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So speculate how long until MOP? June, August, October, December or ?

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    Content Consumption Speed and Difficulty
    and making it accessible isn't always a good thing. if everyone can climb Mount Everest, nobody will be interested in doing it. see my point?
    Then, please, answer the question: How many people, provided the means for it, would climb Mount Everest if offered the chance? By your reasoning, just as much as today (because if it becomes too popular, nobody will be interested in doing it). However, I can tell you, at the very least there'd be one more person willing to climb it (myself), and I'd argue I wouldn't be the only one willing to go and climb Mount Everest if that chance was there.

    You cannot possibly say, given the available information, that just because players run LFR, they enjoy LFR. There are many posts on this forum by players with over a dozen LFR Deathwing kills who say it's boring, they dislike running it and wish it weren't there.
    Sorry, but you can't say, based on such a small sample, that there's a majority of people not enjoying LFR. You just can't. It isn't fun for you and for some players posting on these forums? Sure.

    Even given that some players love LFR, it makes the game considerably worse for others. Unless you have a measure of these two groups and their quantifiable feelings on the matter, you cannot make the statement that more players raiding is better than less players raiding. It simply does not follow.
    More players raiding is better than less players raiding. It's a simple matter of numbers. Yes, more is good.

    If you where somewhere in BT or Sunwell you still ran Karazhan and ZA every week to help people gearing up, it was fun.
    It was fun for some. In other guilds, you almost had to beg people to go back there because they had seen the place just too many times already and didn't really have a reason to go there.

    Sample is a sample, people guess the outcome of elections based on small samples with accuracy to 0.5% all the time.
    Yeah. But those samples actually take a broad range of people in. If I did a sample only on left-party minded people, my sample would say that they would win the elections with a massive landslide. It's kinda the same in this case. If you ask mostly hardcore players, of course, you'll get the impression the game's too easy (and vice versa).

    More is not better, more leads to quantity and not quality. More people having access to something without effort devalues the reward and the effort put in by others. Easy content being consumed fast is what leads to problems like what we have now, DS for 6+ months and people having nothing to do in game.
    You can not judge neither what constitutes effort for other players, nor what is easy content for others. It's easy and effortless for you? Good for you, but don't make the assumption it is for everyone else, because it's not really the case. There're guilds still advancing through Heroic DS and they're actually being challenged and putting a ton of effort on it.

    Back in TBC we did run Kara/ZA for newer members that needed gear, we also ran attunements for members that needed them, it was fun, people LOVED to raid. YES, some people complained, but it was minority, same way you treat the "minority" that complains now how easy the game is.
    And they went out of their own interest? Or perhaps because you had some kind of system that would reward attendance to those raids? (DKP, for instance) That was the case in some guilds. DKP (or whichever system) was in place to "encourage" raiders that didn't need anything from those places to actually login and go there (same way it was being used to ensure that raiders would appear during progression nights and not just for "farm status" bosses). They had fun with the social aspect of the game, but didn't particularly enjoy killing Shade of Aran for the 100th time.

    've never heard of a single guild that used a DKP system for outdated content, especially not for gearing up new members. It was something you did because you wanted to be treated the same way if you were in the position of the newbie. And because you knew that it would ultimately help your guild in it's progression, which was something that actually meant something to you back then.
    I saw my fair share of them back in the days. Granted, it didn't happen in my guild and the most hardcore guilds I knew back then didn't really have it for the reasons you mention.

    Draztal repeating over and over that there are still people progressing through DS hc is not helping my mental state either tbh.
    Does it bother you that that's actually happening? That people is progressing through DS these days? Or is it something else?

    Or are you trying to state that the entire WoW community should wait for new content until every single player cleared Dragon Soul Heroic?
    Not at all. I was curious about what he said. Nothing else.
    I'm Rebur, Tadia, or Judianna most games.
    Twitter @Chaos5061.
    Translations are done with Google Translate.

    Comment


      The example is good, today's heroic raiding = Everest reduced to a pile of rubble!
      The proper example would be people climbing Everest without oxygen and just by themselves (which is one of the hardest feats, if not the hardest, that exists in mountain climbing) as opposed to people that do with the use of oxygen bottles and Sherpas guiding them through the most dangerous sections of the mountain.

      That's one of the things that I haven't seen many acknowledge here. There's people out there that are actually being challenged by the current difficulty of Dragon Soul.

