldown.”

                    First, a lot of players do care about PvP, and almost every choice in the new talent model will be interesting for them. We are also taking some steps with Mists to encourage more crossover between PvP and PvE as the game once had, so even if you don’t care for PvP now, maybe we can get you interested in the future.

                    Second, a lot of raid bosses can’t be snared, but their adds and trash sure can be. We don’t do a lot of Patchwerk fights these days. Crowd control, movement increases, and defensive cooldowns are all an important part of raid encounters these days. They are even a part of dungeon encounters until you overgear the content.

                    Now if you're a solo player or a fairly casual raider and you don't often find the need to use crowd control or hit a defensive cooldown, then maybe the choice isn't compelling. But we think that's a problem with the game. I think it’s a fair complaint that our outdoor world creatures have become a little monotonous over the years. Once upon a time, you could choose to take on that camp of gnolls, or you could try and handle the elite ogres, or you might get a patrolling kobold. While we don’t want outdoor leveling to be brutally difficult, that doesn’t mean that every situation needs to be solved with 3 Sinister Strikes. Imagine a cave full of weak spiders. You can choose to AE them all down, use a movement cooldown to get through the cave quickly, use a defensive cooldown to survive the damage, or use your heals to keep you up. When players use their full toolbox of abilities intelligently, they tend to feel good about their character and the game. But it is our responsibility to engineer more of those situations into the world.

                    7. "Spec doesn’t matter."

                    This is a concern especially for warriors, priests, DKs and the pure classes (those characters who have multiple specs of the same role). What we have concluded is that many players want to choose their spec based on flavor (“I want to be the mage who uses Frost magic”) or rotation (“I like the fast gameplay of the Frost DK”). While the raid buff / debuff matrix and spec utility helps to encourage diversity among groups and discourage raid stacking, it’s also a little lame when the Affliction lock is asked to spec Demonology (against the player’s desire) in order to bring a specific buff. In Mists, we want players to have even more flexibility about which character they want to play. Asking a player to swap from damage to tanking for a couple of fights is acceptable to us. Asking someone to respec from Unholy to Frost just for the debuff is not.

                    There will still be some utility in the various specs, but less than we have today. You should pick a spec because you like the rotation or the kit. Fire is about crit, Hot Streak, and Ignite. Frost is about Shatter combos and the Water Elemental. Arcane is about mana management and clearing Arcane Blast stacks.

                    8. “It must be new to be good.”

                    This is a tricky one. Specifically, the warlock and druid trees include a lot of new talent ideas simply because we felt like those classes needed them. While we want to make an effort to add some new mechanics every expansion just to keep things fresh, we don’t want to arbitrarily replace fun talents that have stood the test of time just in the name of change for change’s sake. Bladestorm is fun. Body and Soul is fun. Shadowstep is fun.

                    From a designer’s perspective, the half-life of a new spell or talent idea is fleetingly short. You know how when you buy a new car and drive it off the lot it immediately loses a huge chunk of its value? New game ideas are like that. Seeing something brand new is super exhilarating, but that thrill just doesn’t last. I suspect even by the time Mists launches, we will see a lot of comments along the lines of “When are druids going to get something new? We haven’t seen any new ideas since November!”

                    It isn’t our goal to come up with 18 new talents for every class. We want to come up with 18 fun talents, and that’s going to mean a mix of old and new. Try not to confuse “shiny” with “good,” and we’ll try on our end not to fall into that trap as well.

                    9. “You overhaul talents every expansion. Please leave well enough alone.”

                    This is another tricky issue, because neither extreme (stagnation versus constant design churn) is appealing, and every individual player (and designer!) has a different definition of where those extremes lie. We changed talent trees in Cataclysm to try and fix some of the underlying problems the talent design had since its inception. We actually considered going to the Mists model for Cataclysm, but we were worried that the change would be too shocking to players, so we went with a more restrained design first. As often happens with compromises, it didn’t fix the underlying problems. Our hope is that this new design solves them once and for all. That isn’t a promise to not change talents for 6.0, 7.0, and beyond. But we hope that an overhaul this drastic isn’t necessary again for a long time to come.

