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So speculate how long until MOP? June, August, October, December or ?

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    With the recent release of patch 5.0.4, two profession-related issues have cropped up. Unfortunately, neither of these can be hotfixed and will require a full client-side patch. Both of them will be addressed in some manner once the expansion has been released. Details of the two issues can be found below:
    There is a bug preventing players from applying weapon chains to ranged weapons. When Mists of Pandaria does arrive, players will be able to attach the newest weapon chain to ranged weapons. All previous weapon chains will then be updated in a future patch.
    Alchemists may have noticed that they are currently unable to select a specialization. This is because the specialization quest now requires materials from Mists of Pandaria. While this change was intended to eventually happen, our intentions were not to leave alchemists without the ability to select a specialization prior to the expansion’s release. You should be able to correctly select your specialization as of September 25.

    We apologize for the inconvenience these may have caused. It’s only a matter of weeks now until Mists of Pandaria arrives, so we ask for your patience in the meantime. Thank you for your understanding. We can’t wait to finally clear the mist for all of you!
    I'm Rebur, Tadia, or Judianna most games.
    Twitter @Chaos5061.
    Translations are done with Google Translate.

    Comment


      The Lorewalkers Faction Preview
      The Lorewalkers is a faction that is tied in to Archaeology and the lore of Mists of Pandaria. Finding various objects around the world will give you achievements and reputation with them, as well as access to various stories told by Lorewalker Cho.

      If you have been following every Lorewalkers post, the new or updated items are below, otherwise check out the full preview.



      Rewards
      The Lorewalkers also offer some other nice rewards at their Quartermaster. You can get Restored Artifacts by completing archaeology artifacts or purchasing one for aSpirit of Harmony.

      1 Lorewalker's Lodestone Exalted Vendor
      1 Lorewalker's Map Exalted Created, Vendor
      60 60 Mount Disc of the Red Flying Cloud Exalted 600 Vendor
      1 1 Miscellaneous Lorewalkers Tabard Exalted 10 Vendor
      I'm Rebur, Tadia, or Judianna most games.
      Twitter @Chaos5061.
      Translations are done with Google Translate.

      Comment




        Lorewalkers Tabard




        I'm Rebur, Tadia, or Judianna most games.
        Twitter @Chaos5061.
        Translations are done with Google Translate.

        Comment


          Beta Class Balance Analysis

          Tank Time
          I mentioned previously (though it very well could have been in another thread) that we have been looking a lot at tank balance. We think tanks surviving short windows of spike damage has been fairly balanced in beta for some time, and indeed we are seeing all tank classes used effectively in beta Challenge Modes and Heroic raid testing.

          We have made a few changes to longer-term tank healing required, which will show up both on beta and live very soon. I mentioned that we were initially going to nerf monk and DK, but we now think they and paladins are fine. Instead, the rage tanks required too much healing, so we are causing them to take less damage and have more rage for active mitigation.

          Druid (Forums / Skills / Talent Calculator)
          Auto attack rage generation increased by 75%.
          Thick Hide now provides 12% physical damage reduction.

          Warrior (Forums / Skills / Talent Calculator)
          Rage generation from Revenge increased from 10 to 15.
          Rage generation from Shield Slam increased from 15 to 20. (Sword and Board continues to give 5 extra, so 25 now).
          Reduced internal cooldown on Critical Block from Enrage from 5 sec to 3 sec.
          Increased damage reduction from Defensive Stance from 15% to 25%.
          Increased armor from Unwavering Sentinel from 10% to 25%.

          I'm confused. Auto attacks currently generate 6.2 Rage. Does this mean they will now generate 10.85 Rage (~75% increase)?
          Yeah, sorry, those are internal tuning numbers for us that won't have any context for you. It is a 75% increase on auto attack rage.

          Shaman (Forums / Skills / Talent Calculator)
          Can you clarify how Healing Stream Totem scales with haste, because it's starting to do my head in.
          Sure. The short version is that it’s not a HoT, and it functions differently. The totem casts a heal instantly, and once every two seconds (reduced by haste), and despawns after 15 sec (unaffected by haste). So haste on a HoT typically works to add ticks at certain breakpoints, which will half the time increase the total duration beyond the base, but that doesn’t happen with Healing Stream Totem.

          Mage (Forums / Skills / Talent Calculator)
          Could we get some news if the devs are doing anything to fix the range issue with Inferno Blast's mechanic?
          There are some times where we do some tricky things under the hood to make things feel better, and this is one of them. The intended gameplay is that you should be able to get a Heating Up proc while already casting another spell, and follow that one with an Inferno Blast to force a Hot Streak proc. You should never need to cancel your current cast to get that benefit.

