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So speculate how long until MOP? June, August, October, December or ?

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    Spell Changes
    Mounts

    Flying
    Ground
    • Rampaging Yak (New) Summons a ridable rampaging yak. This is a very VERY fast mount. Only works outdoors in Dread Wastes. Account wide. Instant.
    • Son of Galleon (New) Summons and dismisses a rideable Son of Galleon. Account wide. 1.5 sec cast.

    Companions
    I'm Rebur, Tadia, or Judianna most games.
    Twitter @Chaos5061.
    Translations are done with Google Translate.

    Comment


      Death Knight
      • Necrotic Strike weapon damage was increased by 50% and absorb was increased from 70% to 100%.

      Blood
      • Scarlet Fever now also causes your Blood Boil to refresh your diseases on targets it damages.

      Unholy
      Druid
      • Frenzied Regeneration now converts up to 60 Rage into up to (((AP * AP) * 186) / 10,000,000 + 47000% of AP / 10,000) health.
      • Lifebloom now has a 15 sec duration and increased SP scaling.

      Talents
      • Dream of Cenarius now increases healing done by your next healing spell by 30%, down from 70%.

      Minor Glyphs
      • Glyph of the Stag: Your Travel Form can now be used as a mount by party members. This glyph is disabled while Glyph of the Cheetah is active.

      Hunter

      Talents
      • Blink Strike now has a 100 yd range, up from 30 yds. Teleport range is now 40 yds from your pet.
      • Thrill of the Hunt now will cause your next 3 Arcane Shots or Multi-Shots to be free, up from next one.


      I'm Rebur, Tadia, or Judianna most games.
      Twitter @Chaos5061.
      Translations are done with Google Translate.

      Comment


        Mage

        Frost
        • Frostbolt damage decreased by 19%. Also causes the target to take an additional 8% damage from your Frostbolt and Ice Lance, and your Water Elemental's Waterbolt, stacking up to 3 times.

        Major Glyphs
        • Glyph of Icy Veins was reworked: Your Icy Veins causes your Frostbolt, Frostfire Bolt, and Ice Lance spells to split into 3 smaller bolts that each do 160% damage, instead of increasing spell casting speed.

        Monk
        • Spinning Crane Kick has a new line for Mistweaver: During Spinning Crane Kick, you can continue to dodge and parry.
        • Zen Meditation now reduces all damage taken by 90% (was 99%) and redirects to you up to 5 harmful spells.

        Talents
        • Chi Burst damage and healing reduced by 92%.
        • Chi Wave damage and healing reduced by 85%.
        • Zen Sphere damage was reduced by 78% and healing was reduced by 91%. AP scaling was reduced by 75%.
        • Invoke Xuen, the White Tiger will also provoke the target for Brewmaster Monks.
        • Rushing Jade Wind debuff now has a 15 sec duration. Also triggers Shuffle for Brewmaster Monks.

        Mistweaver
        Paladin

        Talents
        • Repentance now has a 15 sec cooldown.
        • Sacred Shield no longer increases the critical chance of your Flash of Light. Absorption decreased by 99% and SP scaling for absorption increased by 50%.
        • Speed of Light now has a 45 sec cooldown, down from 60 sec.

        Protection
        Retribution
        • Sword of Light now also grants 6% of your maximum mana every 2 sec. and increases the healing done by Word of Glory and Flash of Light by 30%

        Priest

        Talents
        • Divine Insight now gives Shadow Word: Pain a 5% chance to reset the cooldown on Mind Blast and cause your next Mind Blast within 12 sec to be instant cast and cost no mana, down from 15% chance.
        • From Darkness, Comes Light now grants 20% more damage to the Mind Spike bonus.
        • Power Word: Solace now restores 1.5% maximum mana, down from 2%.

        Discipline & Holy
        • Divine Fury now also works with Cascade, Divine Star, and Halo.

        Shadow



        I'm Rebur, Tadia, or Judianna most games.
        Twitter @Chaos5061.
        Translations are done with Google Translate.

        Comment


          Shaman
          Major Glyphs
          • Glyph of Water Shield was reworked: Increases the mana generated reactively by your Water Shield when you are attacked by 50%, but reduces the passive mana generation by 15%.

          Warlock

          Affliction
          Demonology
          • Decimation now also works with Shadow Bolt.
          • Hellfire base damage was decreased by 10% and SP scaling increased by 216%.
          • Summon Felguard now costs 20% of Base Demonic Fury, down from 25%.

