Sadly the guides often give us bad advice instead of good ones.
They often don't know the stats on the gear, ignore different itemization needs for various specializations (cat vs moonkin druid for example). Even, if you use a talent advisor for feral spec, the guide recommends moonkin items often.
The guides often send people into severely overcrowded areas, where all the "competition" in the busy area can make leveling or resources farming very slow, and as the guide doesn't have a button to "suggest an alternative" when this happens it can remain slow for an extended amount of time. For farming guides, a lot of web-based guides can recommend different zones for the same ore, Zygor doesn't offer alternate routes. When more users compete for the same few zones while they ignore other alternatives that are less overused that can put users at a disadvantage.
But the worst of all is simple: In classic the most important choice we make is simple: Some people want to level alone (mostly by questing), others will have a questing partner or two. While Zygor allows us to share the guide state and see the same arrow that is where the support ends. The guide doesn't have a talent advisor for talents relevant in groups (leveling tanks, healers), ignore plenty of options that are valid for leveling groups (like picking up dungeon quest when we are there, going to the dungeon when it is nearby), etc.
Even without dungeons, leveling in groups, the guide is often bad at estimating the rate of leveling (in collect quests some people kill far more monsters than others)... And as it often uses "green almost grey" quests for an easier path, once you hit a level early you would do grey quests (sometimes not even in a chain) because of the guide, at other times you would have "grind steps" because the guide skipped other quests (see murloc heads in Ghostlands). When you have people grouping, when you see people going to dungeons for gear this mostly static guide is bad.
While sis tries to send us to a good starting position when that includes both grey quest (prerequisite) and grind step for leveling, that is disappointing.
Retail requires fewer and fewer guides, you have closed guides for other games. WoW Classic is an essential and huge market if people in guilds hear their guildies complaining about bad advice from guide, etc. they will be less likely to subscribe. If they praise the guide because they have far fewer problems and receive useful advice that is good advertisement.
When we (with other users) discuss mining and other farming activity and I get consistently more ores because I ignore the guide (I pay subscription money for) than the people who follow the guide... That shows the guide as pointless to other guildies. Even if we can say "but we can see the same arrow with a questing partner and it can make things a bit more convenient sometimes" that isn't convincing anyone to pay for the guide.
They often don't know the stats on the gear, ignore different itemization needs for various specializations (cat vs moonkin druid for example). Even, if you use a talent advisor for feral spec, the guide recommends moonkin items often.
The guides often send people into severely overcrowded areas, where all the "competition" in the busy area can make leveling or resources farming very slow, and as the guide doesn't have a button to "suggest an alternative" when this happens it can remain slow for an extended amount of time. For farming guides, a lot of web-based guides can recommend different zones for the same ore, Zygor doesn't offer alternate routes. When more users compete for the same few zones while they ignore other alternatives that are less overused that can put users at a disadvantage.
But the worst of all is simple: In classic the most important choice we make is simple: Some people want to level alone (mostly by questing), others will have a questing partner or two. While Zygor allows us to share the guide state and see the same arrow that is where the support ends. The guide doesn't have a talent advisor for talents relevant in groups (leveling tanks, healers), ignore plenty of options that are valid for leveling groups (like picking up dungeon quest when we are there, going to the dungeon when it is nearby), etc.
Even without dungeons, leveling in groups, the guide is often bad at estimating the rate of leveling (in collect quests some people kill far more monsters than others)... And as it often uses "green almost grey" quests for an easier path, once you hit a level early you would do grey quests (sometimes not even in a chain) because of the guide, at other times you would have "grind steps" because the guide skipped other quests (see murloc heads in Ghostlands). When you have people grouping, when you see people going to dungeons for gear this mostly static guide is bad.
While sis tries to send us to a good starting position when that includes both grey quest (prerequisite) and grind step for leveling, that is disappointing.
Retail requires fewer and fewer guides, you have closed guides for other games. WoW Classic is an essential and huge market if people in guilds hear their guildies complaining about bad advice from guide, etc. they will be less likely to subscribe. If they praise the guide because they have far fewer problems and receive useful advice that is good advertisement.
When we (with other users) discuss mining and other farming activity and I get consistently more ores because I ignore the guide (I pay subscription money for) than the people who follow the guide... That shows the guide as pointless to other guildies. Even if we can say "but we can see the same arrow with a questing partner and it can make things a bit more convenient sometimes" that isn't convincing anyone to pay for the guide.
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