          So, tricky under-the-hood things follow. Again, you do not need to know or understand this to use Inferno Blast effectively, or play Fire; it should “just work." But, for those interested in the gory details, here they are:
          Fireball, Pyroblast, and Frostfire Bolt (which was bugged until recently) have a cap on their effective travel time.
          Their effects will take place after a maximum of 0.75 sec.
          The fireball visual will still travel at the same speed, but you’ll see the damage number pop up and get the Heating Up proc after 0.75 sec, even though the fireball visual is still traveling through the air.
          We normally prefer the game to feel more visceral, by tightly syncing visuals to effects, but this change felt worth the gameplay benefit to us. In a future patch, we may be able to hasten the visual to match.
          If you have Heating Up, and get a non-crit, then Heating Up gets removed, as expected.
          However, if the non-crit came from a spell with a travel time, or from Scorch (which is supposed to be able to replace Fireball rotationally while moving), then we delay the removal of Heating Up by 0.25 sec.

          Death Knight (Forums / Skills / Talent Calculator)
          Death Knights and Upcoming Nerfs
          I posted recently in the large class balance theorycrafting thread that we have buffed the mitigation and rage generation of Guardian druids and Protection warriors. After some more analysis, we don't think DKs and monks needed additional nerfs to be on par with paladins, who were our target.
          I'm Rebur, Tadia, or Judianna most games.
          Twitter @Chaos5061.
          Translations are done with Google Translate.

          Comment


            Season 11 Arena Rewards
            Apologies for the error in the original post, rewards will be given out 2 weeks after the season ends, which means next maintenance (September 11).

            Patch 5.0.4 Spellbook Changes
            I've addressed this a few times, but we didn't think the old spellbooks organized by spec made much sense. It worked okay for classes like mage, where everything was themed to magic school, but really Arcane became the dumping ground for almost everything. For paladins, Consecration was a Holy ability, I think, even though it did damage and was a primary tanking tool. For warriors, Fury tended to have a bunch of shouts because I guess you yell a lot if you're angry. With all of the class changes, I think players would still have trouble finding both old and new spells if they were on spec pages still.

            The new spellbook lists all class spells alphabetically, with active ones first and then passive ones. I can appreciate the feedback that some players would rather have an active and a passive tab, or that all spells should be organized in one list without the active and passive separation. I don't think there is a solution here that is right for everyone, so we may add more options or filtering in the future.

            I am less enamored of the idea of trying to categorize spells as core, cooldown, defensive or what not, just because so many abilities break the rules and do a few different things. We don't design spells to fall into neat categories so I'm pretty sure they wouldn't just happen to work out that way.

            Monks and the Term "Hero Class"
            "Hero class" meant that the DK started at higher level (and also with a lot of blue gear and so on). We thought it made sense for the DK story because you're treated as a high-level character and veteran of past events. We didn't think that made as much sense for the monk, especially when there were so many low-level pandaren running around, and the (perhaps flimsy) justification for non-pandaren monks learning how to be monks from the pandaren. We might very well use hero classes again if it makes sense for a future class though.

            Darkmoon Rabbit Pet
            So... you're basically mad because you can't dictate who wins a pet. Got it.
            I don't think that's fair... the majority of the game is built around controlled environments (instances) giving out tha loots in specific and controlled ways. When almost everything the game presents (systems-wise) is countered by the rather loose mechanics of a rare spawn, it might seem like it's unfair, or maybe even like it's breaking the intent of how loot is (or should be) distributed in the game. Given how the majority of the game functions, I think that expectation is at least understandable.

            While we may be challenging some of what people believe the formula of the game is... these kinds of things can be fun because we may be challenging some of what people believe the formula of the game is. It seems to me like one of those thing that at some point in the future you'll look back fondly on the crazy shenanigans that took place - although it doesn't seem like it now. Whether it be an outdoor raid boss or some world-PvP... just from my personal outlook I'd say this expansion is a bit looser and looking to create more of the backdrops where those spontaneous situations can occur, and long-lasting memories will be made. I think that's pretty exciting. Or at least I'm excited.