          Destruction
          Major Glyphs
          • Glyph of Conflagrate no longer increases the movement speed reduction by an additional 40%.
          • Glyph of Shadowflame: Your Shadowflame slow is increased to 70% (was 50%) but Hand of Gul'dan no longer has charges.

          Warrior
          • Battle Shout now has a 100 yd radius, up from 30.
          • Berserker Rage now generates 10 Rage and increases physical damage done by 10% for 6 sec.
          • Commanding Shout now has a 100 yd radius, up from 30.
          • Enrage now generates 10 Rage and increases physical damage done by 10% for 6 sec.

          Fury
          • Raging Blow no longer has a cooldown. Becoming Enraged enables one use of Raging Blow. Limit 2 charges.

          Protection
          • Shield Barrier now absorbs (33.3% of (((AP * AP) * 186) / 10,000,000 + 47000% of AP / 10,000)) damage.

          Minor Glyphs


          I'm Rebur, Tadia, or Judianna most games.
          Twitter @Chaos5061.
          Translations are done with Google Translate.

          Comment


            Professions

            Alchemy
            • Alchemist's Rejuvenation When making this potion, you have a chance to learn other Pandaria alchemy recipes. Discovered recipes can also reveal additional recipes when created.
            • Master Healing Potion: Discovered recipes can also reveal additional recipes when created.

            Cooking
            I'm Rebur, Tadia, or Judianna most games.
            Twitter @Chaos5061.
            Translations are done with Google Translate.

            Comment


              Rest of professions are still not postable but I will when the clean it up. (If they do)

              One thing I can note is that Enchanting now only requires a Copper Rod. All other Rods have been removed as a requirement and have been removed from the game.
              I'm Rebur, Tadia, or Judianna most games.
              Twitter @Chaos5061.
              Translations are done with Google Translate.

              Comment


                New Items

                This list is mostly complete, but if you want to see the missing few,
                check out WowDB!

                1 Junk Amber Encased Treasure Pouch
                1 Junk Bounty of a Sundered Land
                1 Junk Amber Encased Treasure Pouch
                1 Junk Cache of Mogu Riches
                1 Junk Dividends of the Everlasting Spring
                1 Junk Dividends of the Everlasting Spring
                1 Junk Cache of Mogu Riches
                20 Companion Pets Venus
                1 Other Tuft of Yak Fur
                70 Mount Pandaren Kite String
                90 Mount Son of Galleon's Saddle
                1 Miscellaneous Tabard Tillers Tabard
                1 Miscellaneous Tabard Shado-Pan Tabard
                1 Miscellaneous Tabard Golden Lotus Tabard
                1 Miscellaneous Tabard August Celestials Tabard
                1 Miscellaneous Tabard Klaxxi Tabard
                1 Miscellaneous Tabard Order of the Cloud Serpent Tabard
                1 Miscellaneous Tabard Lorewalkers Tabard
                476 Miscellaneous Melee Neck Helios, Durand's Soul of Purity
                476 Miscellaneous Spell DPS Finger Vithrak, Gaze of the Deadman
                70 Cloth Head Replica Shado-Pan Helmet
                476 Bow Physical DPS Ranged Klatith, Fangs of the Swarm
                476 Two-handed Sword Melee Two Hand Mogu'Dar, Blade of the Thousand Slaves
                476 Fist Weapon Physical DPS One Hand Ka'eng, Breath of the Shadow
                476 Dagger Physical DPS One Hand Tolakesh, Horn of the Black Ox
                1 Consumable Pandaren Scarecrow
                86 Item Enhancement Enchant Shield - Greater Parry
                I'm Rebur, Tadia, or Judianna most games.
                Twitter @Chaos5061.
                Translations are done with Google Translate.

