Could there be a way to add a secondary waypoint arrow that would key off of the next step to be done?
Frequently, I'm following the guide step to kill/gather something that will exist in a large area, and I'm working around the particular spot that the way point and arrow are set to. That step complete, I'm then directed to kill/gather the next target(s) in an area that is near buy.
But what is frequently the kicker is that to get to the latter target, I need to continue killing mobs or passing gathers that I just did. If I had known that they were here close to or on the way to the next step, away from the first way point, I would have headed there to start with.
Another way to look at this is: Step A is to go left and kill 12 mobs. Step B is to Go right and kill the micro-boss, or click the scrying orb (or whatever), but to get there, you need to clear a path through some of the same mobs as Step A.
As the guide exists now, A and B are distinct events. The player (me) isn't aware that "B" accomplishes part/all of "A" at the same time. So time is wasted doing all of "A" just to find that claring the path to "B" could have done a lot of the work required for "A".
Here is a specific example: Northrend 74-76, Step 32 was to go around the lower level of Wintergarde Keep (coords 79,49) killing the Vengeful Geists (15 of them) and rescue the trapped villagers (6 of them). Once I completed that step, I read step 33, which was go a building at 78,50 and go upstairs to click a scrying orb. On my way from the place where I was, into the building, up staires, across the upper floor, and into the room with the orb, I killed 7 geists, and freed 3 villagers.
Now, if I had had a helper indication (secondary waypoint arrow) that for step 33 I was to head to and be in this building, I would've done so before I finished step 32. This way once I found and clicked the orb, I would have also completed step 33 or been one mob away from completion.
This is offered as an alternative from constantly putting in the "pre-steps" I've seen elswhere that say "while doing the next steps, don't forget to click this, get that, kill these all at the same time" (I think I saw that most frequently in the Outland guides).
While that works too, it likely would take a lot of time for one of your editors to roll through the quests to review the route you're taking us on and determine what can be chained together in a "combo step".
You already have the code to take the coords, plot the waypoint, and make the arrow point there. What I propose is copy/paste the code, but have Arrow_2 look at the (current_step +1) waypoint and point me to that.
Thoughts? Discussion?
Frequently, I'm following the guide step to kill/gather something that will exist in a large area, and I'm working around the particular spot that the way point and arrow are set to. That step complete, I'm then directed to kill/gather the next target(s) in an area that is near buy.
But what is frequently the kicker is that to get to the latter target, I need to continue killing mobs or passing gathers that I just did. If I had known that they were here close to or on the way to the next step, away from the first way point, I would have headed there to start with.
Another way to look at this is: Step A is to go left and kill 12 mobs. Step B is to Go right and kill the micro-boss, or click the scrying orb (or whatever), but to get there, you need to clear a path through some of the same mobs as Step A.
As the guide exists now, A and B are distinct events. The player (me) isn't aware that "B" accomplishes part/all of "A" at the same time. So time is wasted doing all of "A" just to find that claring the path to "B" could have done a lot of the work required for "A".
Here is a specific example: Northrend 74-76, Step 32 was to go around the lower level of Wintergarde Keep (coords 79,49) killing the Vengeful Geists (15 of them) and rescue the trapped villagers (6 of them). Once I completed that step, I read step 33, which was go a building at 78,50 and go upstairs to click a scrying orb. On my way from the place where I was, into the building, up staires, across the upper floor, and into the room with the orb, I killed 7 geists, and freed 3 villagers.
Now, if I had had a helper indication (secondary waypoint arrow) that for step 33 I was to head to and be in this building, I would've done so before I finished step 32. This way once I found and clicked the orb, I would have also completed step 33 or been one mob away from completion.
This is offered as an alternative from constantly putting in the "pre-steps" I've seen elswhere that say "while doing the next steps, don't forget to click this, get that, kill these all at the same time" (I think I saw that most frequently in the Outland guides).
While that works too, it likely would take a lot of time for one of your editors to roll through the quests to review the route you're taking us on and determine what can be chained together in a "combo step".
You already have the code to take the coords, plot the waypoint, and make the arrow point there. What I propose is copy/paste the code, but have Arrow_2 look at the (current_step +1) waypoint and point me to that.
Thoughts? Discussion?
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