            Patch 5.0.4 Soloing Loot Change
            We design dungeons primarily as group activities. We have no problem supporting soloing old content as a fun thing to do, but we don't want it be among the best ways to generate gold, which it was at risk of becoming. The metric here is not which methods can earn you the most gold (which are probably still things like being an AH baron or selling raid slots), but which methods were trending as the most popular ways to earn gold. If optional content is too richly rewarding, it ceases to become optional and just becomes the way most players play the game.

            You should solo old dungeons or raids to see the content, challenge yourself, or maybe get some transmog gear. We don't think it needs to be richly rewarding, financially.
            I'm Rebur, Tadia, or Judianna most games.
            Twitter @Chaos5061.
            Translations are done with Google Translate.

            Comment


              Zarhym: Community Manager of the Year

              Thank you all for voting for us (and me)! <3

              You can read my little attempt at an acceptance speech here: http://talkingcongas.tumblr.com/post/30904207924/cmoty

              What's a zarhym? he looks like a companion pet you get in dal
              And I expect them all to be named accordingly.
              I'm Rebur, Tadia, or Judianna most games.
              Twitter @Chaos5061.
              Translations are done with Google Translate.

              Comment


                Mists of Pandaria Enchanting Preview
                Today we are taking a look at the new weapon enchants in Mists of Pandaria. For the full list of all new enchants, see our full preview page. If you want to refer to it again in the future, you can find it in the menu on the right of the navbar.



                I'm Rebur, Tadia, or Judianna most games.
                Twitter @Chaos5061.
                Translations are done with Google Translate.

                Comment


                  Enchant Weapon - Elemental Force Permanently enchants a melee weapon to sometimes inflict 3,000 additional Elemental damage when dealing damage with spells and melee attacks. Requires a level 372 or higher item. [COLOR=#BA6552 !important]525[/COLOR][COLOR=#BFC728 !important]550[/COLOR][COLOR=#22B33F !important]575[/COLOR][COLOR=#969696 !important]600[/COLOR]
                  Enchant Weapon - Windsong Permanently enchants a melee weapon to sometimes increase your critical strike, haste, or mastery by 1,500 for 12 sec when dealing damage or healing with spells and melee attacks. Requires a level 372 or higher item. [COLOR=#BA6552 !important]550[/COLOR][COLOR=#BFC728 !important]575[/COLOR][COLOR=#22B33F !important]590[/COLOR][COLOR=#969696 !important]605[/COLOR]
                  Enchant Weapon - Colossus Permanently enchants a melee weapon to make your damaging melee strikes sometimes activate a Mogu protection spell, absorbing up to 7,500 damage. Requires a level 372 or higher item. [COLOR=#BA6552 !important]575[/COLOR][COLOR=#BFC728 !important]600[/COLOR][COLOR=#22B33F !important]603[/COLOR][COLOR=#969696 !important]605[/COLOR]
                  Enchant Weapon - Jade Spirit Permanently enchants a melee weapon to sometimes increase your Intellect by 1,650 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your Spirit will also increase by 750. Requires a level 372 or higher item. [COLOR=#BA6552 !important]600[/COLOR][COLOR=#BFC728 !important]615[/COLOR][COLOR=#22B33F !important]615[/COLOR][COLOR=#969696 !important]615[/COLOR]
                  Enchant Weapon - Dancing Steel Permanently enchants a melee weapon to sometimes increase your Strength or Agility by 1,650 when dealing melee damage. Your highest stat is always chosen. Requires a level 372 or higher item. [COLOR=#BA6552 !important]600[/COLOR][COLOR=#BFC728 !important]615[/COLOR][COLOR=#22B33F !important]615[/COLOR][COLOR=#969696 !important]615[/COLOR]
                  Enchant Weapon - River's Song Permanently enchants a melee weapon to sometimes increase your dodge by 1,650 for 7 sec when dealing melee damage. Requires a level 372 or higher item. [COLOR=#BA6552 !important]600[/COLOR][COLOR=#BFC728 !important]615[/COLOR][COLOR=#22B33F !important]615[/COLOR][COLOR=#969696 !important]615[/COLOR]
                  [COLOR=#969696 !important]
                  [/COLOR]
                  I'm Rebur, Tadia, or Judianna most games.
                  Twitter @Chaos5061.
                  Translations are done with Google Translate.

                  Comment


                    Pandaria Faction Capital Cities: Engineer Auction House
                    Engineers are in luck once again, as the capital cities in the Vale of Eternal Blossoms have a steam powered auctioneer for them to use. You can find H.A.R.V.E.Y. in the Shrine of Seven Stars and D.E.N.T. in the Shrine of Two Moons.