                Comment


                  • ARCANE_CHARGES_COST_PER_TIME_NO_BASE - %d Arcane Charges per sec
                  • BATTLE_PET_PUT_IN_CAGE_HEALTH - Put In Cage (Health)
                  • BATTLE_PET_PUT_IN_CAGE_SLOTTED - Put In Cage (Battle Slot)
                  • BATTLE_PET_TOOLTIP_CLICK - [Click here to view in journal]
                  • BURNING_EMBERS_COST_PER_TIME_NO_BASE - %d Burning Ember per sec
                  • CHI_COST_PER_TIME_NO_BASE - %d Energy per sec
                  • DARK_FORCE_COST_PER_TIME_NO_BASE - %d Dark Force per sec
                  • DEMONIC_FURY_COST_PER_TIME_NO_BASE - %d Demonic Fury per sec
                  • ENERGY_COST_PER_TIME_NO_BASE - %d Energy per sec
                  • ERR_PETBATTLE_NOT_WHILE_IN_MATCHED_BATTLE - You can't do that in a matched pet battle.
                  • FOCUS_COST_PER_TIME_NO_BASE - %d Focus per sec
                  • HEALTH_COST_PER_TIME_NO_BASE - %d Health per sec
                  • LIGHT_FORCE_COST_PER_TIME_NO_BASE - %d Chi per sec
                  • MAC_USE_COMMAND_AS_CONTROL - Use Command key as Control key
                  • MAC_USE_COMMAND_AS_CONTROL_TOOLTIP - Use Command key and Control key interchangeably.
                  • MAC_USE_COMMAND_LEFT_CLICK_AS_RIGHT_CLICK - Command left click as right click
                  • MAC_USE_COMMAND_LEFT_CLICK_AS_RIGHT_CLICK_TOOLTIP - Hold down Command key and left click to simulate a right click.
                  • MANA_COST_LARGE_PER_TIME_NO_BASE - %s Mana per sec
                  • MANA_COST_PER_TIME_NO_BASE - %d Mana per sec
                  • MOUNT_JOURNAL_CANT_USE - You do not meet the requirements for this mount.
                  • PET_JOURNAL_CARD_NAME_DEFAULT - Select a pet from the list on the left.
                  • POWER_DISPLAY_COST_PER_TIME_NO_BASE - %d %s per sec
                  • RAGE_COST_PER_TIME_NO_BASE - %d Rage per sec
                  • RUNIC_POWER_COST_PER_TIME_NO_BASE - %d Runic Power per sec
                  • SHADOW_ORBS_COST_PER_TIME_NO_BASE - %d Shadow Orbs per sec
                  • SOUL_SHARDS_COST_PER_TIME_NO_BASE - %d Soul Shards per sec
                  • SPELL_FAILED_CANT_ADD_BATTLE_PET - Can't Add Companion To Your Account
                  I'm Rebur, Tadia, or Judianna most games.
                  Twitter @Chaos5061.
                  Translations are done with Google Translate.

                  Comment


                    Terrace of Endless Spring: Sha of Fear

                    The Sha of Fear is the final boss in Terrace of Endless Spring, which requires you to complete Heart of Fear before entering.

                    I'm Rebur, Tadia, or Judianna most games.
                    Twitter @Chaos5061.
                    Translations are done with Google Translate.

                    Comment


                      Terrace of Endless Spring

                      Straddling the mountain range between the Jade Forest and the Vale of Eternal Blossoms, the Terrace of Endless Spring has been a sacred refuge for millennia. Its peaceful fountains are said to have the power to heal and rejuvenate, but when the Sha of Fear attacked, many of the complex's guardians turned on each other in fits of terror.

                      Achievements
                      • Cutting Edge: Sha of Fear - Defeat the Sha of Fear in Terrace of Endless Spring on Heroic difficulty, with the Ritual of Purification inactive or disabled.
                      • Heroic: Sha of Fear - Defeat the Sha of Fear in Terrace of Endless Spring on Heroic difficulty. Reward: the Fearless
                      • The Mind-Killer - Defeat the Sha of Fear in Terrace of Endless Spring on Normal or Heroic difficulty without any raid members being feared by Dread Spray or Breath of Fear.