                    MMOs are inherently living designs that are going to change over time. This is particularly true of subscription models, where players rightly expect to see something for their monthly payment. We don’t think it’s fair to cling to designs that aren’t working just because that’s the design we shipped with. As we have discussed a great deal lately, we will try to limit our big design changes to new expansions, but it’s just not in our DNA to leave something at a B- level if we think we can make it A+.

                    10. “You’ve got your minds made up and don’t care about what we think.”

                    You’re wrong. Next!

                    As I have said a million times, good games (maybe good anything) can’t be designed by popular vote. Our design feedback process is about making informed decisions. The developers will make the decisions we feel are right for the game, but we’ll do that armed with the feedback from players about what is fun and not fun for them. If you want to provide the best feedback possible, try to be succinct (we get a lot of feedback), try to be specific (why don’t you like something), and don’t assume you speak for everyone (game design, like art, is often subjective). Don’t get upset if we don’t implement your idea -- that’s just not a realistic expectation. Don’t confuse the echo chamber phenomenon that can occur in forum discussions for consensus. Most importantly, try to remember what will be fun for everyone, and not just your character.

                    Soon -- TM.

                    One more thing to keep in mind: Playing with the new talent system in-game is really different from choosing talents on “paper.” Some of the decisions we made didn’t come about until we could get into the game and see how leveling and playing actually felt. Once we’re in alpha, many of you guys will be able to give us some more concrete feedback. We understand that, and we’re pushing for doing that just as soon as we can. In the meantime, enjoy the Hour of Twilight.

                    *Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He role-plays a Fury warrior who has taken too many blows to the head.
                    I'm Rebur, Tadia, or Judianna most games.
                    Twitter @Chaos5061.
                    Translations are done with Google Translate.

                    Comment


                      #25
                      From MMO Champion:
                      Vodka killed Warmaster Blackhorn Heroic 25. (7 minutes before Blood Legion)
                      I'm Rebur, Tadia, or Judianna most games.
                      Twitter @Chaos5061.
                      Translations are done with Google Translate.

                      Comment


                        #26
                        Battle.net Account Balance

                        From Blizzard:
                        Soon, we’ll be introducing a new feature called Battle.net Balance that will give players an alternate way to purchase Blizzard products and services directly through their Battle.net account. Players will be able to “charge up” their Battle.net Balance using a variety of payment methods, and then use their Battle.net Balance to buy services like World of Warcraft character transfers, digital products like pets and mounts, and more. Players will also be able to use their Battle.net Account Balance to buy items and store their earnings from Diablo III’s currency-based auction house once the game is released.

                        We’ll be rolling out the new Battle.net Balance feature in the weeks ahead -- but in the meantime, check out our Battle.net Balance FAQ to find out more about how it’s going to work.
                        I'm Rebur, Tadia, or Judianna most games.
                        Twitter @Chaos5061.
                        Translations are done with Google Translate.

                        Comment


                          #27
                          Battle.net Account Balance FAQ

                          From Blizzard:
                          What is Battle.net Balance?
                          Battle.net Balance is a new Battle.net feature that will allow players to store value in their Battle.net account, which can be used to buy Blizzard Entertainment products such as World of Warcraft game time, paid services, digital versions of games, and in-game pets and mounts.

                          With the upcoming launch of Diablo III, players in certain regions will also be able to use their Battle.net Balance to acquire items from the game's currency-based auction house. Diablo III players will also have the option to store earnings from items they sell on the auction house in their Battle.net Balance, to be used on future auction house purchases or to buy Blizzard products. For more information on the Diablo III auction house, read the auction house FAQ.

                          How will I add value to my Battle.net Balance?
                          When you log in to Battle.net Account Management, you will be able to add value to your Battle.net Balance through a variety of different payment methods, such as debit or credit cards or a variety of region-specific payment methods. Please note that depending on the payment method, it may take some time for the Battle.net Balance you purchase to become available to use.

                          Can I convert my Battle.net Balance into cash?
                          Once funds or Diablo III auction house earnings have been added to your Battle.net Balance, you are not able to convert that Balance into cash. Battle.net Balance can only be used to buy designated Blizzard Entertainment products or to acquire items from Diablo III's currency-based auction house.