      What do you think about the fact that many of those people who are being 'challenged' by the content (by which I assume you mean that they are still progressing in heroic) are only still progressing because they started raiding months into patch 4.3?
      This is not true, there're guilds that started when the patch was released, that are still progressing through Heroic Dragon Soul and being challenged along the way. As crazy as it might sound, it's true. Same way that people in Wrath of the Lich King started raiding on ICC on release day, and never got to beat Heroic Lich King.

      More players raiding is better, are you !@#$ing kidding? (Pardon the language, but your really boiling blood now!)
      Yes, more players seeing the content the devs have put so much time on, is a good thing. There's nothing crazy about that notion.

      If your measure of success is how many people are enjoying endgame PVE content, and particularly compared to the previous endgame model where applicable, then participation numbers are not a measure of success.

      So unless you have numbers to show how many players are actually enjoying WoW's PVE endgame compared to 4 years ago, -enjoying- not -participating in-, please stop repeating this point that more people 'seeing the content' is a great thing. Because you cannot substantiate it.
      And you can speak on behalf of all those silent players to say they're not having fun? And by which definition of enjoyment should we go? Yours? If people go there every week, they must enjoy that activity to some degree (no, really, most people won't do something they don't enjoy).

      Those are not progressing, they are farming. Maybe you should look up the word "progress" in a dictionary. They have beaten the challange and their gear and constant "practise" makes it very easy for them. Maybe you should try it some day so you dont sound like a casual that never did any progress.
      I'm telling you they are progressing. So, please, don't try to twist my words. They are still progressing and hoping to get to Deathwing soon. And in case you didn't realize, yes, I'm speaking about cases I actually know from firsthand experience.

      As for your assumption about my casualness, thanks. I've been raiding (and still do) since 2005. And I've enjoyed raiding on every stage of the game up to now.

      I am getting tired of this flawed argument. LFR is not about experiencing the content, it is about easy epics. That alone.
      Not at all. It's just aimed at a different demographic. If for you it's about easy epics, that's all fine. But it certainly wasn't created with that objective in mind.

      I don't know anyone who actually enjoys doing LFR, they do it because it is mandatory for their personal progression.
      You don't know anyone, doesn't mean they don't exist, right?
      I'm Rebur, Tadia, or Judianna most games.
      Twitter @Chaos5061.
      Translations are done with Google Translate.

      Comment


        Player Housing
        I'm afraid there's no update since the last time we spoke about it. We know it's a feature that some players would be interested in, but consider the fact that players are sad to see the world outside the city is quieter since the introduction of things like the LFD tool and flying mounts etc. I'm speculating here, but player housing may take yet more people out of the world, and even cities.

        Plus there's also the continuous weighing-up we have to do when it comes to development time. I imagine it would be a huge task, taking the devs away from creating new encounters and other features.

        Polling Players for Opinions
        Something we'd like to see a lot more of is voting up or down on comments here in the forums. This way, when someone gives their thoughts on a topic, we can get a much better idea of how many people agree or disagree. It's also handy if you don't have time to make your own reply.

        Battleground Win Ratios
        From the perspective of someone who mainly plays as Alliance, I can tell you that it often feels very similar from the other side of the playing field. We also have those players that advise everyone to lose quickly just two minutes or so into the game.

        Having said that, the experience varies a lot from week to week. Sometimes I won't win a game all night, other times it's a lot better. Also, I find my chances of winning seem to go up significantly if I team up with friends. Even if it's just me and one other person communicating and working together, we can often help turn the tide. Give it a try!

        I have a feeling that blizzard use some advanced balancing algorithms for bg-s, like giving invisible buffs to one team so both sides win/lose approximately same. This is based on my subjective observation that I sometimes kill very easy some players and sometimes it's very hard (note that they use similar gear) in 1v1 inside bg.
        No.

        Vanity Items as PvP Rewards
        PvE players can get mounts from meta achievements, RNG boss drops while PvP players have to get Gladiator to get a cool mount which is nearly impossible for the average player.
        PvP players have Meta achievements that offer vanity rewards. "The Arena Master" and "Battle Master" offers a title, "Master of Isle of Conquest" offers a tabard and there are, as Tentimer mentioned, many other titles that can be gained through PvP.