                    I'm Rebur, Tadia, or Judianna most games.
                    Twitter @Chaos5061.
                    Translations are done with Google Translate.

                    Comment


                      Ask Creative Development - Round III Answers


                      The heroes of Azeroth have faced down many foes; blazing Elemental Lords freed from titanic prisons, mighty demons from beyond the stars, armies of shambling corpses and even eldritch gods who defy explanation. And yet, there exist only a chosen few equipped to deal with the powerful beast that is . . . Ask CDev. Through the heroic efforts of our brave loremasters here at CDev Publishing, we proudly present to you the answers to Ask CDev #3! We even managed to get them out before our stated deadline of “when the Andromeda galaxy collides with our own.”

                      Here, there be dragons and magical beasts

                      Q: Wrathion constantly claims that he is the last black dragon, but what of Sabellian and the other black dragons in Outland (and even the Netherwing)? Did Wrathion somehow have them killed, or is he ignorant of their existence?
                      A: Wrathion states, “To my knowledge, I am the only black dragon who remains.” Thankfully, Wrathion is not omniscient, and he is simply ignorant of the dragons beyond the Dark Portal. Both the black dragons under his elder half-brother Sabellian and the Netherwing flight remain in Outland. There is also the possibility that some black dragons on Azeroth have managed to evade Wrathion’s detection as well.

                      Q: Alexstrasza states that the Aspects' "great purpose" has been fulfilled. However, the titans empowered the Aspects to watch over Azeroth and not to just stop Deathwing's second Cataclysm. Since Aman'Thul gifted Nozdormu with his powers over time, it's possible he predicted Deathwing's ultimate corruption, but that doesn't explain why the Aspects would be like, "alright, job's done, vacation time" when there's still other threats to consider (N'zoth and the Burning Legion, for example). Is this a retcon or are we missing something?
                      A: Aman’Thul, the wise leader of the titan Pantheon, had seen in a vision that the Old Gods would one day cause a catastrophe with the potential to wipe out all life on Azeroth. He and a few members of the Pantheon empowered the five Dragon Aspects with the ultimate goal of averting this single catastrophe, this Hour of Twilight, though they strove to defend Azeroth whenever a suitably apocalyptic threat emerged. Despite Aman’Thul’s vast powers, however, he was not omniscient: neither he, nor any of the other titans or Aspects knew that Neltharion the Earth-Warder would become a pawn of the Old Gods and the herald of the apocalypse. However, following the War of the Ancients and Neltharion’s betrayal, Nozdormu received another vision of the future that made it clear that their own brother would be the Hour of Twilight’s harbinger. The titans bestowed upon all five Aspects enough power to avert the apocalypse, and by turning one of the Aspects to their side, the Old Gods believed this would make their ultimate plan foolproof.

                      Q: Why don’t we see mountain giants, faerie dragons, chimaera, and certain ancient units from Warcraft III like the ancients of winds or wonders and trees of life aiding the night elves now?
                      A: Many of the forest creatures that assisted the night elves were not, obviously, part of the actual military hierarchy of the Sentinels. The mountain giants, for instance, hold allegiance only to the titans, while the faerie dragons and chimaera are simply somewhat intelligent animals with ties to the Emerald Dream and Nordrassil, respectively. These beings all assisted the night elves not due to a desire to help them in particular, but because the night elves were the largest local force who opposed the Burning Legion. Short of a planetary threat, it is rare to see mountain giants, faerie dragons or chimaera fighting with a mortal army. The ancients, on the other hand, suffered heavy losses during the Third War, with many, especially the varieties that were never in great supply to begin with, returning to the forests to hopefully spread their seeds and replenish their numbers undisturbed.

                      Magic and Elements

                      Q: Is there a reason that many priest spells, especially shadow priest spells, have names that refer to psychic phenomena like "Mind Spike" or "Psychic Horror?” Are priests implicitly telepaths?
                      A: The Light is often said to bring about feelings of positive emotion -- hope, courage, comfort -- and the like. Shadow abilities are just the opposite, able to impart feelings like despair, doubt, and panic. In a poetic sense, it can be said that the emotions which the Light brings about come from the “heart,” whereas the emotions manipulated by shadow are often based on survival logic, and therefore affect the “mind.” That said, priests and their abilities are not necessarily always psychic or telepathic in nature.