                      Sha of Fear
                      • The Terrace of Endless Spring - The Sha of Fear looms atop the Terrace, attempting to consume the pure light emanating from its center.
                        • Pure Light - A narrow column of uncorrupted light still projects skyward from the center of the terrace. When a player stands in this light it bends, forming a protective wall that extends back from this Champion of the Light in a 'V' shape. This attracts the attention of the Sha of Fear, who fixates on the Champion.
                          • Wall of Light - The Champion and other players standing within the wall of light take 10% reduced damage from all sources. The wall also deflects the Sha's Breath of Fear attack.
                        • Breath of Fear - The Sha of Fear unleashes a horrible breath attack, inflicting 255,000 Shadow damage to all enemies over 1.5 sec. Afflicted enemies are also feared for 5 sec. Players standing behind the Wall of Light are unaffected.
                        • Eerie Skull - The Sha throws a skull at a player's location, inflicting 40,000 Shadow damage to enemies within 0 yards of the impact point.
                        • Ominous Cackle - The Sha cackles ominously and transports a group of players to one of the outer shrines to battle a former guardian of the terrace.
                        • Terror Spawn - The Sha periodically summons a pair of Terror Spawns to attack players. A bulwark of dark energy protecting each Terror Spawn deflects spells and attacks that strike the front of the creature.
                          • Penetrating Bolt - The Terror Spawn hurls a bolt of Sha energy at a player's location, inflicting 60,000 Shadow damage to enemies within 0 yards of the impact point. Affected enemies take 25% increased Shadow damage for 15 sec.
                        • Reaching Attack - The Sha strikes at a distant target, inflicting 100% of weapon damage as Shadow and increasing Shadow damage taken by 20% for 12 sec. The Sha uses this ability when no targets are in melee range.
                        • Lei's Hope - The light in the terrace seems to glow more brightly after players force the Sha to retreat to the Dread Expanse. Attack and casting speeds are increased by 20% within the Terrace of Endless Spring on subsequent attempts.
                      • The Outer Shrines - The group of players transported by Ominous Cackle must defeat one of three Sha possessed crossbowmen. The former terrace guardians Yang Guoshi, Cheng Kang, and Jinlun Kun attack the players.
                        • Shoot - The caster shoots at the target, inflicting 75% weapon damage as Physical.
                        • Dread Spray - The caster rapidly fires sprays of Dread Bolts in specific directions for 8 sec. The caster gains immunity to taunt for the duration. Each spray of Dread Bolts fires in a cone in front of the caster, inflicting 75% of weapon damage as Shadow and afflicting the target for 8 sec. At 2 stacks, the Dread Spray fears the target for 2.5 sec.
                        • Death Blossom - The caster spins in a circle, unleashing a hail of bolts in all directions for 6 sec. Each bolt that strikes an enemy inflicts 25,000 Physical damage.
                        • Sha Globe - Globes of Sha energy are knocked out of the possessed crossbowman as he loses health. Touching a globe will consume it, inflicting 10,000 Shadow damage but refilling the player's primary resource. If not consumed within 8 sec the globe will return to the bowman, healing him for 8% of his maximum health.
                        • Fearless - Defeating any of the possessed crossbowmen allows the group to return to the central terrace and grants them 60% increased damage and healing, 60% increased movement speed, and immunity to Fear effects for 30 sec.
                      • The Dread Expanse - On heroic difficulty the Sha of Fear retreats to the Dread Expanse at low remaining health, dragging players along with him. This watery wasteland is a place of the Sha's making where he has access to a new set of abilities.
                        • Fading Light - The last glimmers of light from the terrace heal players as they are extinguished, restoring 90% health and mana over 6 sec. In addition, all player cooldowns are reset.
                        • Pure Light - The uncorrupted light from the terrace binds itself to the current champion and takes on a new form. It grows stronger, granting the champion immunity to fear and horror effects and reduces their damage taken by 25%.
                          • Transfer Light - The champion can use this ability to move the Pure Light to a targeted friendly player.
                        • Implacable Strike - The Sha unleashes an Implacable Strike in the direction of his current target that inflicts 700,000 damage to enemies up to 0 yards away.
                          • Naked and Afraid - The Sha strips the gear from his current target before performing Implacable Strike, reducing the target's armor and chance to dodge by 100% for 40 sec.
                        • Waterspout - The Sha agitates the water under several players, creating a series of waterspouts. Each waterspout takes 1.5 sec. to form and explode, inflicting 125,000 Frost damage to enemies within 2 yds.
                        • Huddle in Terror - The Sha terrifies several players, causing them to cower in fear and inflicting 80,000 Shadow damage every 1 sec. for 15 sec.
                        • Submerge - The Sha disappears below the surface of the Dread Expanse for a short time, then emerges under a random player and inflicts 600,000 Frost damage to enemies within 10 yds. The Sha summons a Dread Spawn at his location every time he submerges.
                        • Dread Spawn - This creature fixates on the current champion of the light. If a new player becomes the champion the Dread Spawn changes targets.
                          • Sha Spine - The Dread Spawn emits Sha Spines. Each spine inflicts 97,500 Shadow damage to a random player.
                          • Eternal Darkness - The Dread Spawn kills his current target when he reaches melee range.
                          • Gathering Speed - The Dread Spawn periodically gains 100% movement speed. This effect can stack up to 3 times, but is reset when a new Champion of the Light is chosen.
                      I'm Rebur, Tadia, or Judianna most games.
                      Twitter @Chaos5061.
                      Translations are done with Google Translate.