        This subject was already touched on slightly by the “Gear in PvP” thread by Rasen where he spoke about getting cosmetic rewards in PvP over gear upgrades. The difficulty that is present with vanity rewards in PvP is that they cannot work the same as for PvE. Gating for rewards using ratings would be cool but these are similar to what is already awarded for the end of each season. Just requiring honor and conquest points takes away the prestige of the items because they would then be achievable by everyone. So this begs the question of what kind of achievements do you think would be good for something such as this in PvP?
        I'm Rebur, Tadia, or Judianna most games.
        Twitter @Chaos5061.
        Translations are done with Google Translate.

        Comment


          An Alternative End Game - a Focus on the Journey
          Perhaps you should try traveling for inspiration or for simple enjoyment, and not for the sole purpose of reaching a destination?
          That's what I meant, there's a goal, a reason for any journey (even if it's just having fun).

          Can we get a CM who isn't Draztal? Every post I read he/she is just dodging the actual point to argue on one minor detail. Here we see arguing semantics.
          I'll try to word better my posts next time. I'm definitely not arguing semantics (why would I, since I'm not even a native english speaker in the first place).

          Draztal, judging from that comment, i see you've never had a long walk in your town at night, or in a forest during the autumn, or on a mountain during summer.
          I have, I definitely have. And I had a reason for doing them. The intent of my post yesterday was rather philosophical and not about specifics (in those cases you're walking because either you like it, for the relaxation, or something else).

          I'm normally highly fond of your posts in particular Draztal, however this one doesn't sit right with sentimental old me. How about we say life is the journey, and death is the destination? I don't know about you, but I'll take my time and enjoy the ride rather than eagerly anticipating my arrival.
          Way to go to the extreme, hah! To be fair, I get your point. My question was just from a "philosophical" point of view. And this particular case mentioned by Andrai is kind of what I was looking for:

          I know with austerity and the price of fuel in Europe people don't tend to do this any more. But, when I first started driving and fuel wasn't bank breaking. I used to just jump in the car some weekends and drive. Anywhere.
          The journey had NO destination. Yet, I enjoyed it nonetheless.

          I'm certainly not dismissing Straif's post, this bit: A focus on the journey and experiencing the content, therefore the reincarnated character has a reduced experience xp rate, no rested xp and no heirlooms can be used.

          Was what made me post here. It's a valid point for that journey (experience the content). However I've seen other players (not in this thread, though) arguing that they like the journey when they know they can't get to the end. And that's where my post comes from.

          In one hand you have people that want a journey and they actually know why, there's a reason to it (a destination, even if it's not necessarily getting to the end of the road). In the other hand, you've got people that say they want that same journey, but when questioned about it, they can't really put into words why they want a never-ending journey.

          And that's what my question was directed to. Would there be any fun to a never-ending journey that is actually there just for the sake of not letting you reach the destination?
          I'm Rebur, Tadia, or Judianna most games.
          Twitter @Chaos5061.
          Translations are done with Google Translate.

          Comment


            Go ahead and go to your account page and see if you can claim your 4 months of free time if you had the annual pass and upgraded your Diablo 3 to a CE.
            I'm Rebur, Tadia, or Judianna most games.
            Twitter @Chaos5061.
            Translations are done with Google Translate.

            Comment


              Sha of Anger Preview

              Tonight we have a preview of the Sha of Anger World Boss, located in Kun-Lai Summit.




              Pandaria

              Shrouded in mists since the world was sundered ten thousand years ago, the ancient realm of Pandaria has remained unspoiled by war. Its lush forests and cloud-ringed mountains are home to a complex ecosystem of indigenous races and exotic creatures. It is the homeland of the enigmatic pandaren, a race that celebrates life to the fullest even while under siege by an ancient menace.