                      Q: Throughout the events of Cataclysm, every Elemental Lord except Therazane is killed or captured. What happens to the political structure of the Elemental Planes with their lords gone?
                      A: There are many elementals imprisoned within the Elemental Planes, though only the most powerful have intelligence comparable to that of a civilized humanoid. Most of these elementals were pressed into service by the Twilight’s Hammer and their Old God masters during the events of the Cataclysm, and most perished. As such, it will take a long, long time for the elemental planes to rebuild their forces into an army that could threaten Azeroth again, as most of the remaining elementals are of relatively bestial intelligence and have no desire to rule over much of anything. For the Firelands in specific, the Avengers of Hyjal are guarding its few remaining portals, to ensure that a new Firelord can never rise again.
                      I'm Rebur, Tadia, or Judianna most games.
                      Twitter @Chaos5061.
                      Translations are done with Google Translate.

                      Comment


                        Of the Gods

                        Q: Is there truly an Old God underneath the Tirisfal Glade?
                        A: Nope! There’s something incredibly unsettling there, but it’s not an Old God. It isn’t recommended to go digging through the Glades, though.

                        Q: What is Elune? Is she tied to any other beings (Naaru, Titans, Loa, Elementals, An’she, etc.) in the setting’s cosmology?
                        A: See the final answer in Ask Creative Development, Round 2. Velen has been a prophet of the naaru for many thousands of years, and it’s unlikely that he would propose such a theory without significant evidence and consideration.

                        Breaking Free

                        Q: Why do some Alliance soldiers raised by the Forsaken immediately become loyal to the Forsaken while others do not? Are they being mind controlled? If so, by whom: Sylvanas or the Val’kyr? How does this relate to the fact that the Forsaken cultural identity is based on their free will and rebellion against the Lich King?
                        A: Free will is one of the cornerstones of Forsaken culture, with the great capacity for both good and evil that it entails. However, some undead, especially those who die in combat or under extreme stress and are raised soon after, enter into a violent, frenzied state. Undead in this state are easily manipulated and their rage is often directed at the foes of those who raised them. After the effects wear off, if the risen corpse has not been destroyed, they are given the same ultimatum that other Forsaken are offered: join the Dark Lady or return to the grave.

                        Q: From the quest “A Special Surprise,” a Worgen Death Knight could learn from Lord Harford that they were servants of Arugal before their death and resurrection. But, how did they keep their humanity and intelligence without drinking the Ritual Water?
                        A: When the player death knights are pressed into the service of the Lich King, their minds are flooded with his indomitable will. The mind of a worgen who has not undergone the purification ritual beneath Tal’doren is in a state of constant battle between the wild, animal instincts of the curse and the rational mind of a human. Almost invariably, the curse overwhelms the human mind and renders the worgen little more than a ravenous beast. With the addition of the Lich King’s control, however, the instincts of the curse are shattered by his power, leaving the logical, human mind in the service of the Scourge. And with the Lich King’s will removed, as was the case with the Knights of the Ebon Blade at Light’s Hope Chapel, only the human portions of the mind remain, giving the now free, undead worgen control over its destiny. Similarly, the Forsaken discovered that the Archmage Arugal had access to enchantments that allowed his favored worgen servants -- which included Lord Harford -- to retain a fair deal of their human intelligence as well. The source of these enchantments remains a mystery to this day, as Arugal took these secrets with him to his grave.

                        The Price of Rule

                        Q: Why did the throne of Khaz Modan fall into the hands of the Bronzebeard clan, when the Anvilmar family still had descendants? Was it one of the causes of the War of the Three Hammers? Did the Bronzebeard clan usurp the throne from the Anvilmars?
                        A: Though the bloodline of the Anvilmar family was running thin by the death of Modimus Anvilmar, it was by no means defunct, as evidenced by its modern-day descendants Thargas and Hjalmar Anvilmar. Modimus had done an admirable job of easing the tensions between the three main clans of Ironforge during his tenure as high king, though tensions always simmered under the society’s surface. After Modimus’ death and before his eldest son could be officially crowned, civil war broke out between the three clans. None know who struck the first blow -- Bronzebeard and Wildhammer dwarves blame the Dark Irons, while the Dark Irons blame the Wildhammers -- all that we know is that the Bronzebeard dwarves emerged victorious due to owning the largest, best equipped army of the three clans. Madoran Bronzebeard, leader of the Bronzebeard clan, became the ruler of the now shattered nation of Ironforge. However, due to his clan’s close ties with the Anvilmar family, he offered the now-deposed prince and his descendants a permanent seat on Ironforge’s senate as a token of reconciliation.

