Druid & Death Knight.
From Wowhead:
Death Knight
Level 15
Corpse Explosion and Outbreak removed.
Vile Spew: 30 Runic Power. Causes an undead minion to erupt in a shower of bile, dealing 249 Shadow damage to all enemies within 40 yards of the minion, and infecting t hem with Blood Plague and Frost Fever.
Unholy Blight: 1.5 minute cooldown. Surrounds the Death Knight with a vile swarm of unholy insects for 10 sec, stinging all enemies within 10 yards every 1 sec, infecting them with Blood Plague and Frost Fever.
Level 30
Bone Shield removed.
Replaced with Icy Grip: Reduces the cooldown on your Death Grip spell by 15 sec and causes your Death Grip to reduce the movement speed of the target by 50% for 6 sec.
Anti-Magic Zone:
New: Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside a spell by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs 10106 spell damage.
Old: Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside a spell by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs 10114 spell damage.
Level 45
Death's Advance:
New: Movement-impairing effects may not reduce you below 75% of normal movement speed.
Old: While your Unholy Runes are both depleted, movement-impairing effects may not reduce you below 75% of normal movement speed.
Level 60
Death Pact:
New: Drain vitality from an undead minion, healing the Death Knight for 50% of his maximum health and causing the minion to suffer damage equal to 50% of its maximum health.
Oldrain energy from an undead minion, healing the Death Knight for 25% of her maximum health.
Death Siphon:
New: Deal 2920 Shadow damage to an enemy, healing the Death Knight for 75% of damage dealt.
Old: Consumes a Death Rune to deal 3116 Shadow damage to an enemy, healing the Death Knight for 75% of damage dealt.
Level 75
Runic Corruption:
New: When you land a damaging Death Coil, Frost Strike, or Rune Strike, you have a 45% chance to activate Runic Corruption, increasing your rune regenration by 100% for 3 sec.
Old: When you land a damaging Death Coil, Frost Strike, or Rune Strike, your rune regeneration rate is increased by 100% for 3 sec.
Level 90
Gorefiend's Grasp:
New: Shadowy tendrils coil around all enemies within 20 yards (hostile or friendly), dealing 2324 Shadow damage and pulling them to the target's location.
Old: Shadowy tendrils coil around all enemies within 20 yards (hostile or friendly), dealing 2543 Shadow damage and pulling them to the target's location.
Remorseless Winter:
New:
Surrounds the Death Knight with a swirling tempest of frigid air, dealing 374 Frost damage to enemies within 8 yards, every 1 sec for 8 sec. Each time Remorseless Winter deals damage, it reduces enemy movement speed by 15%, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.
Old: Surrounds the Death Knight with a swirling tempest of frigid air, dealing 3777 Frost damage to enemies within 8 yards, every 1 sec for 8 sec. Each time Remorseless Winter deals damage, it reduces enemy movement speed by 15%, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.
Desecrated Ground:
New: Corrupts the ground in a 8 yard radius beneath the Death knight, dealing 1125 Shadow damage every second for 10 sec. While standing in this corruption, the Death Knight is immune to crowd control effects.
Old: Corrupts the ground in a 8 yard radius beneath the Death knight, dealing 1246 Shadow damage every second for 10 sec. While standing in this corruption, the Death Knight is immune to crowd control effects.
Druid
Level 15
Feline Swiftness:
New: Increases your movement speed by 15%.
Old: Increases your movement speed by 10% and by an additional 20% while in Cat Form.
Displacer Beast:
New: Teleports the Druid up to 20 yards forward and activates Cat Form and Prowl.
Old: Teleports the Druid up to 20 yards in a random direction, purging all periodic damage effects and providing stealth for 10 sec. Attacking or taking damage cancels this effect. Using this ability activates Cat Form.
Tireless Pursuit removed, the movement-related components of the Level 60 ability Wild Charge took its place:
New: Grants a movement ability that varies by shapeshift form (15 sec cooldown):
Non-shapeshifted: Fly to an ally's position.
Bear Form: Charge to an enemy, immobilizing them for 4 sec.
Cat Form: Leap behind an enemy, dazing them for 3 sec.
Moonkin Form: Bound backward.
Travel Form: Leap forward 20 yards.
Aquatic Form: Increases swim speed by an additional 200% for 5 sec.
Old: Grants a movement ability that varies by shapeshift form:
Non-shapeshifted: Fly to an ally's position and your next healing spell costs no mana.
Bear Form: Charge to an enemy, immobilizing them and granting you 30% haste.
Cat Form: Leap behind an enemy and cause your next Ravage to cost no energy, not require stealth, and have no positioning requirement.
Moonkin Form: Bound backward and gain 20 Lunar or Solar Energy, whichever is more beneficial to you.
Travel Form: Leap forward 20 yards and take 20% reduced damage for 10 sec.
Flight Form: Increases flight speed by an additional 20% for 30 sec.
Aquatic Form: Increases swim speed by an additional 200% and take 20% reduced damage for 10 sec.