              Achievements

              Sha of Anger
              • Seethe - The Sha of Anger projects seething anger at his current target if no players stand within his melee attack range. Seethe inflicts 80,000 Shadow damage and increases Shadow damage taken by the player by 10% for 20 sec.
              • Endless Rage - The anger brought by the Alliance and Horde to Pandaria flows through the Sha of Anger, erupting forth as a shower of Sha energy. Each missile inflicts 100,000 Shadow damage to players within 3 yards of the impact point and summons forth an Ire and a cloud of Bitter Thoughts.
                • Ire - A manifestation of anger summoned by the Sha of Anger's Endless Rage.
                • Bitter Thoughts - The cloud of Bitter Thoughts prevents all players within 3 yards from either attacking or casting spells. The cloud persists for 60 sec.
              • Stage One: Growing Anger - The Sha of Anger's rage grows over 50 seconds.
                • Growing Anger - The Sha of Anger infects 3 players with angry thoughts. After 6 sec, infected players display Aggressive Behavior.
                  • Aggressive Behavior - The affected player erupts with anger, causing the player and all allies within 5 yards to fall under the control of the Sha of Anger for 30 sec. Increases damage dealt by 200% and maximum health by 200%. Aggressive Behavior is removed if the player falls below 50% remaining health.
              • Stage Two: Unleashed Wrath - Upon reaching 100 rage, the Sha of Anger unleashes its wrath upon its enemies. This phase lasts until the Sha of Anger's rage reaches 0.
                • Unleashed Wrath - The Sha of Anger unleashes pent-up rage for 25 sec. The Unleashed Wrath inflicts 60,000 Shadow damage to 10 random targets every 2 seconds.
              I'm Rebur, Tadia, or Judianna most games.
              Twitter @Chaos5061.
              Translations are done with Google Translate.

              Comment


                Arena of Annihilation Scenario Preview

                The Arena of Annihilation scenario is similar to the Ring of Blood style group quests.

                I'm Rebur, Tadia, or Judianna most games.
                Twitter @Chaos5061.
                Translations are done with Google Translate.

                Comment


                  Mists of Pandaria Legendary Items
                  In beta we have legendary quests that you have to do in 5.1. do you know if that mean first MOP legendaries arent until 5.1?
                  We'll have more info on that in due time.

                  2012 Spirit of Competition Pet
                  There's no Spirit of Competition reward this year. The expansion's kept us busy and contains MANY pets (handle them).

                  PTR Disconnection Issue
                  The issue should be presently resolved.

                  Beta Class Balance Analysis
                  Warrior
                  Colossus is not proccing of auto-attacks -- is this a bug?
                  Yes, this should be fixed for the next build.

                  Death Knight
                  Currently, the Gargoyle's Gargoyle Strike scales with a mechanism that does not seem to compare with any other pet ability mechanisms. We know you do not want to share specific values, but an explanation on what exactly affects the scaling of the spell would be helpful in modelling it.
                  Wow, this was an obscure bug! Turns out that Gargoyle Strike was accidentally hooked up to a mechanic that made its damage scale in a very odd way. We just removed that and adjusted its damage to compensate. In the next build, Gary the Gargoyle will get 70% of your AP as SP, and Gargoyle Strike will do base damage based on level (623 at level 90) plus 82.6% of SP. Hope that helps!

                  Monk
                  In it's current state Zen sphere went from OP to useless, leaving tier30 practically useless for the windwalker monk, any plans to change this in a future build?
                  It’d be much more useful if there was some theorycrafting to back this up. Has this been tested? If so, please share your findings and numbers with us.

                  Everyone’s feedback and hard work testing class abilities has been great. We really do appreciate it! I just want to echo what Ghostcrawler said earlier in this thread:

                  Just a reminder that we really want to focus here on damage, healing and tanking numbers. We don't want this to be a catch all "ask the blues." Ideally we'd like to see more "How does this work?" and less "Why did you change this?"

                  Monk Mistweaver Feedback
                  Xuen is not scaling with AP converted from SP. We’re in the process of fixing this. His damage will increase significantly when completed.
                  We agree that Rushing Jade Wind isn’t that much of a competitive choice for Mistweaver’s in that tier. We’re adding a new effect which will increase the healing done by the Monk’s Spinning Crane Kick (via Teachings of the Monastery) after cast.
                  Revival is intended to be the Tranquility/Divine Hymn for Monks. We agree it may not be as competitive as the other healer's timers, so it’s likely we’ll do some tuning there.
                  We’re going to be removing the cap of Renewing Mists (from 10 targets), mainly because the cooldown should be the limiter of # of active targets, not an arbitrary cap.
                  Regarding Uplift not filling the slot of AOE healing, Spinning Crane Kick’s heal is intended to fill that gap. The healing done by SCK in the live beta build is bugged and not scaling from spellpower. We've got this fixed in a future beta patch.
                  Regarding the melee healing monk, we'd appreciate more detail about what exactly is hampering the subspec from being viable.
                  We agree that monks have mana issues right now, but in our tests, Mistweavers are still doing quite well. Expect healing number reductions if we do reduce mana costs and/or buff Mana Tea.

                  Lastly, we welcome any videos + combat log parses of raid tests with Mistweavers (in both ranged healing and melee healing subspecs), if you guys have them.
                  I'm Rebur, Tadia, or Judianna most games.
                  Twitter @Chaos5061.
                  Translations are done with Google Translate.

