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So speculate how long until MOP? June, August, October, December or ?

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    Achievement Changes

    Battle

    Pet BattlesCollect
    Pet BattlesCooking
    ProfessionsEastern Kingdoms
    QuestsFeats of StrengthGeneralLevel
    Pet BattlesPandaria
    ExplorationQuests
    • Every Day I'm Pand-a-ren Complete 25 daily quests in Pandaria in a single daily reset period, changed from in a single day.
    Reputation
    • The Shado-Master (New) Prove your worth to the Shado-Pan elite by completing all of the achievements listed below. Rewards the Shado-Master title.
    Pandaria Dungeon
    Dungeons & Raids
    • School's Out Forever Defeat 50 (was 60) Expired Test Subjects within 20 seconds in Scholomance on Heroic Difficulty.
    Pet BattlesPlayer vs. PlayerProfessions
    Guild
    • Pandaren Angler now requires you to catch fish from Pandaria fishing pools and not just any pools.
    • Pandarian Mix Master Create 1,000 Mists of Pandaria flasks, down from 2,000.
    I'm Rebur, Tadia, or Judianna most games.
    Twitter @Chaos5061.
    Translations are done with Google Translate.

    Comment


      Spell Changes

      Mounts

      Flying
      • Red Flying Cloud (New) Summons and dismisses a Red Flying Cloud. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.

      Ground
      • Black Riding Goat (New) Summons and dismisses a rideable Black Riding Goat. Account wide. 1.5 sec cast.
      • Brown Riding Goat (New) Summons and dismisses a rideable Brown Riding Goat. Account wide. 1.5 sec cast.
      • Kafa-Crazed Goat (New) Summons an ridable but kafa-crazed goat. This is a very VERY fast mount. Only works outdoors in Kun-Lai Summit. Account wide. Instant.
      • Unruly Behemoth (New) Summons an ridable but unruly Sungraze Behemoth. This is a very VERY fast mount. Only works outdoors in Valley of the Four Winds. Account wide. Instant.
      • White Riding Goat (New) Summons and dismisses a rideable White Riding Goat. Account wide. 1.5 sec cast.

      Companions
      I'm Rebur, Tadia, or Judianna most games.
      Twitter @Chaos5061.
      Translations are done with Google Translate.

      Comment


        Death Knight

        • Blood Boil base damage has been increased by 80% and AP Scaling increased to 19.2% from 9.6%.
        • Death Strike weapon damage increased by 33% and additional damage increased by 79%.
        • Raise Ally now grants the risen player 20% mana, down from 60%.

        Blood
        • Heart Strike weapon damage decreased by 29% and additional damage decreased by 49%.
        • Soul Reaper is now a Blood Specialization spell, costs 1 Blood.

        Frost
        • Soul Reaper (New) Strikes an enemy for 100% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 49,852 additional Shadow damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 10 sec. Death Knight - Frost Spec. 1 Frost. Melee range. Instant. 6 sec cooldown.

        Unholy
        • Soul Reaper (New) Strikes an enemy for 100% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 49,852 additional Shadow damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 10 sec. Death Knight - Unholy Spec. 1 Unholy. Melee range. Instant. 6 sec cooldown.

        Druid
        • Faerie Fire now has 30.2% AP Scaling, down from 37.8%.
        • Faerie Swarm now has 30.2% AP Scaling, down from 37.8%.
        • Lacerate was reworked: Lacerates the enemy target, dealing (1 + 61.6% of AP) bleed damage and an additional (5 * (1 + 51.2% of AP)) over 15 sec. Stacks up to 3 times. Each time Lacerate hits, it has a 25% chance to reset the cooldown on Mangle.
        • Mangle (Feral, Guardian) now also reduces the target's movement speed by 50% for 12 sec.
        • Swipe damage reduced by 89% and AP Scaling reduced to 35.7%, down from 43.1%.
        • Thrash no longer has a Rage cost. Damage reworked: Strikes all enemy targets within 8 yards, dealing (16.2% of AP + 1) bleed damage and an additional (8 * (74.9% of AP + 1)) damage over 16 sec, and also causing the Weakened Blows effect.
        • Wild Mushroom: Bloom was reworked: Causes all of your Wild Mushrooms to bloom, healing all allies within 8 yards for (6,710 + 62.0% of SP).
        • Wild Mushroom: Detonate was reworked: Detonates all of your Wild Mushrooms, dealing (323 + 34.9% of SP) Nature damage to all nearby targets within 8 yards, and creating a Fungal Growth in each mushroom's wake covering an area within 8 yards, slowing all enemy targets by 50%, and lasting 20 sec.