Level 30
No Changes.
Level 45
Faerie Swarm received an updated tooltip--the 6 sec cooldown in Cat and Bear form is gone, as well as the minor damage dealt while in Bear Form.
New: Grants an improved version of Faerie Fire that also reduces the target's movement speed by 50% for 15 sec. This talent replaces Faerie Fire.
Old: Decreases the target's armor by 12% for 5 min and reduces the target's movement speed by 50% for 15 sec. While affected, the target cannot stealth or turn invisible. Deals 16 damage when cast from Bear Form. Useable in all shapeshift forms, but incurs a 6 sec cooldown while in Bear Form or Cat Form. This talent replaces Faerie Fire.
Level 60
Soul of the Forest replaces Wild Charge--it keeps the non-movement related aspects of that talent.
Aessina's blessing grants a benefit which varies by your combat specialization.
Balance: When a Lunar Eclipse ends you gain 20 Solar Energy and when a Solar Eclipse ends you gain 20 Lunar Energy.
Feral: Your finishing moves grant 2 Energy per combo point.
Guardian: Mangle now generates an additional 2 Rage.
Restoration: You gain 50% haste for your next spell when you cast Swiftmend.
Level 75
Demoralizing Roar has been updated to Disorienting Roar--now usable in all shapeshift forms.
New: Invokes the spirit of Ursol to roar, disorienting all enemies within 10 yards for 4 sec. Useable in all shapeshift forms.
Old: The Druid roars, disorienting all enemies within 10 yards for 4 sec. Using this ability activates Bear Form.
Bear Hug was changed to Mighty Bash--there is no longer a positional damage component and the cooldown is reduced.
New: Invokes the spirit of Ursoc to stun the target to 5 sec. Useable in all shapeshift forms. 50 sec cooldown.
Old: Melee attack that stuns the target and deals 10% of the Druid's health in damage every 1 sec for 3 sec. Effect canceled if the Druid moves away, attacks, or takes any other action. Using this ability activates Bear Form. 1 min cooldown.
Level 90
Master Shapeshifter, an ability that tried to synergize melee abilities with spell damage, was replaced with Dream of Cenarius:
New: Wrath, Starfire, Starsurge, and melee abilities increase healing done by your hext healing spell by 30%.
Non-instant casts of Nourish, Healing Touch, and Regrowth increase the damage done by your next damaging spell or ability by 30%.
Each of these bonuses lasts 30 sec and cannot be gained more often than once every 30 sec.
From Wowhead:
Death Knight
Level 15
Corpse Explosion and Outbreak removed.
Vile Spew: 30 Runic Power. Causes an undead minion to erupt in a shower of bile, dealing 249 Shadow damage to all enemies within 40 yards of the minion, and infecting t hem with Blood Plague and Frost Fever.
Unholy Blight: 1.5 minute cooldown. Surrounds the Death Knight with a vile swarm of unholy insects for 10 sec, stinging all enemies within 10 yards every 1 sec, infecting them with Blood Plague and Frost Fever.
Level 30
Bone Shield removed.
Replaced with Icy Grip: Reduces the cooldown on your Death Grip spell by 15 sec and causes your Death Grip to reduce the movement speed of the target by 50% for 6 sec.
Anti-Magic Zone:
New: Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside a spell by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs 10106 spell damage.
Old: Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside a spell by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs 10114 spell damage.
Level 45
Death's Advance:
New: Movement-impairing effects may not reduce you below 75% of normal movement speed.
Old: While your Unholy Runes are both depleted, movement-impairing effects may not reduce you below 75% of normal movement speed.
Level 60
Death Pact:
New: Drain vitality from an undead minion, healing the Death Knight for 50% of his maximum health and causing the minion to suffer damage equal to 50% of its maximum health.
Oldrain energy from an undead minion, healing the Death Knight for 25% of her maximum health.
Death Siphon:
New: Deal 2920 Shadow damage to an enemy, healing the Death Knight for 75% of damage dealt.
Old: Consumes a Death Rune to deal 3116 Shadow damage to an enemy, healing the Death Knight for 75% of damage dealt.
Level 75
Runic Corruption:
New: When you land a damaging Death Coil, Frost Strike, or Rune Strike, you have a 45% chance to activate Runic Corruption, increasing your rune regenration by 100% for 3 sec.
Old: When you land a damaging Death Coil, Frost Strike, or Rune Strike, your rune regeneration rate is increased by 100% for 3 sec.
Level 90
Gorefiend's Grasp:
New: Shadowy tendrils coil around all enemies within 20 yards (hostile or friendly), dealing 2324 Shadow damage and pulling them to the target's location.
Old: Shadowy tendrils coil around all enemies within 20 yards (hostile or friendly), dealing 2543 Shadow damage and pulling them to the target's location.
Remorseless Winter:
New:
Surrounds the Death Knight with a swirling tempest of frigid air, dealing 374 Frost damage to enemies within 8 yards, every 1 sec for 8 sec. Each time Remorseless Winter deals damage, it reduces enemy movement speed by 15%, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.