                        Q: Can we get some information on Garithos? Where he was from and on whose orders was he acting? Was there any significant event in his past that caused his hatred of non-human races?
                        A: Grand Marshal Othmar Garithos was the only son of a baron who ruled over lands in what would later be the Eastern Plaguelands that bordered Quel’Thalas. While his father ruled from the town of Blackwood on the shores of the similarly-named lake, Garithos joined the army as a knight during the Second War, where he saw combat in Quel’Thalas defending the elves’ homeland from invading orcs. While he was in Quel’Thalas, however, a small band of orcs broke off from the main invading force and burned his home town to the ground, killing all of its inhabitants in spite of the valorous defense marshaled by its lord. Othmar’s family perished doing their duty, defending the homes and lives of their subjects. He blamed the elves for the loss of his town and family, believing that the elves diverted forces away from the Alliance’s true goal: the defense of humanity alone. After his father’s death, Garithos was awarded his title and continued his service in the armies of Lordaeron. By the time of the Scourging of Lordaeron, he had attained the rank of Grand Marshal and was the highest ranked surviving military officer in the region, promoted not necessarily due to his own abilities, but his father’s reputation and title. Cut off from the chain of command, Garithos amassed a small army of volunteers and conscripted civilians, and gave them the mission that he assumed the Alliance should have always had: the preservation of humanity above all else. Despite the ad-hoc nature of his forces, other states recognized him as potentially the last remnant of Lordaeron’s government and certainly the strongest warlord in the area. As such, officials from neighboring non-human states such as Ironforge and Quel’Thalas sent him aid, ignorant of his intolerant policies.
                        I'm Rebur, Tadia, or Judianna most games.
                        Twitter @Chaos5061.
                        Translations are done with Google Translate.

                        Comment


                          For the Alliance

                          Q: What is the lore behind Gilnean druidism and the existence of “harvest-witches”? Is it a native practice, developed by the humans? Did they somehow pick it up from the night elves, even before the Eastern Kingdoms’ discovery of Kalimdor?
                          A: In the early days of humanity and its civilization, many tribes of humans had primitive belief systems that incorporated simple nature magic. However, the rise of organized religion such as the Holy Light and the potent arcane magics introduced by the high elves quickly supplanted such traditions. Gilneas, due to its relative isolation, has retained a degree of their ancient culture in the contemporary era. The religious leaders of what was in Gilneas referred to as the “old ways” eventually became “harvest-witches”; those who used their nature powers to augment Gilneas’ agricultural output during and following its period of industrialization. Due to the presence of harvest-witches in their culture, when Gilneans learned about night elf druids (albeit through second, third and even fourth-hand sources) they became fascinated by them and their exotic connotations, to the point where many started referring to harvest witches as “druids”, though this was quite far from the truth, as few Gilneans had any idea what a druid actually was! Harvest-witches have a limited control over nature, especially plant life, and the powers of harvest witches bear a coincidental resemblance to the low-level abilities of actual druids. Harvest witches who contracted the worgen curse (which was druidic in origin) found that their powers were somewhat amplified, and after making first contact with the night elves cursed harvest witches were offered induction into the Cenarion Circle for both study and training.

                          Q: In Warcraft III: The Frozen Throne, Maiev Shadowsong mentions the Night Elves wiping out various races in the past. Was this just bluster, or have they actually engaged in genocidal campaigns?
                          A: Maiev may not be the most balanced individual on Azeroth, but she does understand the value of intimidating her enemies. The night elves have never completely wiped out a species, though they have engaged in brutal and efficient campaigns of total war that have shattered their enemies’ civilizations, such as the War of the Satyr, in which they completely decimated any semblance of central leadership for the satyrs, forcing them to live in small sects to this day.

                          For the Horde

                          Q: How did the blood elven fel eye glint become so widespread? The Warcraft Encyclopedia suggests that Rommath only taught the blood elves of Azeroth about how to siphon arcane magic, as most of the populace would likely be “horrified” if they knew the true extent of Kael’s dealings with Illidan.
                          A: The situation regarding blood elf eyes is, in fact, extremely similar to that of the green skin of orcs: just being around heavy use of fel magic turned the eyes of the blood elves green. You could be the most pious of priests or most outdoorsy of Farstriders, chances are, if you were a high elf in Quel’Thalas or Outland following the Third War, you were around fel energies, and your eyes would turn green. Like the orcs’ skin color, such an effect would take a very long time to wear off. Fel magic works a bit like radiation in this sense; it permeates the area and seeps into anything in the vicinity. Anything near a source of fel magic shows signs of slight corruption, it just so happens that high elves and orcs manifest it in a very visual way.