        Balance
        • Fae Empowerment now also grants Astral Empowerment. Astral Empowerment: Increases the Lunar or Solar energy generation of your next 3 energy generating spells within 12 sec by 35%. Duration increased to 20 sec, up from 18.
        • Shooting Stars now has a 40% chance to proc, down from 50%.

        Feral
        • Predatory Swiftness Now allows your next Cyclone, Entangling Roots, Healing Touch, Hibernate, or Rebirth to be castable in all forms.

        Major Glyphs
        • Glyph of Blooming duration reduced to 5 sec, down from 5000.
        • Glyph of Lifebloom: This effect will not occur while in Tree of Life Form, or when Lifebloom has less than 2 sec remaining.

        Hunter
        • Aspect of the Beast now has a 1 sec cooldown.
        • Aspect of the Cheetah now has a 1 sec cooldown.
        • Aspect of the Fox now has a 1 sec cooldown.
        • Aspect of the Hawk now has a 1 sec cooldown.
        • Aspect of the Pack now has a 1 sec cooldown.
        • Readiness now has a 5 min cooldown, up from 3. Now only finishes the cooldown on all Hunter abilities with a base cooldown less than 5 minutes, down from 6 min.
        • Stampede now has a 5 min cooldown, down from 10. Now instant cast, down from 3 sec. Duration increased to 20 sec, up from 10 sec. Your pets deal 175% of their normal damage while summoned this way.

        Talents
        • Binding Shot now has a 45 sec cooldown, down from 60 sec.
        • Blink Strike (New) Causes your pet to instantly teleport behind an enemy target and inflict 200% normal damage. Requires Level 75. 30 yd range. Instant. 20 sec cooldown.
        • Dire Beast is now learned at level 60, down from 75.
        • Thrill of the Hunt now causes your next Arcane Shot or Multi-Shot to be free.
        • Wyvern Sting no longer causes damage when the target wakes up.

        Pets
        • Roar of Courage The beast lets out a roar of courage, increasing the mastery of all party and raid members by 3,000 within 100 yards, down from 3,500.

        Major Glyphs
        • Glyph of No Escape Increases the ranged critical strike chance of all of your attacks on targets affected by your Freezing Trap by 20%, up from 6%.


        I'm Rebur, Tadia, or Judianna most games.
        Twitter @Chaos5061.
        Translations are done with Google Translate.

        Comment


          Mage

          • Conjure Familiar no longer has a range.
          • Mage Armor Increases your Mastery by 3,000, down from 3,500.
          • Shatter no longer increases the damage done by Frostbolt against frozen targets. Now doubles the critical strike chance of all your spells against frozen targets plus an additional 50%, up from 40%.

          Talents
          • Incanter's Ward passive now increases spell power by 6% (was 8%) and increases mana regeneration by 65%.
          • Rune of Power now has a 6 sec cooldown, down from 10 sec. Now increases spell damage by 15%, up from 12%.

          Arcane
          • Slow no longer increases the time between ranged attacks.

          Fire
          • Inferno Blast base damage increased by 65% and SP damage increased by 19%.
          • Pyroblast damage increased by 15%.

          Monk
          Talents
          • Chi Burst now does 11,768 healing rather than healing based on AP.
          • Chi Torpedo no longer scales with AP.

          Brewmaster
          Mistweaver
          • Life Cocoon now absorbs (550% of Spell Power + 39,958) damage, up from 374% of Spell Power + 39,958.
          • Mastery: Gift of the Serpent: Allies who walk through the sphere will be healed for 9,986.
          • Renewing Mist mana cost increased to 6.55% of Base Mana, up from 4.2%. Cooldown increased to 15 sec, up from 8 sec. Healing reduced to 3,806 + 22.0% of SP, down from 3,806 + 31.5% of SP.
          • Soothing Mist healing reduced to 22,208 + 17.9% of SP, down from 22,208 + 25.6% of SP.
          • Surging Mist now costs 8% of Base Mana, up from 5.5%.
          • Teachings of the Monastery: Spinning Crane Kick healing no longer scales with AP. Healing yourself does not count for Chi generation.
          • Thunder Focus Tea now causes Uplift to refresh the duration of your Renewing Mists on all targets, rather than heal for double.
          • Uplift now heals all targets with your Renewing Mist active for (4,872 + 42.5% of SP).

