Hello everyone. Overall I am pleased with what Zygor offers, but alas there is one feature that can sometimes be confusing - the gear rating/suggestion system. Prior to using Zygor, I looked to other addons for gear upgrade suggestions, most notably Pawn ( https://mods.curse.com/addons/wow/pawn ), which displays info in a very similar way to Zygor's gear/upgrade features, but I've also used AskMrRobot and others. Unfortunately, it seems there is some disconnect between the suggestions given by Pawn (I'll focus on Pawn for now for clarity's sake) versus Zygor, as I often find gear that one will say is an upgrade and the other will say is neutral or a downgrade. I am attempting to understand why this might be.
I am guessing this has to do with the stats and weights priority in each particular mod and the scales to which they are applied for a given class/spec. Pawn (and AskMrRobot) for instance is based upon info from AskMrRobot.com, though other addons may use sources like IcyVeins and/or SimulationCraft. However, it is typical for many of these sites "agree" on various weights/priorities for a class, at least after a little while for them to hash out the math. I have been using Pawn in its default state (ie I am not customizing the weights), so I assume this is using the standard data points. The issue arises when Pawn and the Zygor Advisor give conflicting suggestions, such as one piece of gear being seen as an upgrade or neutral on Pawn and a downgrade on Zygor or vice versa. Given that shortly after each patch, most of the "major" stat sites agree on general stat priority for a given class/spec, I am guessing that either Zygor is using stat weights of their own generation or are applying them differently than most of these common mods, such Pawn's / AMR defaults are typical Raid/Dungeon PVE priority stats for each class but Zygor is offering a different setup for open world questing by default?
I was hoping for more information on what gives Zygor its defaults and why they differ, as well as to discuss some additions that may better clarify things. For instance, Zygor's gear option area shows its stat weights and one can compare it to those in Pawn, AMR, SimCraft or for that matter, copy one to the other but it doesn't illustrate why there is a discrepancy either. Since Zygor does such a good job explaining many other parts of the guides/mod, perhaps it would be possible to add a options to use various stat weights for various situations and sources? Beyond that I am sure this would take a good bit of work but could be helpful for many who don't spend the time hunting over the sites or spreadsheets - a gear advisor that, in line with the weights and whatnot, will actually inform the user in plain language "Your priority right now for X Class, Y spec, is Haste, up until XX%. Then comes Critical Strike until YY% and after that as much Mastery as possible", so that people could optionally know why the advisor is suggesting certain things in terms of different weight and whatnot.
Any information would be helpful - Thank you!
I am guessing this has to do with the stats and weights priority in each particular mod and the scales to which they are applied for a given class/spec. Pawn (and AskMrRobot) for instance is based upon info from AskMrRobot.com, though other addons may use sources like IcyVeins and/or SimulationCraft. However, it is typical for many of these sites "agree" on various weights/priorities for a class, at least after a little while for them to hash out the math. I have been using Pawn in its default state (ie I am not customizing the weights), so I assume this is using the standard data points. The issue arises when Pawn and the Zygor Advisor give conflicting suggestions, such as one piece of gear being seen as an upgrade or neutral on Pawn and a downgrade on Zygor or vice versa. Given that shortly after each patch, most of the "major" stat sites agree on general stat priority for a given class/spec, I am guessing that either Zygor is using stat weights of their own generation or are applying them differently than most of these common mods, such Pawn's / AMR defaults are typical Raid/Dungeon PVE priority stats for each class but Zygor is offering a different setup for open world questing by default?
I was hoping for more information on what gives Zygor its defaults and why they differ, as well as to discuss some additions that may better clarify things. For instance, Zygor's gear option area shows its stat weights and one can compare it to those in Pawn, AMR, SimCraft or for that matter, copy one to the other but it doesn't illustrate why there is a discrepancy either. Since Zygor does such a good job explaining many other parts of the guides/mod, perhaps it would be possible to add a options to use various stat weights for various situations and sources? Beyond that I am sure this would take a good bit of work but could be helpful for many who don't spend the time hunting over the sites or spreadsheets - a gear advisor that, in line with the weights and whatnot, will actually inform the user in plain language "Your priority right now for X Class, Y spec, is Haste, up until XX%. Then comes Critical Strike until YY% and after that as much Mastery as possible", so that people could optionally know why the advisor is suggesting certain things in terms of different weight and whatnot.
Any information would be helpful - Thank you!
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