                  Comment


                    Upcoming Monk Changes
                    We agree the rotation feels slightly slower paced in entry level gear than intended.

                    In an upcoming build we intend to increase the base Energy regeneration to 10/second, up from 8/second (and yes, this will also affect Brewmasters). We may have to follow this with some damage reductions, as monks are already performing at an optimal state in our damage tests. That said, in entry level expansion items, Energy regeneration rates are always going to feel slower than they should, because we have to tune things with future gear in mind.

                    Regarding “cleaving” damage balance, monks in our tests are competitive on 3+ targets via Spinning Crane Kick rather than Jab in a slightly different rotation.

                    As always, challenging us with specific numbers when outlining your case is very welcome.

                    Heroic Spine Changes After Mists of Pandaria Pre-Patch
                    So I haven't seen this mentioned anywhere, but is anything being done to make heroic spine beatable after the nerf to dispels that are going out? Considering how rapidly you have to dispel on it, it seems impossible with the new dispell reductions.
                    When the pre-Mists patch goes live, Blood Corruption on the Heroic Spine of Deathwing encounter will transform into the positive type after a single dispel.

                    Somewhat related, successfully dispelling Wrack on Sinestra will reset the cooldown of the caster's dispel ability, keeping the gameplay there unchanged.

                    Content Difficulty and Consumption Speed
                    Why do they have to see heroic versions of the same content, without investing at least a tenth of the work of others?
                    Why are you assuming that it's those same players going on LFR the ones that are getting to the heroic versions now? There are players that started on normal back when the raid was released, that today are still progressing through Heroic Dragon Soul.

                    Isn't heroic mode just for those who WANT to spend their time in heroic modes of current raids?
                    You can't just go and put players in boxes where they'll fit nicely. There're no "normal" and "heroic" raiders. There are players. Some can (and only) want to do LFR, some others just Heroic, and some others just Normal. Sure.

                    But there are many players that start at Normal and just keep progressing until the end, if they can make it that far. The end for them isn't at the end boss of the normal difficulty of a given tier, it is at Heroic. We already said back in the Wrath of the Lich King days that heroic (hardmode back then) bosses were considered part of your progression through each tier. And as I've mentioned on this thread several times already, the developers saw that after some time of hitting a brick wall, players will just stop trying.

                    The dedication and consistency to actually keep bashing themselves against a very challenging encounter for extended periods of time is something that is really exclusive to the most hardcore raiders.

                    It doesn't double the amount of content, thats merely an illusion. What it does is double the burnout and reduce the mystique of each raid instance. The brickwalls, as you call them, are probably nothing more than an average guild wiping a couple of times on a hc boss before reverting back to normal.

                    I've seen this over and over again. 95% of the so called 'raiders' in this patch have no idea what a brick wall really is. In fact if these brick walls, were real brick walls, then the content would never have been cleared without the nerf at all would it? I assume the members of your guild are in full possession of thier faculties?
                    You can't pretend you know better than others. You can't really tell them they have no idea what a brick wall is. Because what it might not be to you a brick wall, for others it is. For your raid dealing with Heroic Yorsahj's Yellow+Red+Black might be insanely easy. For others, even with Bloodlust, they might struggle to clear adds and keep everyone up. And probably you won't even picture how is that possible because it was never difficult for you in the first place, but the fact is... it is for others.

                    Just give us one boss for every raidtier, an optional boss, but an insanely hard one (Sinestra was the right direction), only 0.05% of all Players shall be able to kill him (like PvP), only those 0.05% of all Players shall get an epic PvE title/mount and maybe some gear from this boss (like PvP) and with every new raidtier remove the title/mount rewards from the old one. Do this and you will win hundreds of thounds more subscribers.
                    And by which logic having a boss that is accessible only to 0.05% of all players and removing the rewards from the previous one will make hundreds of thousands more to subscribe? Do you really think that saying to a crowd of 10,000 people, that they should subscribe because only 5 of them will ever get to see this one boss, will actually look appealing to them?

                    Than why do you do it for PvP?
                    I think you're mixing content with rewards. There's no content that is available only to 0.5% of the PVP players. There are rewards for them. And while it's not an exact comparison (to my knowledge) we have Realm First! achievements as well on the PVE side of things which are just as exclusive rewards as those titles.