          Major Glyphs

          I'm Rebur, Tadia, or Judianna most games.
          Twitter @Chaos5061.
          Translations are done with Google Translate.

          Comment


            That's what they've cleaned so far. More when it's ready.
            I'm Rebur, Tadia, or Judianna most games.
            Twitter @Chaos5061.
            Translations are done with Google Translate.

            Comment


              We are super excited to have pet battles live on the beta servers with the new patch today! Before you dive in, we wanted to give a bit of an update on exactly where we are and what you can expect.

              First off, this is certainly a beta. Nothing you play is by any means final, try to keep that in mind. Overall though, the feature is mostly implemented and we need your feedback to help us polish it up! A few of the things you can try out in the beta:

              Fight pets around the world in solo, 2v2 and 3v3 battles.
              Capture pets in the world of varying quality and strength.
              Duel and queue for PvP battles against other players
              Interact on an epic questline to defeat Master Pet Tamers across all of Azeroth.
              Buy and sell pets on the AH (not all pets are tradeable)
              Earn a wide assortment of Pet Battle achievements and associated rewards
              Browse the new Pet Journal and manage your pets.
              Use your pets across any character on your Battle.net account (Battle Pet achievements are account-wide)

              Now, we also have a number of bugs and things that are just not finished. You are going to want to post about these things and that’s fine, but here are the ones that we want you to know about beforehand:

              Pets are currently healing to full health after a battle. This is a known bug and we are hoping to hotfix it tonight.
              Pre-existing pets have no stats. Any pets that you acquire new are fine. This is also a bug that we hope to hotfix tonight.
              In certain cases, starting a pet battle with a creature in the world will report an error about the pet being currently in battle or that the account is locked. Both of these are hopefully on hotfix list for tonight.
              Some pets will be missing abilites, ability FX or animations.
              The questline is very much WIP. You can get started on it, but we are certainly still implementing it.
              We are tuning the XP curve so any feedback on this is appreciated.
              Spawn rates on pets in the world are WIP. Feedback on this is appreciated as well.
              We have an issue where players are sometimes losing a battle slot. A relog should fix the problem. We are working on it.
              I will update this post as we get more info.

              And finally, a FAQ about how most of the basics in the system work.
              I'm Rebur, Tadia, or Judianna most games.
              Twitter @Chaos5061.
              Translations are done with Google Translate.

              Comment


                Battle Pet Trainers
                These NPC’s teach players Battle Pet Training, granting the ability to fight and capture pets. The training comes with a pet heal/rez spell and the ability to track pets in the world. These trainers can be found in all the racial start zones as well as Orgrimmar and Stormwind. The guards in the capitals can direct you to them as well. Note that this training is account wide, so you only need to learn it on one character.
                Pet Battle Training requires level 5 and 100g.
                Master Pet Tamers
                These are NPC’s for the battle pet quest-line. You can fight these characters in a pet battle for increased XP, achievements and rewards. Defeating the Grand Master on each continent will unlock daily quests (via an achievement) for all of the other Tamers on that same continent.
                Accound-Wide Pets
                Pets are now accoun wide. This means that any pet you have on one character will be shared with all of the others on your Battle.net account. Earn level 6 with Grunty on character A? Log in character B and that level 6 Grunty will be there waiting for you.
                If you have multiple versions of the same pet on multiple characters on your account, they will be merged into one. We will place any extras in your bags or mail them to you if you are out of space.
                Pet Journal
                Players can have up to 500 total pets and up to 3 versions of the same pet.
                Pets can be named, released, marked as favorite or put in a cage for trading/selling from the journal.
                Filters allow you to sort your collection by family, source, collected/not collected or favorites.
                Source info shows you where to obtain a pet and small lore blurb about it.
                Abilites loadouts for your pets are set in the journal. This becomes available on pets at level 10.
                View stats on your pets. Stats include Health, Speed and Power and Quality.
                Pet Quality
                Pets that are captured in the world have varying levels of quality, just like an item would. The quality stat is randomly determined everytime a pet spawns. Higher quality pets get a larger stat allotment each time you level. Be on the lookout for Rares!
                Pets on the AH
                Most pets can be bought and sold from the AH. A new section is on the AH specifically for this.
                Pets that are sold on the AH retain their stats and levels. Pets that can't be traded will display a warning in their info text as well as having the “Put in Cage” option disabled.
                Battles
                PvE battles take place in two ways, against NPC trainers and against pets that you can fight in the world. Pet tracking will let you find pets in the world that you can fight and capture. Keep an eye out!
                PvP battles also have two varieties. You can choose to duel another player or you can queue up and be matched against another player of similar skill. Note that you do not earn XP for duels.
                Capturing
                Pets are caught via PvE battles in the world. Any pet you can fight, you can catch. In order to catch a pet, you need to get it to low health and use your trap ability. Traps upgrade via specific achievements, improving your chance to catch higher level pets.
                You can catch up to three of the same type of pet.

