Content Consumption Speed and Difficulty
and making it accessible isn't always a good thing. if everyone can climb Mount Everest, nobody will be interested in doing it. see my point?
Then, please, answer the question: How many people, provided the means for it, would climb Mount Everest if offered the chance? By your reasoning, just as much as today (because if it becomes too popular, nobody will be interested in doing it). However, I can tell you, at the very least there'd be one more person willing to climb it (myself), and I'd argue I wouldn't be the only one willing to go and climb Mount Everest if that chance was there.
You cannot possibly say, given the available information, that just because players run LFR, they enjoy LFR. There are many posts on this forum by players with over a dozen LFR Deathwing kills who say it's boring, they dislike running it and wish it weren't there.
Sorry, but you can't say, based on such a small sample, that there's a majority of people not enjoying LFR. You just can't. It isn't fun for you and for some players posting on these forums? Sure.
Even given that some players love LFR, it makes the game considerably worse for others. Unless you have a measure of these two groups and their quantifiable feelings on the matter, you cannot make the statement that more players raiding is better than less players raiding. It simply does not follow.
More players raiding is better than less players raiding. It's a simple matter of numbers. Yes, more is good.
If you where somewhere in BT or Sunwell you still ran Karazhan and ZA every week to help people gearing up, it was fun.
It was fun for some. In other guilds, you almost had to beg people to go back there because they had seen the place just too many times already and didn't really have a reason to go there.
Sample is a sample, people guess the outcome of elections based on small samples with accuracy to 0.5% all the time.
Yeah. But those samples actually take a broad range of people in. If I did a sample only on left-party minded people, my sample would say that they would win the elections with a massive landslide. It's kinda the same in this case. If you ask mostly hardcore players, of course, you'll get the impression the game's too easy (and vice versa).
More is not better, more leads to quantity and not quality. More people having access to something without effort devalues the reward and the effort put in by others. Easy content being consumed fast is what leads to problems like what we have now, DS for 6+ months and people having nothing to do in game.
You can not judge neither what constitutes effort for other players, nor what is easy content for others. It's easy and effortless for you? Good for you, but don't make the assumption it is for everyone else, because it's not really the case. There're guilds still advancing through Heroic DS and they're actually being challenged and putting a ton of effort on it.
Back in TBC we did run Kara/ZA for newer members that needed gear, we also ran attunements for members that needed them, it was fun, people LOVED to raid. YES, some people complained, but it was minority, same way you treat the "minority" that complains now how easy the game is.
And they went out of their own interest? Or perhaps because you had some kind of system that would reward attendance to those raids? (DKP, for instance) That was the case in some guilds. DKP (or whichever system) was in place to "encourage" raiders that didn't need anything from those places to actually login and go there (same way it was being used to ensure that raiders would appear during progression nights and not just for "farm status" bosses). They had fun with the social aspect of the game, but didn't particularly enjoy killing Shade of Aran for the 100th time.
've never heard of a single guild that used a DKP system for outdated content, especially not for gearing up new members. It was something you did because you wanted to be treated the same way if you were in the position of the newbie. And because you knew that it would ultimately help your guild in it's progression, which was something that actually meant something to you back then.
I saw my fair share of them back in the days. Granted, it didn't happen in my guild and the most hardcore guilds I knew back then didn't really have it for the reasons you mention.
Draztal repeating over and over that there are still people progressing through DS hc is not helping my mental state either tbh.
Does it bother you that that's actually happening? That people is progressing through DS these days? Or is it something else?
Or are you trying to state that the entire WoW community should wait for new content until every single player cleared Dragon Soul Heroic?
Not at all. I was curious about what he said. Nothing else.
and making it accessible isn't always a good thing. if everyone can climb Mount Everest, nobody will be interested in doing it. see my point?
Then, please, answer the question: How many people, provided the means for it, would climb Mount Everest if offered the chance? By your reasoning, just as much as today (because if it becomes too popular, nobody will be interested in doing it). However, I can tell you, at the very least there'd be one more person willing to climb it (myself), and I'd argue I wouldn't be the only one willing to go and climb Mount Everest if that chance was there.
You cannot possibly say, given the available information, that just because players run LFR, they enjoy LFR. There are many posts on this forum by players with over a dozen LFR Deathwing kills who say it's boring, they dislike running it and wish it weren't there.
Sorry, but you can't say, based on such a small sample, that there's a majority of people not enjoying LFR. You just can't. It isn't fun for you and for some players posting on these forums? Sure.
Even given that some players love LFR, it makes the game considerably worse for others. Unless you have a measure of these two groups and their quantifiable feelings on the matter, you cannot make the statement that more players raiding is better than less players raiding. It simply does not follow.
More players raiding is better than less players raiding. It's a simple matter of numbers. Yes, more is good.
If you where somewhere in BT or Sunwell you still ran Karazhan and ZA every week to help people gearing up, it was fun.
It was fun for some. In other guilds, you almost had to beg people to go back there because they had seen the place just too many times already and didn't really have a reason to go there.
Sample is a sample, people guess the outcome of elections based on small samples with accuracy to 0.5% all the time.
Yeah. But those samples actually take a broad range of people in. If I did a sample only on left-party minded people, my sample would say that they would win the elections with a massive landslide. It's kinda the same in this case. If you ask mostly hardcore players, of course, you'll get the impression the game's too easy (and vice versa).
More is not better, more leads to quantity and not quality. More people having access to something without effort devalues the reward and the effort put in by others. Easy content being consumed fast is what leads to problems like what we have now, DS for 6+ months and people having nothing to do in game.
You can not judge neither what constitutes effort for other players, nor what is easy content for others. It's easy and effortless for you? Good for you, but don't make the assumption it is for everyone else, because it's not really the case. There're guilds still advancing through Heroic DS and they're actually being challenged and putting a ton of effort on it.
Back in TBC we did run Kara/ZA for newer members that needed gear, we also ran attunements for members that needed them, it was fun, people LOVED to raid. YES, some people complained, but it was minority, same way you treat the "minority" that complains now how easy the game is.
And they went out of their own interest? Or perhaps because you had some kind of system that would reward attendance to those raids? (DKP, for instance) That was the case in some guilds. DKP (or whichever system) was in place to "encourage" raiders that didn't need anything from those places to actually login and go there (same way it was being used to ensure that raiders would appear during progression nights and not just for "farm status" bosses). They had fun with the social aspect of the game, but didn't particularly enjoy killing Shade of Aran for the 100th time.
've never heard of a single guild that used a DKP system for outdated content, especially not for gearing up new members. It was something you did because you wanted to be treated the same way if you were in the position of the newbie. And because you knew that it would ultimately help your guild in it's progression, which was something that actually meant something to you back then.
I saw my fair share of them back in the days. Granted, it didn't happen in my guild and the most hardcore guilds I knew back then didn't really have it for the reasons you mention.
Draztal repeating over and over that there are still people progressing through DS hc is not helping my mental state either tbh.
Does it bother you that that's actually happening? That people is progressing through DS these days? Or is it something else?
Or are you trying to state that the entire WoW community should wait for new content until every single player cleared Dragon Soul Heroic?
Not at all. I was curious about what he said. Nothing else.
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