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Addon Action Blocked - Zygor Guides Viewer

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    Addon Action Blocked - Zygor Guides Viewer

    1x [ADDON_ACTION_BLOCKED] AddOn 'ZygorGuidesViewer' tried to call the protected function 'ZygorGuidesViewerFrame:SetHeight()'.
    !BugGrabber\BugGrabber.lua:573: in function <!BugGrabber\BugGrabber.lua:573>
    [C]: in function `SetHeight'
    ...rfaceZygorGuidesViewer\ZygorGuidesViewer-6.1.lua:3039: in function `UpdateFrame'
    ...rfaceZygorGuidesViewer\ZygorGuidesViewer-6.1.lua:1409: in function `FocusStepUnquiet'
    ...rfaceZygorGuidesViewer\ZygorGuidesViewer-6.1.lua:1330: in function `FocusStep'
    ...rfaceZygorGuidesViewer\ZygorGuidesViewer-6.1.lua:1596: in function `SkipStep'
    ...rfaceZygorGuidesViewer\ZygorGuidesViewer-6.1.lua:1829: in function `TryToCompleteStep'
    ZygorGuidesViewer\QuestTracking.lua:401: in function `func'
    ...rfaceZygorGuidesViewer\ZygorGuidesViewer-6.1.lua:914: in function `?'
    ...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    [string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
    [C]: ?
    [string "safecall Dispatcher[1]"]:13: in function `?'
    ...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
    Ace3\AceEvent-3.0\AceEvent-3.0-4.lua:120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals:
    InCombatSkipped

    #2
    Try disabling all other addons to see if you get an error when only Zygor is running. I'm seeing reference to another addon's library files in there.
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    Comment


      #3
      Would that be the AceEvent 3.0 addon showing up? I can try disabling that to see what happens. I think Ace 3 has dependencies though. I'll see how I go and reply back here.

      Comment


        #4
        No, it's the callback handler library that is being referenced but I do not know which addon is using that library. An easy way to test is to disable all other addons to see if you can reproduce the error. If you can't get the error to show up then slowly enable your other addons one at a time trying to get the error to show up. Once you get the error again then you'll know which addon it was.
        Become a Fan of Zygor Guides on Facebook:
        http://www.facebook.com/pages/Zygor-...04933799556988

        Follow Zygor Guides on Twitter:
        http://twitter.com/zygorguides

        Comment


          #5
          Ah I get ya. No probs I'll give that a shot. My recent logins and mucking around on different toons hasn't brought it up for some reason. So unless it was relating to out in the environment during questing or whatever I'll have to keep an eye on it.

          Comment


            #6
            Normally the action blocked issue comes up right at the end of combat. It normally happens when the addon sees your game client being out of combat but there is still a small delay and the server still thinks you're in combat. A lot of addon actions are not able to be performed while in combat so this disagreement for a brief moment between game client and game server can cause an addon to think it can perform an action when it can't resulting in an error that really isn't an error.
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            Follow Zygor Guides on Twitter:
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            Comment


              #7
              Yep I think I found it.
              I was battling a Grimtotem guy in the Maelstrom (Shaman Class Order Hall) over a quest.
              Then this came up at the end.

              22x [ADDON_ACTION_BLOCKED] AddOn 'ZygorGuidesViewer' tried to call the protected function 'UNKNOWN()'.
              !BugGrabber\BugGrabber.lua:573: in function <!BugGrabber\BugGrabber.lua:573>
              [C]: ?
              [C]: in function `Hide'
              ZygorGuidesViewer\PointerMap.lua:101: in function `HidePreview'
              ZygorGuidesViewer\PointerMap.lua:154: in function <ZygorGuidesViewer\PointerMap.lua:154>
              [C]: in function `Show'
              FrameXML\UIParent.lua:2420: in function `SetUIPanel'
              FrameXML\UIParent.lua:2261: in function `ShowUIPanel'
              FrameXML\UIParent.lua:2132: in function <FrameXML\UIParent.lua:2128>
              [C]: in function `SetAttribute'
              FrameXML\UIParent.lua:2914: in function `ShowUIPanel'
              FrameXML\GossipFrame.lua:22: in function <FrameXML\GossipFrame.lua:10>

              Locals:

              Comment


                #8
                Ok, you should be able to safely ignore those errors then. There really isn't anything that can be done on our end to avoid the game thinking your are still in combat when you aren't in combat.
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                Follow Zygor Guides on Twitter:
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                Comment

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