Hi Zygor,
Just a suggestions.
What about look into adding NPC coords to NPCs list. And if it was possible, then auto cache/update NPC names/coords when a player is close enough on a NPC to get the data. It should not update if data was nil og if npc was not ingame because of event or such. If it was possible, all coords was always updated, and NPC name was never nil. Then the guides need less update when world changes, and guides will use less memory.
So:
would write all data at once:
If it's is possible to do, it would be a great improvement.
Just a suggestions.
What about look into adding NPC coords to NPCs list. And if it was possible, then auto cache/update NPC names/coords when a player is close enough on a NPC to get the data. It should not update if data was nil og if npc was not ingame because of event or such. If it was possible, all coords was always updated, and NPC name was never nil. Then the guides need less update when world changes, and guides will use less memory.
So:
Code:
.talk 5482
Code:
goto Stormwind City,77.3,53.2 talk Stephen Ryback##5482
Code:
ZygorGuidesViewer_L("NPCs", "enUS", function() return { [05482]="B|Stephen Ryback|Stormwind City,77.3,53.2|", } end)
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