Old: Surrounds the Death Knight with a swirling tempest of frigid air, dealing 3777 Frost damage to enemies within 8 yards, every 1 sec for 8 sec. Each time Remorseless Winter deals damage, it reduces enemy movement speed by 15%, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.
Desecrated Ground:
New: Corrupts the ground in a 8 yard radius beneath the Death knight, dealing 1125 Shadow damage every second for 10 sec. While standing in this corruption, the Death Knight is immune to crowd control effects.
Old: Corrupts the ground in a 8 yard radius beneath the Death knight, dealing 1246 Shadow damage every second for 10 sec. While standing in this corruption, the Death Knight is immune to crowd control effects.
Druid
Level 15
Feline Swiftness:
New: Increases your movement speed by 15%.
Old: Increases your movement speed by 10% and by an additional 20% while in Cat Form.
Displacer Beast:
New: Teleports the Druid up to 20 yards forward and activates Cat Form and Prowl.
Old: Teleports the Druid up to 20 yards in a random direction, purging all periodic damage effects and providing stealth for 10 sec. Attacking or taking damage cancels this effect. Using this ability activates Cat Form.
Tireless Pursuit removed, the movement-related components of the Level 60 ability Wild Charge took its place:
New: Grants a movement ability that varies by shapeshift form (15 sec cooldown):
Non-shapeshifted: Fly to an ally's position.
Bear Form: Charge to an enemy, immobilizing them for 4 sec.
Cat Form: Leap behind an enemy, dazing them for 3 sec.
Moonkin Form: Bound backward.
Travel Form: Leap forward 20 yards.
Aquatic Form: Increases swim speed by an additional 200% for 5 sec.
Old: Grants a movement ability that varies by shapeshift form:
Non-shapeshifted: Fly to an ally's position and your next healing spell costs no mana.
Bear Form: Charge to an enemy, immobilizing them and granting you 30% haste.
Cat Form: Leap behind an enemy and cause your next Ravage to cost no energy, not require stealth, and have no positioning requirement.
Moonkin Form: Bound backward and gain 20 Lunar or Solar Energy, whichever is more beneficial to you.
Travel Form: Leap forward 20 yards and take 20% reduced damage for 10 sec.
Flight Form: Increases flight speed by an additional 20% for 30 sec.
Aquatic Form: Increases swim speed by an additional 200% and take 20% reduced damage for 10 sec.
Level 30
No Changes.
Level 45
Faerie Swarm received an updated tooltip--the 6 sec cooldown in Cat and Bear form is gone, as well as the minor damage dealt while in Bear Form.
New: Grants an improved version of Faerie Fire that also reduces the target's movement speed by 50% for 15 sec. This talent replaces Faerie Fire.
Old: Decreases the target's armor by 12% for 5 min and reduces the target's movement speed by 50% for 15 sec. While affected, the target cannot stealth or turn invisible. Deals 16 damage when cast from Bear Form. Useable in all shapeshift forms, but incurs a 6 sec cooldown while in Bear Form or Cat Form. This talent replaces Faerie Fire.
Level 60
Soul of the Forest replaces Wild Charge--it keeps the non-movement related aspects of that talent.
Aessina's blessing grants a benefit which varies by your combat specialization.
Balance: When a Lunar Eclipse ends you gain 20 Solar Energy and when a Solar Eclipse ends you gain 20 Lunar Energy.
Feral: Your finishing moves grant 2 Energy per combo point.
Guardian: Mangle now generates an additional 2 Rage.
Restoration: You gain 50% haste for your next spell when you cast Swiftmend.
Level 75
Demoralizing Roar has been updated to Disorienting Roar--now usable in all shapeshift forms.
New: Invokes the spirit of Ursol to roar, disorienting all enemies within 10 yards for 4 sec. Useable in all shapeshift forms.
Old: The Druid roars, disorienting all enemies within 10 yards for 4 sec. Using this ability activates Bear Form.
Bear Hug was changed to Mighty Bash--there is no longer a positional damage component and the cooldown is reduced.
New: Invokes the spirit of Ursoc to stun the target to 5 sec. Useable in all shapeshift forms. 50 sec cooldown.
Old: Melee attack that stuns the target and deals 10% of the Druid's health in damage every 1 sec for 3 sec. Effect canceled if the Druid moves away, attacks, or takes any other action. Using this ability activates Bear Form. 1 min cooldown.
Level 90
Master Shapeshifter, an ability that tried to synergize melee abilities with spell damage, was replaced with Dream of Cenarius:
New: Wrath, Starfire, Starsurge, and melee abilities increase healing done by your hext healing spell by 30%.
Non-instant casts of Nourish, Healing Touch, and Regrowth increase the damage done by your next damaging spell or ability by 30%.
Each of these bonuses lasts 30 sec and cannot be gained more often than once every 30 sec.
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