                          In certain regions, Diablo III players who wish to "cash out" the proceeds from the sale of an item from the currency-based auction house instead of storing it in a Battle.net Balance will be able to do so via PayPal for an additional fee. Players will need to determine which method they wish to use at the time they post their auction. For more information on the currency-based auction house, see the FAQ.

                          Will I need to use Battle.net Balance to make Diablo III auction-house purchases, or will other payment options be available?
                          Diablo III players will be able to make purchases on the currency-based auction house directly (without using Battle.net Balance) via several popular payment methods, such as major credit cards. A wider range of payment alternatives will be available for those who wish to use Battle.net Balance.

                          What currencies can I use to charge my Battle.net Balance?
                          In general, you will be able to add value to your Battle.net Balance using your local currency (in EU, for example, players will be able to use Euros, GBP, and RUB). In certain regions where game realms and servers are shared by players in multiple countries, you may also be able to use additional countries' currencies. However, please note that Battle.net Balances for different currencies are tracked separately and cannot be used interchangeably. For example, you cannot use Battle.net Balance purchased using U.S. dollars in a non-USD-based auction house, and you are not able to transfer Battle.net Balance purchased in one currency to or from Battle.net Balance purchased with a different currency. We'll have further details to share closer to release.

                          Will there be a limit to how much I can store in my Battle.net Balance?
                          Yes, there will be limits on how much can be stored in your Battle.net Balance. We'll have more information closer to release.

                          Can I transfer my Battle.net Balance to another Battle.net account, or give Battle.net Balance as gift?
                          Your Battle.net Balance is non-transferrable. At launch, there will not be a way to give Battle.net Balance as a gift to another Battle.net account holder; however, we're looking into the possibility of adding that feature in the future.

                          How long will my Battle.net Balance remain in my account? Will it ever expire?
                          Depending on local laws and regulations, we may be required to remove the Battle.net Balance from any Battle.net account that hasn't been accessed in over 3 years.

                          Will I be able to track purchases made with my Battle.net Balance?
                          Yes, you'll be able to track your purchases through Battle.net Account Management.

                          Can I use my Battle.net Balance as the automatic payment method for my recurring World of Warcraft subscription?
                          No, though you are able to pre-purchase World of Warcraft game time using your Battle.net Balance.

                          What payment methods are available to charge my Battle.net Balance?
                          All of the payment methods we currently support through Battle.net will be available to charge your Battle.net Balance, with a few exceptions. We'll have more details to share closer to launch.

                          Can I use Battle.net Balance in combination with other payments to make a purchase?
                          You will be able to use Battle.net Balance in combination with another payment type to make certain purchases through Battle.net Account Management, such as World of Warcraft paid services. However, you will not be able to combine payment types to make Diablo III auction house purchases.

                          Are there any fees associated with using Battle.net Balance?
                          Blizzard Entertainment does not charge additional fees to add to your Battle.net Balance or to use it to buy Blizzard Entertainment products. However, there are listing and transaction fees associated with the Diablo III currency-based auction house, regardless of the payment type.

                          Where can I see my Battle.net Balance?
                          Your Battle.net Balance will be visible in Battle.net Account Management, as well as in-game in Diablo III.

                          Is Battle.net Balance available in the Diablo III beta test?
                          In the Diablo III beta test, we are currently testing the in-game functionality of Battle.net Balance. Players are given a limited number of "beta bucks" to use on currency-based auction house purchases. These "beta bucks" reflect how Battle.net Balance might be displayed and/or used when Diablo III is ultimately released, though as with all things in the beta, this is subject to change. Please note that any "beta bucks" earned in the beta test will not be retained when Battle.net Balance is released.
                          I'm Rebur, Tadia, or Judianna most games.
                          Twitter @Chaos5061.
                          Translations are done with Google Translate.

                          Comment


                            #28
                            Hotfixes 12-12-11

                            From Blizzard:
                            December 12

                            Classes

                            Druid

                            Pounce should now apply its Bleed to targets beyond its normal range when used with the Glyph of Pounce.
                            The Mass Regeneration effect from the druid tier 13 bonus now heals 25% of the healing received by the druid from Frenzied Regeneration, down from 50%. The tooltip will be updated in a later patch.


                            Paladin

                            Holy Radiance should now stack properly with other paladins' Holy Radiance, with all valid targets nearby being properly healed.