                Thanks for trying out the feature and make sure to post your feedback here in the forum!
                I'm Rebur, Tadia, or Judianna most games.
                Twitter @Chaos5061.
                Translations are done with Google Translate.

                Comment


                  Tier 14 Bonuses

                  Hunter
                  • Item - Hunter T14 2P Bonus: Your Kill Command deals 20% additional damage, your Chimera Shot deals 15% additional damage, and your Explosive Shot deals 5% additional damage.

                  Monk
                  Rogue
                  I'm Rebur, Tadia, or Judianna most games.
                  Twitter @Chaos5061.
                  Translations are done with Google Translate.

                  Comment


                    Paladin

                    Talents
                    • Divine Purpose now has a 20% chance to proc, down from 15%.
                    • Eternal Flame was reworked: Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for (4,260 + 37.7% of SP) and an additional (1,393 + 16.0% of SP) every 3 sec for 30 sec. Healing increased per charge Holy Power. Replaces Word of Glory.
                    • Execution Sentence healing reduced by 10%.
                    • Hand of Purity now has a 40 yd range, up from 30.
                    • Holy Prism now costs 5.4% of Base Mana, down from 6%. Healing and damage reduced by 10%.
                    • Sacred Shield no longer has a mana cost. Now has a 6 sec cooldown.

                    Holy
                    Retribution
                    • Sword of Light Increases the damage you deal with two-handed melee weapons by 20%, down from 25%.

                    Major Glyphs
                    Priest

                    Discipline & Holy
                    Holy
                    • Chakra: Serenity healing increased by 70%.
                    • Rapid Renewal (New) Your Renew heals for an additional 15%, instantly heals the target for 15% of the total periodic effect, and has a 0 sec reduced global cooldown. Priest - Holy Spec.

                    Rogue
                    Talents
                    • Nightstalker now increases the damage your abilities deal while stealthed by 25%.

                    Combat
                    Subtlety
                    • Sanguinary Vein now also increases the damage of your Rupture ability by 50%.


                    I'm Rebur, Tadia, or Judianna most games.
                    Twitter @Chaos5061.
                    Translations are done with Google Translate.

                    Comment


                      Shaman
                      • Grace of Air Empowering winds swirl around the Shaman, granting all nearby party and raid members 3,000 Mastery, down from 3,500.

                      Talents
                      • Call of the Elements now has a 3 min cooldown, down from 8 min. Now finishes the cooldown on all totems with a base cooldown shorter than 3 minutes, down from 5.
                      • Elemental Blast Harness and direct the raw power of the elements towards an enemy target, dealing (4,036 + 181.1% of SP) Elemental damage and increasing the caster's Critical Strike, Haste, or Mastery by 3,000 for 8 sec, down from 3,500.
                      • Unleashed Fury now increases the enemy target's damage taken from your Lightning Bolt by 30% for 10 sec, up from 25%.

                      Elemental & Restoration
                      Enhancement
                      • Flurry now lasts until 5 melee attacks have occurred, up from 3.

                      Restoration
                      Major Glyphs
                      • Glyph of Riptide has been reworked: Removes the cooldown of Riptide, but reduces the initial direct healing by 90%.

                      Minor Glyphs
                      Warlock
                      Talents
                      • Grimoire of Sacrifice: You sacrifice your demon to increase the power of your direct damage spells by 30%, up from 15%.
                      • Harvest Life (Affliction) now costs 1% of Base Mana, plus 1% per sec, down from 2% of Base Mana, plus 2% per sec. Damage reduced by 25%. Soulburn: Healing increased by 133%.
                      • Soul Link: When active, all damage and healing you and your demon take is share, but your demon's health is reduced by 50%.

                      Affliction
                      Demonology
                      Pets
                      • Torment no longer causes a high amount of threat.

                      Major Glyphs

                      I'm Rebur, Tadia, or Judianna most games.
                      Twitter @Chaos5061.
                      Translations are done with Google Translate.