                      Comment


                        Sha of Fear Loot

                        Keep in mind that this loot table may not be complete or final.

                        496 Junk Helm of the Shadowy Vanquisher
                        496 Junk Helm of the Shadowy Conqueror
                        496 Junk Helm of the Shadowy Protector
                        509 Junk Helm of the Shadowy Vanquisher
                        509 Junk Helm of the Shadowy Conqueror
                        509 Junk Helm of the Shadowy Protector
                        483 Junk Helm of the Shadowy Vanquisher
                        483 Junk Helm of the Shadowy Conqueror
                        483 Junk Helm of the Shadowy Protector
                        496 Miscellaneous Spell DPS Trinket Essence of Terror
                        483 Miscellaneous Spell DPS Trinket Essence of Terror
                        509 Miscellaneous Spell DPS Trinket Essence of Terror
                        496 Cloth Spell DPS Legs Dreadwoven Leggings of Failure
                        483 Cloth Spell DPS Legs Dreadwoven Leggings of Failure
                        509 Cloth Spell DPS Legs Dreadwoven Leggings of Failure
                        496 Two-handed Axe Melee Two Hand Shin'ka, Execution of Dominion
                        483 Two-handed Axe Melee Two Hand Shin'ka, Execution of Dominion
                        509 Two-handed Axe Melee Two Hand Shin'ka, Execution of Dominion
                        496 One-handed Sword Melee One Hand Kilrak, Jaws of Terror
                        483 One-handed Sword Melee One Hand Kilrak, Jaws of Terror
                        509 One-handed Sword Melee One Hand Kilrak, Jaws of Terror
                        I'm Rebur, Tadia, or Judianna most games.
                        Twitter @Chaos5061.
                        Translations are done with Google Translate.

                        Comment


                          Activision Blizzard Q2 2012 Conference Call on August 2

                          The Q2 2012 Earnings call will take place on August 2, at 1:30 PM PST, which brings us an update on subscriber numbers for the second quarter of 2012. Keep in mind last call informed us that no subscribers were lost in Q1, but 1.8 million were lost in 2011. This time around we have Diablo 3 and a long time without new content that may have pulled away some players.
                          • Q1 2011 - 600,000 subscribers lost
                          • Q2 2011 - 300,000 subscribers lost
                          • Q3 2011 - 800,000 subscribers lost
                          • Q4 2011 - 100,000 subscribers lost.
                          • Q1 2012 - 0 subscribers lost.
                          • Q2 2012 - ???

                          I'm Rebur, Tadia, or Judianna most games.
                          Twitter @Chaos5061.
                          Translations are done with Google Translate.

                          Comment


                            Theramore Lore

                            Jaina's response to Theramore will be explored in Christie Golden's upcoming novel, and later in the Mists patch cycle. Neutral? Pah!

                            I don't know, man. It seems pretty bleak for the Alliance again.
                            It's supposed to - Theramore is a dark moment. The Alliance is being challenged, and will respond - stronger than ever!

                            I'd rather not be forced to read a book to get a story from a game...
                            Totally agree, that's why we pushed to get Theramore in-game as a playable event. But to get really inside a character's head - emotions, motivations, love story - well, that's good territory for novels to explore!
                            I'm Rebur, Tadia, or Judianna most games.
                            Twitter @Chaos5061.
                            Translations are done with Google Translate.

                            Comment


                              Beta Class Balance Analysis

                              Death Knight
                              Ghostcrawler, you probably have the best resources to do this: Can test Gargoyle with extreme levels of haste (100-200%?) just to see if he's getting GCD capped. If not it's an AI issue severely limiting his dps time.
                              It’s not a matter of getting GCD capped. Even with extreme levels of haste, he isn't capped. There’s some delay between his casts just because the AI can be slow about starting the next cast after one finishes; it doesn’t use spell queuing like players do. Regardless, the Gargoyle is tuned around this effect on his casting speed, and also tuned around him not benefitting from Mastery. Your Gargoyle being 3% of your total damage isn’t an issue to us; it’s a cooldown to help you stack extra damage during important moments, and it does that.

                              Currently unholy death knights are facing an issue regarding gnaw and leap in pvp. Unholy death knights are the only pet owning spec to have to toggle their pets resource in pvp. The ghouls main ability claw currently drains the ghoul of all his energy making it impossible to case gnaw and leap because of their energy cost.
                              This is fixed for the build after next. The Ghoul will only autocast Claw it if it has at least 60 energy, so that it reserves enough for Gnaw and Leap.