                            Warrior


                            Bladestorm will now properly apply its immunities to spell effects that are in flight when Bladestorm is activated.

                            Dungeons and Raids


                            Hour of Twilight


                            Archbishop Benedictus


                            Thrall should no longer despawn when no players are near him after the gauntlet has been completed.

                            Throne of the Four Winds


                            Al'Akir


                            Wind Burst should no longer knock players back too far.

                            Dragon Soul

                            Morchok

                            Earthen Soldiers, Ancient Water Lords and Earthen Destroyers now move faster.
                            Morchok's Resonating Crystals should now always target the closest players when they explode.


                            Yor'sahj the Unsleeping


                            Damage done by Forgotten Ones, Void Bolt AOE, and Searing Blood has been reduced on 25-person, Heroic difficulty.


                            Yor'sahj's health has been reduced by 10% on 25-person, Heroic difficulty.



                            Hagara the Stormbinder

                            Hagara’s Frost Shield can no longer be broken by Shattering Throw to avoid her Frozen Tempest phase.


                            Warlord Zon'ozz

                            Disrupting Shadows no longer deals AoE damage or knockbacks when the duration is reduced with Mage Armor on Heroic raid difficulties.


                            Warmaster Blackhorn

                            Shockwave can now be broken by trinkets and other effects that cancel stuns.
                            Blackhorn's Vengeance now accrues at a rate of 1% per 2% of missiong HP on Raid Finder difficulty.
                            After Warmaster Blackhorn is killed, the deck fire on upper decks is no longer present on Heroic difficulty.
                            Warmaster Blackhorn, the Twilight Elite Slayers, and the Twilight Elite Dreadblades are no longer able to attack players while mounted.


                            Spine of Deathwing

                            Blood Corruption: Earth will no longer morph into Blood Corruption: Death when dispelled.
                            Blood Corruption: Earth now applies two stacks of Blood of Neltharion when it expires on 25-player heroic difficulty.
                            The health pools for Burning Tendon, Corrupted Blood, Corruption, and Hideous Amalgamation have been reduced by 6 to 11% for 25-person raids on both normal and Heroic difficulty.
                            Hideous Amalgamations with the Superheated buff no longer pulse their AE damage after being thrown from Deathwing's back.


                            Madness of Deathwing

                            Damage done by Elementium Blast, Corrupted Blood, and Blistering Heat have been lowered on Raid Finder difficulty.
                            This encounter should now complete when all players die after Deathwing has been defeated.

                            Items


                            Darkmoon Zeppelin should no longer be converted to a Horde Balloon during an Alliance to Horde faction change.
                            I'm Rebur, Tadia, or Judianna most games.
                            Twitter @Chaos5061.
                            Translations are done with Google Translate.

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                              #29
                              Also some of these hotfixes will not take place until the next maintenance.
                              I'm Rebur, Tadia, or Judianna most games.
                              Twitter @Chaos5061.
                              Translations are done with Google Translate.

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                                #30
                                From Blizzard:
                                As a part of the on-going evaluation of Looking For Raid and the loot system, we have recently implemented a change to the Looking For Raid Need Plus system. Weapons, trinkets, rings, neck pieces, shields, offhand items, and the Robe of Glowing Stone are now class-restricted to their intended users. With the speed at which a Raid Finder group moves through a zone, we’ve found that it makes it challenging for players to evaluate loot decisions – by class restricting these items, we hope that the natural behavior will have a more positive set of results for everyone involved. This change will not apply to normal or heroic raid or dungeon loot rules.

                                Raid Finder and Need Plus are both very new systems, and we’re working to iterate on these systems rapidly to ensure that everyone has the best possible experience as we learn more about how players are using the system. Please keep in mind that this system is not considered complete and we have further plans to improve upon it within Mists of Pandaria.

                                If you looted an item from Looking for Raid which replaced another and you need Game Master assistance to recover your old item, please place a petition with the new item name, that you can no longer use it - and the old item name you need restored. For more information on the affected items, please visit the Customer Support forums here- http://us.battle.net/wow/en/forum/topic/3729953854#1

                                We apologize for the inconvenience.
                                I'm Rebur, Tadia, or Judianna most games.
                                Twitter @Chaos5061.
                                Translations are done with Google Translate.

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