                          Q: How does Cenarius view the Horde? Considering that Cenarius’ first instinct upon seeing orcs in his forest was to attack them, and Cenarius was killed by the father of the current warchief, it seems odd that Cenarius and his allies are so cordial to the Horde and orcs in particular in Hyjal.
                          A: Despite no longer having warlocks in their ranks, the orcs of Thrall’s Horde still carried within them the unmistakable mark of the Burning Legion upon their very souls up until the moment that Grom Hellscream defeated Mannoroth. Cenarius, as a being so attuned to nature that he can sense the slightest corruption, assumed that the orcs in Ashenvale were scouts of the Legion. This, ironically, sent the Warsong clan back into the service of Mannoroth and lead to the reestablishment of their connection to the potent fel magics that first bound them to the Legion. Cenarius’s spirit returned to the Emerald Dream after his defeat, and within it, he was able to sense the events of the Battle of Mount Hyjal. Cenarius saw the orcs defend Nordrassil hand-in-hand with the night elves and humans, and developed a growing respect for them. Cenarius saw that, despite their fel taint, they were allies against the Legion and defenders of the land (noting Garrosh’s father’s victory over his former enslaver in particular), so when both he and the Horde returned to Hyjal to defend the World Tree once again, Cenarius saw the orcs and their allies in a new light.
                          I'm Rebur, Tadia, or Judianna most games.
                          Twitter @Chaos5061.
                          Translations are done with Google Translate.

                          Comment


                            Dividing Loyalties




                            Q: Are the Wastewander Bandits of Tanaris and nomadic humans of Uldum native to the region or did they come to Kalimdor during the period of the Third War? If it’s the latter, why did their societies change so much in the short amount of time between then and WoW?
                            A: The Wastewander Bandits descend from a small band of human pirates who arrived in Kalimdor shortly after its discovery by the peoples of the Eastern Kingdoms. When the Southsea pirates arrived and entered into competition with them, they were essentially marooned in Tanaris after their few ships were stolen. They took to a new life as bandits and started raiding rich goblin settlements and capturing their life-giving water wells. After the failure of Uldum’s cloaking device a few bandits split off from the Wastewanders to pilfer the treasures of the titans.




                            Q: The New Council of Tirisfal stated in the comic that they intended to investigate Cho’gall and the Twilight’s Hammer. However, in Cataclysm itself and the Bastion of Twilight in specific, the New Council of Tirisfal is nowhere to be found. What have its members, such as Meryl Firestorm or Med’an been up to?
                            A: Most of the members of the New Council of Tirisfal have scattered to the winds, as it was not quite the secret and binding order that the original Council was. Reghar Earthfury is a member of the Earthen Ring and compatriot of Thrall. Vindicator Maraad returned to the Exodar and helped quash a riot caused by asylum seekers. High Priest Rohan returned to Ironforge, assisting Prince Anduin Wrynn of Stormwind with relief efforts following the Cataclysm, and also helped sort out the short succession crisis during the city’s Dark Iron occupation. Hamuul Runetotem joined the Cenarion Circle in battling the fire elemental forces of Ragnaros and the Twilight’s Hammer invading Mount Hyjal. Broll Bearmantle settled in Darnassus, temporarily assuming Malfurion’s duties of overseeing druid scouting parties while he assisted Tyrande in combat in Feralas. Jaina Proudmoore’s recent adventures following her tenure on the New Council of Tirisfal can be read in Christie Golden’s upcoming novel Tides of War. Meryl Felstorm, though not officially part of the new Counci, has been seen in various ancient libraries researching ancient tomes related to binding, imprisoning and banishing demons, in hopes that he might find a permanent prison for the dreadlord possessing him, Kathra’natir. As for the wonderfully unique Med’an, no one has seen hide, nor hair of him following Maraad’s return to the Exodar, leading some to believe that he has traveled to a new world or plane to continue his training.




                            Q: Why is Tol Barad apparently home to a population of tauren?
                            A: The island of Tol Barad’s location on sea lanes and lack of policing due to the collapse of many of the Alliance’s states during the events of the Third War made it a very attractive location for pirates. The town of Rustberg, originally housing many of the nearby prison’s staff, was abandoned when they were recalled to Stromgarde to deal with the catastrophes back home. The town was repurposed by a band of pirates into a base from which they would strike at the wealthy trade towns along the shores of the Baradin Bay. Over the years, some pirates had journeyed to Kalimdor and recruited or impressed various tauren into their crews, tauren who would later call Rustberg home just as their shipmates do.
                            I'm Rebur, Tadia, or Judianna most games.
                            Twitter @Chaos5061.
                            Translations are done with Google Translate.