                    If they are motivated, then they will work to see it. If they aren't motivated, then they don't deserve to see it. It's the same as real life : if you're not motivated to have a job or a diploma, then why on earth you should have it ?
                    Are you seriously comparing having a job, or a diploma (and the motivation to have those things), with defeating a virtual boss in a virtual world?

                    If we follow your "logic", then WHY does the Gladiator titles and mounts still exists then ? It is only reserved to 0.5% of the top best players, and they got a shiny mount and a badass title. Please tell me how this is different from the situation you're quoting.
                    See the first part of this post.
                    I'm Rebur, Tadia, or Judianna most games.
                    Twitter @Chaos5061.
                    Translations are done with Google Translate.

                    Comment


                      Too Many Levels?
                      Guys, you're missing my point. It isn't about actual time played to get to cap, It's more about the perception of ""How Many??"".

                      As we know, it's been stated by Blizz that certain numbers in the game are getting a little out of hand: http://eu.battle.net/wow/en/blog/3258652
                      I think you have a good point, perceptions are a very tricky subject to deal with.

                      Still, I think it’s important to understand where perceptions come from. I think this one in particular is very dependent on what players are accustomed to with the MMORPG genre. This is really important because WoW has been, in my opinion, constantly setting and raising the standards of what players should expect of a MMORPG game.
                      Where I’m getting at is, this is all relative, if Vanilla had a level cap other than 60, let’s say 200, we could easily be discussing how increasing it to a number like 300 in MoP could be causing a weird perception of being “too high” of a value.

                      I think we’re quite safe. For me, the most important thing is that we keep the proportional relation between “time spent levelling” and the increase in the level cap with each expansion somewhat consistent.
                      With BC and WoTLK we increased the level cap by 10, so in WoTLK players already knew what to expect, but in Cataclysm it was only 5 levels, and that’s where perceptions can get a little weird because players could think “hey it’s going to take half the time”, which isn’t really true, as we can adjust many other variables like xp gained per mob/quest/dungeon and the amount of xp required per level.

                      I think players have roughly a good idea of what to expect with the levelling pace in MoP and hopefully if anything surprises them on that regard it will only be for the best.

                      Regarding the issue that you mentioned with the “Item Squish”, there are two things at stake there, one is perception, if values increase exponentially they will eventually look weird and hard to read.
                      But most importantly it was and still is, a matter of hardware. A lot of players still use 32-bit computers, or at least have a 32-bit OS even if they might have a 64bit CPU.

                      I won’t get into much detail here but from what I can remember of my microprogramming days it has to do with the amount of bits a CPU can process per cycle. Since all variables are eventually converted to a binary number at the lowest level, when you get a big enough decimal number, let’s say 2,147,483,647 we’ve just hit the limit of 32-bits for a signed number. So imagine you have a boss with a HP higher than that value, or you have a damage meter addon that is constantly adding up all the damage your raid is doing, once those values surpass that decimal number your 32-bit CPU will need 2 cycles instead of 1 to do the same calculation, thus reducing the overall performance of the game.
                      So unless we get everyone to use 64-bit CPUs/OSes, there’s really no way around it, it will have to be dealt with somehow, whether it’s by doing an item squish or something else, only time and our dear developers will know.

                      For MoP, you don’t have to worry about it, there won’t be any item squish.
                      I'm Rebur, Tadia, or Judianna most games.
                      Twitter @Chaos5061.
                      Translations are done with Google Translate.

                      Comment


                        Should I Buy Mists of Pandaria?
                        It will be my last year of school, I will have to get good grades like 19.2+/20. So it will be like playing 1 hour per day . Can I do a lot of things in 1 hour or leveling , gearing will be taking ages? Will I have to play the game 3 hours + to do well ?
                        There is a lot of different content in Mists of Pandaria, and as always some things will take longer to do than other things. Having enough time available all depends on what you want to get out of the game.

                        If you feel there is a real risk that playing the game might interfere with your studies, then I personally think that it would be best for you to wait getting the expansion until such a time when you feel that you have the time you need to play the game the way you want.

                        The reason being I really worry that its going to be a children's expansion. This is not a criticism its just the impression I have from what I read.
                        There is nothing wrong with being skeptical, so if you are concerned that the expansion might not be for you, then it would probably not be a bad idea to just wait and see what kind of impact Mists of Pandaria will have on World of Warcraft and the community playing it :-)

                        Mists of Pandaria has a lot of grimness and gloom as well, and from what I have seen I think the expansion strikes a nice balance between the whimsical Warcraft and serious Warcraft. It still feels like World of Warcraft when playing it, so in my opinion it is not a fluffy and cuddly "childrens expansion".

