Hunter
Deterrence and Kill Command
We wanted to prevent Kill Command during Deterrence, because that felt like cheating, but it's a bug if it's stopping heals.
Paladin
Beta Retribution Feedback
It should really only work with 3HP finishers.
We're changing Divine Purpose so its chance scales with Holy Power. The 25% is with 3. You should be able to benefit from using a 1 Holy Power ability, but we don't want to encourage fishing.
Crusader Strike Change Feedback
Paladins were balanced around generating Holy Power through Holy Shock, Holy Radiance and Tower of Radiance. We like the "holy warrior" kit and thought using Crusader Strike situationally for Holy was interesting. We didn't want it to be the most effective way to play a healing paladin, which is how it was trending, especially in heroic 25-player raids.
I agree, we were tuned with the idea in mind that CS was part of our rotation.
No, I'm saying you weren't. We calculated paladin healing to be at X. With using CS as a major part of the rotation, the actual level was potentially X + Y. We want you to be at X.
As I mentioned above, I'm not even convinced it was a serious problem. Yes, it's mana efficient to generate Holy Power for almost nothing, but you could have also generated that Holy Power with an actual heal. WoG / LoD don't heal for enough for that to be your entire arsenal. A paladin who casts HS, DL, DL -> LoD will handily outheal one who casts HS, CS, CS -> LoD, unless mana is a crushing issue, which we don't believe to be the case. Taken to extremes, a healer who never casts a heal has awesome mana longevity, am I right?
However, this is one of those cases where we didn't even want there to be a question. We didn't want there to be any confusion about our intent. You should generate 99% of your Holy Power with Holy Shock, Holy Radiance and Tower of Radiance.
Now we are left with ability's that are not on par with other healers. After the nerf our mana efficiency is now worse imo then a lot of other healers.
We haven't seen any evidence of this, but if it comes to pass, we'll fix it (and not by buffing CS).
I think they must have had us balanced around CS because the alternative is frightening: that there was a meta playstyle that was used extensively, talked about extensively on these very forums and others, and Blizzard did not attempt to balance around it. Does that sound like good design to you?
It wasn't extensive. Not many paladins were doing it in our raid tests. However some of the paladins who were doing it were very talented healers in top-end guilds, and those guys can sometimes be trendsetters. This was a precautionary change, not a crisis.
Deterrence and Kill Command
We wanted to prevent Kill Command during Deterrence, because that felt like cheating, but it's a bug if it's stopping heals.
Paladin
Beta Retribution Feedback
It should really only work with 3HP finishers.
We're changing Divine Purpose so its chance scales with Holy Power. The 25% is with 3. You should be able to benefit from using a 1 Holy Power ability, but we don't want to encourage fishing.
Crusader Strike Change Feedback
Paladins were balanced around generating Holy Power through Holy Shock, Holy Radiance and Tower of Radiance. We like the "holy warrior" kit and thought using Crusader Strike situationally for Holy was interesting. We didn't want it to be the most effective way to play a healing paladin, which is how it was trending, especially in heroic 25-player raids.
I agree, we were tuned with the idea in mind that CS was part of our rotation.
No, I'm saying you weren't. We calculated paladin healing to be at X. With using CS as a major part of the rotation, the actual level was potentially X + Y. We want you to be at X.
As I mentioned above, I'm not even convinced it was a serious problem. Yes, it's mana efficient to generate Holy Power for almost nothing, but you could have also generated that Holy Power with an actual heal. WoG / LoD don't heal for enough for that to be your entire arsenal. A paladin who casts HS, DL, DL -> LoD will handily outheal one who casts HS, CS, CS -> LoD, unless mana is a crushing issue, which we don't believe to be the case. Taken to extremes, a healer who never casts a heal has awesome mana longevity, am I right?
However, this is one of those cases where we didn't even want there to be a question. We didn't want there to be any confusion about our intent. You should generate 99% of your Holy Power with Holy Shock, Holy Radiance and Tower of Radiance.
Now we are left with ability's that are not on par with other healers. After the nerf our mana efficiency is now worse imo then a lot of other healers.
We haven't seen any evidence of this, but if it comes to pass, we'll fix it (and not by buffing CS).
I think they must have had us balanced around CS because the alternative is frightening: that there was a meta playstyle that was used extensively, talked about extensively on these very forums and others, and Blizzard did not attempt to balance around it. Does that sound like good design to you?
It wasn't extensive. Not many paladins were doing it in our raid tests. However some of the paladins who were doing it were very talented healers in top-end guilds, and those guys can sometimes be trendsetters. This was a precautionary change, not a crisis.
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