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                              Beta Class Balance Analysis

                              Can rogues, ferals, and hunters get some info on the change to stealth?
                              There was no intentional change to stealth for balance reasons, and we don't see anything immediately wrong with the data, but can investigate more.

                              Hunter (Forums / Skills / Talent Calculator)
                              I was wondering if you could comment on the design intent for pets?
                              Currently, it seems all pets are missing avoidance and their armor value isn't enough to withstand incoming damage. Even with Mend Pet glyphed, you still have a lot of trouble healing through damage without using another ability (such as Spirit Mend) on your pet as well.
                              Pets lost a lot of armor coming into Mists. The new scaling system didn't make up for all of the base armor they had before. So, we are going to significantly buff pet armor across the board. Theorycrafters will want to reset the armor values of relevant pets when this fix goes live. As an example, hunter pets will go from 100% of master armor to 170%. Cloth wearers will get more and plate a little less.

                              Paladin (Forums / Skills / Talent Calculator)
                              Hand of Light has a weird interaction with the spell dmg taken debuff presently.
                              Yeah, this is a bug. It should be 5%. It may be fixed already.

                              Tank Time
                              After consideration, we are a bit worried about paladin survivability as well. Shield of the Righteous, buffed by mastery, is a massive amount of mitigation, but the risk is that whenever paladins didn't have it available, they'd risk spike damage. (As an aside, it was also weird for paladins to suddenly be the spikey tank after years of being the opposite.) We're going to increase the Stamina benefit of Guarded by the Light from 15% to 25%.

                              One additional paladin note is that we are moving the initial tick of Sacred Shield to the end. We didn't want players to feel like the right way to play was to constantly cancel and overwrite the bubble.

                              Priest (Forums / Skills / Talent Calculator)
                              Halo and Diminishing Returns beyond 6 targets: ... what?
                              Halo chooses its targets at cast time. You can think of it as firing a volley of missiles at cast time.

                              Warrior (Forums / Skills / Talent Calculator)
                              When are you implementing the warrior changes ?
                              It is active on live and in beta. The tooltips won't be updated until we make a client patch.
                              I'm Rebur, Tadia, or Judianna most games.
                              Twitter @Chaos5061.
                              Translations are done with Google Translate.

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                                Ragnaros Mount Droprate
                                Fixed as of now.
                                The droprate was never intended, so it should indeed be fixed by now. Currently it is only the heroic version that guarantees a drop.

                                put simply - blizz should clamp down on abuse of bugs / exploits. even if its something as simple as a 24hr ban before a mentality sets in of "oh well lets abuse this since there are no consequences" for example recently in trade you would see spamming FL grps with "OMG RAGGY MOUNT BUGGED DROPPING 100% FROM NORMAL JOIN MY GRP AND LETS FARM IT BEFORE THEY FIX IT" 99% of people were clearly aware it was most likely a bug and saw no issue with doing it anyway. no one else view this mentality as a problem?
                                We do take exploits very seriously, however getting this mount required no exploitation. The drop rate was a bug though, and even though I am sure some were aware of this, there were also those who didn't know. It is therefore quite unlikely that we will take further action on this, and if we do, it would most likely be something minor like removing the mount from those it shouldn't have dropped for under normal circumstances.

                                Heart of Fear (Raid Finder)
                                Amber-Shaper: Break free at 90% isn't working. It's only working with the 20% tooltip, rather than the 90% LFR one.
                                The Dungeon Journal does not say 90%, it says 10%. Break Free lights up at 20% of remaining health just like on Normal/Heroic. If you get DPS'd down to 10% though, on LFR you automatically break free, so that there's no risk of overzealous DPS or slow reaction from the transformed player resulting in death when everything was otherwise done correctly.

                                Warrior
                                Execute in PvE
                                We shifted some of the damage away from Execute when this topic first came up. We're happy with it now.

                                Hunter
                                Hunter Bug
                                As someone posted above, this is a known issue that we are working on. This thread mischaracterizes the situation and isn't helpful.
                                I'm Rebur, Tadia, or Judianna most games.
                                Twitter @Chaos5061.
                                Translations are done with Google Translate.

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