                      Comment


                        Warrior

                        Talents
                        • Double Time: Charge can only grant Rage once every 12 sec.
                        • Vigilance: During the duration of Vigilance, your Taunt has no cooldown and attacks against the target cause you to become Enraged for 6 sec.

                        Arms
                        • Taste for Blood proc now increases the damage of your next Heroic Strike or Cleave within 9 sec by 100%, up from 50%. This effect stacks up to 5 times, down from 10 times.

                        Fury
                        Protection
                        • Revenge now has a 9 sec cooldown. A successful dodge or parry will reset the cooldown on Revenge.
                        • Unwavering Sentinel: Increases your total Stamina by 15%.
                          Reduces the chance you will be critically hit by melee attacks by 6%. Increases your armor value from items by 10%. Reduces the Rage cost of Thunder Clap by 100%.

                        Racials
                        Night Elf
                        • Elusiveness no longer increases your speed while stealthed by 5%.

                        Professions
                        Alchemy
                        I'm Rebur, Tadia, or Judianna most games.
                        Twitter @Chaos5061.
                        Translations are done with Google Translate.

                        Comment


                          They still haven't finished cleaning up the posts. Looks like the rest will have to wait until I wake up tomorrow.
                          I'm Rebur, Tadia, or Judianna most games.
                          Twitter @Chaos5061.
                          Translations are done with Google Translate.

                          Comment


                            Looks like they aren't going to be finishing the clean up. So if you want the other info I would suggest going over to mmo champion and looking there. The way it is now it's not postable and if I tried posting it in the current format it wouldn't be readable. And it would be about 24-30 hours of work to clean it up and post it.
                            I'm Rebur, Tadia, or Judianna most games.
                            Twitter @Chaos5061.
                            Translations are done with Google Translate.

                            Comment


                              Vale Faction Capital Portals

                              Each faction's capital city in Vale of the Eternal Blossoms no longer has an Auction House. This room is now dedicated to portals! There are portals to the Horde and Alliance cities, as well as portals to Dalaran and Shattrath.

                              I'm Rebur, Tadia, or Judianna most games.
                              Twitter @Chaos5061.
                              Translations are done with Google Translate.

                              Comment


                                Are the female Pandaren done? I hope not. Scars or choice of base hair color would be welcomed. Please let us know something
                                The request for more facial options has been provided to the team, but as far as I'm aware, there are no plans to add.

                                So far the only options are if you choose red skin you get red hair, black skin black hair ect. and you cant choose streakless.
                                There should be an option for "solid" color hair already. (It had been slated to be corrected in character creation.)

                                Beta Class Balance Analysis

                                Is it still intended for block to have diminishing returns? I'm looking at some data this evening, and as far as I can tell we're getting exactly 1% block for every 1% mastery all the way up to around 38% block (which is as high as my data set goes). If there were any meaningful DR on block (i.e., a cap lower than 1000 or so), I should have seen some nonlinearity by that point. But it's perfectly linear.

                                The data set is gathered from the character sheet, so it's possible (though unlikely, in my mind) that the character sheet block percentage just isn't updating properly.
                                Nope, Block chance does not DR.

                                I haven't tested this myself, but I had read somewhere that the new weapon chain (Living Steel Weapon Chain) is designed to also be applied to ranged weapons. The spell description says "Requires One-Handed Axes, Two-Handed Axes, Bows, Guns, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Crossbows"
                                That is the intent, yes.

                                Do we still need to wait another build before testing pet scaling, or can we get started once we drag ourselves away from pet battles?
                                Yes, please go nuts. Warlock pet energy regen is something we are still futzing with so that may still be a little squirrely.

                                Death Knight
                                So the question is, was blood tap meant to have a gcd and what was the thought process in adding one to the ability if it was meant to be added?
                                We didn't want DKs to feel the need to macro it into every ability, which is how it was trending. DKs have a 1 sec GCD now and free globals so we don't think it's too much of a hardship.

                                I just tested the new Army of the Dead with pet scaling fixes. At level 90 in full 483 PvP gear it dealt 297k damage. AoTD lasts 40s, so that's 7.43k DPS. It does not seem to be scaling any better than before.
                                Just for comparison, how does an Army of the Dead compare to, say, a Scourge Strike, a Festering Strike, and 2 auto attacks? I don’t have numbers in front of me on that, but it seems like 297k would significantly outweigh that, which is what you’re giving up to Army (well, plus 6sec of disease time, to be fair).
                                I'm Rebur, Tadia, or Judianna most games.
                                Twitter @Chaos5061.
                                Translations are done with Google Translate.

                                Comment

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