                        Does Mists of Pandaria Feel Rushed?
                        I can't really judge whether MoP "feels rushed", given how it hasn't been released yet, but I'll be sure to come back in 2/3 months time and tell you how I feel about the expansion
                        And we look forward to hear what you, and everyone else of course, have to say by then.

                        They still have 2 months? Doesn't seem like any magic involved there..
                        Indeed. A release date has been announced, but that doesn't mean that Mists of Pandaria is now done and the developers are now comfortably sitting back, kicking their feet up, and taking a 2 months break. They are still hard at work making sure that Mists of Pandaria will be good and ready for launch.

                        This of course doesn't mean that you shouldn't share your feedback if you feel that the content in the beta doesn't feel ready for launch, but please do not mistake the beta as the finished game.
                        I'm Rebur, Tadia, or Judianna most games.
                        Twitter @Chaos5061.
                        Translations are done with Google Translate.

                        Comment


                          It’s nearly time for gamescom 2012, and we hope you’re as excited as we are for the slew of awesome activities we have in store for you at the Blizzard booth!

                          The world premiere of the World of Warcraft: Mists of Pandaria opening cinematic will wow the crowds at our booth during the first fully public day of the event, Thursday August 16, at 14:00. We’ll also have a live drum performance from MANAO - Drums of China – the all-female Chinese drumming group that opened and closed the 2008 Olympic Games in Beijing.

                          You can also participate in our Mists of Pandaria Leveling Contest on Thursday and Friday, or step into the spotlight for the Blizzard Costume Contest and the World of Warcraft Dance Contest, on Saturday and Sunday respectively. Impress our judges and win some amazing prizes from our partners.

                          Experience the enchanting music from the World of Warcraft, StarCraft, and Diablo franchises performed by a live orchestra on Friday and Saturday, or watch as Blizzard artist Grace Liu demonstrates her drawing skills live on stage each day of the event. You can also take home autographs from Blizzard developers during developer signing sessions on Thursday, Friday, and Saturday.

                          You’ll be able to witness some of the best pro gamers from around the world battle it out for your viewing pleasure in StarCraft II show matches throughout the event, including players from our StarCraft II World Championship Series global tournament. If you’re a noob, fret not – you can attend our StarCraft II Academy session on Friday, where a well-known StarCraft II personality will teach you how to get an edge on your opponent.

                          Watch as two well-known World of Warcraft guilds race to see who can annihilate the mightiest enemies fastest during exciting live raids on Saturday and Sunday. You can also witness some of the planet’s best PvP players fight it out in the 2012 European World of Warcraft Invitational Final on Sunday afternoon, streamed live from the Turtle Entertainment booth.

                          You can also show off your Blizzard knowledge and win some sweet swag during our quizzes, which will happen several times a day. You’ll find all the details for these activities and more on our
                          Activities page
                          .

                          You can download a printable version of the Blizzard Entertainment gamescom 2012 stage schedule
                          here
                          .

                          New updates will be posted here as gamescom approaches, so be sure to check back often! We’ll see you at the Koelnmesse in Cologne, Halle 6.1 (B21), August 15-19.
                          I'm Rebur, Tadia, or Judianna most games.
                          Twitter @Chaos5061.
                          Translations are done with Google Translate.

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                            Some days I wonder if we should put Chaos on a 20 posts per day limit.
                            My Flight Path Follies guide

                            A pessimist knows all women are bad... an optimist hopes they are.

                            I reject your reality and substitute my own.

                            All foreign languages are done with Google Translate.

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                              6,503 is a lot for just over 2 years isn't it? I will be if you do thou.

                              Edit: Or would I be ? This does use up a lot of time. Even if it's just mostly copy pasta recipe.
                              I'm Rebur, Tadia, or Judianna most games.
                              Twitter @Chaos5061.
                              Translations are done with Google Translate.

                              Comment


                                Nah, we wouldn't limit you. Just many days I'm trying to check for new posts and every minute there's a new one from you for this thread.
                                My Flight Path Follies guide

                                A pessimist knows all women are bad... an optimist hopes they are.

                                I reject your reality and substitute my own.

                                All foreign languages are done with Google Translate.

                                Comment

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