                              The amount of downtime Blood dks have to deal with in beta, is way too much, and it isn't fun at all. In some setups it is almost double of that what it is on live.
                              We understand that Blood's rotation feels really different because of the 1 sec GCD. We're not sure yet what we want to do about that, if anything. The wrong solution, we feel, is to give Blood more buttons to hit, because fundamentally we like the rotation in terms of rune usage and decision points. We could give Blood a 1.5 GCD and Frost and Unholy a 1 sec GCD (or tie it to presence or something).

                              Another issue I'd like to bring up using these sims is that, Blood dks still feel like we are lacking behind dps wise (and threat, in terms of ST, compared to other tanks, pre execute phase.), especially in lower levels of gear.
                              We're not seeing that. At lower gear levels, monks and DK tank DPS is slightly high compared to paladin, warrior and druid. At higher gear levels, druid tanks are slightly high. That's all within the level that we can tweak by ship. If you have specific numbers, feel free to share them.

                              Paladin
                              The ret paladin Glyph of Mass Exorcism also increases the Exorcism cooldown by 5 seconds. The cooldown increase is not in the tooltip. Is this intended behavior?
                              Nope. Fixed for next build.

                              Priest
                              Is this intended or will we see a cooldown on SW:I in an upcoming patch?
                              It's intended. Mostly you're just benefiting from multi-dotting.

                              Warlock
                              Currently the Shivarra doesn't seem to actually do any off hand swings, but I'm assuming this is a known bug that will be fixed. More importantly, there seem to be weird things going on with the AP scaling of these dual-wielding pets. Both the Shivarra and the Wrathguard appear to get the exact same amount of AP per owner SP (2.9), which is odd given that the Succubus and the Felguard get such different amounts (1.67 and 3.5, respectively). Is this intended? Also, is it intended that the dual-wielders have a different base weapon damage than all the other warlock pets?
                              All of these things are correct and intended (though coefficients like that may chance as our tuning progresses). The Shivarra will get her offhand swings in the beta build after next.

                              In this last build, Fel Energy has stoped regenerating when the pet is out of combat, is this an intended change?
                              No.
                              I'm Rebur, Tadia, or Judianna most games.
                              Twitter @Chaos5061.
                              Translations are done with Google Translate.

                              Comment


                                Blue Posts
                                Scenario Rewards
                                We will be dropping a grab bag at the end of every scenario. The bag has a chance at a dungeon quality blue (for your class) along with gold. This should be in our next push.

                                New Scenarios on Beta!
                                We just lit up Greenstone Village on the beta server. We are very interested in your feedback so please check it out and then post your thoughts in this thread!

                                Thanks!

                                PvE trinkets in PvP, A comprehensive review
                                I will just jump in here and say that is an excellent post Daisyx, I can see that this must have taken you a lot of time and effort to construct. As you can see in the difference between season 11 and 12, we have already begun adding additional stats to the PvP trinkets. This will hopefully begin making them more appealing comparatively to the PvE trinkets.

                                Actually the only ''design'' I want to limit are:
                                1. No more ''damage on proc'' trinkets
                                2. No more ''haste on use or on proc trinkets''
                                Understandable, however as has already been pointed out, a lot of people find these trinket procs fun and would find it quite saddening to see them go. What's your feedback for alternative procs that could replace these?

                                I believe that my solution of a an on use resilience buff would be desirable in PvP, good for the game and have little negative side effects. It increases the skill cap, it could counter some of the burst and it would make the game slower.
                                I personally like this, it is something that would help protect you from burst and if it instead was an on use that added both PvP power and defense it could be instead used to either counter burst or be utilised to create your own :O Would create some great optional choice to the trinket on how it can be used.

                                You can make damage trinkets apply a dot, and they should have a chance to be activated when cc is cast.
                                This I am not so much a fan of. On top of what was already said by Daisyx, DoTcleave teams or similar using this (This is all thinking theoretical) would have an additional DoT that they can apply across your whole team, which could be a large sum of additional damage.

                                Guys, try to thread Jito with some respect
                                This as well, and it applies for everyone. A differing perspective is not trolling and you should all should treat each others opinions with respect. This is a great thread so far, so keep up the wonderful feedback.
                                I'm Rebur, Tadia, or Judianna most games.
                                Twitter @Chaos5061.
                                Translations are done with Google Translate.

                                Comment

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